Level 20 cap (can't it be doubled to 40?)
deadman_uk
What's the reason for capping character levels at 20? Don't you wish it was a little higher than this? At least 30-40?
I'm sure part of the reason is a balance issue and I really would like to praise Anet for how well the game is balanced. e.g It seems to me that all the professions are pretty much equal and I like the idea that low level monsters can still kill you if they work together.
Why can't Anet double the limit from 20 to 40? Sure there would be a balance issue but why can't they then just double the levels of some of the monsters? Is it really that hard to just double everything??? The balance should still remain, right?
I'm sure part of the reason is a balance issue and I really would like to praise Anet for how well the game is balanced. e.g It seems to me that all the professions are pretty much equal and I like the idea that low level monsters can still kill you if they work together.
Why can't Anet double the limit from 20 to 40? Sure there would be a balance issue but why can't they then just double the levels of some of the monsters? Is it really that hard to just double everything??? The balance should still remain, right?
Gustin
No, one of the main concepts of the level 20 fact is, unlike most other games, your friends don't have to grind forever to catch up and play with others. Sure maybe 40 isn't so high but, but then Anet would have to go through ALL areas and retweak mobs, quests, etc etc. Too much trouble and not worth it. There's nothing wrong with the level20 cap imo.
EPO Bot
I suspect this will whip the flesh eating meta gamers on this forum into a frenzy.
Knightsaber Sith
The main reason is that Anet wants to emphasize player skill in that you spend most of the time at max lvl with max stats and it all depends on how you play your character. It doesn't want to be the kind of game where you have to constantly grind to stay competitive with the enemies and progress through the story-line.
Menzoberranzan
*Eagerly awaits the many statements involving the usage of "Search"*
Verata
I heard that in the new GW they would raise the cap. But don't quote me on this.
ss1986v2
...and then 2 weeks later someone asks, "well 40 is nice, but why not 50? its not that much more than 40!" and so on, and so on, until im trying to level my new char up to 80 to get off newbie island.
level 20 cap = no grind. its here to stay. deal with it.
/thread
level 20 cap = no grind. its here to stay. deal with it.
/thread
-.-
Because I don't like having to get to the max level in order to be balanced with everyone else.
azathothx
No.
Next question...
Next question...
deadman_uk
I can see what you are saying people and I have to agree, but I don't think 40 is really that high. It doesn't take long to reach level 20 anyway.
I have searched, but I asked a series of questions, not just one. Specifically I wanted to know peoples opinions on doubling everything. I wanted to know how easy it would be to just change a value from 1 to 2, or from 20 to 40.
3 Guild wars games, it is not hard at all to reach level 20. Why do you say "my new char has to be level 80 to get off newbie island"? We all know the newbie islands have really weak monsters. I did say SOME of the monsters should be doubled, not all. I think leaving the start of the game as it is would be a good idea but increasing the levels of the monsters towards the end of the game.
Quote:
*Eagerly awaits the many statements involving the usage of "Search"* |
Quote:
...and then 2 weeks later someone asks, "well 40 is nice, but why not 50? its not that much more than 40!" and so on, and so on, until im trying to level my new char up to 80 to get off newbie island. |
deadman_uk
Quote:
Because I don't like having to get to the max level in order to be balanced with everyone else. |
I am just saying a lot of people don't play Guild Wars because of this low level cap. It is not bad for me, though, I am fine with it, but I like levelling my character up, and when I reach level 20 I feel like "urgh" I would just like this experience to grow a little more and last longer.
Verata
Becasue then it would take a huge fun factor out of the game.
santaclaus66
First,
GW is not WoW, thus, not a game with focus on lvl and grind.
GW is all about skill balancing, so lvl20 with 200 attribute points is what it should stay as.
No need to increase the lvl and thereby change the entire game, as that will be it's consequence.
Further, grinding to a certain extend is not the major part of GW, yes you can do it, but only to get the good looking items as in armor and weapons.
It's not the stats on the items, just the looks that sell for huge amount of ectos sometime.
Statwise, you can easily do as well with collector items.
So I definately do oppose the suggestion for a higher lvl cap.
/Santa
GW is not WoW, thus, not a game with focus on lvl and grind.
GW is all about skill balancing, so lvl20 with 200 attribute points is what it should stay as.
No need to increase the lvl and thereby change the entire game, as that will be it's consequence.
Further, grinding to a certain extend is not the major part of GW, yes you can do it, but only to get the good looking items as in armor and weapons.
It's not the stats on the items, just the looks that sell for huge amount of ectos sometime.
Statwise, you can easily do as well with collector items.
So I definately do oppose the suggestion for a higher lvl cap.
/Santa
Deleet
Quote:
Originally Posted by deadman_uk
Why have a levelling system at all then? Why not all start with maxmium attribute points?
|
For your level argument, you're merely delusioning yourself. Leveling does not make you any stronger, when everything else is leveling too. That removes the entire idea and only leaves the psychological effect of it.
