Bonders: how many bonds do you usually maintain?

Melisande

Academy Page

Join Date: Oct 2005

Berkeley, CA

Blades of Angmar [BofA]

Me/N

I'm a bit new at playing bonder, so I just wanted to ask the more experienced players how many enchantments they usually maintained?

The reason I'm asking this is because the last time I played, I could maintain and set up about 11 enchantments, including balthazar's spirit on myself, and still be okay out of battle without help from br/bip. A guildie who I was playing with told me that I wasn't doing enough and most people usually manage "more" without giving a specific number. However, I honestly can't really see how someone would do this without using Echo+blessed signet (too finicky on the timing for me). I guess I COULD squeeze another bond or two if I used boon signet, but I haven't actually tried it yet.

So back to my original question: how many enchantments do most bonders here usually maintain?

Edit: I have terrible proofreading skills, just fixing up my grammar. >.<

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

anywhere from 12 to 15 id say. if you start getting to much larger than 15, keeping them up between battle can be a problem.

but the number of bonds doesnt always determine the quality of the bonder. keeping a lower number of bonds up (say around 9 to 11) and having the energy to cast some higher cost skills between blessed sigs (aegis, PS, ect...) can be beneficial as well.

really, as long as the entire team is bonded, everything else you do is pretty much gravy. just make sure you actually are bringing something to the table.

rogh daxh

rogh daxh

Academy Page

Join Date: Sep 2006

u CANOT maintain more then 14. 4 pips of NRG regen minus 14 pips of degen, is max degen. i know urr gonna say that degen can go further, however if u bond more then 14 ull get a server message telling u that u are already maintaining the maximum amount of bonds

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Rogh daxh is right. GW put a cap on maintained enchants not being able to exceed energy degeneration some time ago.
It was funner before then.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

That's too bad.

I maintain 12 or 13 (not even using Balthazar's). So I never got that message (14 max? that's a shame).

One of these days, I'll put Balthazar's back on my skill bar... if I can remember to do so.

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

I traditionally maintain 12-13 when out of combat, and around 17 when their in combat. (Hooray for the crazy aggro in FoW!) And I had 16 enchants going the other day, and that exceeded the energy degen limit, was it a bug?

But then again i've been bonding for going on 2 years, lol!

First Healer Monk

First Healer Monk

Ascalonian Squire

Join Date: Nov 2006

Belgium

Kingdom of Dragons [KoD]

Mo/

Quote:
Originally Posted by rogh daxh
u CANOT maintain more then 14. 4 pips of NRG regen minus 14 pips of degen, is max degen. Suppose there are some necs to keep BR or BiP constantly on you, would you be able to bond more, or do you mean there's no way of having more then 14 bonds? Never had more then 9 bonds up for a long time, so I've no idea.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

I also remember the cap being added some time ago, but to my surprise I was also able to maintain about 17 bonds a few days ago, dunno if it was a bug though

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

When I bond I usually but 6 bonds on a team of 8 so I won't have to much- degen.

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

Quote:
Originally Posted by Age
When I bond I usually but 6 bonds on a team of 8 so I won't have to much- degen. Yeah, If you're just playing a straight bonder in a regular scenario then 6-8 would probably be as much as you would have (or need to have). The only reason I was running 16 some odd bonds in FoW is because the baddies aggro everyone.

And If playing a normal run bonder you could even throw out Mantra of Inscriptions and leave balths. But either way i'm getting off topic

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Personally I maintain about 7-9, depending on the situation. Never had to use any more than that, and probraly couldn';t since I don't run Balthazar's Spirit....Signet of Devotion is way more important, since I can maintain my group by myself in most situations with that skill.

Ewa Kirch

Academy Page

Join Date: Jun 2006

Europe

N/Mo

Mantra of inscriptions will help you maintain a few more bonds between battles, but you really shouldn't need to be running many more bonds anyway.
Where are you bonding?

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

Could be running Life Barrier as well as bond. I don't typically like going past 4 degen, unless it's pretty hectic and I am getting alot from balths.