Healing Breeze- Why the hate?
Seraphic Divinity
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3...8
Here are the comments from Wiki:
Quote:
For 10 seconds, target ally gains health regeneration of 3...8
Here are the comments from Wiki:
Quote:
* If the target is not facing a critical situation (very low on hit points, facing high damage dealers), then this is a solid healing solution.
* The fact that it heals the target over time (HoT), may give you some additional room to turn your concentration towards other allies.
* This is, however, an expensive skill and can quickly drain your energy.
* Also a great spell to make short runs through dangerous areas, as it can be activated as you enter the danger, and mitigate the health lost as you move through. Areas such as lava are examples of a good place to use this skill.
I started this thread because many times in-game I encounter people (In PvP areas) who rage-quit once they see someone use Healing Breeze. I used to use it as a monk (back when I monked), and saw no problem with it. I actually -preferred- this skill. Recently I have seen this skill take so much hate by players saying that it sucks.
Why I think this is a good skill:
-10 Energy, heals for 180+Divine Favor (Ultimately heals for the same as heal other)
-Cast it when you're kiting. It's a great heal to throw on someone (or yourself) as you see an enemy approaching, and you know you're going to need to kite
-Helps to mitigate/nullify the effects of degeneration while hex-removal skills and condition removal skills are recharging (not every team runs divert and RC)
-Helps to mitigate -ANY- DoT (damage over time)
-GREATLY sets a monk up for using certain elites that are better-effective when an ally is below 50% Health. For example, if player x is taking a good bit of aggro and the monk is running ZB or WoH then throwing a Healing Breeze on player x allows for the monk with ZB or WoH to more accurated use the additional effects of their skill, which otherwise would prove more difficult.
Those are my few reasons why I find the skill VIABLE in PvP. I am in no way saying: "OMG! Healing Breeze is the BEST Skill EVER!", but rather "Healing Breeze can be an effective addition to a monk build if used well". I absolutely understand that in no way should Healing Breeze be used to 'save someone about to die', but rather act as a preventative and help the monks set-up for more efficient heals. The versatility Healing Breeze has is almost irreplacable, because it is efficient under a variety of circumstances.
I also understand it costs 10 mana. Wow, 10 mana, e-drain right there... Just like how Heal Other and Jamei's Gaze e-drain you. Oh wait, Heal Other and Jamei's Gaze can't be used on the caster... Oh wait, Heal Other and Jamei's Gaze are hardly efficient while kiting... Oh wait, Heal Other and Jamei's Gaze are less versatile... I am -not- saying that Heal other nor Jamei's Gaze are bad heals (in fact they can be very good heals), but I am saying that people complaing about the mana cost of Healing Breeze, while many of these people use Heal Other or Jamei's gaze O_o
As I said earlier, I am simply asking "Why do people feel that Healing Breeze is a skill not fit for PvP due to its low quality."
-EDIT- Or have I been completely mis-informed and everyone loves this skill...? V_V
Dracil
1) Health gain too slow when someone's being spiked to death. If they aren't being spiked to death, you probably didn't need this much health gain so a lot of it will be wasted.
2) Can be shattered or corrupted or descrated or etc., rendering a waste of energy and probably extra damage to the target.
3) DoTs: When someone is being heavily degened, and has something like 19 degen, your Healing Breeze just wasted 10 energy for 0 healing because they're still at the 10 degen cap. Basically, every pip of degen over 10 reduces the effectiveness of your healing breeze by a pip.
4) Related to the above, it doesn't stack well with Shield of Regeneration because the cap works for health gain as well (which has the same issues really, but at least SoR halves spike damage with the +40 armor which is usually when you'd need such a big heal)
5) Doesn't benefit as much from Glyph of Lesser Energy as 15e spells
6) Monks, theoretically anyway, in PVE shouldn't be taking damage, so the inability to heal self in the spells you mentioned is not important
7) Most healing monks seem to use healing touch for self heals anyway, which heals about 150 for 5e
8) Gift of Health heals 141 at 14 Healing Prayers for only 5e. But since it's not usually used by healing specs, it will still heal 105 at 10 Healing Prayers for Prot monks
9) Instead of throwing HB on someone <50% health and then RISKING your ZB or WoH not going off before it passes 50%, why not just cast them first? They all have the same casting time. Casting two spells in succession takes more time than 1. Furthermore, after casting ZB or WoH after the HB, all that regen will probably be wasted as overheal.
10) Preventing damage is better handled by prot monks anyway.
What it comes down to is this, HB is not "bad" per se, but there's usually a better option out there that you could be using for that slot.
2) Can be shattered or corrupted or descrated or etc., rendering a waste of energy and probably extra damage to the target.
3) DoTs: When someone is being heavily degened, and has something like 19 degen, your Healing Breeze just wasted 10 energy for 0 healing because they're still at the 10 degen cap. Basically, every pip of degen over 10 reduces the effectiveness of your healing breeze by a pip.
