What exactly IS Guild Wars?

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arcanemacabre
arcanemacabre
Grotto Attendant
#1
With the possibility of an announced GW2 on the horizon, we could be seeing the entirety of the game change as we know it. Sure, for it to be called "Guild Wars 2", it needs to have many elements of the game to carry over, or rather, the spirit of the game to carry over. However, this raises a question in my mind:

What exactly is Guild Wars?

To clarify the question, what differentiates Guild Wars from other games? What elements, either individually or combined, cause Guild Wars to stand out from every other game like it?

Some elements might include: No monthly fee, 8 skills, elite skills, PvP, frequent updates/balancing, lvl 20 cap, primary & secondary classes, etc.


Please refrain from turning this into any kind of GW vs. WoW crap, and also try to keep the flames and rants to a minimum.
jackie
jackie
/retired
#2
To me, Guild Wars is an online roleplaying game that has one superior goal: to have fun no matter if you play 1h/week or 12h/every day.

Compared to many MMO's, Guild Wars doesn't exatcly 'slave' player in front of computer. No need to grind same dungeon/instance hundred times to get that last armour part needed for next dungeon etc. Guild Wars is healthier for real life
Hyunsai
Hyunsai
Frost Gate Guardian
#3
I agree with Jackie, and I must add that you can't die in peace without doing the ZENO SQUAD luxon quest in faction either.
Skiant
Skiant
Ascalonian Squire
#4
- No monthly fee
- Quickly-reached level cap
- "Perfect" stuff available low-cost
- 8 Skills
- Costless unlimited build change while in town
- The whole PvP-character system, easy & quick.

I sure have forgotten something, but I think the most important is there.
Vandal2k6
Vandal2k6
Lion's Arch Merchant
#5
GW is easy to use without being kiddy

GW is FREE to play (once you've bought it)

GW is MY LIFE! 8D
boxterduke
boxterduke
Furnace Stoker
#6
The thing I like about GW is how easy is it to just jump in it play for a bit and then leave.
You can do a quick quest, some PvP or whatever without spending lots of time planning.

A couple of weeks ago I decided to use the 14 day Lineage II key that was in the GW NF box. Although I liked the game and how the charactesr look and stuff, I knew I would not sign up. I spent a huge amount of time just trying to level my character. I was sick of killing orcs and fungus after a couple of days.

So yeah that is what GW is, a fun fast game and is easily picked up and played.
Avarre
Avarre
Bubblegum Patrol
#7
The PvP structure (or at least, what it's supposed to be) interests me more than any other game currently does (or did).
Terra Xin
Terra Xin
Furnace Stoker
#8
When I first played this game, I was blown away at how big of a leap they took from other games. But only after about 1 day of playing, I realised that they opened alot of doors to improve upon as well.

Some people might think they opened too many doors and aren't walking through them fast enough :S.

It doesn't take long to pick up... and one of the devs put it nicely when he said something like "you can put this game away for a month, or even a year, and when you come back to it, you'll still get a blast!"

I think that community interaction within GuildWars is crap and should be improved. However, their community relations between developers and fans is 1st class, better than first class, in fact. So that's definately commendable.
WinterSnowblind
WinterSnowblind
Jungle Guide
#9
I can't really say much that hasn't already been said.

But yeah, most of all, I like the fact it is free. I don't care how much anyone tries to justify it, I simply refuse to pay monthly to play any game, it's just ridiculous. I don't mind something like Xbox Live, which is one yearly fee, for a single unified online system for all games, but for one single game, having to pay for it constantly just doesn't seem right.

Monthly costs also bring other problems, since you're paying for it, you feel you have to be playing it all the time, otherwise you're just wasting money. With Guild Wars it doesn't matter if I decide to take a week or two away.

The low level cap is nice, I don't like how every other MMO turns into a massive grind to get to the highest level possible, just so you can look better than everyone else. I tried playing PSO back in the Dreamcast days, but either me, or one of my friends would eventually just get sick of it because they've fallen too far behind and can't keep up. Guild Wars doesn't have to worry about that, if your friend is a few levels lower, they can easily tag along to get some more experience.

And finally, I like the fact I don't have to play with other users if I don't want to. I sometimes team up with other people, but generally speaking I've played through all three games, with just one friend with me and henchmen/heroes.
Bastard Son
Bastard Son
Frost Gate Guardian
#10
There are four key points to Guild Wars that make it a great game in my book:

(1) It's a game that you can still feel like you've accomplished something after you've played a mere half hour.

(2) There is no monthly fee.

(3) The emphasis on player skill over a character's skills is key. Along with this, equipment is secondary to player skill. Since you can only carry 8 skills at any one time, you really have to learn how to use the skills you've accumulated wisely: which ones work best for the mission you're about to undertake; which ones work best with the other skills you have; which ones work best with the skills being used by other players in your team (for both PvP as well as PvE).

