I'm not sure whether this is common knowledge or not.
Healing reduction stops at 66%, but this doesn't take scourge healing into account. Combined, the two can easily cancel out Aura of Restoration, Ether Feast, Healing Signet, and healing springs.
Necromancer and monk self-heals, however, are better than the ones for the other professions. It can take these on quite easily as well.
For example, a heal of 200;
200-(66%x200)=68-67=1
This means that a spell that was meant to heal for 200, instead heals for 1.
Mo/N Anti-heal
Thylacine
mortalis doleo
well... you could say the same thing about backfire...
this can be good for CA, but other arenas have good hex removal... maybe parasitic as a cover hex, or malaigne intervention...
this can be good for CA, but other arenas have good hex removal... maybe parasitic as a cover hex, or malaigne intervention...
Thylacine
Actually it's way better than backfire...
Backfire only triggers once with Aura of Restoration and Ether feast, I think Healing springs isn't a spell, and Healing signet is a signet. So backfire won't trigger for two of the four self-heals, and only once, for Aura.
Also, backfire can't take on a 200 heal like this can, and scourge healing lasts three times longer.
Backfire only triggers once with Aura of Restoration and Ether feast, I think Healing springs isn't a spell, and Healing signet is a signet. So backfire won't trigger for two of the four self-heals, and only once, for Aura.
Also, backfire can't take on a 200 heal like this can, and scourge healing lasts three times longer.