Quote:
Originally Posted by tenshi_strife
ok lets adress this one problem at a time
gladly
[skill]searing flames[/skill][skill]glowing gaze[/skill][skill]mark of rodgort[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]resurrection chant[/skill]
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Ok, assuming the standard 14 Fire Magic, and standard 76 caster armor on your target, the following happens:
Searing Flames deals 80 dmg to your target every three seconds, for 26,666 DPS
Your target is burning constantly for another 14 DPS
When your target is standing still in a meteor shower (which will at most only be 9 seconds out of a minute), he takes another 80 dmg every 3 seconds, or another 26,666 DPS
You hit him for 35 dmg every 9 seconds from Glowing Gaze, or 3,8 DPS
So yeah, in a perfect situation you'll deal 79 DPS 9 seconds out of every minute, and 52 DPS while they are not standing still in a meteor shower.
In a situation where energy matters, and you have no GoLE, where someone can remove your Mark of Rodgort as soon as it's applied and you don't have the energy to put it back on every 5 seconds, your DPS will drop to under 40
Quote:
Originally Posted by tenshi_strife
i can see it as more of a damage thing but ok
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That's exactly what it is. It will rarely kill people on its own due to LoD and HP, but the same applies to all types of damage. Melee doesn't kill things on its own either, due to Shield of Deflection and Aegis. You need added pressure from something like snares, enchant removal, or degeneration. The fact that you can't kill things with degen only has to do with the fact that pure DPS is so weak in this game. If you wanna get kills, spike is the way to go. Even in a pressure build the kills come from small spikes on low targets.
You can try to make degen so powerful that it can kill people on its own, but all that would do is make the builds that already use it as additional pressure hugely overpowered.
Quote:
Originally Posted by tenshi_strife
i think making it a percentage based thing would be much more balanced for those with lower health
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High health is supposed to give you an advantage.
Quote:
Originally Posted by tenshi_strife
i do appreciate you insight
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Thank you