Who's more powerful, Superman or the Incredible Hulk?
Really, wasn't the whole point of the Guild Wars game design was to not have an answer to the OP's question? Meaning, the skills brought to the battle; the player's and what's on his skill bar.
Maybe I'm just old fashioned.
/sigh
what class is the strongest
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Originally Posted by Coloneh
yes warriors deal more damage to a single target than a NUKER. but not all eles are nukers. and air spiker will deal much more damage than a warrior.
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Originally Posted by isamu kurosawa
I never stated otherwise..it was listed as most "raw" damage, dps involves damage over time as opposed to a single shot damage, 119 from a single spell is more than +40 from say an axe skill.
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Strongest? umm...anyone heard of a lil' thing called a WAMMO? With Mending you can't be beaten...and don't forget that a FIery Dragon Sword does the most damage out of EVERYTHING!
ok... [/sarcasm]
But really...like he said...
Paragon: Party Healing / Energy Gain. With Blazing Finale / Anthem of Flame etc.. they make things burrrnnn. Also have the same base armor as warrior (just no extra armor vs physical damage)
ok... [/sarcasm]
But really...like he said...
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Originally Posted by MrTumnus
Primary Professions:
Warrior: Best physical dmg armour (good melee damage) Ranger: Best Elemental Dmg Armour (good ranged damage) Monk: Weak armour; awesome heals Mesmer: Weak armour; awesome caster (inflicts conditions and hexes) Necro: similar to mesmer but with minions that can act as body blockers/extra fighters elementalist: Best elemental damage, can do most damage to most enemies at the same time. weak-mid armour str. Assassin: Best armour against conditions, good spike damage vs singer characters, good defensive tactics Ritualist: can be strong, depends on build Dervish: self-heals, armour comparable to rangers, multiple strike regular attack comparable to warrior Paragon: not sure... |
Strongest classes are, without a doubt, the physicals - Assassin, Warrior and Dervish.
Assassins can send a target from alive to... well, not alive in a few seconds (to the dude who said they rely on conditions - only a bit, they mostly rely on +50 damage dual attacks
), but are incredibly squishy, with terrible self-healing skills (though Dark Escape's quite alright for fleeing like a little girl). They can outdamage a 119 spell - Blades of Steel can hit for nearing 200 (most definately more, I only run 14 daggers...).
Warriors are tough to take down, and have Frenzy. Adrenaline spikes, namely with an Axe, are rather nasty to be on the receiving end of. Swords and hammers hurt too.
Dervishes have... The highest damage weapon in the game, and can spam Wild Blow with no drawbacks. Yes plx. Crits of over 100 are pretty easy to find.
Oh yes, all these classes can be buffed something stupid with Orders, Conjures and Weapon spells. And they can all apply Deep Wound with ease.
The only other class that can almost compare is... probably Paragon, Aggressive Refrain and GftE! are pretty darn sexy.
Assassins can send a target from alive to... well, not alive in a few seconds (to the dude who said they rely on conditions - only a bit, they mostly rely on +50 damage dual attacks
), but are incredibly squishy, with terrible self-healing skills (though Dark Escape's quite alright for fleeing like a little girl). They can outdamage a 119 spell - Blades of Steel can hit for nearing 200 (most definately more, I only run 14 daggers...).Warriors are tough to take down, and have Frenzy. Adrenaline spikes, namely with an Axe, are rather nasty to be on the receiving end of. Swords and hammers hurt too.
Dervishes have... The highest damage weapon in the game, and can spam Wild Blow with no drawbacks. Yes plx. Crits of over 100 are pretty easy to find.
Oh yes, all these classes can be buffed something stupid with Orders, Conjures and Weapon spells. And they can all apply Deep Wound with ease.
The only other class that can almost compare is... probably Paragon, Aggressive Refrain and GftE! are pretty darn sexy.
Most classes can be played by heroes; and are far better than any human. Why should I deal with some foolish casters that skip ahead of my warrior and get murdered; or some arrogant monk who demands people pay them for their subpar healing?
Throw in a warrior hero, and he's absolutely worthless. Koss can't pull as well as a human because you have to flag his worthless butt to get him to move.
Warriors>>>>>>all . I guess Dervish is a far second, because they rely on enchantments and elites that take TWO MINUTES to recharge.
