Why change the AI so that the enemies run away?
Brian the Gladiator
I know this is an old topic and I also did a search and didn't find anything about the actual reason why A-net feals the need to change the AI to discourage farmers.
SO...
Why did A-net change the AI so that it runs away from SoJ, VwK, and SS? Just wondering because they had the AI nerf from profacies and these three skills were not affected by that nerf. Then when nightfall came out they ruined these skills FROM FARMING.
Why would you do this? A large amount of Guild War's fan base is farmers. So why make them upset and want to quit and go play another MMO that incourages farming?
p.s. --> don't say that they are making NPCs smarter because thats dumb. NPCs that kite right into a massive mob becuase they had one enemy beating on them isn't smarter. Also, a monster that is hitting me when I have VwK isn't suppose to hit me multiple times until he is to about 50 hp and then run away and sit without attacking or anything until he "naturally" regens to max health before starting to beat on me again.
SO...
Why did A-net change the AI so that it runs away from SoJ, VwK, and SS? Just wondering because they had the AI nerf from profacies and these three skills were not affected by that nerf. Then when nightfall came out they ruined these skills FROM FARMING.
Why would you do this? A large amount of Guild War's fan base is farmers. So why make them upset and want to quit and go play another MMO that incourages farming?
p.s. --> don't say that they are making NPCs smarter because thats dumb. NPCs that kite right into a massive mob becuase they had one enemy beating on them isn't smarter. Also, a monster that is hitting me when I have VwK isn't suppose to hit me multiple times until he is to about 50 hp and then run away and sit without attacking or anything until he "naturally" regens to max health before starting to beat on me again.
tomcruisejr
Yo man, you should play GvG coz the NPCs there are dumber than those that are in PvE.
notskorn
It was probably primarily to cut down on the chinese farmers that sell gold on ebay, or at least disrupt them for a while.
For casual PvE it just means you have to use searing flames instead of sandstorm.
For casual PvE it just means you have to use searing flames instead of sandstorm.
VitisVinifera
it's because they unfun the game for farmers, despite Gaile saying they have nothing against legal farming.
Someone in a thread long ago said something that's stuck with me: Anet is the only dev that discourages you from doing what you like doing, whether that's farming, going to uw/fow/canthan elites when you want, etc......
Someone in a thread long ago said something that's stuck with me: Anet is the only dev that discourages you from doing what you like doing, whether that's farming, going to uw/fow/canthan elites when you want, etc......
-Loki-
I still don't see how people find it fun fighting enemies that set like magnets on the first guy to aggro them while an Ele nukes the living shit out of them - or they kill themselves hitting said tank from skills like SS, and they just stand there and die. Might as well load up doom 3 and play super turbo turkey puncher on the arcade machines.
Viruzzz
its so much harder to bot now. since the enemies wont just stick around.
that was a huge problem before the update. ever been to elona reach before that?
that was a huge problem before the update. ever been to elona reach before that?
arcanemacabre
Quote:
Originally Posted by Brian the Gladiator
p.s. --> don't say that they are making NPCs smarter because thats dumb. NPCs that kite right into a massive mob becuase they had one enemy beating on them isn't smarter.
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Quote:
Originally Posted by Brian the Gladiator
Also, a monster that is hitting me when I have VwK isn't suppose to hit me multiple times until he is to about 50 hp and then run away and sit without attacking or anything until he "naturally" regens to max health before starting to beat on me again.
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Chop it Off
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Originally Posted by arcanemacabre
If it annoys you, good, that means it's working - it's staying alive longer than it was - it's harder to kill.
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arcanemacabre
Quote:
Originally Posted by Chop it Off
and who wants to play a game thats annoying?
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Buster
I have no problems with AI changes. I mean if someone was going to meteor shower you, wouldn't you move ? LOL ! Enough said :P
The Ernada
Who cares if they run away? They're easy enough to kill unless you're trying to solo farm. And solo farming isnt exactly the way the game is intended to be played.
mr_groovy
Quote:
Originally Posted by The Ernada
Who cares if they run away? They're easy enough to kill unless you're trying to solo farm. And solo farming isnt exactly the way the game is intended to be played.
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Anyways they don't run from vwk or ss if your just tanking 3 at a time
SS on smites is undoable these days though
manitoba1073
Quote:
Originally Posted by mr_groovy
Tell that to Witte Was (Kind of a Solo King)
Anyways they don't run from vwk or ss if your just tanking 3 at a time SS on smites is undoable these days though |
The Ernada
And really, the scatter effect is hardly noticeable in PVE where things die so quickly. I dont even notice things running anymore....
