Skills You Would Like To See Added..
Innoccence
I Apologize if this is in the wrong Forum, or if this type of Topic has been made already, I've not been able to use the Search Function for some odd reason.
Anyways, I suppose people could post simple Core Profession/Campaign Profession skills that they would like to see added. (I.e. Warrior Skills, Ritualist Skills, Monk Skills, etc.)
Here's one that I came up with that our very own System_Crush seemed to like:
Mirror Health - 5 Energy 25sec Recharge. Spell. Target other ally is healed for 100...420% of your current energy. Attribute: Divine Favor
(*Edit, Original Spell had 30sec Recharge, but I've changed it to 25.)
(*Edit, Skill has been placed under the Divine Favor Attribute.)
So then, if anyone has some simple Spells/Skills they'd like to see added to the Core Professions/Campaign Professions then post away (Again, I'm sorry if this type of Topic Has already been made.)
~Innoccence
Anyways, I suppose people could post simple Core Profession/Campaign Profession skills that they would like to see added. (I.e. Warrior Skills, Ritualist Skills, Monk Skills, etc.)
Here's one that I came up with that our very own System_Crush seemed to like:
Mirror Health - 5 Energy 25sec Recharge. Spell. Target other ally is healed for 100...420% of your current energy. Attribute: Divine Favor
(*Edit, Original Spell had 30sec Recharge, but I've changed it to 25.)
(*Edit, Skill has been placed under the Divine Favor Attribute.)
So then, if anyone has some simple Spells/Skills they'd like to see added to the Core Professions/Campaign Professions then post away (Again, I'm sorry if this type of Topic Has already been made.)
~Innoccence
xiaotsu
That would be overpowered o_O Since it heals, it's most likely healing prayers, so any elementalist with say at least 12 energy storage and 12 healing would be like O_O if it were DF that's be different, but still get overpowered, 420% of 60ish is still quite a bit for 5e
gameshoes3003
There was a thread like this... something like Build A Skill... Funny, I can't find it though.
For that skill, I can really see elementalists using that. Or mesmers with Mantra of Recovery. That's some crazy healing. This'll beat Infuse health.
I believe it'll have to be 10 or 15 energy, or just heal for 200% of current energy max.
For that skill, I can really see elementalists using that. Or mesmers with Mantra of Recovery. That's some crazy healing. This'll beat Infuse health.
I believe it'll have to be 10 or 15 energy, or just heal for 200% of current energy max.
Xenex Xclame
Actually i wouldn't take it instead of infuse.
My monk has a little bit more then 50, energy , but lets take 50 as example, 420% of 50 = 210hp , seems alott, but remember this is only once every 25 seconds.
My monk has a little bit more then 50, energy , but lets take 50 as example, 420% of 50 = 210hp , seems alott, but remember this is only once every 25 seconds.
Detraya fullvear
mez:
pain of disillusion:
fast casting
2s cast, 10 energy, 10 recharge
for 5-60 seconds, whenever an illusion magic hex is removed from target foe that foe takes 5-45 damage.
i put it under fast cast so it whouldn't trigger itself. not to powerful, but definetly added preasure if put on a few targets with a hex spammer or two
pain of disillusion:
fast casting
2s cast, 10 energy, 10 recharge
for 5-60 seconds, whenever an illusion magic hex is removed from target foe that foe takes 5-45 damage.