Throw in a warrior hero, and he's absolutely worthless. Koss can't pull as well as a human because you have to flag his worthless butt to get him to move.
Warriors>>>>>>all . I guess Dervish is a far second, because they rely on enchantments and elites that take TWO MINUTES to recharge.

Guys, hes asking which class is the strongest!
"Elementalist"
Fire - Massive AoE Dmg spells
Earth - Can tank almost ANYTHING. Good Dmg spells but not as good as Fire.
Air - Good anti melee and single Targets.
Water - I dont know... Cripple? I dont know? Boi...
And the most boring class to play is Paragon.
Edit: A lot of people thinks warrior is the strongest because they like wammos. It is WAAAY too easy to counter melee proffesions like warrior. Ebon Dust aura and Blinding Surge FTW!
"Elementalist"
Fire - Massive AoE Dmg spells
Earth - Can tank almost ANYTHING. Good Dmg spells but not as good as Fire.
Air - Good anti melee and single Targets.
Water - I dont know... Cripple? I dont know? Boi...
And the most boring class to play is Paragon.
Edit: A lot of people thinks warrior is the strongest because they like wammos. It is WAAAY too easy to counter melee proffesions like warrior. Ebon Dust aura and Blinding Surge FTW!
Okay; what part of "mesmer is king of all" did you guys not read right?
As an ally they can shut down any class.
They bring enemy teams to their knees by disabling their monks,
causing warriors to hit themselves,
and force enemy casters unable to cause damage in the first place, as they watch their front line get ripped to pieces.
As an ally they can shut down any class.
They bring enemy teams to their knees by disabling their monks,
causing warriors to hit themselves,
and force enemy casters unable to cause damage in the first place, as they watch their front line get ripped to pieces.
S
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Originally Posted by Thomas.knbk
most raw AoE damage = ele
most raw single target damage = warrior most armor = warrior |
most raw AoE damage = Ele can't really argue that
most raw single target damage = Sin is probably the best but Axe Warrior and Dervish are close second. In terms of spiking I would take my Dervish any day. This REALLY depends on how you string together attacks in all 3 cases and what your attacking.
most armor = Can't really argue the Warrior here.(just counting armor[runes and insignias incl]not counting enchants, etc.)
most armor(including enchants, stance, etc.): Obsidian Dervish Build or Obsidian Tank Build with or without a bonder.
That's my take
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Originally Posted by Stormlord Alex
Real men use Wounding Strike. Insta-DW ftw.
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WS + CV + VS = D, E, D, DED!
All this post concludes is what Guild Wars is all about: BALANCE. ANY class can be good, if you know how to play it. Some are harder than others to play right but that is to be expected. My advice to you: figure out first if you want to be in the back supporting or up front killing. Then decide from there. Read into teh characters and their skills and some builds for them on Wiki or something and then decide.
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Originally Posted by Chris616263
Okay; what part of "mesmer is king of all" did you guys not read right?
As an ally they can shut down any class. They bring enemy teams to their knees by disabling their monks, causing warriors to hit themselves, and force enemy casters unable to cause damage in the first place, as they watch their front line get ripped to pieces. |
(On a side note, just to emphasize that I do support the mesmer 100%, If I have 2 people wanting to join my PuG, one being a warrior and one being a mesmer, I will pick the mesmer over the wammo anyday
- I do love them a lot and I think they deserve a chance, but I don't think they can be described as being overall the strongest character)My feelings, after playing all classes.
Best damage dealer: Warrior. Very very boring when played as a tank.
Best solo damage dealer: Elementalist
Most stressful yet very rewarding class to play: Monk
Most enjoyable classes to play: Mesmer and Assassin. You have to tweak your build, pick the good target, watch your butt, and dominate. I love them both.
Most boring class to play: Dervish: too much enchant maintenance and horrible damage versus highly armored mobs. Good damage pvp-wise though
Best class to start: Ranger: jack of all trades, decent damage and armor, usually played from range
Best damage dealer: Warrior. Very very boring when played as a tank.
Best solo damage dealer: Elementalist
Most stressful yet very rewarding class to play: Monk
Most enjoyable classes to play: Mesmer and Assassin. You have to tweak your build, pick the good target, watch your butt, and dominate. I love them both.