4) Related to the above, it doesn't stack well with Shield of Regeneration because the cap works for health gain as well (which has the same issues really, but at least SoR halves spike damage with the +40 armor which is usually when you'd need such a big heal)
5) Doesn't benefit as much from Glyph of Lesser Energy as 15e spells
6) Monks, theoretically anyway, in PVE shouldn't be taking damage, so the inability to heal self in the spells you mentioned is not important
7) Most healing monks seem to use healing touch for self heals anyway, which heals about 150 for 5e
8) Gift of Health heals 141 at 14 Healing Prayers for only 5e. But since it's not usually used by healing specs, it will still heal 105 at 10 Healing Prayers for Prot monks
9) Instead of throwing HB on someone <50% health and then RISKING your ZB or WoH not going off before it passes 50%, why not just cast them first? They all have the same casting time. Casting two spells in succession takes more time than 1. Furthermore, after casting ZB or WoH after the HB, all that regen will probably be wasted as overheal.
10) Preventing damage is better handled by prot monks anyway.
What it comes down to is this, HB is not "bad" per se, but there's usually a better option out there that you could be using for that slot.
Seraphic Divinity
Quote:
Originally Posted by Dracil
1) Health gain too slow when someone's being spiked to death. If they aren't being spiked to death, you probably didn't need this much health gain so a lot of it will be wasted.
2) Can be shattered or corrupted or descrated or etc., rendering a waste of energy and possibly extra damage.
3) DoTs: When someone has 19 degen, your Healing Breeze just wasted 10 energy because they're still at the 10 degen cap. Basically, every pip of degen over 10 reduces the effectiveness of your healing breeze a pip.
4) Related to the above, it doesn't stack well with Shield of Regeneration because the cap works for health gain as well (which has the same issues really, but at least SoR halves spike damage with the +40 armor)
5) Doesn't benefit as much from Glyph of Lesser Energy as 15e spells
6) Monks, theoretically anyway, in PVE shouldn't being hit, so the inability to heal self in the spells you mentioned is not important
7) Gift of Health heals 141 at 14 Healing Prayers for only 5e. But since it's not usually used by healing specs, it will still heal 105 at 10 Healing Prayers.
8) Preventing damage is better handled by prot monks anyway.
What it comes down to is this, HB is not "bad" per se, but there's just better options out there. Well I understand that every skill is more or less 'conditional' and if the monk isn't going to spec in Prot (because the other monk theoretically would be prot/heal) then Mo/E is unnecessary and thus the glyph wouldn't be wasted unless you were running an aegis chain.
-19 degen is assuming you're versing a HEAVY hex/condition team, in which case the monks should be prepared to handle a moderate amount of hexes, so it would not be degen to the point of nullifying the effects of HB.
Yes, there are primarily two types of builds... Spike and pressure... Prot. is the preventative for spike, healing is the preventative of pressure. Spike deals a large amount of damage on a single player in a given instant, whereas pressure deals damage over time... Thus, Healing Breeze is in fact a viable option against pressure, WHILE the prot monk is the option for spike, and generally in PvP circumstances there is both a prot monk and a healing monk (or two prot/heals; not going to mention two heal monks for obvious reasons).
Shield of Regeneration isn't the only viable prot build out there; I'm talking about a coordinated team where the monks understand each others build and don't step on each others feet (by both bringing HoT skills).
Yes, -any- enchantment (save SB and SF etc... of course) can be shattered, removed, desesecrated... that doesn't make them any less viable... Just because prot Spirit can be removed doesn't stop people from bringing it and using it.
Yes, preventing damage is a prot monks job. I am not talking about preventing damage, I am talking about Healing over time (to handle pressure).
Thanks for the reply, but I hope you can understand me when I say that I am not satisfied with those reasons for claiming Healing Breeze to be a mediocre skill.
2) Can be shattered or corrupted or descrated or etc., rendering a waste of energy and possibly extra damage.
3) DoTs: When someone has 19 degen, your Healing Breeze just wasted 10 energy because they're still at the 10 degen cap. Basically, every pip of degen over 10 reduces the effectiveness of your healing breeze a pip.
4) Related to the above, it doesn't stack well with Shield of Regeneration because the cap works for health gain as well (which has the same issues really, but at least SoR halves spike damage with the +40 armor)
5) Doesn't benefit as much from Glyph of Lesser Energy as 15e spells
6) Monks, theoretically anyway, in PVE shouldn't being hit, so the inability to heal self in the spells you mentioned is not important
7) Gift of Health heals 141 at 14 Healing Prayers for only 5e. But since it's not usually used by healing specs, it will still heal 105 at 10 Healing Prayers.
8) Preventing damage is better handled by prot monks anyway.
What it comes down to is this, HB is not "bad" per se, but there's just better options out there. Well I understand that every skill is more or less 'conditional' and if the monk isn't going to spec in Prot (because the other monk theoretically would be prot/heal) then Mo/E is unnecessary and thus the glyph wouldn't be wasted unless you were running an aegis chain.
-19 degen is assuming you're versing a HEAVY hex/condition team, in which case the monks should be prepared to handle a moderate amount of hexes, so it would not be degen to the point of nullifying the effects of HB.
Yes, there are primarily two types of builds... Spike and pressure... Prot. is the preventative for spike, healing is the preventative of pressure. Spike deals a large amount of damage on a single player in a given instant, whereas pressure deals damage over time... Thus, Healing Breeze is in fact a viable option against pressure, WHILE the prot monk is the option for spike, and generally in PvP circumstances there is both a prot monk and a healing monk (or two prot/heals; not going to mention two heal monks for obvious reasons).
Shield of Regeneration isn't the only viable prot build out there; I'm talking about a coordinated team where the monks understand each others build and don't step on each others feet (by both bringing HoT skills).
