Originally Posted by freekedoutfish
Some aspects of WoW simply wouldnt work or have no real use in GWs.
Mounts for instance. -We can instantly move from one town to the other at a click of a button, we have no need for them. Aution House - We have a perfectly effective trading system now, but no one uses it. We dont need an AH. Professions(i.e fishing, skinng) - We dont need it. The use of silver and copper - Our use of gold is fine. Increased level cap - I personally see no reason against it, but we dont need it. Jumping - you dont need, and Ive hardly used it in WoW anyway Ability to walk off sides of cliffs - why? its actually annoying at times in WoW Being able to swim and enter deep water - again not something we need. |
Player professions are largely unnecessary but enhancing the player trade economy is a must. I could see a fishing mini-game though.
I disagree about an Auction House, though. The trade capability that was added is a great step, but the lack of an auction house function for the placement of items for sale to other players is contributing to the trade spam situation. I have nothing against trade and I think the in-game economy adds to the depth of play, but 90% of all interplayer outpost chat is dedicated to trade, this drowns out nearly everything else.
An Auction House won't make it all go away, but it would reduce it significantly. Additionally, being able to shift-click item tooltip info into the trade or whisper chat line would be another way to reduce trade spam.