There is also a handful of issues where the regen/degen is too powerful. How, you ask? Simply put, instances where the target has much less than maximum health. This is seen in the 55 monk build, and with skills like Aura of the Lich. In those instances, both regen and degen can be the literal line between life and death, thus, overpowered.
It is often suggested to raise the cap from 10 pips to say, 15-20. This is too much. It's often proven that it would cause regen/degen causing skills, and conditions to become way too powerful. I agree.
I suggest to you all, a solution: each pip of regen/degen implies .5% of your current max health per second, instead of a constant 2hp/second. At 10 max pips, that would equal 5% of your current max health per second. This would mean that no matter the situation, regen/degen will cause consistent damage/healing, no matter the target's current max health.
What do you guys think? What kind of rammifications would something like this cause? Am I missing a perhaps bigger picture with degen/regen? Does it even need fixing?
EDIT: Added in max between "current" and "health", to show what I really meant
