Congratulations to Daniel Dociu!
lakatz
Congratulations Daniel Dociu for winning the prestigious Spectrum Gold Medal for your 'Gandara' concept art! You deserve it.
http://www.guildwars.com/press/inter...09-danield.php
http://www.guildwars.com/press/inter...09-danield.php
Shadowfox1125
I've always loved his work.
Congrats!
Congrats!
Kha
That's awesome. As an artist myself, I have a lot of respect for him and his work. I love the concept art; always gets me excited to play Guild Wars Congratulations!
Shadow Kurd
Gratz!!
i enjoyed Gandara
i enjoyed Gandara
Perynne
I absolutely love his work, he definitely deserves the award.
I wish there was some kind of collective artbook for the three games that I could buy. Right now there are just the small artbooks that come with the games, but I'd love to have something bigger with tons of concept art from all of the games.
I wish there was some kind of collective artbook for the three games that I could buy. Right now there are just the small artbooks that come with the games, but I'd love to have something bigger with tons of concept art from all of the games.
Doctor Norris
I love the insight provided in the Q/A session. I would like to see more artists featured in the same way.
Thanks for the information.
Thanks for the information.
pingu666
gratz
the artwork he does is awsome
the artwork he does is awsome
undeadgun
nicely done, congratz
dr_forest
Ditto. The art direction is one of my favorite parts of guild wars. I wouldn't dream of passing on the collector's editions just to get the art books. Well deserved.
VanDamselx
A very well deserved honor for such a great artist!
crimsonfilms
Gratz!!!!
321654
321654
Sectus
He looks kinda like Jean Reno from Leon in that picture, which him even more awesome. I hope he goes into anet offices with black round sunglasses and drinks milk all the time.
bamm bamm bamm
Just as long as the Anet offices aren't assaulted by an insane Gary Oldman and a hundred DEA officers.
Slightly more on topic, I could have sworn I'd already read that interview somewhere before...
Slightly more on topic, I could have sworn I'd already read that interview somewhere before...
Jetdoc
Honestly, this gentleman is one of the true assets that Guild Wars has right now...his contributions to the game are simply amazing.
I wonder how many more breathtaking areas he is personally responsible for envisioning for the game...
I wonder how many more breathtaking areas he is personally responsible for envisioning for the game...
Priest Of Sin
That mission needed to be longer, that was such a cool area.
Gratz!
Gratz!
Shakti
/stands applauding
Excellent! Great to see some regognition for some of the immense talent on the design team. Amazing artist, I always look forward to the concept art. Bravo!
Excellent! Great to see some regognition for some of the immense talent on the design team. Amazing artist, I always look forward to the concept art. Bravo!
The Hand Of Death
Quote:
Originally Posted by Perynne
I absolutely love his work, he definitely deserves the award.
I wish there was some kind of collective artbook for the three games that I could buy. Right now there are just the small artbooks that come with the games, but I'd love to have something bigger with tons of concept art from all of the games. |
Bryant Again
'Bout time he got some proper recongnition.
Love him and his work. Congrats, Dociu!
Love him and his work. Congrats, Dociu!
Thallandor
Quote:
"Rooftops" (one of the winning entries at the "Into the Pixel" digital art show at E3 2006) and "Urban Canal" (Master Award: Best Cityscape—Expose 4) were inspired by the Kowloon Walled City, the most densely populated place on Earth until it was demolished in the early nineties. Fifty thousand people inhabited a few square blocks of the most bizarre yet fascinating architectural structures, a miracle of human survival, self-governing, and coexistence. I would like to revisit this concept and do it justice as gaming platforms will soon be capable of handling that amount of 3D geometry. |
Otherwise Concept Art wise is fine, just a pity some of the concept art never made it into the game. Btw WTF happen to the flesh level we were promised with Nightfall?? unless of course it was the area around the Gate of Pain where it looks as if we were travelling down someone's lower intestines...so much for gore and grutesome terrain.
Diablo???
You guys know why he's such a great art director?
That's cuz Arenanet didn't show you guys this exclusive photo of him "enforcing" and "inspiring" his artists.
That's cuz Arenanet didn't show you guys this exclusive photo of him "enforcing" and "inspiring" his artists.
Windstriker
So he commands his co-workers with an iron fist and a boomstick. None the less, that is some very impressive artwork. Such an inspiration to aspiring artists everywhere.
MadOnion
Nice artwork -- what we need now are more wallpaper wednesdays!
Absolute Eminence
congrats daniel. I love your artwork.
Koross
Congrats to Daniel Dociu! Awesome artwork and will always be a fan!
@Diablo: LoL ... that pic is soo similar!!
@Diablo: LoL ... that pic is soo similar!!
jcapulet
Congrats Mr. Dociu!
Darksun
Congrats Daniel Dociu! Your work is freekin awesome! It definitely sets Guild Wars apart visually!
You need to understand the limitations to that design. The design was top notch, but required WAY more detail than they could budget into a smooth running game. Even Mr Dociu points this out in the interview.
They never said anything about gore. They said a flesh level. Apparently you walk though people's intestines more often then most, because It was pretty obvious to me.