Bankai
Quote:
Originally Posted by -Loki-
I still don't see how people find it fun fighting enemies that set like magnets on the first guy to aggro them while an Ele nukes the living shit out of them - or they kill themselves hitting said tank from skills like SS, and they just stand there and die. Might as well load up doom 3 and play super turbo turkey puncher on the arcade machines.
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Quote:
Originally Posted by Buster
I have no problems with AI changes. I mean if someone was going to meteor shower you, wouldn't you move ? LOL ! Enough said :P
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In PvP, everybody starts shouting at you that you keep standing in a meteor shower. In PvE, they blame the monks.
Usually.
widowdaballa
Children...
Anyways, as Ernada said, solo farming isn't what the games intention is was or ever will be. period. WHY do you think they nerf those skills, adjust AI, etc.? Play the game with your mom, friends, guildies, gf, or whoever it is you would like to play with. Seriously I can't stand to solo farm anything other than for what I'm trying to get. I got my sskai's sword, boom I'm back to doing missions, and other fun stuff. I didn't keep doing it for profit and doing it and doing it, until AF code kicks in, then AI is buffed to run away. Then come on to every GW forum and whine about it. sheesh lol. Btw, this isn't meant to the OP, just every whiner I've seen on any forum period.
The Balla
Anyways, as Ernada said, solo farming isn't what the games intention is was or ever will be. period. WHY do you think they nerf those skills, adjust AI, etc.? Play the game with your mom, friends, guildies, gf, or whoever it is you would like to play with. Seriously I can't stand to solo farm anything other than for what I'm trying to get. I got my sskai's sword, boom I'm back to doing missions, and other fun stuff. I didn't keep doing it for profit and doing it and doing it, until AF code kicks in, then AI is buffed to run away. Then come on to every GW forum and whine about it. sheesh lol. Btw, this isn't meant to the OP, just every whiner I've seen on any forum period.
The Balla
blood4blood
Keeping in mind that change does not equal progress, I'd have to say the AI changes have been failures. They have not made PvE more difficult, more challenging, more interesting, or more fun. They have not stopped solo farming or gold-selling on eBay. They have encouraged people to use more PvP-style tactics (snaring, spiking, interrupting), they have not really brought anyone from PvE to PvP, nor have they actually made snaring/spiking/interrupting necessary (you can still simply out-damage the mobs in most areas without bothering with anything else).
What have the AI changes achieved? In combo with various skill "balances" they've made most of the AoE skills mostly useless for their basic purpose (AoE damage) but still mildly useful for another purpose (aggro control/tactical manipulation of mobs). *shrug* Nothing that cannot be or hasn't been addressed successfully by players, but still -- I cannot honestly say that any of the AI changes have improved the game at all. At most they've made certain mobs take longer to kill, and at worst, they've run roughshod over a core profession (Elementalist), an entire class of skills spanning many professions (AoE damage), and driven away many players who didn't want to bother adapting.
Overall, I'd say the AI changes have been a waste of programming time and reflect poor choices by Anet. Yes, Anet's intentions have always appeared to be to discourage solo farming and to make PvE more like PvP/attract more PvE players into PvP. They've utterly failed at both, and only managed to get people upset with unnecessary changes that have done absolutely nothing to improve gameplay. I love this game, but seriously - the AI changes have been just plain moronic ever since November '05.
What have the AI changes achieved? In combo with various skill "balances" they've made most of the AoE skills mostly useless for their basic purpose (AoE damage) but still mildly useful for another purpose (aggro control/tactical manipulation of mobs). *shrug* Nothing that cannot be or hasn't been addressed successfully by players, but still -- I cannot honestly say that any of the AI changes have improved the game at all. At most they've made certain mobs take longer to kill, and at worst, they've run roughshod over a core profession (Elementalist), an entire class of skills spanning many professions (AoE damage), and driven away many players who didn't want to bother adapting.
Overall, I'd say the AI changes have been a waste of programming time and reflect poor choices by Anet. Yes, Anet's intentions have always appeared to be to discourage solo farming and to make PvE more like PvP/attract more PvE players into PvP. They've utterly failed at both, and only managed to get people upset with unnecessary changes that have done absolutely nothing to improve gameplay. I love this game, but seriously - the AI changes have been just plain moronic ever since November '05.
mr_groovy
Quote:
Originally Posted by widowdaballa
Children...