Yes, -any- enchantment (save SB and SF etc... of course) can be shattered, removed, desesecrated... that doesn't make them any less viable... Just because prot Spirit can be removed doesn't stop people from bringing it and using it.
Yes, preventing damage is a prot monks job. I am not talking about preventing damage, I am talking about Healing over time (to handle pressure).
Thanks for the reply, but I hope you can understand me when I say that I am not satisfied with those reasons for claiming Healing Breeze to be a mediocre skill.
Kit Engel
Because, if you're getting spiked, it's kinda useless, and if you're getting pressured, Guardian, Shield of Absorption, and similar spells absorb much more effective damage than healing breeze heals.
Seraphic Divinity
Quote:
Originally Posted by Kit Engel
Because, if you're getting spiked, it's kinda useless, and if you're getting pressured, Guardian, Shield of Absorption, and similar spells absorb much more effective damage than healing breeze heals.
You mention protection spells, I am talking about a Healing Monk not specced in Prot. Not every efficient monk build has to split its attributes between prot, heal, and divine favor.
The Prot monk is responsible for Spikes, the Healer is responsible for pressure. Those are ultimately the primary roles behind 'prot' and 'heal'.
The Prot monk is responsible for Spikes, the Healer is responsible for pressure. Those are ultimately the primary roles behind 'prot' and 'heal'.
Kit Engel
Actually, healers generally do spec into prot, if just for prot spirit or shield of absorption. Prevention is better than cure. Preventing the damage ahead of time leaves you greater room to catch unexpected damage, hexes, or whatnot later on. So generally, efficient monk builds DO split attributes like that.
Also, prot has all your condition removals and stuff.
Prot for spikes, healer for pressure is a pretty bad concept, since it's just not true.
Also, prot has all your condition removals and stuff.
Prot for spikes, healer for pressure is a pretty bad concept, since it's just not true.
Seraphic Divinity
Quote:
Originally Posted by Kit Engel
Actually, healers generally do spec into prot, if just for prot spirit or shield of absorption. Prevention is better than cure. Preventing the damage ahead of time leaves you greater room to catch unexpected damage, hexes, or whatnot later on. So generally, efficient monk builds DO split attributes like that.
Also, prot has all your condition removals and stuff.
Prot for spikes, healer for pressure is a pretty bad concept, since it's just not true. Ah, so you claim that Absolutely EVERY decent monk build out there specs in all 3 areas and that if you do not spec in prot you must automatically be bad?
If not, then stay on topic where I'm addressing a healing monk, not a prot monk.
Also, prot has all your condition removals and stuff.
Prot for spikes, healer for pressure is a pretty bad concept, since it's just not true. Ah, so you claim that Absolutely EVERY decent monk build out there specs in all 3 areas and that if you do not spec in prot you must automatically be bad?
If not, then stay on topic where I'm addressing a healing monk, not a prot monk.
Dracil
Haha wow, while I was editing my post over that time period, I didn't notice all the posts that had appeared.
Anyway, your reasons for why it's good:
-10 Energy, heals for 180+Divine Favor (Ultimately heals for the same as heal other)
->There are more efficient spells
-Cast it when you're kiting. It's a great heal to throw on someone (or yourself) as you see an enemy approaching, and you know you're going to need to kite
-> You can cast any other spell while kiting as well. Healing that 180 now or 180 over 9 seconds is still 180 healed.
-Helps to mitigate/nullify the effects of degeneration while hex-removal skills and condition removal skills are recharging (not every team runs divert and RC)
-Helps to mitigate -ANY- DoT (damage over time)
These two are really ONE reason
-GREATLY sets a monk up for using certain elites that are better-effective when an ally is below 50% Health. For example, if player x is taking a good bit of aggro and the monk is running ZB or WoH then throwing a Healing Breeze on player x allows for the monk with ZB or WoH to more accurated use the additional effects of their skill, which otherwise would prove more difficult.
-> As I mentioned, this is actually riskier to do because you're LESS likely to get the conditional to go off
So basically, your only useful reason is anti-degen. Also, if you are talking about Healing monks, why are you mentioning ZB?
Anyway, your reasons for why it's good:
-10 Energy, heals for 180+Divine Favor (Ultimately heals for the same as heal other)
->There are more efficient spells
-Cast it when you're kiting. It's a great heal to throw on someone (or yourself) as you see an enemy approaching, and you know you're going to need to kite
-> You can cast any other spell while kiting as well. Healing that 180 now or 180 over 9 seconds is still 180 healed.
-Helps to mitigate/nullify the effects of degeneration while hex-removal skills and condition removal skills are recharging (not every team runs divert and RC)
-Helps to mitigate -ANY- DoT (damage over time)
These two are really ONE reason
-GREATLY sets a monk up for using certain elites that are better-effective when an ally is below 50% Health. For example, if player x is taking a good bit of aggro and the monk is running ZB or WoH then throwing a Healing Breeze on player x allows for the monk with ZB or WoH to more accurated use the additional effects of their skill, which otherwise would prove more difficult.
-> As I mentioned, this is actually riskier to do because you're LESS likely to get the conditional to go off
So basically, your only useful reason is anti-degen. Also, if you are talking about Healing monks, why are you mentioning ZB?
Kit Engel
Quote:
Originally Posted by Seraphic Divinity
Ah, so you claim that Absolutely EVERY decent monk build out there specs in all 3 areas and that if you do not spec in prot you must automatically be bad?
