Why isn't there a /duel capability in Guild Wars?
Kuldebar Valiturus
If there is one, I have seen no evidence of it. But, why can't we have mutually acceptable dueling when we are in explorable areas?
It would have no bearing on PvP but it's an in-game pastime that many people enjoy in other games, why not Guild Wars?
Any one know why this has been omitted from the game?
It would have no bearing on PvP but it's an in-game pastime that many people enjoy in other games, why not Guild Wars?
Any one know why this has been omitted from the game?
Priest Of Sin
Well, there are scrimmages between alliances&Guilds. That is sorta like a duel. You just have to pay 100g to duel somebody. (guest them at ya hall, then scrim them)
Kuldebar Valiturus
Quote:
Originally Posted by Priest Of Sin
Well, there are scrimmages between alliances&Guilds. That is sorta like a duel. You just have to pay 100g to duel somebody. (guest them at ya hall, then scrim them)
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Seems to me that ANet would add a /duel function. It's like extra content that the players supply themselves.
Think about it, you ask someone if they wish to duel, they say yes, so you group with them in a party and leave the outpost.
To start the duel, you target them and type /duel. Once they accept, a timer kicks in and it's just you and them.
Any outside combat from mobs, etc. would abort the duel.
Perhaps, a title could be based on duels won.
Is this a worthy suggestion, or has it been brought up a billion times before?
Griff Mon
There is a duel mode. It is called 1v1 in the guild hall and you can set it up anytime with anyone else that wants to do it that is in your guild or alliance.
ss1986v2
Quote:
Originally Posted by Kuldebar Valiturus
Is this a worthy suggestion, or has it been brought up a billion times before?
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imagine a blind bot, EDA derv or ranger, hex necro or mesmer, GB riptose tank, ect up against melee. or a perma OF tank against any form of caster. doesnt matter if you are the most informed player around, or a trained monkey taught to press a couple buttons, its all a matter of rock-paper-scissors rather than skill.
thats usually why its shot down. not because the idea itself is inherently bad, but the kind of behavior that it breeds is so unwanted. its just throwing noob-fuel on the noob-fire...
Kuldebar Valiturus
Quote:
Originally Posted by Griff Mon
There is a duel mode. It is called 1v1 in the guild hall and you can set it up anytime with anyone else that wants to do it that is in your guild or alliance.
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I made my proposal here. The last duel related proposal was 6 months ago, but involved the arena and 2 or more people.
nightrunner
ss1986v (had to C&P, lol) got it right. Guild Wars is balanced around having 8 players on a team. Classes are designed to be dependant on other players backing them up. 1v1 would be rather stupid because winning would be almost completely dependant on build rather than skill - an inturrupt mesmer will never beat a Dragon Slash warrior, no matter how good the mez is. 55 Monks would own everything except vs life steal or enchantment shatter, in which case they totally suck.
I'm against making a 1v1 arena because A) it would promote bad builds and player thinking (ie "why cant i bring my 1337 build into gvg it OWNZZZZ 1v1," "i pwn ppl 1v1 all the time i must be an awesome player") and B) the Devs have more important things to be doing, like fixing HA.
I'm against making a 1v1 arena because A) it would promote bad builds and player thinking (ie "why cant i bring my 1337 build into gvg it OWNZZZZ 1v1," "i pwn ppl 1v1 all the time i must be an awesome player") and B) the Devs have more important things to be doing, like fixing HA.
Kuldebar Valiturus
Quote:
Originally Posted by nightrunner
ss1986v (had to C&P, lol) got it right. Guild Wars is balanced around having 8 players on a team. Classes are designed to be dependant on other players backing them up. 1v1 would be rather stupid because winning would be almost completely dependant on build rather than skill - an inturrupt mesmer will never beat a Dragon Slash warrior, no matter how good the mez is. 55 Monks would own everything except vs life steal or enchantment shatter, in which case they totally suck.
I'm against making a 1v1 arena because A) it would promote bad builds and player thinking (ie "why cant i bring my 1337 build into gvg it OWNZZZZ 1v1"), and B) the Devs have more important things to be doing, like fixing HA. |
But, it is another activity that players could participate in if they so wished.
Consider the challenges between various builds, etc. Dueling would be a fun diversion, not a statement of any kind on team PvP, of course.
Any way I have it in the Suggestion Forum now, please stop by and comment.
nightrunner
Quote:
Originally Posted by Kuldebar Valiturus
Don't get me wrong, I don't think dueling between two players means anything definitive. And, this wouldn't be an arena encounter, it would take place in explorable areas.
But, it is another activity that players could participate in if they so wished. Consider the challenges between various builds, etc. Dueling would be a fun diversion, not a statement of any kind on team PvP, of course. Any way I have it in the Suggestion Forum now, please stop by and comment. |
dronex
lol hell no this isnt muonline u know /duel? lol come on! u got a hall go and duel there its already made. (explorable areas are for exploring not for pvp)
Cathode_Reborn
Quote:
Originally Posted by ss1986v2
most legit players dont care about dueling because its entirely a game of rock-paper-scissors. if you bring the wrong build, you cant win. and if you bring the right build, you cant lose.
