My wife and I recently started playing GW, and we picked up the Prophecies campaign to start with. I'm a W/Mo (No jokes!), and she's playing a Mo/Me.
My setup is going to be somewhat dependent on what she can handle with her Mo/Me. First off, she likes the smiting line but wants to be able to heal as well.
My first setup for her was:
[skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Healing Touch[/skill][skill]Divine Boon[/skill][skill]Banish[/skill][skill]Symbol of Wrath[/skill][skill]Channeling[/skill][skill]Rebirth[/skill]
The big things I don't like about this is it's using up half it's slots on healing skills, and another for an Energy Management skill. Add in the res slot (Rebirth is in there, but depending on how necessary battle-res becomes later on that might change) and you have no space left for real smiting skills. I put Symbol of Wrath in there because it works well to get melee off of her if she gets cornered, an Banish just because it seems like a good all-round smiting skill.
Is there a way to set it up so she'll be able to do everything she wants to do?
Also, should she even bother taking a ressurrection and instead assume that if either character goes down we just restart the mission?
The second option that I'm working on is a Protection build using Reversal of Fortune. I'm liking it better since more smiting can be worked into it, but it seems underpowered on healing, which will in turn limit my damage abilities since I'll need to pump up my healing line in my monk secondary.
Monk setup for duos
Darrett
olly123
well if ur trying to go with a healing, or protectivie build with smiting id go fir,
Zelots fire
Banish
( the smiting sig u get in pre)
Reversals of fortunes
Gardiun
Protective spirirt
Another fast recharge low eenrgy protective move here
Rebirth
then go smiting max and protection max, use zelots of the warrior,u, and spam the moves on u, u protect and do some damage, but watch out for scatter .
if u had factions take Air of Enchantment other wise take signet fo jugment
Zelots fire
Banish
( the smiting sig u get in pre)
Reversals of fortunes
Gardiun
Protective spirirt
Another fast recharge low eenrgy protective move here
Rebirth
then go smiting max and protection max, use zelots of the warrior,u, and spam the moves on u, u protect and do some damage, but watch out for scatter .
if u had factions take Air of Enchantment other wise take signet fo jugment
ender6
It wasn't really until Factions came out that you were able to effectively intermingle smiting into the other monk lines. (*see Air of Enchantment) For that reason I would recommend she either focus on smiting, or healing. I would recommend healing -- but hey it's your gaming experience afterall, so do whichever.
If she still wishes to split her focus I would recommend trying this:
Divine Spirit
Glyph of Renewal
Zealot's fire
RoF
Gaurdian
Holy Veil
Signet of Devotion
GLyph of lesser Energy (Prot Spirit/or Rebirth)
This would require her to change her secondary to Ele, & cap Glyph of Renewal.
She can spam enchants on you while maintaining Divine Spirit for the cost of 1energy. Zealot's fire will enable her to do damage. Glyph of Renewal will help maitain Divine spirit.
(Make certain to read skill descriptions so that you know how to properly use them.)
If she still wishes to split her focus I would recommend trying this:
Divine Spirit
Glyph of Renewal
Zealot's fire
RoF
Gaurdian
Holy Veil
Signet of Devotion
GLyph of lesser Energy (Prot Spirit/or Rebirth)
This would require her to change her secondary to Ele, & cap Glyph of Renewal.
She can spam enchants on you while maintaining Divine Spirit for the cost of 1energy. Zealot's fire will enable her to do damage. Glyph of Renewal will help maitain Divine spirit.
(Make certain to read skill descriptions so that you know how to properly use them.)
Age
What s this going to be really use for a duel Monk team or being in a party?
Darrett
It's going to be used for a W/Mo - Mo/Me team.
One thing I did today was to make my build;
[skill]Eviscerate[/skill][skill]Axe Twist[/skill][skill]Cyclone Axe[/skill][skill]Bonetti's Defense[/skill][skill]Healing Signet[/skill][skill]Mend Ailment[/skill][skill]Guardian[/skill][skill]Reversal of Fortune[/skill]
Of course I'd put in a Res depending on how likely we are to die on a mission. We're in no rush to finish really, so unless a mission was one in which we can't complete it without deaths, I'd probably opt for the higher level of effectiveness by having an 8th skill.
I tried out Reversal of Fortune today though, and I wasn't too impressed. I figured it meant that over the 8 seconds, any hits I took would be negated and turned into health, with the effect ending when it reached maximum. Instead, it only works for one hit, making it often heal for less than a simple Orison of Healing would without any points in the healing line. What is it that makes this skill worthwhile over, say, Shielding Hands?
One thing I did today was to make my build;
[skill]Eviscerate[/skill][skill]Axe Twist[/skill][skill]Cyclone Axe[/skill][skill]Bonetti's Defense[/skill][skill]Healing Signet[/skill][skill]Mend Ailment[/skill][skill]Guardian[/skill][skill]Reversal of Fortune[/skill]
Of course I'd put in a Res depending on how likely we are to die on a mission. We're in no rush to finish really, so unless a mission was one in which we can't complete it without deaths, I'd probably opt for the higher level of effectiveness by having an 8th skill.