If not, then stay on topic where I'm addressing a healing monk, not a prot monk. Sans farming builds and similar situations, pretty much yes. Go look, even LoD monks usually carry protective spirit or reversal of fortune. WoH often carries prot spirit.
I confess that I'm not familiar with pure healing builds with no protection aspect at all. (Even SB/Infuse often takes prot spirit...)
If not, then stay on topic where I'm addressing a healing monk, not a prot monk. Sans farming builds and similar situations, pretty much yes. Go look, even LoD monks usually carry protective spirit or reversal of fortune. WoH often carries prot spirit.
I confess that I'm not familiar with pure healing builds with no protection aspect at all. (Even SB/Infuse often takes prot spirit...)
Seraphic Divinity
Ah, then forgive me for assuming that any semi-decent monks exhisted who did not have points in Protection.
Quote:
Originally Posted by Dracil
Quote:
Haha wow, while I was editing my post over that time period, I didn't notice all the posts that had appeared.
Anyway, your reasons for why it's good:
-10 Energy, heals for 180+Divine Favor (Ultimately heals for the same as heal other)
->There are more efficient spells
-Cast it when you're kiting. It's a great heal to throw on someone (or yourself) as you see an enemy approaching, and you know you're going to need to kite
-> You can cast any other spell while kiting as well. Healing that 180 now or 180 over 9 seconds is still 180 healed.
-Helps to mitigate/nullify the effects of degeneration while hex-removal skills and condition removal skills are recharging (not every team runs divert and RC)
-Helps to mitigate -ANY- DoT (damage over time)
These two are really ONE reason
-GREATLY sets a monk up for using certain elites that are better-effective when an ally is below 50% Health. For example, if player x is taking a good bit of aggro and the monk is running ZB or WoH then throwing a Healing Breeze on player x allows for the monk with ZB or WoH to more accurated use the additional effects of their skill, which otherwise would prove more difficult.
-> As I mentioned, this is actually riskier to do because you're LESS likely to get the conditional to go off
So basically, your only useful reason is anti-degen. Also, if you are talking about Healing monks, why are you mentioning ZB? Elaborate on the 'more efficient' spells that offer more than HB does with its versatility
Sure you can cast other spells while kiting, but if you have a KD warrior on you and another member has a BoA and Shadow Axe warrior on him, then you can't conveniently stop to heal him at your leisure; you've got time for two spells and need to get moving.
Since when is it bad for peoples health not to go below 50%?
If I see 2 warriors gank 1 ally, and cast HB as he first begins to take damage, and they fail to get him below 50% I scratch my head in confusion... if they are decent and put out a good bit of damage then Heal Breeze gives me -that- much longer to use WoH or for the prot monk to use ZB.
I was referencing a duo-monk team like most teams... I was assuming the second monk would be prot and that with my examples that at least one of the monks brought a 50% conditional skill.
Anyway, your reasons for why it's good:
-10 Energy, heals for 180+Divine Favor (Ultimately heals for the same as heal other)
->There are more efficient spells
-Cast it when you're kiting. It's a great heal to throw on someone (or yourself) as you see an enemy approaching, and you know you're going to need to kite
-> You can cast any other spell while kiting as well. Healing that 180 now or 180 over 9 seconds is still 180 healed.
-Helps to mitigate/nullify the effects of degeneration while hex-removal skills and condition removal skills are recharging (not every team runs divert and RC)
-Helps to mitigate -ANY- DoT (damage over time)
These two are really ONE reason
-GREATLY sets a monk up for using certain elites that are better-effective when an ally is below 50% Health. For example, if player x is taking a good bit of aggro and the monk is running ZB or WoH then throwing a Healing Breeze on player x allows for the monk with ZB or WoH to more accurated use the additional effects of their skill, which otherwise would prove more difficult.
-> As I mentioned, this is actually riskier to do because you're LESS likely to get the conditional to go off
So basically, your only useful reason is anti-degen. Also, if you are talking about Healing monks, why are you mentioning ZB? Elaborate on the 'more efficient' spells that offer more than HB does with its versatility
Sure you can cast other spells while kiting, but if you have a KD warrior on you and another member has a BoA and Shadow Axe warrior on him, then you can't conveniently stop to heal him at your leisure; you've got time for two spells and need to get moving.
Since when is it bad for peoples health not to go below 50%?
If I see 2 warriors gank 1 ally, and cast HB as he first begins to take damage, and they fail to get him below 50% I scratch my head in confusion... if they are decent and put out a good bit of damage then Heal Breeze gives me -that- much longer to use WoH or for the prot monk to use ZB.
I was referencing a duo-monk team like most teams... I was assuming the second monk would be prot and that with my examples that at least one of the monks brought a 50% conditional skill.
Ensign
Healer's Boon Monks spec very lightly in Protection (usually just some dump points for their emergency Dismiss or Mend Ailment). I don't know of any other bar without a meaningful Prot spec that's been relevant in well over a year.
Peace,
-CxE
Peace,
-CxE
Kit Engel
Quote:
Originally Posted by Seraphic Divinity
Ah, then forgive me for assuming that any semi-decent monks exhisted who did not have points in Protection.
I detect sarcasm. There aren't enough decent healing skills around, as a matter of my opinion and limited experience, to build a full bar around them that remains effective in a wide variety of situations.