i put it under fast cast so it whouldn't trigger itself. not to powerful, but definetly added preasure if put on a few targets with a hex spammer or two
lishi
Quote:
Originally Posted by Detraya fullvear
mez:
pain of disillusion: fast casting 2s cast, 10 energy, 10 recharge for 5-60 seconds, whenever an illusion magic hex is removed from target foe that foe takes 5-45 damage. i put it under fast cast so it whouldn't trigger itself. not to powerful, but definetly added preasure if put on a few targets with a hex spammer or two |
darkorical
Meat Shield
Elite Attack
Your next attack hits for +(30...50) if this attack would be fatal damage is negated and instead you impale your target on your weapon and hold them in front of you absorbing all incoming Damage until their hp reaches 0. Your movement is slowed by (50...90%) while holding a Meat Shield Target Meat Shield is viewed as dead by its allies and meat shield will end prematurely if meat shield is rezzed (Strength)
Elite Attack
Your next attack hits for +(30...50) if this attack would be fatal damage is negated and instead you impale your target on your weapon and hold them in front of you absorbing all incoming Damage until their hp reaches 0. Your movement is slowed by (50...90%) while holding a Meat Shield Target Meat Shield is viewed as dead by its allies and meat shield will end prematurely if meat shield is rezzed (Strength)
gameshoes3003
Quote:
Originally Posted by darkorical
Meat Shield
Elite Attack Your next attack hits for +(30...50) if this attack would be fatal damage is negated and instead you impale your target on your weapon and hold them in front of you absorbing all incoming Damage until their hp reaches 0. Your movement is slowed by (50...90%) while holding a Meat Shield Target Meat Shield is viewed as dead by its allies and meat shield will end prematurely if meat shield is rezzed (Strength) |
darkorical
I suck at the grammar and have never tried to deny it however I have others
Your Soul is Mine
If Target foe has less health as you you sacrifice health equal to their current health. foe dies and you raise a lvl 24 flesh golem from their body. Flesh golem dies when target foe is resurected. When flesh golem dies you are healed for the amount of health saced with this skill. (Death magic)
You Poor Thing
Raise nearby dead pet. Raised pet will fight at your side for 10-25 sec. before returning to its master (Beast mastery)
**I thought of that one when IWAY was an issue
Your Soul is Mine
If Target foe has less health as you you sacrifice health equal to their current health. foe dies and you raise a lvl 24 flesh golem from their body. Flesh golem dies when target foe is resurected. When flesh golem dies you are healed for the amount of health saced with this skill. (Death magic)
You Poor Thing
Raise nearby dead pet. Raised pet will fight at your side for 10-25 sec. before returning to its master (Beast mastery)
**I thought of that one when IWAY was an issue
Viruzzz
Quote:
Originally Posted by darkorical
Your Soul is Mine
If Target foe has less health as you you sacrifice health equal to their current health. foe dies and you raise a lvl 24 flesh golem from their body. Flesh golem dies when target foe is resurected. When flesh golem dies you are healed for the amount of health saced with this skill. (Death magic) |
..
jayce
my sig says it all, but only if you keep an open mind.
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Innoccence
Warrior
'Live For Furry' - 5 Energy, 1/2sec Casting, 20sec recharge. Stance. For 2...12 seconds you attack 33% faster. When this skill ends you lose 10...7health for every successful attack. Attribute: Strength
'Strike Me Down' - 30sec Recharge. Skill. You are knocked down for 2 seconds, adjacent foes are knocked down for 3 seconds and you take 46...22 damage per foe you knock down. Attribute: Strength
Ritualist
Spiritual Flow - 10 Energy, 3sec Casting, 8sec Recharge. Spell. Destroy target spirit ally. For every point of health remaining, allies in range are healed for 1...2 health each. Attribute: Restoration Magic
Ranger
Increase Vision - 10 Energy, 1sec Casting, 15sec Recharge. Preparation. For 10 seconds your arrows have +50% chance to hit and move twice as fast, but deal -6...4 damage. Attribute: Expertise
Mesmer
Brainwaves - 5 Energy, 3sec Casting, 30sec Recharge. Spell. Target foe loses 3...10 energy, if that foe was casting a spell you lose 2...6 energy. Attribute: Illusion Magic
Assassin
Stealthy Walk - 5 Energy, 1sec Casting, 25sec Recharge. Skill. Shadow Step to target foe. You are blinded for 8...5 seconds. Attribute: Deadly Arts.
Paragon
'Assistance Please!' - 10 Energy, 1/2sec Casting, 25sec Recharge. Shout. For each ally in earshot, healing spells heal 25% more health towards you for 1..4 seconds (Max: 12 seconds). Attribute: Leadership.
*Elite: 'Morale' - 10 Energy, 2sec Casting, 30sec Recharge. Shout. Every ally within earshot gain +2 health regeneration for 30 seconds. For every ally affected by this shout, the shout is disabled an extra 15 seconds. Attribute: Motivation
Alright, there are a few Skills that could be added.
That is all.
