I was looking at all deadly art assassin builds that are posted and that exist.
I know that deadly art needs improvement,and maybe I found something original and that works.
I got idea when I was playing my monk smiter.His 1 smiting skill made this build:
Deadly Arts:15 ( +3,+1)
Dagger Mastery:13(+2)
Shadow Arts:8
Smiting: 3 XD ( you don't really need any points in it)
Build:
Signet Of Judgment
Falling Spider
Blinding Powder
Death Blossom
Impale
Signet of Toxic Shock
Signet of Shadows
Optional ( Shadow refuge,Res,Iron Palm)
This build is for PvP. Your optional skill makes this build different.
example:
for AB (when you have a monk in team): you use Iron Palm
for AB (when you don't have monk): use Shadow Refuge
For TA,RA or some other arenas: use Res
you don't really need Iron Palm,but it make you have 2 combos,not only 1
Example:
Your target is hexed or have condition,cast Iron Palm so it can save your SoJ for later
Weapon: dagger with +30 hp and +5 energy mode
Armor: whatever(i think)
Runes: rune of sup vigor (+50hp)
This is what I made.I need your comments and maybe improvements for this build.
I hope you like this one
SoJ Assassin
Lord Nibiru
Lord Nibiru
Did you tried build?
Please post some critics or comments and maybe some improvemets
Please post some critics or comments and maybe some improvemets
Saphatorael
Might as well take Shove, it's just a bit faster, and you'll be 100% sure of being close enough to your target when you're going to use FS right after it