In PVE, you may be able to get away with it in very limited, conditional situations, such as when you have a bonded tank taking all the damage already, and all you have to do is patch him up. I still usually see people using straight heals over it, even if only just Orison (which is comparable taking divine favor into account).
In PVE, you may be able to get away with it in very limited, conditional situations, such as when you have a bonded tank taking all the damage already, and all you have to do is patch him up. I still usually see people using straight heals over it, even if only just Orison (which is comparable taking divine favor into account).
Seraphic Divinity
Only as sarcastic as the truth involved in mostly pure healing/divine favor monks. In other words... if there are no well-founded healing builds besides Healers Boon, then no sarcasm what-so-ever ^_^
Just trying to get facts straight as to why Healing Breeze is mediocre at best, so forgive me if I get overly defensive while playing Devil's Advocate.
Just trying to get facts straight as to why Healing Breeze is mediocre at best, so forgive me if I get overly defensive while playing Devil's Advocate.
FoxBat
Quote:
Originally Posted by Ensign
Healer's Boon Monks spec very lightly in Protection
Which incidently, doesn't work on healing breeze.
Sometimes I've seen breeze on ele flaggers/skirmishers, when you've only got one slot for a targeted heal and you need it to be versatile enough to handle yourself and an npc. All a solo enemy can typically do is mild pressure so this can be useful there, plus it lasts a little longer with an enchanting mod.
But anyway, even if you did want to run a healing prayers bar, breeze is still a poor choice. People take heal other so they can have a big, emergency heal without the dangers of infuse; if you are facing mild pressure, which is all healing breeze can counter, a lousy orison is more efficient per mana cost at 12+ divine favor. And there's much better heals than orison out there.
Sometimes I've seen breeze on ele flaggers/skirmishers, when you've only got one slot for a targeted heal and you need it to be versatile enough to handle yourself and an npc. All a solo enemy can typically do is mild pressure so this can be useful there, plus it lasts a little longer with an enchanting mod.
But anyway, even if you did want to run a healing prayers bar, breeze is still a poor choice. People take heal other so they can have a big, emergency heal without the dangers of infuse; if you are facing mild pressure, which is all healing breeze can counter, a lousy orison is more efficient per mana cost at 12+ divine favor. And there's much better heals than orison out there.
Seraphic Divinity
Yes, I <3 Healing Breeze on the E/Mo Flag Runner.
IMO Healing Breeze > Orison simply because HB can handle a variety of situations Orison can not, and HB is ultimately only replacable by SoR or Spirit Light wep.
IMO Healing Breeze > Orison simply because HB can handle a variety of situations Orison can not, and HB is ultimately only replacable by SoR or Spirit Light wep.
Kit Engel
And you are correct in that. Breeze is decent for people who don't have divine favor. Which means, pretty much never for monks.
Though there's Restful Breeze in Nightfall now.
Though there's Restful Breeze in Nightfall now.
Seraphic Divinity
Quote:
Originally Posted by Kit Engel
And you are correct in that. Breeze is decent for people who don't have divine favor. Which means, pretty much never for monks.
Though there's Restful Breeze in Nightfall now. Oh yes, restful breeze :b I forgot about that.
Anyways, I appreciate everyones input and am now satisfied with the results. TYVM for your time and for the positive feedback, it was very helpful ^_^ This has just been nagging at me for some time now, just wanted to know -exactly- why people go "OMGWTFBBQATTACK" when they see a monk dish out a Healing Breeze.
In other words... I no longer have a question on the topic and if this topic would be better off closed, then so be it.
Though there's Restful Breeze in Nightfall now. Oh yes, restful breeze :b I forgot about that.
Anyways, I appreciate everyones input and am now satisfied with the results. TYVM for your time and for the positive feedback, it was very helpful ^_^ This has just been nagging at me for some time now, just wanted to know -exactly- why people go "OMGWTFBBQATTACK" when they see a monk dish out a Healing Breeze.
In other words... I no longer have a question on the topic and if this topic would be better off closed, then so be it.
Lutae
Why you wouldn't usually use healing breeze:
Situation 1: Ally has taken over 180 damage. Why would anyone want to heal that damage over 10 seconds with Healing Breeze, instead of healing it immediately via use of Heal Other / Jamei's Gaze?
Situation 2: Ally has taken less than 180 damage, and is not taking further damage. Healing breeze would be overheal, and thus a waste of energy. Orison or Dwayna's ftw.
Situation 3: Ally has taken less than 180 damage, and is taking further damage. Ok, let's use healing breeze to start healing the current damage and reduce future damage... oh wait, isn't this protting? Shouldn't I be using a protection skill instead, or even better, letting the prot monk do his job?
Situation 1: Ally has taken over 180 damage. Why would anyone want to heal that damage over 10 seconds with Healing Breeze, instead of healing it immediately via use of Heal Other / Jamei's Gaze?
Situation 2: Ally has taken less than 180 damage, and is not taking further damage. Healing breeze would be overheal, and thus a waste of energy. Orison or Dwayna's ftw.
Situation 3: Ally has taken less than 180 damage, and is taking further damage. Ok, let's use healing breeze to start healing the current damage and reduce future damage... oh wait, isn't this protting? Shouldn't I be using a protection skill instead, or even better, letting the prot monk do his job?
