
Background: The Cheerleader is a melee support unit that relies on the backup of allies to gain victory in battle. By buffing allies and "distracting" enemies, the Cheerleader can combat not only foes, but any conditions the enemy might use against party members. The Cheerleader's primary attribute is Optimism.
-=Attributes=-
Optimism (Primary): For every point in Optimism, you get .2 Health from every ally in the area every 10 seconds.
Pom Pom Mastery: Increases the damage for pom poms and linked skills, and gives a 2% chance to daze for each point.
Cheering: Increases the effectiveness of skills related to buffs for allies and deterrents for enemies.
Formation: Increases the effectiveness of skills related to evasion, accuracy, agility, and power.
Pom Poms: Pom poms always come in pairs... Among other things... The maximum damage range for pom poms is 7-17. The minimum damage range is 1-3. Pom poms deal blunt damage and hit in combat every 1.50 seconds. All pom poms have a 2% chance to daze.
Armor: Primary Cheerleader armor provides 60 AL, +15 Energy, and +2 Energy Recovery.
The patron deity of Cheerleader is Lyssa.
-=Skills=-
Spirit Fingers - Elite Stance. For 20 seconds, you gain 1...3 Energy whenever your pom poms hit in combat. (Attribute: Optimism)
"To Cheerocracy!" - Shout. For 5...25 seconds, Chants and Shouts on all allies within earshot last 8% longer for every ally within earshot. (Attribute: Optimism)
Pom Slap - Pom Pom Attack. Target foe is interrupted. If target foe is casting a Spell, they become Dazed for 5...17 seconds. (Attribute: Pom Pom Mastery)
Face Ruffle - Pom Pom Attack. Target foe becomes Blinded for 3...7 seconds. (Attribute: Pom Pom Mastery)
"B-E Aggressive!" - Elite Shout. For 1...3 seconds, all party members within earshot deal 50% more damage. (Attribute: Cheering)
"De-Fence! De-Fence!" - Shout. Party members within earshot gain +24 armor for 1...7 seconds. (Attribute: Cheering)
"U-G-L-Y! You Ain't Got No Alibi!" - Elite Shout. For 5 seconds, you have -8 Energy degeneration. All enemies within earshot lose 1...4 Energy. (Attribute: Cheering)
"Go! Go! Go Get Em!" - Shout. For 5...17 seconds, all allies within earshot move 33% faster while their Health is above 75%. (Attribute: Cheering)
Spotter's Flaw - Formation Skill. Target touched foe holds you for up to 1...8 seconds and moves 15...63% slower. If target foe drops you, you lose 5% of your maximum health and target foe is knocked down for 4 seconds. (Attribute: Formation)
Prep Absolute - Elite Formation Skill. For 5...13 seconds, allies adjacent to you gain Health regeneration of 5...11. (Attribute: Formation)
Flyer's Initiative - Formation Skill. Jump to target foe's location. For 5...29 seconds, one random Spell is disabled for target foe. (Attribute: Formation)
Focused Libido - Hex Spell. For 25 seconds, target foe cannot attack. This effect ends if you or target foe takes damage. (Attribute: No Attribute)
Nose Bleed - Melee Attack. Target foe suffers from Bleeding for 25 seconds. (Attribute: No Attribute)