A player in game tweaked my interest with a remark. They said..
"All the changes, nerfs, and basic way the game is run, played and operated comes down to one thing really.. The devs like to see what we'll do, it wouldn't surpise me if they sit and watch us complain and laugh their ...'s off"
At first I thought, "ok buddy step away from the computer, your tin foil hat is getting too tight". But after I thought about it, some of the things they have implemented or failed to implement make me wonder sometimes. I mean how do we know that they give a rats ... what we want? While it's true you can never please everyone, I have seen online games go down in flames from changes, nerfs etc, and the player base screamed and the devs ignored them.
So my question is, what if any is the thought process in deciding what is done in game? So many things in game seem designed to make some players miserable, and make the game way harder than it needs to be. Boredom is the biggest factor in many of the arguements in towns and camps in game. Many have said if they found a game that was similar and was not pay to play (monthly fee) they'd try it, so the gaming companies cannot really rely on the loyalty factor forever.
May say the game is too easy, others say they can't get anywhere, pvp wants this, pve wants that.. I wonder how many of the devs are going gray and thinking they should have taken a different job by now.
E
