Regarding Guild Wars 2..

Verranicus

Ascalonian Squire

Join Date: Jun 2005

R/E

I know the whole game is pure speculation at this point, but I'm just looking for opinions. Do you think those with only averagely spec'd PCs will be able to run GW2? I run GW fine, but my PC is less than fantastic, and I'd hate to miss out on account of that.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E



At any rate, Anet has always tried to make the system req as low as possible so it could even be played on dial-up. I'm sure they'll do the best to keep it that way in the future.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I hope they use bump maps at least. I think it's overdue.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Knightsaber Sith


At any rate, Anet has always tried to make the system req as low as possible so it could even be played on dial-up. I'm sure they'll do the best to keep it that way in the future.
Here, here. I absolutely agree with you. Considering they might continue to use the streaming software for at least to maintain the free online play; hopefully that will stay. I just upgraded my computer about a week ago and I am not expecting to have GW 2 to carry graphics like Crysis.

That if it’s true about GW 2.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

I don't really think everyone should suffer because of people who refuse to upgrade their pc or buy decent hardware, its not THAT expensive. Heck, i'm a student with no real income and i still have a pc that keeps up with all new technologies. Putting aside some money and buying good hardware once in a couple of years is manageable. If you refuse then it's noone but your own fault for buying stuff that doesn't work well or doesn't work at all.

GW is a mmorpg, ofcourse it won't have graphics like Crysis.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by nekopowa
I don't really think everyone should suffer because of people who refuse to upgrade their pc or buy decent hardware, its not THAT expensive. Heck, i'm a student with no real income and i still have a pc that keeps up with all new technologies. Putting aside some money and buying good hardware once in a couple of years is manageable. If you refuse then it's noone but your own fault for buying stuff that doesn't work well or doesn't work at all.

GW is a mmorpg, ofcourse it won't have graphics like Crysis.

Then go ahead and buy Microsoft Vista now since it is the only one that offers DirectX 10. You’re going to need it eventually anyways and spend over $399.99 (or whatever currency you have). I don’t want to hear the excuse I can’t buy the software because it’s bugged crud either, if you put it that way.

Honestly I feel people get what they can get, at times. Plus this is not the time to spark a war with the statement of, "a ture PC gamer is supposed to upgrade their computer every month."

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by Redfeather1975
I hope they use bump maps at least. I think it's overdue.
LoL definetly. Totally agree with ya on that one.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Quote:
Originally Posted by Redfeather1975
I hope they use bump maps at least. I think it's overdue.
Funny thing is all this new technology (or old in this case) doesn't necessarily make games look better. In fact many games look all the worse for over-reliance on such things. It really boils down to the skill of the artists and the art direction...

ischuros

ischuros

Lion's Arch Merchant

Join Date: Jul 2006

Ireland

N/Me

GW2 will defiantly need a superior machine to trun it on(relative to GW1), and if you are trying to kid yourself, don't be so naive. Dail-up probably wont be supported, as nearly all the markets that Anet is targettin has full broadband support. And in three years (that close!), new technologies may have come along which need better machines to play them on. I don't support the whole upgrade every six months (my machine is around 3 years old, but runs GW just fine). They will certainly incorportae need graphic devices, they do want to market it as a next-gen MMO, or at least I presume they will.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

My computer is 3 years old as well.
I imagine that because I can run Everquest 2, on the lower performance settings, that I'd be able to run a GW2 if it uses bump maps and all those bells and whistles, on lower performance settings.
So it's quite possible that by then my 6 year old machine could run GW2. That wouldn't be so bad.

Bar Fight

Bar Fight

Academy Page

Join Date: Apr 2006

Base Is Under Attack {GaNK}

R/N

I have a 4 year old machine with 5-6 year old parts (built it 4 years ago) Before guild wars 2 (supposedly) comes out there will be so many HUGE changes to our socciety, our computers, our way of life. You cant even imagine the possibilites that are going to become real in 3 years. I mean from 2000-2007 weve expanded incredibly, in 3 more years, windows vista may be obsolete. Your whole desktop maybe unusable becasue every software system doesnt exist. it would be like having windows( original) when everyone is using windows 98!

So i dont imagine that its that far fetched (if they are making GW2) that there building it right now with Super technology, with the thought that in 3 years, the technology they are using will be standard on machines by then. Just think about it, thats how every computer softawre, designer, harware, enginere putting stuff out for many years, so that they can be on the lvl when new stuff advances technology. In 2009 they might come out with a computer that can put you in the world, so instead of pressing buttons your emursed in the entire world.

