Commodities Exchange.
How is this different from the Rare materials Trader?
Well For one it will state more realistic prices across all truly rare materials. as well as Items produced by such materials.
Another difference would be that it could be a tracking tool for all trade function in the game, not just those going through the NPC. So if the trade button is used, It tracks the transaction. And that effects the actual market values of items. This helps to reduce artificial inflation because listed prices on the exchange reflect REAL transactions, not Hoarding to drive the price up and selling off the market to keep it up. Or Unrealistic demand prices when hardly anyone actually purchases for that.
And Finally it reduces Ignorance in the market. IE selling for unrealistic prices, or forcing people to do Price checks for things that should be easily looked up in game for realistic prices.
How to Implement this?
Start with the basics that are not tracked well or easily manipulated on rare materials trader NPC.
Anguish Gemstones: (Stygian, Torment, Margonite, Titan).
Vabbi Gems: (Diamonds, Rubies, Sapphires)
Glob of Ectoplasm
Obsidian Shards
Amber
Jade
Amulet of the Mists
Book of Secrets
Coffer of Whispers
{Italics items would be transfered from rare materials trader to the commodities exchange}
Every time a trade with one of these items occurs in the game the market is effected using a more realistic calculation formula.
Make the items listed above available in game shown on an exchange board that all users can view in the regional town centers and Guild Hall as a service. This provides a price tracking system for all Commerce in the game. And its effected by every trade.
As that System develops it can mature into changes to the Blacksmith to handle Weapon exchanges based on commodity adjustable crafting values. And Possibly allow for better Rune And regular materials trader values. As the same system can be use to adjust basevalues for the trader NPCs once in place.
Just an idea to get an effective price tracking system, and possibly allow it to evolve into a new kind of Item market eventually.
The concept above was achieved with several conversations with other players in DoA the other night. Just bouncing Ideas around when we saw people selling gems for unrealistic low prices and getting themselves exploited cause they had no idea what to sell them for. And wishing there was a way to easily track and trade at current market values for these things.
So Imagine a guy coming to the market and dumping a full stack(250) of Rubys.
How does this effect the market?
- Rubys Value at 7.5k each selling 250 OFF
Formula plug
Exchange effect is a % of the returned gold from the exchange. - So lets say 10 such transactions would make the price to 7.4k. Or something like that. Transversely, Putting items ON the market (buying rubys) Makes the price rise on the exchange at a slightly different rate. {So the values fluctuate a little. }
- Direct exchanges are just that, Effects market if trades happen for more or less then market values.
- Use of commodities creates Scarcity, True; But since all of these are Farmed such scarcity is adjusted by the influx from farmers.
Just an Idea. I had not seen this particular concept before, and I admit it would be a good bit of code to implement... But its a start on something new that may result in an effective trade exchange for weapons and other thing later on. Its a beginning...
{note} I actually think I got that backwards On and Off... but the concept is still valid, its just how it changes the prices with being put on or taken off the exchange...