Anyways, as Ernada said, solo farming isn't what the games intention is was or ever will be. period. WHY do you think they nerf those skills, adjust AI, etc.? Play the game with your mom, friends, guildies, gf, or whoever it is you would like to play with. Seriously I can't stand to solo farm anything other than for what I'm trying to get. I got my sskai's sword, boom I'm back to doing missions, and other fun stuff. I didn't keep doing it for profit and doing it and doing it, until AF code kicks in, then AI is buffed to run away. Then come on to every GW forum and whine about it. sheesh lol. Btw, this isn't meant to the OP, just every whiner I've seen on any forum period. The Balla |
btw isn't meant to the op? qft
wsmcasey
I was a big farmer back in the day (55 monk UW and all)
I dont agree with how Anet went about nerfing the botters, but I personally think they decided to change the AI aggro because it was the easy way out for them. If they didnt change the AI, then the only other way would be to micro-manage accounts to try and weed out the bots from the legit farmers. I know they still try to do this with the bot detection code, but it doesnt work very well. Farming is discouraged in this game, and its very sad for me because I really enjoyed that aspect of the game. I can still farm, but pulling groups of 3 at a time to hold aggro is a mind numbing experience. The only thing I like about the changed AI is that I can use something like Firestorm to break up aggro if a group is mobbing someone in my party.
I dont agree with how Anet went about nerfing the botters, but I personally think they decided to change the AI aggro because it was the easy way out for them. If they didnt change the AI, then the only other way would be to micro-manage accounts to try and weed out the bots from the legit farmers. I know they still try to do this with the bot detection code, but it doesnt work very well. Farming is discouraged in this game, and its very sad for me because I really enjoyed that aspect of the game. I can still farm, but pulling groups of 3 at a time to hold aggro is a mind numbing experience. The only thing I like about the changed AI is that I can use something like Firestorm to break up aggro if a group is mobbing someone in my party.
bungusmaximus
I don't like people that whine about not being able to farm anymore, even I do it and I suck at it. I don't like it as well when they do stuff to encourage farming at the expense of people that really PLAY the game. Without the current AI changes a lot of skills would be useless again. I had to get used a bit to the AI and i think THEY OVER DONE IT ON THE CORSAIRS!!!! But playing now has a more smooth feeling to it. I wasnt planning to play the 'tanks tank and nukers nuke' routine forever anyway, as it gets old really fast. Going straight for the monk gets punished too now because the monk runs away and the melee mobs rape your backline, teaching people that monk stomp is stupid :P
Besides, a running healer isn't too bad. because he is shut down anyway. Running targets have a 100% crit. chance so if you bring sprint or something like that you only deal more damage.
The above does only apply on extraordinary situations though, most of the time if I meet a mob in PvE I just spike the first one to death, no monk NPC can outheal that.
Besides, a running healer isn't too bad. because he is shut down anyway. Running targets have a 100% crit. chance so if you bring sprint or something like that you only deal more damage.
The above does only apply on extraordinary situations though, most of the time if I meet a mob in PvE I just spike the first one to death, no monk NPC can outheal that.
ChaoticCoyote
Fleeing AoE makes sense, and is little trouble if you bring snares and do careful aggro. In regular PvE, kiting AI monsters make the game more fun.
And yes, I do farm, and yes, it has become more challenging, but certainly not impossible. Of course, I don't farm with traditional builds in traditional areas... but I do make more than enough money to afford Vabbian armor and such luxuries.
And yes, I do farm, and yes, it has become more challenging, but certainly not impossible. Of course, I don't farm with traditional builds in traditional areas... but I do make more than enough money to afford Vabbian armor and such luxuries.
MSecorsky
It's just better this way. I've never solo-farmed nor cared about the imaginary "wealth" people seem to crave in the game, so to me it's been nothing but a positive change which has enhanced gameplay. PvE is still too easy, but at least it's no longer cast meteor storm and wait to pick through the charred remains.
Curse You
I did farming before the update (both solo and group) and I still do farming now. Best part is, I do it just about as efficiently as before they made melee attackers disperse. All I did was adapt to the changes, by finding better stuff to farm.
You may not be able to easily 55 the UW anymore, but you've always been able to 3 man trap it. In fact, they seem to support trapper farming, with the new skills (trapper's speed) and buffs to skills (trappers focus, trappers speed).
So don't say that AreaNet doesn't want people to farm. They just want people to use their brain from time to time, rather than just using the same build all the time on the same things.