Its 3 years away at the least, and knowing anet theyll push it till 2010 so that technology will be easy to get to play the game with optimal performance. Stop buggin out if your going to be keeping your system for another # of years, if you want to play the game youll upgrade. If you dont. then you wont. simple as that.

i like to see my words typed out... lol
~Bar Fight!

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

I think it's a reasonable assumption that you'll need to upgrade. If there is a GW2, it'll be using DirectX 10 or higher (probably higher, since it's 3 years away), and as I understand it, 10 is only compatible with Vista. So you're gonna need a machine that can run Vista at the very least. But we're talking in two or three years. If it were me, I'd be hoping that I'd have gotten a new computer by then.

Put it like this. Over the next few days, the PC Gamer will be shipped to the subscribers, and the article, or parts will be posted on here and probably on Guildwiki. Once we know whether or not GW2 is actually in production, you know you're gonna have to save some money to buy a new computer.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

If there's going to be GW2, then it won't be out till at least 2009-10. So by that time there will be a bunch of DX10 games out and I would be surprise if Anet won't be using DX10 for GW2 as well.

So this will mean a big upgrade for a lot of people, many still using AGP heck! some guy in tech Q&A still using old PCI slot. In the next 2-3 years, PCI-E is a must as so is Window Vista, DX10 graphic card, 2GB memory not to mention a new cpu in some case. Keep in mind this is my personal view on the upgrading subject.

I know it's pricey to be a pc gamer.

peterchen620

Ascalonian Squire

Join Date: Oct 2006

Lion Arch Guards

W/Mo

Quote:
Originally Posted by Redfeather1975
I hope they use bump maps at least. I think it's overdue.
there are some bump maps on the landscape in Elona. Especially on some rocks, you can notice them quite easily. If you think it is texture-wise, think again... Try running the game on DX8, and compare~

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by peterchen620
there are some bump maps on the landscape in Elona. Especially on some rocks, you can notice them quite easily. If you think it is texture-wise, think again... Try running the game on DX8, and compare~
Liar!
Really? Do you remember where?
Because my friends play with gfx cards that don't support bump maps well at all. If they'd enter an area using bump maps their framerate would drop to 5fps just like that.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

UHMMM.... they already said the game will be based to run on the specs of PC's around the year 2009. So that already means u will need Direct X 11 or 12, Triple Core Pentium 7 processor and ATI 125900 GT Pro Vid Card. Probably you will also need a Physics Processor Unit (PPU) and 2 Terabyte of HD space.

But in 2009, all of that will be mediocre build PC's, so quit worrying about the needed specs of a game that isn't on the market for at least 2 years.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Etta
If there's going to be GW2, then it won't be out till at least 2009-10. So this will mean a big upgrade for a lot of people, many still using AGP heck! some guy in tech Q&A still using old PCI slot.
Exactly - this is why I've been waiting to upgrade my computer.

If I had to place my bets, I would say that GW2 will represent the forefront in online gaming, which will need the latest technology in order to play it.

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

I'd bet on GW2 being a DX10 game and thus requiring you to have rather modern hardware to run it but definitely not the latest. You can't reach the masses when your game requires high-end hardware for full visual excitement, especially in an online-game. GW's advantage is that it doesn't require the latest and even runs on DX8 hardware.

Nevertheless. Why worry about 2 years later? Plenty of time to save for a new comp, is it not?

Atomheart

Ascalonian Squire

Join Date: Apr 2006

Rt/

GW2 will be released some time in 2009, right? Nobody knows what 2009's computers will be like. Probably some kWatts of power will not be that much since we will have a windmill or something connected to the PC... who knows...?
But GW never had and I don't think it will ever have extremely high system requirements.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Enough talk about GW2. We don't know anything, and there is no need for any of us to speculate and stir the rumor mill even more then the storm already has.

What we do know however is this: In a few days, subscribers of I believe PC Gamer will be getting the first view of the newest Guildwars related item and what will be in it. That is what we know.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Redfeather1975
Liar!
Really? Do you remember where?
Because my friends play with gfx cards that don't support bump maps well at all. If they'd enter an area using bump maps their framerate would drop to 5fps just like that.
Umm.. if they don't support bump maps then why would the framerate drop? It would even be implemented. Either is supports it poorly (and runs slow) or it doesn't support it at all (and just runs diffuse at normal speed) The game does, in fact, use bump maps already. Look at the rocks on the Character select screen. (If your cpu support bump)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Regarding bump-maps: I know that the footprints are. I think the textures in Elona just look like they're bump-mapped. They just texture or color them to the prominant color of the sky. You can see in the log-in screen. I can post a pic when I get home.

