K
The update that made mobs break aggro from the tank and go for the weaker AL people is fine but the AoE scatter is just too much. As a warrior you run in and take the first hits, target an enemy and start beating it, then it runs away to go fight a elly so you chase it, beat on it a bit more while it is attacking the elly..then the elly does a firestorm or whatever and the enemy starts to run around like a chicken. So a tank just chases it around getting in 1 hit every few seconds. Doesn't make things any harder just makes them take longer. I am all for difficult but long and boring is another thing. Yes I realize if they take away AoE scatter then it will also benefit farming...SO WHAT!! If people want to spend all day killing same mobs to farm gold, greens, etc who effing cares. It does not destroy economy or anything else. If they are so worried that things will cost too much that is easy fix, make ecto drop for every 3rd character you kill and boss drop a green every time he dies, then anyone can get anything they want without grind farming or buying/selling. If you want to play the I have xxxxxgold and xxxx ecto and every rare in the game and want to seel for more gold so I can say I have more money than you then play the stockmarket or sim city or something like that, not GW. Now after they stop the AI scatter from AoE then give monsters all full skill bars. After that is done all areas will be difficult but still fun and not take forever to kill a mob because they are all running around like idiots