You may not be able to easily 55 the UW anymore, but you've always been able to 3 man trap it. In fact, they seem to support trapper farming, with the new skills (trapper's speed) and buffs to skills (trappers focus, trappers speed).
So don't say that AreaNet doesn't want people to farm. They just want people to use their brain from time to time, rather than just using the same build all the time on the same things.
Orinn
Quote:
Originally Posted by blood4blood
Keeping in mind that change does not equal progress, I'd have to say the AI changes have been failures. They have not made PvE more difficult, more challenging, more interesting, or more fun. They have not stopped solo farming or gold-selling on eBay. They have encouraged people to use more PvP-style tactics (snaring, spiking, interrupting), they have not really brought anyone from PvE to PvP, nor have they actually made snaring/spiking/interrupting necessary (you can still simply out-damage the mobs in most areas without bothering with anything else).
What have the AI changes achieved? In combo with various skill "balances" they've made most of the AoE skills mostly useless for their basic purpose (AoE damage) but still mildly useful for another purpose (aggro control/tactical manipulation of mobs). *shrug* Nothing that cannot be or hasn't been addressed successfully by players, but still -- I cannot honestly say that any of the AI changes have improved the game at all. At most they've made certain mobs take longer to kill, and at worst, they've run roughshod over a core profession (Elementalist), an entire class of skills spanning many professions (AoE damage), and driven away many players who didn't want to bother adapting. Overall, I'd say the AI changes have been a waste of programming time and reflect poor choices by Anet. Yes, Anet's intentions have always appeared to be to discourage solo farming and to make PvE more like PvP/attract more PvE players into PvP. They've utterly failed at both, and only managed to get people upset with unnecessary changes that have done absolutely nothing to improve gameplay. I love this game, but seriously - the AI changes have been just plain moronic ever since November '05. |
rohara
i've never been a big fan of the AI change. it made aoe spells in pve pretty pointless.
and i'll never understand why people hate farmers so much...if it weren't for farmers, everything in the game would be more expensive. people should be thanking the farmers for making things so readily available - they make things affordable for everyone.
and i'll never understand why people hate farmers so much...if it weren't for farmers, everything in the game would be more expensive. people should be thanking the farmers for making things so readily available - they make things affordable for everyone.
Loviatar
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farmers go after the high value items and sell them for as much as they can get for them.
the average things an average player could have fun with are salvaged to make room for high end stuff .
EVERY CHANGE that brought down prices for most of us were bitterly fought by the farmers.
obviously you missed the good old days before guaranteed rune salvage and rune traders when even minor runes were 1-5k
superior absorbs were 100k until they increased the drop rate.
want a guild hall before the sigil drop increase?....75k to a sigil FARMER
farmers only put more gold into the economy leading to bidding wars and inflation.
these farmers do not lower the prices for us they raise them.
Drazaar
I havent felt too bad about the farming beyond minor annoyences that can be easilly overcome.
For me the AI changes that DO bug me is what they did to the henches and such. If you playing a caster, im fine with how the monsters will try to run for you first since your a squishy caster, makes sense. What I dont like about the AI change is how when im forced to flee my position from the monsters cause there all on me my entire hero hench party breaks to follow, often leaving me to either flee the whole fight or stop and be the weak punching bag a caster is and hope the monks can keep me up long enough for the whole mob to be killed or watch as the hench then AGAIN get super stupid and scatter attack targets.
I can deal with the farming change but thats the AI change that really urks me.
For me the AI changes that DO bug me is what they did to the henches and such. If you playing a caster, im fine with how the monsters will try to run for you first since your a squishy caster, makes sense. What I dont like about the AI change is how when im forced to flee my position from the monsters cause there all on me my entire hero hench party breaks to follow, often leaving me to either flee the whole fight or stop and be the weak punching bag a caster is and hope the monks can keep me up long enough for the whole mob to be killed or watch as the hench then AGAIN get super stupid and scatter attack targets.
I can deal with the farming change but thats the AI change that really urks me.
wsmcasey
Quote:
Originally Posted by Loviatar
farmers go after the high value items and sell them for as much as they can get for them.
