Lyrist:
Uses musical instruments as it's weapon. Casts spells that buffer allies, heal themselves lightly, inflict damage, and demoralize opponents with songs.
Starting Energy: 30
Starting Health: 100
Starter Armor: +10
Starter Weapon:
Flute: (two handed) 3-5 damage, +5 energy.
Max Weapons:
Golden Flute: (two handed) 9-26 damage, +25 energy.
Golden Ocarina: (two handed) 13-35 damage, +20 energy.
Golden Violin: (two handed) 10-29 damage, +23 energy.
Attributes:
Songs of Life: involves ressurection, and buffering of party members and the lyrist.
Songs of Darkness: attributed to spells that harm enemies and cause degenerative effects on damage and armor.
Songs of Sorrow: involves spells that damages large numbers of opponents and summoning totems that aid allies.
Tuning: (primary attribute) songs in this attribute increase the effectiveness of your other spells. Also, for every two ranks in this attribute, you deal +2 damage with your instrumental weapon.
Skills:
Songs of Life-
song of ressurection 15 energy 5 cast 14 recharge
the nearest ally is ressurected with 10% of his energy and 40....100% of his health.
song of regeneration 5 energy 1 cast 6 recharge
all allies within earshot gain a +1...3 health regeneration for 5...20 seconds.
Song of health 5 energy 2 cast 8 recharge
heal yourself for 10...30 health for each Song in effect.
Songs of Darkness-
song of hatred 10 energy 2 cast 6 recharge
target nearby enemy suffers from a -1...3 health degeneration for 5...10 seconds.
song of binding 5 energy 1 cast 10 recharge
target enemy loses 1...8 health per seconds while this song is in effect. Target enemy cannot move or attack for 5...10 seconds.
choir of illusions 10 energy 4 cast 5 recharge
(hex) for 30 seconds, target is hexed with choir of illusions and move 33% slower. After this hex ends, target loses 10...30 health for each failed attack.
Clang of the Symbols 5 energy 1 cast 10 recharge
(hex) for 40 seconds, target is hexed with Clang of the Symbols and loses 20...90 armor.
Songs of Sorrow-
High Pitch Scream 5 energy 1 cast 13 recharge
all enemies within earshot are knocked down and blinded for 2...3 seconds.
Note of Pain 10 energy 2 cast 1 recharge
all enemies nearbye suffer -1...2 health degeneration for 10 seconds then take 10...20 damage.
Note of Agony 15 energy 4 cast 2 recharge
all enemies take 10...50 damage.
tell me what you think
