Statistics after missions ?

Cizer

Pre-Searing Cadet

Join Date: Mar 2007

Hi,

I'm sorry for my english. I wonder if a stat screen after mission will be nice ? It will display the damage taken, damage healed, damage dealed (not difficult to calculate for the game ; it's the addition of all the +XX -XX colored, more difficult with the degen maybe... ?) for example.

I see a lot of advantage for warrior/assassin/healers/dervish (you can see your "skill" and you know if you were good or useless... so you see if you have to rebuild or something else)

More complicated with some specifics stats like interrupts, conditions, hex, enchantment... ?

It's just an idea... but I think it can be nice

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

I've always loved stat screens, so yes, I'd like a feature like this if it wasn't too much trouble. I don't think it'd be particularly 'advantageous' as such though.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

/signed

Here's some ideas:

Rows would show:
The number of interrupts attempted, and the percentage of them that worked.
Hit rate and average damage.
Enchantments, conditions, and hexes.
Number of kills, and number of deaths.
Amount of time spent.
Etc.

Columns would show:
Your character and each team member, as well as as the average (or total) across your team.

For each score, you could calculate an average and st.dev. from everyone trying the mission, from which you could give a grade (e.g. A+, C-, F), or how many % of people outscored you on that score.
This way, we could also see how we classify compared to everyone else.

That'd be sweet.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Healing Monks don't usually get many kills in missions and they're the first to be targeted by enemy AI. They'd have high damage, little to no kills, no interrupts, probably some of the higher deaths, and poor damage dealt, thus granting them an "F--" every mission.

If you could find a way around that, then I'd /Sign.