~Innoccence
'Live For Furry' - 5 Energy, 1/2sec Casting, 20sec recharge. Stance. For 2...12 seconds you attack 33% faster. When this skill ends you lose 10...7health for every successful attack. Attribute: Strength
'Strike Me Down' - 30sec Recharge. Skill. You are knocked down for 2 seconds, adjacent foes are knocked down for 3 seconds and you take 46...22 damage per foe you knock down. Attribute: Strength
Ritualist
Spiritual Flow - 10 Energy, 3sec Casting, 8sec Recharge. Spell. Destroy target spirit ally. For every point of health remaining, allies in range are healed for 1...2 health each. Attribute: Restoration Magic
Ranger
Increase Vision - 10 Energy, 1sec Casting, 15sec Recharge. Preparation. For 10 seconds your arrows have +50% chance to hit and move twice as fast, but deal -6...4 damage. Attribute: Expertise
Mesmer
Brainwaves - 5 Energy, 3sec Casting, 30sec Recharge. Spell. Target foe loses 3...10 energy, if that foe was casting a spell you lose 2...6 energy. Attribute: Illusion Magic
Assassin
Stealthy Walk - 5 Energy, 1sec Casting, 25sec Recharge. Skill. Shadow Step to target foe. You are blinded for 8...5 seconds. Attribute: Deadly Arts.
Paragon
'Assistance Please!' - 10 Energy, 1/2sec Casting, 25sec Recharge. Shout. For each ally in earshot, healing spells heal 25% more health towards you for 1..4 seconds (Max: 12 seconds). Attribute: Leadership.
*Elite: 'Morale' - 10 Energy, 2sec Casting, 30sec Recharge. Shout. Every ally within earshot gain +2 health regeneration for 30 seconds. For every ally affected by this shout, the shout is disabled an extra 15 seconds. Attribute: Motivation
Alright, there are a few Skills that could be added.
That is all.
~Innoccence
FelixCarter
Monk:
Indignation Elite Spell. Create Rays of Light at target foe's location. For 10 seconds, foes adjacent to that location are struck for 8...27...34 holy damage each second. (Smiting Prayers)
20 energy - 2 casting - 35 recharge
Sacrifice Elite Spell. Sacrifice 100% or your maximum Health. All allies are healed for 100...129...136% of the amount you lost. Death caused by this skill does incur Death Penalty. (Healing Prayers)
25 energy - 1/4 casting - 120 recharge
Divine Sanctuary Sanctuary Spell. Your create a Divine Sanctuary at your current location. For 8...18...21 seconds, non-Spirit allies in this area gain +1...2...3 Health regeneration. (Protection Prayers)
25 energy - 3 casting - 20 recharge
Indignation Elite Spell. Create Rays of Light at target foe's location. For 10 seconds, foes adjacent to that location are struck for 8...27...34 holy damage each second. (Smiting Prayers)
20 energy - 2 casting - 35 recharge
Sacrifice Elite Spell. Sacrifice 100% or your maximum Health. All allies are healed for 100...129...136% of the amount you lost. Death caused by this skill does incur Death Penalty. (Healing Prayers)
25 energy - 1/4 casting - 120 recharge
Divine Sanctuary Sanctuary Spell. Your create a Divine Sanctuary at your current location. For 8...18...21 seconds, non-Spirit allies in this area gain +1...2...3 Health regeneration. (Protection Prayers)
25 energy - 3 casting - 20 recharge
Aegeroth
Necromancer
------------
Heckle of Demise [HEX]
15e 2cast 25recharge
When effected by Heckle of Demise, your target suffers weakness and cripple for 2...24 seconds. (Curses, 50% to Fail when Curses is below 5.)
Reach of the Mists [HEX] {E}
25e 1cast 40recharge
Should the opponent effected by Reach of the Mist's Health fall below 1/4, the Character instantly dies, you lose All Energy and 1/4 of your Maximum Health when the target dies, this Hex ends prematurely if the caster dies. (Death.) (If Death Magic is 16 [or higher] the Caster (loses/gains) (10/5) (Death Penalty/Morale Boost) if the Spell was a success.)
"Neither Heaven nor Hell!" [HEX]
15e 1cast 10recharge
When target foe dies, you raise a level 1...18 Bone Horror. (Death.)
Grenth's Hourglass [HEX]
15e 3cast 20recharge
Target foe loses 3/4 health after 60...15 seconds of being effected by Grenth's Hourglass. This Hex ends prematurely if the caster dies. (Death, 50% chance to fail when Death Magic is below 10.)
Monk
------
Balthazaar's Inquisition [SPELL] {E}
25e 1cast 30recharge
Target foe loses 1...10 Energy, for every point lost target foe takes 1...10 damage, for every HEX the target is suffering while struck by Balthazaar's Inquisition the target for takes an extra 1...20 Damage. (Smiting) (Maximum Damage; 160.)
