I know that there have been many suggestions to improve AB’s when Factions first came out but since Nightfall was released, there has not been much attention paid to it. While I do like the idea behind AB’s, I do think that there is a better way that Anet could change it and make it a more popular PvP format compared to what it is now.
The main idea is to make AB’s a persistent battle that is always on going versus the instanced battle it is now. Here are my suggestions on how to incorporate this and make it work.
1. Merge and enlarge the current AB maps, add more control points. Change the rez point to a forward entry point. If your side does not control a forward entry point, your team first appears within your side’s home base. If your side controls multiple forward entry points, your team first appears at the one farthest away from your home base.
2. Remove the autorez from AB’s. Instead have it when your team completely wipes, you are sent back to the organizing area and the next team in the que takes your place and enters the map at the above mentioned forward entry point or home base.
3. Change the size of the party to 5 persons and number of teams per side to 5.
4. If your team does not engage the other side or attempt to cap a control point within 59 seconds, your team is removed to the organizing area and the next team in the que takes your place. The 59 second timer is reset after engaging a foe or finish capping a control point.
5. When your team first enters, you start with 0 faction of the side you are on, but gain 1 faction every minute per control point your side has at the 1 minute mark for your team. You also gain 1 faction per kill that happens within 1.25 aggro circle of anyone on your team.
6. When your team is removed from the battle, you receive the faction that your team has accumulated and 1 gold piece for every 5 faction.
7. The number of control points that your side has determines where the line is at on the map. IE if one side has three more control points than the other, they gain a town on the map.
8. The number of NPC’s that spawn to guard a control point is determined by how close to your home base that point is. The closer to your home base, the more NPC’s that spawn.
9. NPC’s that spawn are changed to a balanced group instead of all of one profession.
I feel that a change of this sort would greatly improve the gameplay of this format and make this a more popular aspect of this game.
w