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1v1's don't prove anythin at all. Warrior duels are the worst. Every single warrior I've dueled used a farm build. 1v1's can be fun but most of the time, the person you're fighting will bring a build just to counter yours and it ends up being a waste of time. From my experience, its mainly idiots that ask for 1v1's. After you beat them in a duel that they started, they want a rematch just so they can counter your build for a pointless win.
Yanman.be
There's no need to duel. This game is called Guild Wars. Guild means multiple people.
Taala
Quote:
Originally Posted by Yanman.be
Guild means multiple people.
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Kuldebar Valiturus
Quote:
This game is called Guild Wars. 1v1's can be fun but most of the time, the person you're fighting will bring a build just to counter yours and it ends up being a waste of time. lol hell no this isnt muonline u know /duel? lol come on! u got a hall go and duel there its already made. It'll still promote retarded builds and bad playing styles. |
Yeah, it could be fun, maybe even entertaining, but we wouldn't want that in a game as serious as Guild Wars!
And obviously other games include player dueling because it's so very unpopular, only ANet was able to see past this pitfall and make dueling require a guest pass, a guild hall and 100 gold, yay!
Now, that's what I call innovation!
And, ya, all those people flooding the PvP portions of the game will all have builds based on dueling single players, this would be intolerable!
holababe
Ok, you want logical arguments?
1. The main reason against implementing 1v1 duels is that it is unnecessary for the devs to spend time creating this when a perfectly viable alternative already exists. You claim that it needs a 100g and a guild hall. Virtually every guild has a guild hall – without one it’s very hard to get members. Even if neither of you have a Hall, ask somebody to Guest Invite you to theirs. And if spending 100g on a duel is too much for you, then you should probably be focusing on raising more money.
There’s even another way to do it, if you both own Nightfall. Go to Hero Battle Arena, the last international district. Start a match and you should end up with each other. Flag your heroes away and fight each other.
2. In a 1v1 duel there are certain classes that would be very hard to beat. Because of this there’d be an imbalance between classes that could duel, making it a fairly pointless addition to the game.
This is also relative to builds that are almost impossible to defeat without specific skills. Consider as a basic example:
A Warrior/Monk takes a good, general build (Power Attack, Healing Touch, Sever Artery etc)
A Monk/Warrior takes a 55-Monk build.
Who’s going to win? Well the Warrior certainly won’t but he’ll eventually quit in frustration.
3. You say that Guild Wars needs a ‘fun’ addition. We have plenty of fun additions already. Some things to do in your spare time are:
If you’re into PvP try leading a RA team to victory
GvG/AB/TA/HoH with your guild/alliance
Hero Battles if you own Nightfall
Low-level Arenas if you’re not level 20
If you’re into PvE try gaining one of the Cartographer Titles
Complete a Protector Title with PUGs only
Try your hand at farming or running
Take your character over to another campaign
If you don’t own all 3 campaigns consider buying one
Finally – Start another character!
Adding a 1v1 duel feature would just be completely unnecessary. In terms of the effort needed to code it, it’s not viable. It would take a while to code all the basics (enemies become neutral, duelling people must stay close, the /duel command etc.)
1. The main reason against implementing 1v1 duels is that it is unnecessary for the devs to spend time creating this when a perfectly viable alternative already exists. You claim that it needs a 100g and a guild hall. Virtually every guild has a guild hall – without one it’s very hard to get members. Even if neither of you have a Hall, ask somebody to Guest Invite you to theirs. And if spending 100g on a duel is too much for you, then you should probably be focusing on raising more money.
There’s even another way to do it, if you both own Nightfall. Go to Hero Battle Arena, the last international district. Start a match and you should end up with each other. Flag your heroes away and fight each other.
2. In a 1v1 duel there are certain classes that would be very hard to beat. Because of this there’d be an imbalance between classes that could duel, making it a fairly pointless addition to the game.
This is also relative to builds that are almost impossible to defeat without specific skills. Consider as a basic example:
A Warrior/Monk takes a good, general build (Power Attack, Healing Touch, Sever Artery etc)
A Monk/Warrior takes a 55-Monk build.
Who’s going to win? Well the Warrior certainly won’t but he’ll eventually quit in frustration.
3. You say that Guild Wars needs a ‘fun’ addition. We have plenty of fun additions already. Some things to do in your spare time are:
If you’re into PvP try leading a RA team to victory
GvG/AB/TA/HoH with your guild/alliance
Hero Battles if you own Nightfall
Low-level Arenas if you’re not level 20
If you’re into PvE try gaining one of the Cartographer Titles
Complete a Protector Title with PUGs only
Try your hand at farming or running
Take your character over to another campaign
If you don’t own all 3 campaigns consider buying one
Finally – Start another character!
Adding a 1v1 duel feature would just be completely unnecessary. In terms of the effort needed to code it, it’s not viable. It would take a while to code all the basics (enemies become neutral, duelling people must stay close, the /duel command etc.)