Quote:
Originally Posted by Thallandor
The Art is fine on drawing. But the implementation was a load of bullcrap if anyone remember your time in the slums in factions. The slums were so Fugly that the only thing i wanted to do was to get out of there or turn the game off.
|
Quote:
Originally Posted by Thallandor
Otherwise Concept Art wise is fine, just a pity some of the concept art never made it into the game. Btw WTF happen to the flesh level we were promised with Nightfall?? unless of course it was the area around the Gate of Pain where it looks as if we were travelling down someone's lower intestines...so much for gore and grutesome terrain.
|
MMSDome
congrats Daniel its well deserved!
Jaythen Tyradel
CONGRATS!!!
I love this artwork too. I have the NF collectors DVD and saw the artwork in progress. Very cool indeed!
I love this artwork too. I have the NF collectors DVD and saw the artwork in progress. Very cool indeed!
Buster
Awesome job Mr. Dociu. Keep up the excellent work !
Rhedd
Quote:
Originally Posted by Thallandor
The Art is fine on drawing. But the implementation was a load of bullcrap if anyone remember your time in the slums in factions. The slums were so Fugly that the only thing i wanted to do was to get out of there or turn the game off.
|
No Sir. Nothing but uninspiring crap like this:
And the level of detail was just shameful, see?
Geez.
I can understand Mr. Dociu being eternally disappointed in implementation. That's the fate of a visionary artist having his work translated into a limited medium, but don't try to sound all snooty by taking that position yourself.
ALL of the artists did a fantastic job on this game. I was actually surprised at how well they translated such an extraordinary idea into something that even slightly resembled the concept. They deserve praise, not complaints.
I can tell you that I wouldn't want someone to hand me one of Mr. Dociu's concepts and tell me to build it. ^_^
Sure, some people find the slums unbearably dreary (like I did Post-Sear Ascalon), but that doesn't make them BAD. Just oppressive, like I'm sure the real-life Walled City was.
Oh, and congrats to Mr. Dociu! He truly deserves it.
Kha
Quote:
Originally Posted by Rhedd
ALL of the artists did a fantastic job on this game. I was actually surprised at how well they translated such an extraordinary idea into something that even slightly resembled the concept. They deserve praise, not complaints.
|
Archangel Xavier
I liked the dreariness. Though I'm hoping for some more presearing type areas... I'm amazed at the level of performance I experience in these areas, these areas that don't seem to have had any corners cut or edges unsanded. Between Mr. Dociu's artisitc ability and the 3d graphics artists' technical prowess GW is one of the best looking games I've ever seen. GJ
Rhedd
Yep. I like the dreariness, too. Once in awhile I have to retreat to our Wizard's Isle guildhall, though, and look at actual grass! ^_^
Yarly
Quote:
Originally Posted by Diablo™
You guys know why he's such a great art director?
That's cuz Arenanet didn't show you guys this exclusive photo of him "enforcing" and "inspiring" his artists. |
Havoc of PhoeniX
Does anyone else think that slums aren't supposed to be pretty?
I liked the way they looked squalourly, they are slums after all.
I liked the way they looked squalourly, they are slums after all.
Tetris L
Well deserved!
If you want to see some more of his art, check this thread on the ConceptArt.org forums. "Tinfoil" is Daniel Dociu. The thread was continously updated with art from Factions and Nightfall.
If you want to see some more of his art, check this thread on the ConceptArt.org forums. "Tinfoil" is Daniel Dociu. The thread was continously updated with art from Factions and Nightfall.
beanerman_99
Rhedd-
I concur 100%.
The slums were not my favorite place to be initially, but when I cam back to actually explore the area better I did find there there was some fascinating things to see. They may be hidden from those who are not looking, but they are there. It may all look exactly the same around every corner, its the details you have to look for.
I think that Anet did a pretty damn good job implementing Daniels ideas. '
Anywho, GRATS Daniel. I love your style of art. Keep it up for GW2
EDIT- TETRIS that link is fricking amazing!!!!! Thanks
I concur 100%.
The slums were not my favorite place to be initially, but when I cam back to actually explore the area better I did find there there was some fascinating things to see. They may be hidden from those who are not looking, but they are there. It may all look exactly the same around every corner, its the details you have to look for.
I think that Anet did a pretty damn good job implementing Daniels ideas. '
Anywho, GRATS Daniel. I love your style of art. Keep it up for GW2
EDIT- TETRIS that link is fricking amazing!!!!! Thanks
lakatz
Tetris...
Thank you so much for posting that thread. I've bookmarked it to go back and look when I have more time. There is a lot of good artwork there and links to even more. I really enjoyed what I've seen so far, and I especially enjoyed the work showing the poly count. It was a nostalgic moment for me. Low poly just ain't what it used to be (in the early days of 3D apps for the internet).
It's not difficult at all to see why Daniel's work wins awards.
Thank you so much for posting that thread. I've bookmarked it to go back and look when I have more time. There is a lot of good artwork there and links to even more. I really enjoyed what I've seen so far, and I especially enjoyed the work showing the poly count. It was a nostalgic moment for me. Low poly just ain't what it used to be (in the early days of 3D apps for the internet).
It's not difficult at all to see why Daniel's work wins awards.