
With that out of the way, I just got back from a small hiatus and am getting back into GW and as of right now, only have Factions. My favorite profession of course, being mesmer. Now I have a soft spot for illusion degen / melee hate which will get me through PVE later on in most spots, my question for you folks would be what to take as a secondary that would help me get through the portions of Factions where using degen one by one wont work as there are just packs and packs of mobs ( missions like last stand, capson, Vizunah Square just to name the first few. This has been my personal take on the choices thus far;
Ele : Fire of course is the mother off all AoE damagers while Air would be slightly more unique and would work well for striking down the heavy hitters early to leave the fodder to be cleaned up, though if i pick this i run the risk of people inviting me thinking i'm a FC nuker

Necro : LOVE the synergy here with many of the mesmer skills, unfortunatly where i just have Factions , much of the heavy hitters for both profs come from prophecies. Plus, even though there is loads of synergy here, not sure how this would help my AoE dilema.
Monk : Access to survival spells and good rez's a plus, and the smite line has some nice early AoE DoT spells, always been attracted by the smite line but also know that taking smiting skills is a very easy way to get labeled as a noob in GW heh.
Ritualist : Big fans of rits, some decent AoE early and spirits are always nice, sadly i dont see alot of synergy or late game effectiveness, also gives access to a decent rez.
Yes AoE damage will be the main reason i'll be picking my profession, but i'm also hoping to keep my survivor title going as long as possible so additional survivability is always a plus.
Anyways i appriciate any and all input and i've already got some awesome ideas from scouring these boards.