But as far as graphics go, I would like shadows to actually shadow. It irks me sooo bad that they're the same level of brightness, be it when they're in the sun or under the shade of a tree.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Jetdoc
Exactly - this is why I've been waiting to upgrade my computer.

If I had to place my bets, I would say that GW2 will represent the forefront in online gaming, which will need the latest technology in order to play it.
sorry jet but no way.

nobody in mass numbers could run it

you will be able to play it on 2 year old technology and it will not be dx 10 needed.

consider what would happen if tomorrow GW required todays highend hardware to run

dual core
minimum DUAL 7950 SLI video
2 gigs of dual channel ram

you would lose 95% of your customer base which is a real good way to kill it.

according to MAXIMUM PC magazine most of their hard core subscriber base have AVERAGE machines

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Redfeather1975
I hope they use bump maps at least. I think it's overdue.
I started to say that would be nice, but then I remembered seeing some surface effects on the Ascalon warrior armor that reminded me of bump mapping. Are you sure they're not using it on at least a limited basis?

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Loviatar
consider what would happen if tomorrow GW required todays highend hardware to run
What if it didn't require it, but could use it if available? The current client scales accordingly (have you seen it with the lowest settings?), I don't see why the new one couldn't. Anyway, 2 years of development and who knows how long after release is a long time in gfx hardware development. I would hope they are most certainly aiming at your not-so-high-end-in-4-years spec. 2 gigs? Vista laughs at your 2 gigs!

Quote:
Originally Posted by Loviatar
according to MAXIMUM PC magazine most of their hard core subscriber base have AVERAGE machines
Maximum PC magazine's subscribers are going to have to learn to set their games to AVERAGE graphical settings then.



I think normal mapping was introduced with Factions and expanded upon with Nightfall.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by lakatz
I started to say that would be nice, but then I remembered seeing some surface effects on the Ascalon warrior armor that reminded me of bump mapping. Are you sure they're not using it on at least a limited basis?
I think that's environment mapping (a static image that is mapped on based on the model's current angle to imitate reflections) It gives a shiny appearance to metallic objects, and is fairly cheap to implement. It doesn't make low-poly models appear smoother than they actually are, which is more what the shader-intensive bump mapping does.

Zorglubb

Academy Page

Join Date: Feb 2007

Quote:
Originally Posted by frojack
Funny thing is all this new technology (or old in this case) doesn't necessarily make games look better. In fact many games look all the worse for over-reliance on such things. It really boils down to the skill of the artists and the art direction...
QFT. I haven't seen any case of bumpmap usage that has been able to bluff me so far, and there has been plenty of "flat" texturing that I found gorgeous. Parallax mapping is a different story, but it looks very weird at some angles.

I wish they won't go for hype tech, but rather stay with clean, gorgeous looking art like they have so far, ie. use tech only when artistically needed, not to check a box on a hype list.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by frojack
Funny thing is all this new technology (or old in this case) doesn't necessarily make games look better. In fact many games look all the worse for over-reliance on such things. It really boils down to the skill of the artists and the art direction...
Quote:
Originally Posted by Zorglubb
QFT. I haven't seen any case of bumpmap usage that has been able to bluff me so far, and there has been plenty of "flat" texturing that I found gorgeous...
Excellent points. When I first came into the game, I noticed that the textures were flat but exquisitely painted. I think the combination of the not-quite-real textures and very-real mocap animation gives the effect of a 'living painting.'

And when I read Redfeather's suggestion of bump maps, I thought it could be a good thing if it WAS done on a limited basis.
Quote:
Originally Posted by bamm bamm bamm
I think normal mapping was introduced with Factions and expanded upon with Nightfall.
Quote:
Originally Posted by FoxBat
I think that's environment mapping (a static image that is mapped on based on the model's current angle to imitate reflections) It gives a shiny appearance to metallic objects, and is fairly cheap to implement. It doesn't make low-poly models appear smoother than they actually are, which is more what the shader-intensive bump mapping does.
Ahhhhh. I'll be looking closely when I get home this evening. Thanks!

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

You guys hopefully realize that they will also be getting rid of regular PCI-Express cards in the future; then come out with PCI-Express 2 cards. As well as DDR 3 memory sticks, and software is still having problems with the Dual Core crap. I already heard the implications will go in pretty dam soon. So upgrading now is a big “No, No.”

