The Lyrist

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

I was thinking about a class that uses music as it's weapon hence I thought of the lyrist....while in the bathroom.

Lyrist:
Uses musical instruments as it's weapon. Casts spells that buffer allies, heal themselves lightly, inflict damage, and demoralize opponents with songs.

Starting Energy: 30
Starting Health: 100
Starter Armor: +10

Starter Weapon:
Flute: (two handed) 3-5 damage, +5 energy.

Max Weapons:
Golden Flute: (two handed) 20-45 damage, +25 energy.
Golden Ocarina: (two handed) 30-50 damage, +20 energy.
Golden Violin: (two handed) 25-40 damage, +23 energy.

Attributes:

Songs of Life: involves ressurection, and buffering of party members and the lyrist.
Songs of Darkness: attributed to spells that harm enemies and cause degenerative effects on damage and armor.
Songs of Sorrow: involves spells that damages large numbers of opponents and summoning totems that aid allies.
Tuning: (primary attribute) songs in this attribute increase the effectiveness of your other spells. Also, for every two ranks in this attribute, you deal +2 damage with your instrumental weapon.

Skills:

Songs of Life-

song of ressurection 15 energy 5 cast 10 recharge
the nearest ally is ressurected with 15% of his energy and 40....100% of his health.

song of regeneration 5 energy 1 cast 2 recharge
all allies within earshot gain a +1...3 health regeneration for 10...20 seconds.

Song of health 5 energy 2 cast 4 recharge
heal yourself for 10...30 health for each ally within earshot.

Songs of Darkness-

song of hatred 10 energy 2 cast 2 recharge
target nearby enemy suffers from a -2 health degeneration for 5...10 seconds.

song of binding 5 energy 1 cast 10 recharge
target enemy loses 5...10 health per seconds while this song is in effect. Target enemy cannot move or attack for 5...10 seconds.

choir of illusions 10 energy 4 cast 5 recharge
(hex) for 30 seconds, target is hexed with choir of illusions and move 33% slower. After this hex ends, target loses 30...40 health for each hex that was cast while it was active.

Clang of the Symbols 5 energy 1 cast 10 recharge
(hex) for 40 seconds, target is hexed with Clang of the Symbols and loses 30...90 armor.

Songs of Sorrow-

High Pitch Scream 5 energy 1 cast 13 recharge
all enemies within earshot are knocked down and blinded for 2...4 seconds.

Note of Pain 10 energy 2 cast 1 recharge
all enemies nearbye suffer -1...2 health degeneration for 10 seconds then take 13...23 damage.

Note of Agony 15 energy 4 cast 2 recharge
all enemies take 15...60 damage.


tell me what you think