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Drazaar
Quote:
Originally Posted by Loviatar
that is such a steaming pile it needs correction.
farmers go after the high value items and sell them for as much as they can get for them. the average things an average player could have fun with are salvaged to make room for high end stuff . EVERY CHANGE that brought down prices for most of us were bitterly fought by the farmers. obviously you missed the good old days before guaranteed rune salvage and rune traders when even minor runes were 1-5k superior absorbs were 100k until they increased the drop rate. want a guild hall before the sigil drop increase?....75k to a sigil FARMER farmers only put more gold into the economy leading to bidding wars and inflation. these farmers do not lower the prices for us they raise them. |
Farmers farming those items means that there are some to be put on the market for people to buy cause they dont want to work as hard to get it. The more the farmers get that item the more they have to compete against each other to get the buyer hence they have to lower there prices to entice the buyers to them over the others.
An example is the simple Factions greens. Back when factions was new and farmers were still finding there places they could charge upwards to 40K cause the item was new and there wasnt a lot of em circulating. However as farmers continued to farm those greens that item became more available so they couldnt charge as much and look where faction greens are now. Most sell now for 5 to 10K because the farmers have farmed that green so much there easy to find on the market.
As long as a farmer continues to have the ability to farm the greens they will take there time to farm them and put them in the market. They spend there time to get that item well you decide to simply play. You pay them for there time spent and bit of luck and both get what they want.
However if you denied the farmers there access to farming rare items will become that much rarer and in such an obscene manner that farmers could charge you an arm, a leg, your left nut and your first born child because they know they can because there are simply none of those items circulating in the market.
In the end its the opposite you deny the farmers a chance to farm and the prices of items will over inflate untill the econmy is simply destroyed because nothing is circulating anymore. Give farmers there chance to farm and items prices continue to drop as more and more of that item continue to circulate.
Lonesamurai
Quote:
Originally Posted by -Loki-
I still don't see how people find it fun fighting enemies that set like magnets on the first guy to aggro them while an Ele nukes the living shit out of them - or they kill themselves hitting said tank from skills like SS, and they just stand there and die.
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rohara
Quote:
Originally Posted by Loviatar
that is such a steaming pile it needs correction.
farmers go after the high value items and sell them for as much as they can get for them. the average things an average player could have fun with are salvaged to make room for high end stuff . EVERY CHANGE that brought down prices for most of us were bitterly fought by the farmers. obviously you missed the good old days before guaranteed rune salvage and rune traders when even minor runes were 1-5k superior absorbs were 100k until they increased the drop rate. want a guild hall before the sigil drop increase?....75k to a sigil FARMER farmers only put more gold into the economy leading to bidding wars and inflation. these farmers do not lower the prices for us they raise them. |
farmers farm all kinds of things, not just high end items. and even the high end items become cheaper when farmed - just like everything else. take the IDS, for example. time is a big influence as well. of course when a game/chapter is new, rare stuff is going to cost an arm and a leg. but after some time and when even casual players attain those items by themselves, the price drops considerably because they aren't rare anymore. when NF first came out, i saw people selling those common greens (like mindclouder, zelnehun's, skybringer) for 30-50k+ and now, thanks to farmers, they're 5-10k a pop. supply became greater than the demand, that's how it works and that's what brings down prices. and runes...who do you think sells the most runes/insignias to the rune trader? farmers, because they have bigger fish to fry and won't waste time trying to sell a 500g rune for 400g. its small potatoes. and, if you don't know, the more supply the rune trader has, the cheaper the item becomes. same with materials.
more supply = cheaper stuff for everyone. the only things that remain "high-end" are items that can't be farmed or can't be farmed easily.
reetkever
I don't really care about the farm update anymore...
I'm only online a few minutes per day now, got nothing else to do and most of my friends and guild already quit gw after NF came out.
Farming nerfs ftl
I'm only online a few minutes per day now, got nothing else to do and most of my friends and guild already quit gw after NF came out.
Farming nerfs ftl
The Ernada
Wow. Only here can you see farmers demanding appreciation with the claim that they make things affordable. Some things are affordable not because farmers farm them out of the goodness of their hearts for us, but because those items were easy to obtain to begin with. When the average joe can get it himself without much trouble then it undercuts the efforts of the farmer trying to make a profit of that same item.
So where are these farmers that are farming crystallines so that they could be more affordable?
So where are these farmers that are farming crystallines so that they could be more affordable?
Bryant Again
Anything that makes me do something other than "tab-space" is good in my book.
Of course, that's just for warriors. I'm sure there's a numerical key combo other classes have to do.
But seriously, PvE just is not challenging when you get to that certain point in your Guild Wars career. It's the most challenging thing to happen for me in PvE ever since I covered my screen with my compass.
Of course, that's just for warriors. I'm sure there's a numerical key combo other classes have to do.