Besides, GW isn't about grinding. Do not add it!
RichPowers
So the collective GW playerbase spends an extra week (for some it will be more, others less) so we get a new number at the top of the screen? Because once we all reach the cap, nothing will fundamentally change. Just higher stats, which all balance out the same.
And of course someone will say, "Why have levels at all?!" Personally, I say screw 'em, but GW has a balanced system. You work your way up, learn the game, gain your skills, and then complete the challenging stuff at max level. It’s doable, even for casual players. And from what I've read, you level up even faster in Factions than Prophecies.
Oh, and you haven't provided a single reason as to how the game will be more fun and entertaining with a higher level cap.
And of course someone will say, "Why have levels at all?!" Personally, I say screw 'em, but GW has a balanced system. You work your way up, learn the game, gain your skills, and then complete the challenging stuff at max level. It’s doable, even for casual players. And from what I've read, you level up even faster in Factions than Prophecies.
Oh, and you haven't provided a single reason as to how the game will be more fun and entertaining with a higher level cap.
Tetris L
Actually I wouldn't mind to increase the level cap as long as it doesn't affect you stats, i.e. no further increase of attribute points, health, energy, etc.
Levels beyond 20 would be solely for ego padding, prestige, to show off all the XP and skill points you got, kinda like a title.
Levels beyond 20 would be solely for ego padding, prestige, to show off all the XP and skill points you got, kinda like a title.
Westofeden
Quote:
Originally Posted by santaclaus66
First,
GW is not WoW, thus, not a game with focus on lvl and grind. GW is all about skill balancing, so lvl20 with 200 attribute points is what it should stay as. No need to increase the lvl and thereby change the entire game, as that will be it's consequence. Further, grinding to a certain extend is not the major part of GW, yes you can do it, but only to get the good looking items as in armor and weapons. It's not the stats on the items, just the looks that sell for huge amount of ectos sometime. Statwise, you can easily do as well with collector items. So I definately do oppose the suggestion for a higher lvl cap. /Santa |
"I dont want a auction house this isn't WoW."
Either way I don't want the lvl cap changed. However I would like a title for Xp gained. Mabey you could still level but not gain any attribute points just an idea.
:edit: Tetris L beat me
arcanemacabre
Quote:
Originally Posted by Tetris L
Actually I wouldn't mind to increase the level cap as long as it doesn't affect you stats, i.e. no further increase of attribute points, health, energy, etc.
Levels beyond 20 would be solely for ego padding, prestige, to show off all the XP and skill points you got, kinda like a title. |
Shmanka
Quote:
Originally Posted by Tetris L
Actually I wouldn't mind to increase the level cap as long as it doesn't affect you stats, i.e. no further increase of attribute points, health, energy, etc.
Levels beyond 20 would be solely for ego padding, prestige, to show off all the XP and skill points you got, kinda like a title. |
Curse You
I think it's about time someone put a note in a sticky saying something like "Do not make suggestions to change level cap, it's been suggested and will not be implemented"
WinterSnowblind
Quote:
Originally Posted by deadman_uk
Why have a levelling system at all then? Why not all start with maxmium attribute points?
I am just saying a lot of people don't play Guild Wars because of this low level cap. It is not bad for me, though, I am fine with it, but I like levelling my character up, and when I reach level 20 I feel like "urgh" I would just like this experience to grow a little more and last longer. |
If they increase the level cap, it just means all of us have to try and grind our way up, and anyone new to the game has even longer to try and catch up to everyone, which completely destroys the point of Guild Wars. Future expansions would simply have to speed this process up even more, to make sure you're the max level as quickly as possible, further making the new level cap unneccesary.
To put it simply, we just don't need this. I play Guild Wars because I don't have to deal with all of the annoying MMO conventions like grinding and "omg noob, im a higher level than you"
=HT=Ingram
the only way they can legitimatly lift the Lev cap is to unlink the games. IE Guild Wars 2 will be a new realm era unrelated to existing levels or zones. OR IMPORTANTLY Current PvP... I am sure once GW2 comes out the cap will be a little higher like 30 or 40, but so will the creature mobs in the end... Attribute points will likely make a jump from 200 to 300 as well. But remember you will not be bringing your character 1000 years into the future into GW 2, so there is no THREAT to the precious PvP market that would be calling foul if this was done on a linked game in the current incarnation.
The same way the 48 vs 48 player alliance battles was quickly nerfed even though it was by far one of the funnest PvP times in GW history. But it was agreed to be UNFAIR to the people that didn't get Nightfall. SO GET OFF YOUR BUTT AND GET IT I SAY!! Best way to sell more chapters is to give them things no other one has. But PvP is all about keeping everyone the same. So there in is the problem.