Seraphic Divinity
Quote:
Originally Posted by Lutae
Why you wouldn't usually use healing breeze:
Situation 1: Ally has taken over 180 damage. Why would anyone want to heal that damage over 10 seconds with Healing Breeze, instead of healing it immediately via use of Heal Other / Jamei's Gaze?
Situation 2: Ally has taken less than 180 damage, and is not taking further damage. Healing breeze would be overheal, and thus a waste of energy. Orison or Dwayna's ftw.
Situation 3: Ally has taken less than 180 damage, and is taking further damage. Ok, let's use healing breeze to start healing the current damage and reduce future damage... oh wait, isn't this protting? Shouldn't I be using a protection skill instead, or even better, letting the prot monk do his job? My previous post states the question has been answered
1) I never said use Healing Breeze to save someone.
2) If he's not taking further damage then simply use another healing spell... that's what they're there for.
3) What are you talking about? Yes, Protection is obviously called for in this situation, but in no way does a prot monk regen an allies life over time, which is what this is calling for.
Situation 1: Ally has taken over 180 damage. Why would anyone want to heal that damage over 10 seconds with Healing Breeze, instead of healing it immediately via use of Heal Other / Jamei's Gaze?
Situation 2: Ally has taken less than 180 damage, and is not taking further damage. Healing breeze would be overheal, and thus a waste of energy. Orison or Dwayna's ftw.
Situation 3: Ally has taken less than 180 damage, and is taking further damage. Ok, let's use healing breeze to start healing the current damage and reduce future damage... oh wait, isn't this protting? Shouldn't I be using a protection skill instead, or even better, letting the prot monk do his job? My previous post states the question has been answered
1) I never said use Healing Breeze to save someone.
2) If he's not taking further damage then simply use another healing spell... that's what they're there for.
3) What are you talking about? Yes, Protection is obviously called for in this situation, but in no way does a prot monk regen an allies life over time, which is what this is calling for.
Ensign
You only really see Healing Breeze on E/Mo or equivilent monk secondary characters that have reason to be in healing already (Heal Party) and want a self-heal or other supplemental heal on top of it. As weak as Healing Breeze might be in that role, it is the only skill available in Healing Prayers that can heal yourself (all of the others are 5 energy skills that are dependent upon Divine Favor to be effective).
If a character does not have a need to be a monk secondary, he's better off taking Weapon of Warding instead of Healing Breeze in virtually all situations.
Peace,
-CxE
If a character does not have a need to be a monk secondary, he's better off taking Weapon of Warding instead of Healing Breeze in virtually all situations.
Peace,
-CxE
Lurid
IMO you're best option when dealing with DoT is to remove the offending DoT spells / hexes / conditions. If you can't remove them then chances are Breeze isn't going to be effective. As in if there is so much degeneration.
Breeze is over time, and can be easily stripped causing further damage. Healing Prayers does not have as many great spells (imho) but this is not one of the better ones in the line.
Breeze is over time, and can be easily stripped causing further damage. Healing Prayers does not have as many great spells (imho) but this is not one of the better ones in the line.
Age
Quote:
Originally Posted by Seraphic Divinity
You mention protection spells, I am talking about a Healing Monk not specced in Prot. Not every efficient monk build has to split its attributes between prot, heal, and divine favor.
The Prot monk is responsible for Spikes, the Healer is responsible for pressure. Those are ultimately the primary roles behind 'prot' and 'heal'. Infuse health for spikes and aegis for pressure and there is good protect for pressure.Healing Breeze isn't bad in some places but after you get touch best to keep it off your bar.It is best to use it mostly for farming afterwards.You can take Life Siphion for the Necro as an eg. although I still use it what better self heal does a Necro have?
The Prot monk is responsible for Spikes, the Healer is responsible for pressure. Those are ultimately the primary roles behind 'prot' and 'heal'. Infuse health for spikes and aegis for pressure and there is good protect for pressure.Healing Breeze isn't bad in some places but after you get touch best to keep it off your bar.It is best to use it mostly for farming afterwards.You can take Life Siphion for the Necro as an eg. although I still use it what better self heal does a Necro have?
Xeones The Great
healing breeze will work in specific situations. if it cost 5 energy, i wuold reconsider. but, at 10 energy, heal other owns it. at 16 Healing+ 13 DF, heal other heals for 232 in .75 seconds. u can have that or u can take this skill and wait 10 seconds before it actually heals. also, for every 1 pip of degen, the HoT goes down by 20. burst heals are usually the best, not HoT. only exception would be SoR, as it halves damage also, and goes up to 10 regen for i think 11 seconds.
Div
Healing breeze is uber in pve ^ ^
If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost.
Oh, and Shatter Enchantment > Healing Breeze. "OMG QQ ench removal need to be all nerfed!!!!"
If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost.
Oh, and Shatter Enchantment > Healing Breeze. "OMG QQ ench removal need to be all nerfed!!!!"
Franco Power
Basicly to put it simple, I'm not going over advanced concepts about monking, or spikes, or pressure, or whatever people are trying to say here, think about this, you are the monk:
You see someone suffering from bleeding and having -3 degen, what are you going to do?
1) Cast healing breeze and counter the -3 degen and leave your target vulnerable to enchantment removal (shatter enchantment for example), costs 10 energy and lasts 10 seconds.