(4) This final point goes along with my previous one: there is no level treadmilling (a BIG plus in my book). For a good description of what I mean, check out the following link: http://en.wikipedia.org/wiki/Level_treadmill
King Kong Monkey
King Kong Monkey
Academy Page
#11
For me Guild Wars is a competive and skill-based MMO. Easy game to starts for beginners but when you become better it is really complex. A game with a nice storyline and cool armor and weapon skins but also a lot of arena's that require different playing style keeping the game fresh. A game with alot of skill combinations en different team builds but none of the builds are much too strong.
bungusmaximus
bungusmaximus
Forge Runner
#12
-Free of charge
-All the choice in the world to do whatever you please (farm, pvp, team up, play alone, get freaky armor, get freaky weapons, trade stuff)
-Balanced and high quality PvP (imo)
-Skill > build
-Never finished playing
-As time consuming as you like it to be
-8 skills, always an exciting puzzle to make a build that goes somewhere
-Team game
m
mqstout
Wilds Pathfinder
#13
Quote:
Originally Posted by jackie
To me, Guild Wars is an online roleplaying game that has one superior goal: to have fun no matter if you play 1h/week or 12h/every day.

Compared to many MMO's, Guild Wars doesn't exatcly 'slave' player in front of computer. No need to grind same dungeon/instance hundred times to get that last armour part needed for next dungeon etc. Guild Wars is healthier for real life
If only they had stuck with the ideology. Factions encroached upon it, and Nightfall obliterated it.
Priest Of Sin
Priest Of Sin
Jungle Guide
#14
To those saying there is no grind in Guild Wars, I can tell you that there is MASSIVE grind, should you choose it (prime example of this is Fame and Rank).
zwei2stein
zwei2stein
Grotto Attendant
#15
Quote:
Originally Posted by Priest Of Sin
To those saying there is no grind in Guild Wars, I can tell you that there is MASSIVE grind, should you choose it (prime example of this is Fame and Rank).
Yeah, but only and only if you CHOOSE to.

Which overheats some brains as they decide that when 90% of things are attainable in grindless way, they should have same access to optionals too, and try to convince optionals are needed . Prime examples being GWO clique dubbed as "Perfect Crystaline for Everyone Party"
R
Rusty Deth
Lion's Arch Merchant
#16
What is Guild Wars?

It's like the best friggin game ever made!! Besides that its a casual players MMO without the true MMO experience to drive casual players away from it with just enough "grind" for "hardcore" players.

But apparently not enough grind since they all post in forums how the game sucks with every update.
Titan Chrae
Titan Chrae
Frost Gate Guardian
#17
Quote:
Originally Posted by Priest Of Sin
To those saying there is no grind in Guild Wars, I can tell you that there is MASSIVE grind, should you choose it (prime example of this is Fame and Rank).
In your own words, "...should you chose it)

I have 5 fame and 0 rank. I don't feel a need to grind it to enjoy PvP. I have all the same equipment as someone with 10,000 fame and or a Tiger emote.
Poison Ivy
Poison Ivy
Forge Runner
#18
It's our life
hallomik
hallomik
Krytan Explorer
#19
I almost started a thread the other day on exactly this topic. My thread title was going to be "what makes Guild Wars 'Guild Wars'?" I have to say, I like the way the OP introduced the topic. I worked up the following list of potential uniquely Guild Wars Characteristics:

A. No monthly fee
B. Easily attainable max level
C. Level Cap of 20.
D. Creative Skill "builds" - many skills to choose from, but can only use a handful at a time.
E. Level playing field armor and weapons in both PVE and PVP - A player who invests more time has has "better looking," but not "more effective" gear.
F. Optional Grinding - Players who want to spend hours maxing titles or getting unique-looking gear can.
G. Fully Instanced World.
H. Instant Travel to visited outposts.
I. One Playable Race.
J. The core 6 classes.
K. The existing 10 classes (at a minimum)
L. Dual Class design.
M. The current characters you play.
N. Minimum bandwidth required to play.

Then I asked myself, which of the above list would I say needed to be in GW2 for me to still consider the game "Guild Wars."

After some thought, I came down to the following:

D. Creative Skill "builds" - many skills to choose from, but can only use a handful at a time.
E. Level playing field armor and weapons in PVP ONLY - A player who invests more time has has "better looking," but not "more effective" gear.
J. The core 6 classes.
L. Dual Class design.

To me, the essense of Guildwars is the 8 skill build, dual classed, core 6 classes with exquisitely balance PVP. Everything else (yes - even the one time purchase price) is up for grabs.

My ideal version of a GW 2 game might go something like this. PVP continues to be UBER characters that even the most casual player can create with ease so the skill factor - not the time invested grinding - is the key to victory.

In PVE, however, we change quite a bit. The level cap is raised significantly (50 seems about right). There are many aspects of your character that you can constantly improve: Wealth, Trade Crafts, armor, weapons, mounts, attributes, etc. Selective zones are opened up to larger and multiple groups of players. However, whenever you engage in PVP combat (in a PVP setting or PVE), your character is temporarily raised to the max level along with your armor and weapons. This ensures that you can invest as much time as you like making your character stronger and better (and not just acquiring vanity gear / titles), but that this investment doesn't result in an imbalanced PVP game.

This, to me, would be the ultimate GW game.
VitisVinifera
VitisVinifera
Banned
#20
this isn't really the answer asked, but I gotta say 'Guild Wars' is a misnomer.