But seriously, PvE just is not challenging when you get to that certain point in your Guild Wars career. It's the most challenging thing to happen for me in PvE ever since I covered my screen with my compass.
Rhedd
Lots of talk about farming adding or subtracting items from the economy, but not much recognition of the other effect farming has on things...
Pretend there were NO farmers, just people who played the game through "normally", experiencing the plot, and not obsessing.
Obviously some items would then be SUPER rare. Could the people with those items charge insane prices for them, then? Well, they could, but nobody in the entire world would be able to buy it, so it wouldn't matter.
Don't start talking to me about Ebay gold. That's a whole other kettle of fish, and only barely relevant.
People who hardcore farm get far more money than "normal" players, and their willingness to spend that money means that prices CAN skyrocket, and people will still pay them.
Inflation only works when there's someone out there physically capable of paying the price.
Pretend there were NO farmers, just people who played the game through "normally", experiencing the plot, and not obsessing.
Obviously some items would then be SUPER rare. Could the people with those items charge insane prices for them, then? Well, they could, but nobody in the entire world would be able to buy it, so it wouldn't matter.
Don't start talking to me about Ebay gold. That's a whole other kettle of fish, and only barely relevant.
People who hardcore farm get far more money than "normal" players, and their willingness to spend that money means that prices CAN skyrocket, and people will still pay them.
Inflation only works when there's someone out there physically capable of paying the price.
Brian the Gladiator
Quote:
Originally Posted by Loviator
that is such a steaming pile it needs correction.
farmers go after the high value items and sell them for as much as they can get for them. the average things an average player could have fun with are salvaged to make room for high end stuff . EVERY CHANGE that brought down prices for most of us were bitterly fought by the farmers. obviously you missed the good old days before guaranteed rune salvage and rune traders when even minor runes were 1-5k superior absorbs were 100k until they increased the drop rate. want a guild hall before the sigil drop increase?....75k to a sigil FARMER farmers only put more gold into the economy leading to bidding wars and inflation. these farmers do not lower the prices for us they raise them. |
Ork Pride
Quote:
Originally Posted by Loviatar
that is such a steaming pile it needs correction.
farmers go after the high value items and sell them for as much as they can get for them. the average things an average player could have fun with are salvaged to make room for high end stuff . EVERY CHANGE that brought down prices for most of us were bitterly fought by the farmers. obviously you missed the good old days before guaranteed rune salvage and rune traders when even minor runes were 1-5k superior absorbs were 100k until they increased the drop rate. want a guild hall before the sigil drop increase?....75k to a sigil FARMER farmers only put more gold into the economy leading to bidding wars and inflation. these farmers do not lower the prices for us they raise them. |
reetkever
Quote:
Originally Posted by The Ernada
Wow. Only here can you see farmers demanding appreciation with the claim that they make things affordable. Some things are affordable not because farmers farm them out of the goodness of their hearts for us, but because those items were easy to obtain to begin with. When the average joe can get it himself without much trouble then it undercuts the efforts of the farmer trying to make a profit of that same item.
So where are these farmers that are farming crystallines so that they could be more affordable? |
Only weapons that are uber expensive, are the ones who cannot be farmed. Like Crystallines, Elemental Swords, Colossal Scimitars etcetera.
And about the avarage joe thing... Avarage Joe has everything in this game already? Cheap armor, cheap perfect weapons, cheap experience, cheap cool skins, and the list goes on.
Farmers, on the other hand, have about nothing to collect cash for. Maybe a few cool weapon skins, and FoW armor, but that's it. Some people say that farmers are spoilt, with 15^50 req 8 goldies, but they worked for it, while most people get their stuff practically for free.
BlackSephir
Wow, monsters running away... their will to live... damn, why would they ran, soooo strange...
I mean, c'mon, it would be much more better if every monster would slith its throat and still drop black dyes, sup runes and gold... But instead they're running
I cant see where this is going...
And when 55 monk would enter dis everyone should /kneel and /bow
Tibia time?
I mean, c'mon, it would be much more better if every monster would slith its throat and still drop black dyes, sup runes and gold... But instead they're running
I cant see where this is going...
And when 55 monk would enter dis everyone should /kneel and /bow
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I'm only online a few minutes per day now, got nothing else to do and most of my friends and guild already quit gw after NF came out. Farming nerfs ftl |
Coloneh
Quote:
Originally Posted by Brian the Gladiator
Why did A-net change the AI so that it runs away from SoJ, VwK, and SS?
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