Congratulations to Daniel Dociu!

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Congratulations Daniel Dociu for winning the prestigious Spectrum Gold Medal for your 'Gandara' concept art! You deserve it.

http://www.guildwars.com/press/inter...09-danield.php

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

I've always loved his work.

Congrats!

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

That's awesome. As an artist myself, I have a lot of respect for him and his work. I love the concept art; always gets me excited to play Guild Wars Congratulations!

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Gratz!!

i enjoyed Gandara

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

I absolutely love his work, he definitely deserves the award.

I wish there was some kind of collective artbook for the three games that I could buy. Right now there are just the small artbooks that come with the games, but I'd love to have something bigger with tons of concept art from all of the games.

Doctor Norris

Ascalonian Squire

Join Date: Jan 2007

Underworld Prodigies

E/Me

I love the insight provided in the Q/A session. I would like to see more artists featured in the same way.

Thanks for the information.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

gratz

the artwork he does is awsome

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

nicely done, congratz

dr_forest

Ascalonian Squire

Join Date: Oct 2006

Corvallis, OR USA

Ditto. The art direction is one of my favorite parts of guild wars. I wouldn't dream of passing on the collector's editions just to get the art books. Well deserved.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

A very well deserved honor for such a great artist!

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Gratz!!!!

321654

Sectus

Sectus

Krytan Explorer

Join Date: Dec 2005

Miss Meow Meow's Guild

He looks kinda like Jean Reno from Leon in that picture, which him even more awesome. I hope he goes into anet offices with black round sunglasses and drinks milk all the time.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Just as long as the Anet offices aren't assaulted by an insane Gary Oldman and a hundred DEA officers.

Slightly more on topic, I could have sworn I'd already read that interview somewhere before...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Honestly, this gentleman is one of the true assets that Guild Wars has right now...his contributions to the game are simply amazing.

I wonder how many more breathtaking areas he is personally responsible for envisioning for the game...

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

That mission needed to be longer, that was such a cool area.

Gratz!

Shakti

Shakti

Wilds Pathfinder

Join Date: Sep 2006

Home...

Vier Reiter [Vier]

/stands applauding

Excellent! Great to see some regognition for some of the immense talent on the design team. Amazing artist, I always look forward to the concept art. Bravo!

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by Perynne
I absolutely love his work, he definitely deserves the award.

I wish there was some kind of collective artbook for the three games that I could buy. Right now there are just the small artbooks that come with the games, but I'd love to have something bigger with tons of concept art from all of the games.
Same here, the concept artworks are always nice to look at.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

'Bout time he got some proper recongnition.

Love him and his work. Congrats, Dociu!

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
"Rooftops" (one of the winning entries at the "Into the Pixel" digital art show at E3 2006) and "Urban Canal" (Master Award: Best Cityscape—Expose 4) were inspired by the Kowloon Walled City, the most densely populated place on Earth until it was demolished in the early nineties. Fifty thousand people inhabited a few square blocks of the most bizarre yet fascinating architectural structures, a miracle of human survival, self-governing, and coexistence. I would like to revisit this concept and do it justice as gaming platforms will soon be capable of handling that amount of 3D geometry.
The Art is fine on drawing. But the implementation was a load of bullcrap if anyone remember your time in the slums in factions. The slums were so Fugly that the only thing i wanted to do was to get out of there or turn the game off.

Otherwise Concept Art wise is fine, just a pity some of the concept art never made it into the game. Btw WTF happen to the flesh level we were promised with Nightfall?? unless of course it was the area around the Gate of Pain where it looks as if we were travelling down someone's lower intestines...so much for gore and grutesome terrain.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

You guys know why he's such a great art director?


That's cuz Arenanet didn't show you guys this exclusive photo of him "enforcing" and "inspiring" his artists.

Windstriker

Windstriker

Academy Page

Join Date: Apr 2006

Missouri

The Torrencians

R/

So he commands his co-workers with an iron fist and a boomstick. None the less, that is some very impressive artwork. Such an inspiration to aspiring artists everywhere.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

Nice artwork -- what we need now are more wallpaper wednesdays!

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

congrats daniel. I love your artwork.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Congrats to Daniel Dociu! Awesome artwork and will always be a fan!

@Diablo: LoL ... that pic is soo similar!!

jcapulet

jcapulet

Frost Gate Guardian

Join Date: Nov 2006

Congrats Mr. Dociu!

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Congrats Daniel Dociu! Your work is freekin awesome! It definitely sets Guild Wars apart visually!

Quote:
Originally Posted by Thallandor
The Art is fine on drawing. But the implementation was a load of bullcrap if anyone remember your time in the slums in factions. The slums were so Fugly that the only thing i wanted to do was to get out of there or turn the game off.
You need to understand the limitations to that design. The design was top notch, but required WAY more detail than they could budget into a smooth running game. Even Mr Dociu points this out in the interview.