The same way the 48 vs 48 player alliance battles was quickly nerfed even though it was by far one of the funnest PvP times in GW history. But it was agreed to be UNFAIR to the people that didn't get Nightfall. SO GET OFF YOUR BUTT AND GET IT I SAY!! Best way to sell more chapters is to give them things no other one has. But PvP is all about keeping everyone the same. So there in is the problem.
ss1986v2
Quote:
Originally Posted by deadman_uk
3 Guild wars games, it is not hard at all to reach level 20. Why do you say "my new char has to be level 80 to get off newbie island"? We all know the newbie islands have really weak monsters. I did say SOME of the monsters should be doubled, not all. I think leaving the start of the game as it is would be a good idea but increasing the levels of the monsters towards the end of the game.
|
and getting to level 20 isnt supposed to be hard; its supposed to be one of the easiest thing to do. the same goes for attaining max armor and weapons. again, no grind.
ZenRgy
You realise there's more to this game than PvE, right?
deadman_uk
Quote:
Oh, and you haven't provided a single reason as to how the game will be more fun and entertaining with a higher level cap. |
Quote:
Originally Posted by Tetris L
Levels beyond 20 would be solely for ego padding, prestige, to show off all the XP and skill points you got, kinda like a title.
|
I just think level 1 to level 20 is too short. However I do understand what you are saying, and I do partially agree.
Quote:
Originally Posted by WinterSnowblind
To put it simply, we just don't need this. I play Guild Wars because I don't have to deal with all of the annoying MMO conventions like grinding and "omg noob, im a higher level than you"
|
What about this.... The next Guild Wars game allows you to level higher. Only those who have this new game can reach a level higher than level 20. If the players want to visit the worlds in the previous guild wars games, their level is temporary reset to 20.
Or what about this.... You continue to level but you stop earning attributes when you reach level 20. A title can be won at level 50.
Quote:
You realise there's more to this game than PvE, right? |
ZenRgy
And you do realise that having the max cap to level 40 means that you effectively have twice as many attribute points, health etc.
This throws any "balance" right out the window.
Anyway, even if you didn't gain any attribute/health bonus etc. a better idea would be a tigher for high amounts of total experience over increasing the level cap.
This throws any "balance" right out the window.
Anyway, even if you didn't gain any attribute/health bonus etc. a better idea would be a tigher for high amounts of total experience over increasing the level cap.
Redfeather1975
Guild Wars isn't supposed to be about grinding xp to succeed. It's about learning new skills and effective use of builds you make from those skills in order to progress through a PVE world and succeed against it's challenges. That is one of GW's most unique aspects that sets it very far apart from the current trend of online games.
Cebe
Quote:
Originally Posted by deadman_uk
What's the reason for capping character levels at 20? Don't you wish it was a little higher than this? At least 30-40?
|
Lord Bishop Stone
LvL 20 capped is good and should stay that way.
As someone already mentioned it is not about the lvl but the skills
All the areas all the bosses all the players can be beat with a lvl 20 if that person has the right skills and use them well, its not a game about lvls or items its about skills, timing and the builds that makes them all sing together... lets keep it that way
Edit - heh Red you beat me to the punchline GJ
As someone already mentioned it is not about the lvl but the skills
All the areas all the bosses all the players can be beat with a lvl 20 if that person has the right skills and use them well, its not a game about lvls or items its about skills, timing and the builds that makes them all sing together... lets keep it that way
Edit - heh Red you beat me to the punchline GJ
santaclaus66
Quote:
Originally Posted by Westofeden
Why do people always have to use WoW as a example.
"I dont want a auction house this isn't WoW." Either way I don't want the lvl cap changed. However I would like a title for Xp gained. Mabey you could still level but not gain any attribute points just an idea. :edit: Tetris L beat me |
However, people often forget that these two games are fundamentally different.
As we have users coming to GW from WoW, they often tend to compare features of WoW to the lack of exactly those features in GW. Thus it's often recommended to implement these features to GW.
As GW player most often feel a given distance to WoW, it's often turned down, eventhough some of those features, like an in-game auction house, would benefit GW greatly.
So to keep the distance the comparison is often pulled up.
/Santa
Redfeather1975
Well I played WoW and EQ2 before GW and yeah the lvl cap of 20 scared me at first, but holy damn everyone, it is actually MUCH more fun in the long run to not focus on 'dinging' all the time to get to new content.
I seriously wish WoW and EQ2 adopted more of GW's way of doing things.
I really do.
I seriously wish WoW and EQ2 adopted more of GW's way of doing things.
I really do.
cheeze123
dang, it sounds like more work. i say leave the game as it is.
i use to play games like lineage 2 and man oh man did i hate leveling up.
it's more a chore than anything else.
i'm not trying to prove that i'm lazy or something, but to me leveling up just ain't really all that fun.
i use to play games like lineage 2 and man oh man did i hate leveling up.
it's more a chore than anything else.
i'm not trying to prove that i'm lazy or something, but to me leveling up just ain't really all that fun.
Avarre
We have a suggestions forum here
Regardless, this idea has been brought up and debased more times than there are stars in the sky.
Regardless, this idea has been brought up and debased more times than there are stars in the sky.