2)Use a form of condition removal such as dismiss condition, mending touch, mend aliment, martyr, Restore condition, whatever, and remove the degen and problem solved.
You see someone suffering from a hex like conjure phantasm or reapers mark and slowly losing health, what are you going to do?
1) Cast healing breeze and negate the regen for 10 seconds, and then having to cast healing breeze again because these hexes usually last for more then 10 seconds, so costing you about 20 energy.
2)Use holy veil, smite hex, whatever and removing the hex completly, job done for 5 energy.
These are just examples on why healing breeze seems good, the common mistake a PvE'er might see is, hey i get 7 health regen, that must be good but in situations like this:
The mesmer in your team is being spiked and has little over 100 health and still taking damage, what are you going to do? Cast infuse for 10 energy, maybe even heal other for 10 energy and save that target some time for the other monk to help you, cast zb, you get the point, Or are you going to cast healing breeze for 10 energy and watch your target die even with health regen which will not negate any dmg or give them any health unless he stays alive for 10 seconds? You don't know if he is going to stay alive for 10 seconds, a final blow and that 100 health goes away.
That's why PvP'ers might sound mean about this skill, because a kill is a kill, and healing breeze will not save anyone from kills, its direct healing or prots, like rof, gift, heal other, infuse, zb, woh, lod, etc that are.
Now let's see why PvE'ers like healing breeze? Most of the time you are soloing with hench, or running, or doing something and you don't have a monk with you, and you're a Elementalist, there are very few skills that heal you enough to be worth 10 energy if you don't have any divine favor, so healing breeze seems like a good option, you know nothing is going to spike you in seconds, so the 10 seconds healing breeze lasts, negates some damage that you take, I think that's why Warriors in PvE dont like healing signet, because not only takes 2 seconds to cast but also gives a -40 armor penalty, instead with healing breeze you can just cast it and finish of your avicara or whatever.
shortly, healing breeze is a bad skill to bring on a monk, specially in pvp, but quite honestly, I don't see what all the fuss is about with PvE, since anything works, the only skills I use in PvE is c+space =\.
You see someone suffering from bleeding and having -3 degen, what are you going to do?
1) Cast healing breeze and counter the -3 degen and leave your target vulnerable to enchantment removal (shatter enchantment for example), costs 10 energy and lasts 10 seconds.
2)Use a form of condition removal such as dismiss condition, mending touch, mend aliment, martyr, Restore condition, whatever, and remove the degen and problem solved.
You see someone suffering from a hex like conjure phantasm or reapers mark and slowly losing health, what are you going to do?
1) Cast healing breeze and negate the regen for 10 seconds, and then having to cast healing breeze again because these hexes usually last for more then 10 seconds, so costing you about 20 energy.
2)Use holy veil, smite hex, whatever and removing the hex completly, job done for 5 energy.
These are just examples on why healing breeze seems good, the common mistake a PvE'er might see is, hey i get 7 health regen, that must be good but in situations like this:
The mesmer in your team is being spiked and has little over 100 health and still taking damage, what are you going to do? Cast infuse for 10 energy, maybe even heal other for 10 energy and save that target some time for the other monk to help you, cast zb, you get the point, Or are you going to cast healing breeze for 10 energy and watch your target die even with health regen which will not negate any dmg or give them any health unless he stays alive for 10 seconds? You don't know if he is going to stay alive for 10 seconds, a final blow and that 100 health goes away.
That's why PvP'ers might sound mean about this skill, because a kill is a kill, and healing breeze will not save anyone from kills, its direct healing or prots, like rof, gift, heal other, infuse, zb, woh, lod, etc that are.
Now let's see why PvE'ers like healing breeze? Most of the time you are soloing with hench, or running, or doing something and you don't have a monk with you, and you're a Elementalist, there are very few skills that heal you enough to be worth 10 energy if you don't have any divine favor, so healing breeze seems like a good option, you know nothing is going to spike you in seconds, so the 10 seconds healing breeze lasts, negates some damage that you take, I think that's why Warriors in PvE dont like healing signet, because not only takes 2 seconds to cast but also gives a -40 armor penalty, instead with healing breeze you can just cast it and finish of your avicara or whatever.
shortly, healing breeze is a bad skill to bring on a monk, specially in pvp, but quite honestly, I don't see what all the fuss is about with PvE, since anything works, the only skills I use in PvE is c+space =\.
FoxBat
Quote:
Originally Posted by holymasamune
Healing breeze is uber in pve ^ ^
If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost. Do you listen? Orison or many other things heal better for less energy thanks to divine favor. Healing breeze is what makes hench monks suck.
Though at certain breakpoints I'll admit the skill can be useful when you're under lvl 15 or so.
If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost. Do you listen? Orison or many other things heal better for less energy thanks to divine favor. Healing breeze is what makes hench monks suck.
Though at certain breakpoints I'll admit the skill can be useful when you're under lvl 15 or so.
crosshatch123
Quote:
Originally Posted by Age
Infuse health for spikes and aegis for pressure and there is good protect for pressure.Healing Breeze isn't bad in some places but after you get touch best to keep it off your bar.It is best to use it mostly for farming afterwards.You can take Life Siphion for the Necro as an eg. although I still use it what better self heal does a Necro have?
What about prot spirit for spikes? ='(
Franco Power
Spirit Bond is better, specially against RT spikes.