EDIT: The graphics are already pretty superior in GW (especially to you know who) without the extra flare of extra “eye lash movement.” There is just a small need in improvement if they want to keep the streaming servers.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by FoxBat
I think that's environment mapping (a static image that is mapped on based on the model's current angle to imitate reflections) It gives a shiny appearance to metallic objects, and is fairly cheap to implement. It doesn't make low-poly models appear smoother than they actually are, which is more what the shader-intensive bump mapping does.
Oh man...I dunno why the Env. mapping in this game bugs me so much. I guess it doesn't feel shiny enough to me. But then again, I played Neverwinter Nights for a few years, and they went totally overboard with it. But it looked awesome, and very very VERY shiny.

Quote:
Originally Posted by sindex
EDIT: The graphics are already pretty superior in GW (especially to you know who) without the extra flare of extra “eye lash movement.” There is just a small need in improvement if they want to keep the streaming servers.
Only in terms of higher res andpoly count. Like I posted before, I really cannot stand that shadows don't affect characters. It's especially noticeable in the Kurzick areas, since it's a very dark forest. What I mean is that your character has the same brightness, be it under the trees' shadow or in the sun. Very unrealistic.

Also, I don't think there are any lighting effects - meaning, the flash from your fire spell doesn't light up your character.

("you know who" refers to the World of Warcraft, for those wondering (right?))

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Bryant Again
Only in terms of higher res andpoly count. Like I posted before, I really cannot stand that shadows don't affect characters. It's especially noticeable in the Kurzick areas, since it's a very dark forest. What I mean is that your character has the same brightness, be it under the trees' shadow or in the sun. Very unrealistic.

Also, I don't think there are any lighting effects - meaning, the flash from your fire spell doesn't light up your character.

("you know who" refers to the World of Warcraft, for those wondering (right?))
Yes I meant them. However you have to agree it’s not going to be Crysis type of graphics right? Usually when they arc-type graphics like that they worry about that more then the gameplay (generally which gets shorten from 8 hours to 4).

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by sindex
Yes I meant them. However you have to agree it’s not going to be Crysis type of graphics right? Usually when they arc-type graphics like that they worry about that more then the gameplay (generally which gets shorten from 8 hours to 4).
Never heard of Crysis, so I Google-imaged it, and BOOM! I will probably be able to clock a wonderous 3 FPS with that. Boo yah.

While I may seem nit picky about Guild Wars' graphics, it's...suprisingly optomized, and for that I'm thankful. I remember when I was playing it with a GeForce 4400x (very VERY old, now), it got in at around 40-45 fps. Strange, huh?

Blizzard gets a large around of success due to accessability: They make their games relatively low-end. When Starcraft was released, it was still using sprites. It seemed silly to do so since most games on the market were making their transition to higher-end graphics, but Blizzard did it to acknowledge the fact that not everyone can afford a perfect computer. They did the same with Diablo II years later. It only started to suck when Warcraft III was introduced and it required a more capable PC.

Still though, it'd be great for ANet to follow this, to be able to respect that some people just don't have up-to-date computers. I'm sure they will, because, well, look at Mike O'Brien's portfolio.

Side note: I dunno if you can justify World of Warcraft's graphics too much...If someone can afford 15$ a month, I'm sure they'd be able to save up for a decent card or upgrade.

I have too much spare time.

Archangel Xavier

Archangel Xavier

Academy Page

Join Date: Feb 2007

New Orleans, Denver, Chicago all over

All your favorite bands suck

W/P

I think GW 2 will targey about the average computer spec range. They did so in the past and it worked out well. Seeing as how GW games are MMO, a large player base is ideal. With lower reqs, GW2 would attract more players and simply be more profitable than if they were to pull an Elder Scrolls on us. Like it was stated above, the "graphics" and level of realism are primarily dependent on the skill level of the 3d artists. As a 3d artist myself, this is what I've come to realize. It's obvious that the developers of Guild Wars are some of the best out there. In GW2 they will likely perform yet another amazing feat of providing stunning graphics with low system requirements.

kitsune23

Academy Page

Join Date: May 2005

Green Bay

Slightly Inebriated

Also consider that 2-3 years from now that $500 DX10 video card today could just as likely be an integrated chip on the mobo or a $30 discount special.

Eventually GW will have to make the jump to DX10, and it will probably have more to do with what OS'es Microsoft is still willing to support than anything else.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by Jetdoc
Exactly - this is why I've been waiting to upgrade my computer.

If I had to place my bets, I would say that GW2 will represent the forefront in online gaming, which will need the latest technology in order to play it.
It is not ideal for sales to show screenshots then what need newest hardware what is then available. Many who buy PC games not got cutting edge computer and that is group what gonna buy mostly Guild Wars 2 when it comes.