------------
Heckle of Demise [HEX]
15e 2cast 25recharge
When effected by Heckle of Demise, your target suffers weakness and cripple for 2...24 seconds. (Curses, 50% to Fail when Curses is below 5.)
Reach of the Mists [HEX] {E}
25e 1cast 40recharge
Should the opponent effected by Reach of the Mist's Health fall below 1/4, the Character instantly dies, you lose All Energy and 1/4 of your Maximum Health when the target dies, this Hex ends prematurely if the caster dies. (Death.) (If Death Magic is 16 [or higher] the Caster (loses/gains) (10/5) (Death Penalty/Morale Boost) if the Spell was a success.)
"Neither Heaven nor Hell!" [HEX]
15e 1cast 10recharge
When target foe dies, you raise a level 1...18 Bone Horror. (Death.)
Grenth's Hourglass [HEX]
15e 3cast 20recharge
Target foe loses 3/4 health after 60...15 seconds of being effected by Grenth's Hourglass. This Hex ends prematurely if the caster dies. (Death, 50% chance to fail when Death Magic is below 10.)
Monk
------
Balthazaar's Inquisition [SPELL] {E}
25e 1cast 30recharge
Target foe loses 1...10 Energy, for every point lost target foe takes 1...10 damage, for every HEX the target is suffering while struck by Balthazaar's Inquisition the target for takes an extra 1...20 Damage. (Smiting) (Maximum Damage; 160.)
Chris Blackstar
Ranger skill (Elete) PvE only
Name: Head shot (Marksmanship)
Energy 25
Cast time 1/4 sec
Recharge 15 sec
Discribtion:
Shoot an arrow at the target, if hits, interupts current action and causes (+10....+20) damage and dazes target for (5...15) seconds, has 25% chance to be an instant kill.
Name: Head shot (Marksmanship)
Energy 25
Cast time 1/4 sec
Recharge 15 sec
Discribtion:
Shoot an arrow at the target, if hits, interupts current action and causes (+10....+20) damage and dazes target for (5...15) seconds, has 25% chance to be an instant kill.
novawhiz
Necro:
{E}Grenths Crpyt E:15 CT:2 secs RT:25 secs- Then next time target other ally dies, a level 1...18 shambling horror and a level 1..18 bone minion instanly animate from their corspe.(Death Magic)
ChaliceE:10, CT:1/4sec RT:20 secs- For the next 1...15 seconds you have +1..3 energy regeneration and 5...3 health degeneration.(Blood Magic or Soul Reaping, not sure yet)
Soul Stealing E:5 CT:3/4 sec RT:15 secs- For every corpse in range you gain 1...5 energy.(Soul Reaping)
Ranger:
{E}Ambush!E:15 CT: 2 secs RT:30 secs- Your next 1..6 arrows deal double damage, but arnt effected by preperations. (Marksmanship)
Monk:
{E}Dwanya's BlessingE:10 CT:1 sec RT: 30 secs- For 20...10 seconds target ally cannot be healed. After that, thet ally has +1...9 health regeneration for 10 seconds and is healed for 200 health.(Healing Prayers)
Holy QuartineE:10 CT:1 sec RT:20 secs- If target ally is suffering from a condition, all other allies in the area are cured of that same condition and imune to it for 4..17 seconds.
Elementalist:
{E}Ice Age- For 5..15 seconds all foes in the area move 66% slower and take 10...50 cold damage each second. Moving foes take an additional 5...20 damage each second.(Cold Damage)
AoE- For 30 seconds, foes will not run away from AoE attacks.*
Lol i was just kidding about the last one.
{E}Grenths Crpyt E:15 CT:2 secs RT:25 secs- Then next time target other ally dies, a level 1...18 shambling horror and a level 1..18 bone minion instanly animate from their corspe.(Death Magic)
ChaliceE:10, CT:1/4sec RT:20 secs- For the next 1...15 seconds you have +1..3 energy regeneration and 5...3 health degeneration.(Blood Magic or Soul Reaping, not sure yet)
Soul Stealing E:5 CT:3/4 sec RT:15 secs- For every corpse in range you gain 1...5 energy.(Soul Reaping)
Ranger:
{E}Ambush!E:15 CT: 2 secs RT:30 secs- Your next 1..6 arrows deal double damage, but arnt effected by preperations. (Marksmanship)
Monk:
{E}Dwanya's BlessingE:10 CT:1 sec RT: 30 secs- For 20...10 seconds target ally cannot be healed. After that, thet ally has +1...9 health regeneration for 10 seconds and is healed for 200 health.(Healing Prayers)
Holy QuartineE:10 CT:1 sec RT:20 secs- If target ally is suffering from a condition, all other allies in the area are cured of that same condition and imune to it for 4..17 seconds.