Kuldebar Valiturus
Quote:
Originally Posted by holababe
Ok, you want logical arguments?
Adding a 1v1 duel feature would just be completely unnecessary. In terms of the effort needed to code it, it’s not viable. It would take a while to code all the basics (enemies become neutral, duelling people must stay close, the /duel command etc.) |
Of course, none of those items actually require you to interact with people.
And, we have Heroes, so no need to interact on that score.
And 80-90% of Guild Wars players avoid PvP like the plague.
And, getting invited as a guest to a Guild Hall and paying 100 gold is certainly superior in every way to just having a duel when you feel like it outside an outpost.
And, the Guild Wars universe would just fall apart if only 2 players fought each other just because they wanted to try something out.
OMG, my minion master can't beat this Dervish! He won't die, so I can't summon a minion, zomg! I demand ANet fix this!
It's not your logic so much as the relevancy of your points.
sixdartbart
So you start by asking a question of which you were ill informed since there are already options for 1v1 battles,people answer your question.
Since they disagree with you you start arguing with them followed closely by getting sarcastic and pissy. Did I miss anything here?
If you are this worked up over not having exactly what you want and envy the games that do you can.
1 - go play the games that have the features you feel are lacking in guild wars.
2 - design a game yourself since that seems to me the only way you will get everything you want out of a game.
Since they disagree with you you start arguing with them followed closely by getting sarcastic and pissy. Did I miss anything here?
If you are this worked up over not having exactly what you want and envy the games that do you can.
1 - go play the games that have the features you feel are lacking in guild wars.
2 - design a game yourself since that seems to me the only way you will get everything you want out of a game.



Shakkara
HELL NO.
Then you'd have all those stupid annoying kids run up to you all the time asking for duels.
Then you'd have all those stupid annoying kids run up to you all the time asking for duels.
Kuldebar Valiturus
Quote:
Originally Posted by Shakkara
HELL NO.
Then you'd have all those stupid annoying kids run up to you all the time asking for duels. |
Doofledust
The dueling may occur in explorable zones, but there is nothing stopping prats from sending multiple whispers along the lines of "jul me, noob. ur 2 chikn rnt u".
It's annoying enough in WOW when you're trying to get something done the duel box comes up and you have to cancel it.
There is a mechanism to do it. It's not as convenient as hitting a duel button on your party window, but it is there.
It's annoying enough in WOW when you're trying to get something done the duel box comes up and you have to cancel it.
There is a mechanism to do it. It's not as convenient as hitting a duel button on your party window, but it is there.
xiaotsu
If you want to duel someone that bad, fork out the 100g for a guest invite and get it over with.
We don't need this, especially in explorable areas. Just what we need, some idiot wammo with his ebay'd FoW challenging the monk for not healing him because he overextended.
No thanks.
We don't need this, especially in explorable areas. Just what we need, some idiot wammo with his ebay'd FoW challenging the monk for not healing him because he overextended.
No thanks.
Star Naiad
seems like someone is addicted to PK... if you were in china you would be in Jail by now, anway dont ask Anet to do that everyone is happy the way things are right now...
Loviatar
[QUOTE]
for the most part the players hot for dueling are the gankers in other games.
they want to squash a bunch of noobs for the fun of it.
the same jerks that bring drok armor to low level arenas for fun.
and yes this has been already beaten to death in the suggestion thread.
over and over............and...........over.......
Quote:
Originally Posted by Kuldebar Valiturus
It would have no bearing on PvP but it's an in-game pastime that many people enjoy in other games, why not Guild Wars? Any one know why this has been omitted from the game?[/QUOTE] |
they want to squash a bunch of noobs for the fun of it.
the same jerks that bring drok armor to low level arenas for fun.
and yes this has been already beaten to death in the suggestion thread.
over and over............and...........over.......
Kuldebar Valiturus
Quote:
If you want to duel someone that bad, fork out the 100g for a guest invite and get it over with... ...seems like someone is addicted to PK... ...for the most part the players hot for dueling are the gankers in other games... |
So, we have dueling already in the game, except it requires a Guild Hall/and/or guest invite and 100 gold, which is somehow deemed to be a superior method than just stepping outside the outpost and dueling.
And mutually acceptable dueling equates to Player Killing because PK'ing in PvP is inarguably different and all the billions of Guild Wars PvP'ers are highly professional and bear a samurai-like attitude when it comes to killing others.
And dueling is also a form of ganking, after all, you sneak up on someone in your party and stealthily request for them to duel, then, BAM!
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ANet seems to have a blind spot when it comes to player interaction. Everything is canned, even dueling, it would appear.
There's certainly no meeting other players while out on your adventures. Putting a group together requires a degree in human psychology and the patience of a saint.
PvP is so divorced from the bulk of game because most people see no benefit in PvP'ing.
Player trading is so tortured and spam-ridden it probably would have been better off if ANet had required a Guild Hall and/or guest invite and 100 gold in order to buy and sell things.
Yes, spontaneous mutually acceptable dueling would go against the grain of the game design because nothing else is spontaneous in the game.