Coloneh
it costs to much energy for how much it heals.
its an enchantment and can be shattered
it dosnt do enough to be worth it being an enchantment(look at healing seed)
its an enchantment and can be shattered
it dosnt do enough to be worth it being an enchantment(look at healing seed)
olly123
Dont cover up degen remove it, ever monk shoudl carry a hex/conditon remover, and a lot of Wamos do also , tho normaly condtion.
U place it on then bam it gets shattered, u heal for what 15 health and its ben removed, in PVP its what soem mes watch otu for, not only is ur firend now even closer to dead ur 10 energy down.
so many better skills, if u suering WoH/ZB use them first, u wast 1 sec pulling it off then another 3/4 of a sec and they coudl b dead, its not worth it
U place it on then bam it gets shattered, u heal for what 15 health and its ben removed, in PVP its what soem mes watch otu for, not only is ur firend now even closer to dead ur 10 energy down.
so many better skills, if u suering WoH/ZB use them first, u wast 1 sec pulling it off then another 3/4 of a sec and they coudl b dead, its not worth it
Skuld
Quote:
Age
Quote:
Originally Posted by crosshatch123
What about prot spirit for spikes? ='(
That can also do that as well and I prefer it over Spirit Bond.I was doing a comparison if you read my post right.
pingu666
heal over time spell, very few spells have that ability. its the heal over time ability is why you should want to bring it.
its more useful than a straight heal *sometimes*
its kinda cool u can shuffle a team through a lavapit with there health hardly dropping for example, or when you know someones going to take damage
its more useful than a straight heal *sometimes*
its kinda cool u can shuffle a team through a lavapit with there health hardly dropping for example, or when you know someones going to take damage
Kit Engel
Just hit Extinguish or something after they get through the lava... 15 energy to get rid of the condition on all party members. Less with Martyr or Cautery Signet. If you want your whole team of 8 people to go through, that's eight sets of healing breeze. If you can really afford that much energy, go for it, I guess.
If you know they're going to take damage, use protection prayers. Really. :P
If you know they're going to take damage, use protection prayers. Really. :P
JoeKnowMo
[QUOTE=FoxBat]Do you listen? Orison or many other things heal better for less energy thanks to divine favor. Healing breeze is what makes hench monks suck.[QUOTE]
And makes most, if not all, pve monks suck too. When I see HB on myself during a tough battle it's usually only a matter of time before the monk starts pinging that he's low on energy or people start dying.
And makes most, if not all, pve monks suck too. When I see HB on myself during a tough battle it's usually only a matter of time before the monk starts pinging that he's low on energy or people start dying.
Baaaa Ha ha ha...
it's not a terrible skill to have...the thing is a lot of the monks i've seen use it when a target is dangerously low on health in the hopes they can keep on fighting and regain dmg from attacks. however...in pvp (mainly ha anyways) AoG dervishes strip it which you usually dont expect.
Xeones The Great
its not really the fact that its an enchantment thats the key problem here. the problem is, even at 16 healing prayers, its 180hp/10sec + divine favor. what the hell does it have over heal other, 190hp burst heal + divine favor??? if there are conditions, use dismiss/mend ailment! any hexes, use kiss! it is such an amateur skill and shouldnt be used unless u dont have (or cant afford) a condition/hex removal. again, for 5 energy, it would be impressive, but its just one of those *good at first, sucky when u get experienced* skills.
Bastian
Why are people running 16 in heal?
BTW: Healing breeze is typically a bad skill (as is most of the heal line) for allth reasons posted above. Prot/Heal hybrid (typically only using Healing for GoH, LoD, and/or infuse and maybe dwayna's) are much better at mitigating damage and keeping peeps alive.
BTW: Healing breeze is typically a bad skill (as is most of the heal line) for allth reasons posted above. Prot/Heal hybrid (typically only using Healing for GoH, LoD, and/or infuse and maybe dwayna's) are much better at mitigating damage and keeping peeps alive.
olly123
with HB at a hal of 180 its like using a spell witch heals for 180 but the cast tiem is 10 secons long, as so nas ur seen cast that then u know ur dead
Ensign
I would hope, at least, that they brought an enchanting part to get 12 seconds from Healing Breeze.
Breeze is an incredibly weak skill against degen. Even in PvE you'll rarely encounter degen on just one person, it's spread all over the place onto everyone. You need the most energy efficient heals possible to keep up with that damage - and Healing Breeze is famously *inefficient* on energy.
On a Monk primary the only place it's remotely acceptable is on a 55 or equivilent low HP Monk, where you need to counteract the degen and you can't benefit from a conventional heal (due to the low HP). Otherwise, the skill is far too weak to ever run. It was really hard to justify on a bar before Factions, and since Factions and Nightfall the power of skills available has completely obsolesced Breeze.
Peace,
-CxE
Breeze is an incredibly weak skill against degen. Even in PvE you'll rarely encounter degen on just one person, it's spread all over the place onto everyone. You need the most energy efficient heals possible to keep up with that damage - and Healing Breeze is famously *inefficient* on energy.
On a Monk primary the only place it's remotely acceptable is on a 55 or equivilent low HP Monk, where you need to counteract the degen and you can't benefit from a conventional heal (due to the low HP). Otherwise, the skill is far too weak to ever run. It was really hard to justify on a bar before Factions, and since Factions and Nightfall the power of skills available has completely obsolesced Breeze.
Peace,
-CxE