Elementalist:
{E}Ice Age- For 5..15 seconds all foes in the area move 66% slower and take 10...50 cold damage each second. Moving foes take an additional 5...20 damage each second.(Cold Damage)
AoE- For 30 seconds, foes will not run away from AoE attacks.*
Lol i was just kidding about the last one.
DeBron
Ritualist
Spirit's Speed (Attribute: Spawning Power) 10e 20s recharge
Stance. For the next 1...8 seconds you move 25% faster. You move an additional 25% fater if you are within ear shot of a spirit.
I just think that ritualists need a speed buff skill.
Spirit's Speed (Attribute: Spawning Power) 10e 20s recharge
Stance. For the next 1...8 seconds you move 25% faster. You move an additional 25% fater if you are within ear shot of a spirit.
I just think that ritualists need a speed buff skill.
Cthulu
Quote:
Soul Stealing E:5 CT:3/4 sec RT:15 secs- For every corpse in range you gain 1...5 energy.(Soul Reaping) |
Quote:
Holy QuartineE:10 CT:1 sec RT:20 secs- If target ally is suffering from a condition, all other allies in the area are cured of that same condition and imune to it for 4..17 seconds. |
Quote:
{E}Ice Age- For 5..15 seconds all foes in the area move 66% slower and take 10...50 cold damage each second. Moving foes take an additional 5...20 damage each second.(Cold Damage) |
Innoccence
Quote:
Originally Posted by novawhiz
Elementalist:
{E}Ice Age- For 5..15 seconds all foes in the area move 66% slower and take 10...50 cold damage each second. Moving foes take an additional 5...20 damage each second.(Cold Damage) |
Quote:
Originally Posted by Cthulu
Way overpowered. doesn't matter if it is 25energy 5 cast time exhaustion 60 second recharge. its a meteor shower that foes absolutely cant get out of and 15 seconds is a really long time. 15 x50=750 and add that skill up with a couple of aoe fire eles and you could kill a whole party in a few seconds.
|
*Elite: Ice Age - 25 Energy, 5sec Casting, 40sec Recharge. Elite Spell. Hail rains down within the area of targeted foe for 5 seconds. Foes take 5...36 damage per second and they move 33% slower for 3 seconds. Attribute: Water Magic
~Innoccence
Dobermann
Quote:
Originally Posted by Chris Blackstar
Ranger skill (Elete) PvE only
Name: Head shot (Marksmanship) Energy 25 Cast time 1/4 sec Recharge 15 sec Discribtion: Shoot an arrow at the target, if hits, interupts current action and causes (+10....+20) damage and dazes target for (5...15) seconds, has 25% chance to be an instant kill. |
Chris Blackstar
Originally Posted by Chris Blackstar
Ranger skill (Elete) PvE only
Name: Head shot (Marksmanship)
Energy 25
Cast time 1/4 sec
Recharge 15 sec
Discribtion:
Shoot an arrow at the target, if hits, interupts current action and causes (+10....+20) damage and dazes target for (5...15) seconds, has 25% chance to be an instant kill.
It will work if recharge time is to low, it should be changed to 60 sec then.
Ranger skill (Elete) PvE only
Name: Head shot (Marksmanship)
Energy 25
Cast time 1/4 sec
Recharge 15 sec
Discribtion:
Shoot an arrow at the target, if hits, interupts current action and causes (+10....+20) damage and dazes target for (5...15) seconds, has 25% chance to be an instant kill.
Quote:
Originally Posted by Dobermann
this'll work like hell wont it? 3 Rangers with 3 monks to do mallyx, drop quick zeph and Serpeants Quickness im usiing Head Shot on every flaming target around, oh, we killed mallyx in5 shots... not gonna works izzit??
|
Mitchel
Balthazar's Balanceds (25 e, 5 cast, 60 recharge)
If target other ally would be knocked down, suffers from a Mesmer hex, has nearby ally's suffering from a Necromancer hex and has nearby foes suffering from an Assassin hex, then any foe attacking that ally would be knocked down for 1 second.
If target other ally would be knocked down, suffers from a Mesmer hex, has nearby ally's suffering from a Necromancer hex and has nearby foes suffering from an Assassin hex, then any foe attacking that ally would be knocked down for 1 second.