Most boring class to play: Dervish: too much enchant maintenance and horrible damage versus highly armored mobs. Good damage pvp-wise though
Best class to start: Ranger: jack of all trades, decent damage and armor, usually played from range
S
Wounding Strike Pwns Reaper's Sweep.
What would you rather:
Deep Wound at the Begining with Wounding Strike OR
Deep Wound half-way through with Reaper's Sweep
By the time you can through DW with Reaper's Sweep on your target, my target will be dead....
as I said b4:
Wounding strike + Chilling Victory + Victorious Sweep = Dead
It's really a matter of preference in the long run. As I said in my previous post:
All this post concludes is what Guild Wars is all about: BALANCE. ANY class can be good, if you know how to play it. Some are harder than others to play right but that is to be expected. My advice to you: figure out first if you want to be in the back supporting or up front killing. Then decide from there. Read into the characters and their skills and some builds for them on Wiki or something and then decide.
What would you rather:
Deep Wound at the Begining with Wounding Strike OR
Deep Wound half-way through with Reaper's Sweep
By the time you can through DW with Reaper's Sweep on your target, my target will be dead....
as I said b4:
Wounding strike + Chilling Victory + Victorious Sweep = Dead
It's really a matter of preference in the long run. As I said in my previous post:
All this post concludes is what Guild Wars is all about: BALANCE. ANY class can be good, if you know how to play it. Some are harder than others to play right but that is to be expected. My advice to you: figure out first if you want to be in the back supporting or up front killing. Then decide from there. Read into the characters and their skills and some builds for them on Wiki or something and then decide.
Quote:
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Originally Posted by Stormlord Alex
Assassins can send a target from alive to... well, not alive in a few seconds (to the dude who said they rely on conditions - only a bit, they mostly rely on +50 damage dual attacks
), but are incredibly squishy, with terrible self-healing skills (though Dark Escape's quite alright for fleeing like a little girl). |
The conditional end is why so many assassins suck but a well played one is quite powerful.
c
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Originally Posted by isamu kurosawa
I never stated otherwise..it was listed as most "raw" damage, dps involves damage over time as opposed to a single shot damage, 119 from a single spell is more than +40 from say an axe skill.
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Quote:
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Originally Posted by Soul of the Scythe
Wounding Strike Pwns Reaper's Sweep.
What would you rather: Deep Wound at the Begining with Wounding Strike OR Deep Wound half-way through with Reaper's Sweep |
The Strange thing is, it all comes down on how well the person plays.
I still remember back, just before Factions came out, a level 3 ranger totally maimed a level 10 Warrior with all the bells and whistles (Dragon sword, with uber shield etc) in the Ascalon Arena.
While the war set about killing the other low levels, the ranger also laid waste to the other team. They both stopped to heal and regen after the masacare, then they had their usual stand off and taunts... The War obviously calling the Ranger a noob, or whatever cause being level 10 gave him some level of security to win.
The ranger never let the warrior touch him. In 27 seconds, the warrior died. So much for all those bells and whistles. In the end, the game is about skill. And if you tool up a perfect spike build that does gazillion damage in one hit, you better know how to use it, or your "Strongest build" will be just a complete waste of your time.
IMO, I love my Ranger. ^^ just press space bar and a ranger will win hands down in terms of more damage. Forget skills, or weapons. At the basic of the basic with no mods, just press spacebar and viola, strongest class ^^ hehehehe
Sing Toe
I still remember back, just before Factions came out, a level 3 ranger totally maimed a level 10 Warrior with all the bells and whistles (Dragon sword, with uber shield etc) in the Ascalon Arena.
While the war set about killing the other low levels, the ranger also laid waste to the other team. They both stopped to heal and regen after the masacare, then they had their usual stand off and taunts... The War obviously calling the Ranger a noob, or whatever cause being level 10 gave him some level of security to win.
The ranger never let the warrior touch him. In 27 seconds, the warrior died. So much for all those bells and whistles. In the end, the game is about skill. And if you tool up a perfect spike build that does gazillion damage in one hit, you better know how to use it, or your "Strongest build" will be just a complete waste of your time.
IMO, I love my Ranger. ^^ just press space bar and a ranger will win hands down in terms of more damage. Forget skills, or weapons. At the basic of the basic with no mods, just press spacebar and viola, strongest class ^^ hehehehe
Sing Toe