Quote:
Originally Posted by Thallandor
Otherwise Concept Art wise is fine, just a pity some of the concept art never made it into the game. Btw WTF happen to the flesh level we were promised with Nightfall?? unless of course it was the area around the Gate of Pain where it looks as if we were travelling down someone's lower intestines...so much for gore and grutesome terrain.
They never said anything about gore. They said a flesh level. Apparently you walk though people's intestines more often then most, because It was pretty obvious to me.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

congrats Daniel its well deserved!

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

CONGRATS!!!
I love this artwork too. I have the NF collectors DVD and saw the artwork in progress. Very cool indeed!

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Awesome job Mr. Dociu. Keep up the excellent work !

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by Thallandor
The Art is fine on drawing. But the implementation was a load of bullcrap if anyone remember your time in the slums in factions. The slums were so Fugly that the only thing i wanted to do was to get out of there or turn the game off.
Yep. Those slums were a load of bullcrap. Nothing dramatic to look at here:



No Sir. Nothing but uninspiring crap like this:



And the level of detail was just shameful, see?



Geez.

I can understand Mr. Dociu being eternally disappointed in implementation. That's the fate of a visionary artist having his work translated into a limited medium, but don't try to sound all snooty by taking that position yourself.

ALL of the artists did a fantastic job on this game. I was actually surprised at how well they translated such an extraordinary idea into something that even slightly resembled the concept. They deserve praise, not complaints.

I can tell you that I wouldn't want someone to hand me one of Mr. Dociu's concepts and tell me to build it. ^_^

Sure, some people find the slums unbearably dreary (like I did Post-Sear Ascalon), but that doesn't make them BAD. Just oppressive, like I'm sure the real-life Walled City was.

Oh, and congrats to Mr. Dociu! He truly deserves it.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Rhedd
ALL of the artists did a fantastic job on this game. I was actually surprised at how well they translated such an extraordinary idea into something that even slightly resembled the concept. They deserve praise, not complaints.
Completely agreed. The slums may not be the most "appealing" place to everyone, but it does have its own beauty to it created by the great attention to detail and carefully thought out design. GW definitely feels more like its own world than many other online games out there that just don't try to be as creative and different.

Archangel Xavier

Archangel Xavier

Academy Page

Join Date: Feb 2007

New Orleans, Denver, Chicago all over

All your favorite bands suck

W/P

I liked the dreariness. Though I'm hoping for some more presearing type areas... I'm amazed at the level of performance I experience in these areas, these areas that don't seem to have had any corners cut or edges unsanded. Between Mr. Dociu's artisitc ability and the 3d graphics artists' technical prowess GW is one of the best looking games I've ever seen. GJ

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Yep. I like the dreariness, too. Once in awhile I have to retreat to our Wizard's Isle guildhall, though, and look at actual grass! ^_^

Yarly

Yarly

Retired GW Player

Join Date: Jun 2006

UK

Mo/

Quote:
Originally Posted by Diablo™
You guys know why he's such a great art director?


That's cuz Arenanet didn't show you guys this exclusive photo of him "enforcing" and "inspiring" his artists.
Ahhh its Father Grigori. Heheh nice find. Anyway grats Daniel, hes a great artist.

Havoc of PhoeniX

Havoc of PhoeniX

Academy Page

Join Date: Jun 2005

England, UK.

Don't Leave a Message After The [Beep]

R/E

Does anyone else think that slums aren't supposed to be pretty?

I liked the way they looked squalourly, they are slums after all.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Well deserved!

If you want to see some more of his art, check this thread on the ConceptArt.org forums. "Tinfoil" is Daniel Dociu. The thread was continously updated with art from Factions and Nightfall.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Rhedd-
I concur 100%.

The slums were not my favorite place to be initially, but when I cam back to actually explore the area better I did find there there was some fascinating things to see. They may be hidden from those who are not looking, but they are there. It may all look exactly the same around every corner, its the details you have to look for.

I think that Anet did a pretty damn good job implementing Daniels ideas. '

Anywho, GRATS Daniel. I love your style of art. Keep it up for GW2


EDIT- TETRIS that link is fricking amazing!!!!! Thanks

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Tetris...

Thank you so much for posting that thread. I've bookmarked it to go back and look when I have more time. There is a lot of good artwork there and links to even more. I really enjoyed what I've seen so far, and I especially enjoyed the work showing the poly count. It was a nostalgic moment for me. Low poly just ain't what it used to be (in the early days of 3D apps for the internet).

It's not difficult at all to see why Daniel's work wins awards.