Warrior
'Live For Furry' - 5 Energy, 1/2sec Casting, 20sec recharge. Stance. For 2...12 seconds you attack 33% faster. When this skill ends you lose 10...7health for every successful attack. Attribute: Strength
'Strike Me Down' - 30sec Recharge. Skill. You are knocked down for 2 seconds, adjacent foes are knocked down for 3 seconds and you take 46...22 damage per foe you knock down. Attribute: Strength
Ritualist
Spiritual Flow - 10 Energy, 3sec Casting, 8sec Recharge. Spell. Destroy target spirit ally. For every point of health remaining, allies in range are healed for 1...2 health each. Attribute: Restoration Magic
Ranger
Increase Vision - 10 Energy, 1sec Casting, 15sec Recharge. Preparation. For 10 seconds your arrows have +50% chance to hit and move twice as fast, but deal -6...4 damage. Attribute: Expertise
Mesmer
Brainwaves - 5 Energy, 3sec Casting, 30sec Recharge. Spell. Target foe loses 3...10 energy, if that foe was casting a spell you lose 2...6 energy. Attribute: Illusion Magic
Assassin
Stealthy Walk - 5 Energy, 1sec Casting, 25sec Recharge. Skill. Shadow Step to target foe. You are blinded for 8...5 seconds. Attribute: Deadly Arts.
Paragon
'Assistance Please!' - 10 Energy, 1/2sec Casting, 25sec Recharge. Shout. For each ally in earshot, healing spells heal 25% more health towards you for 1..4 seconds (Max: 12 seconds). Attribute: Leadership.
*Elite: 'Morale' - 10 Energy, 2sec Casting, 30sec Recharge. Shout. Every ally within earshot gain +2 health regeneration for 30 seconds. For every ally affected by this shout, the shout is disabled an extra 15 seconds. Attribute: Motivation
Alright, there are a few Skills that could be added.

That is all.
~Innoccence