Master Sword Keeper
Elementalist:
Air Magic:
Solar storm Cast Solar Storm at Foes location, for 5 seconds foes adjacent to target foe take 8-35 lightning Damage and for each second Solar storm was in effect, you gain 1 energy.
E: 15 CT: 2sec RC: 15secs
------------------------------
Based on Teinai's Heat with +1 nrgy return for 5 seconds = 5nrgy by the time it ends...Not over-powered nerfed before I even started. To stop "hypocrites" from downing comments on me.
Warrior:
Tactics:
I won't fail! *Elite*Shout. Party members for 1-5 seconds within EARshot's range cannot miss with an attack.
(unless dodged or Shadow Form,mistform etc etc.) Adren: 8
Swordsmanship:
Infuriating Slice*Elite* Sword attack. Infuriating Slice deals +9-35 slashing dmg plus an additional 10dmg for each adrenal skill you have charged. E:5 CT:3/4 RC:8
Hilt bash Sword attack.Bash touched target foe with your sword hilt dealing +5-15 dmg and causing Daze for 1-4seconds. E:10 CT:0 RC:20
(Up'd the recharge.I suddenly realised that it would pwn casters.) Leveling out..
Enchanted Edge*elite* Sword attack. Whilst under the affects of an enchantment this skill deals +10-45dmg and cannot be blocked. If you are not under the affects of an enchantment this skill does nothing. E:15 CT:1/4 RC:8
(increased energy req. Skill could of been kept up constantly in PvE) Leveled out.
Oh yea just incase you're wondering I love swords and there is no way enough elite sword attacks. Just making some interesting but reasonable ones. I nerf as i go.
well that's enough for now.
Air Magic:
Solar storm Cast Solar Storm at Foes location, for 5 seconds foes adjacent to target foe take 8-35 lightning Damage and for each second Solar storm was in effect, you gain 1 energy.
E: 15 CT: 2sec RC: 15secs
------------------------------
Based on Teinai's Heat with +1 nrgy return for 5 seconds = 5nrgy by the time it ends...Not over-powered nerfed before I even started. To stop "hypocrites" from downing comments on me.
Warrior:
Tactics:
I won't fail! *Elite*Shout. Party members for 1-5 seconds within EARshot's range cannot miss with an attack.
(unless dodged or Shadow Form,mistform etc etc.) Adren: 8
Swordsmanship:
Infuriating Slice*Elite* Sword attack. Infuriating Slice deals +9-35 slashing dmg plus an additional 10dmg for each adrenal skill you have charged. E:5 CT:3/4 RC:8
Hilt bash Sword attack.Bash touched target foe with your sword hilt dealing +5-15 dmg and causing Daze for 1-4seconds. E:10 CT:0 RC:20
(Up'd the recharge.I suddenly realised that it would pwn casters.) Leveling out..
Enchanted Edge*elite* Sword attack. Whilst under the affects of an enchantment this skill deals +10-45dmg and cannot be blocked. If you are not under the affects of an enchantment this skill does nothing. E:15 CT:1/4 RC:8
(increased energy req. Skill could of been kept up constantly in PvE) Leveled out.
Oh yea just incase you're wondering I love swords and there is no way enough elite sword attacks. Just making some interesting but reasonable ones. I nerf as i go.
well that's enough for now.
DeBron
Warrior
ELITE: "By Balthazar's Beard!" (Attribute: Strength) 10e 45s recharge
Shout. For 5...10 seconds all of your allies within earshot deal holy damage and their attacks have 25% armor penetration.
I just love that line . . .
ELITE: "By Balthazar's Beard!" (Attribute: Strength) 10e 45s recharge
Shout. For 5...10 seconds all of your allies within earshot deal holy damage and their attacks have 25% armor penetration.
I just love that line . . .
Innoccence
Gah, I have to go in 2 minutes so here's a quick Ressurection spell (:
Rejuvenation - 10 Energy, 5sec Casting, 20sec Recharge. Spell. Ressurect target ally with no energy. Target ally is healed for 30...260% of your current energy. This spell has half the range of normal spells. (Attribute: ???)
~Innoccence
Rejuvenation - 10 Energy, 5sec Casting, 20sec Recharge. Spell. Ressurect target ally with no energy. Target ally is healed for 30...260% of your current energy. This spell has half the range of normal spells. (Attribute: ???)
~Innoccence