I tried out Reversal of Fortune today though, and I wasn't too impressed. I figured it meant that over the 8 seconds, any hits I took would be negated and turned into health, with the effect ending when it reached maximum. Instead, it only works for one hit, making it often heal for less than a simple Orison of Healing would without any points in the healing line. What is it that makes this skill worthwhile over, say, Shielding Hands?
Effigy
Darrett, what are you trying to accomplish with that build?
Darrett
At first the idea was to be able to stay alive without a huge amount of healing, allowing the Monk to spend a it more on smiting rather than spamming heals.
Unfortunately, aggro doesn't work nearly the way I expected, so I've made modifications. Removed Bonetti's for Watch Yourself, removed Guardian and added Penetrating Blow, and removed Axe Twist and added Executioner's Strike.
As long as I can remove my own conditions and stop high damage spikes with RoF, it should make things easier for the Mo/Me.
I'd assumed that there was an aggro system that would respond to damage output; theoretically, if I cyclone-axed to keep a tap on surrounding targets and stacked my Bonetti's and Guardian, I'd have been able to hold aggro, deal damage, as well as mitigate incoming hits. This would mean that I'd be less dependent on full-time heals, and she'd be able to use the Smiting line to do damage assistance. However, since she pretty well needs to stay out of the aggro circle of the enemies, and Guardian doesn't stack with Bonetti's from what I can tell, it needed overhaul.
The end result that I'm trying to achieve is the ability for my W/Mo to deal decent damage and yet be able to keep himself standing well enough, and for the Mo/Me to be able to Smite as well as heal enough to get us through the campaign.
Unfortunately, aggro doesn't work nearly the way I expected, so I've made modifications. Removed Bonetti's for Watch Yourself, removed Guardian and added Penetrating Blow, and removed Axe Twist and added Executioner's Strike.
As long as I can remove my own conditions and stop high damage spikes with RoF, it should make things easier for the Mo/Me.
I'd assumed that there was an aggro system that would respond to damage output; theoretically, if I cyclone-axed to keep a tap on surrounding targets and stacked my Bonetti's and Guardian, I'd have been able to hold aggro, deal damage, as well as mitigate incoming hits. This would mean that I'd be less dependent on full-time heals, and she'd be able to use the Smiting line to do damage assistance. However, since she pretty well needs to stay out of the aggro circle of the enemies, and Guardian doesn't stack with Bonetti's from what I can tell, it needed overhaul.
The end result that I'm trying to achieve is the ability for my W/Mo to deal decent damage and yet be able to keep himself standing well enough, and for the Mo/Me to be able to Smite as well as heal enough to get us through the campaign.
olly123
with ur build i woudl remove RoF for say Shilds up or something of that nature, im not to good o na warrior build, but that is heading into warrios so ill stop now.
to make sure the aggro stays on u, u must be the first peron in ur team to aggro the foe and rush to them then give it say 5 secs she can then coem in and smite/heal with less of a chance of them goign after her.
to make sure the aggro stays on u, u must be the first peron in ur team to aggro the foe and rush to them then give it say 5 secs she can then coem in and smite/heal with less of a chance of them goign after her.
Darrett
Well, the only reason I even have Monk as a secondary is to allow me to buff/heal somewhat in order to reduce the load on the primary Monk. It seems like by removing RoF and replacing it with yet another Warrior skill, I may as well be a W/*.* and increase damage capability.
I'm not overly concerned with the Warrior side of my build at this point, I'm mostly interested in hearing about the Mo/Me side of things as well as the most effective secondaries to take given 3-4 slots on my W/Mo. I can have 9 in Healing, or 9 in Protection depending on which line is going to give me the best returns.
Cyclone Axe should be the only energy dependent Warrior skill I'm using, and that's conditionally used to generate adrenaline. That means that the rest of my energy can be devoted to self heals and condition removal.
As for the Mo/Me, if I'm able to handle condition removal, what about something like this:
[skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Healing Touch[/skill][skill]Zealot's Fire[/skill][skill]Bane Signet[/skill][skill]Inspired Hex[/skill][skill]Channeling[/skill][skill]Rebirth[/skill]
With the possibility of using [skill]Smite Hex[/skill] in place of Inspired Hex.
Another setup I've been wondering about is to mix [skill]Divine Spirit[/skill] with a protection build. This would allow for 1 point Reversal of Fortunes, and with Zealot's Fire in the mix should make for some painful AE damage. However, I'm interested to know if Divine Spirit, if recast while it's still active, allows an energy discount on it's own casting cost.
I'm not overly concerned with the Warrior side of my build at this point, I'm mostly interested in hearing about the Mo/Me side of things as well as the most effective secondaries to take given 3-4 slots on my W/Mo. I can have 9 in Healing, or 9 in Protection depending on which line is going to give me the best returns.
Cyclone Axe should be the only energy dependent Warrior skill I'm using, and that's conditionally used to generate adrenaline. That means that the rest of my energy can be devoted to self heals and condition removal.
As for the Mo/Me, if I'm able to handle condition removal, what about something like this:
[skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Healing Touch[/skill][skill]Zealot's Fire[/skill][skill]Bane Signet[/skill][skill]Inspired Hex[/skill][skill]Channeling[/skill][skill]Rebirth[/skill]
With the possibility of using [skill]Smite Hex[/skill] in place of Inspired Hex.
Another setup I've been wondering about is to mix [skill]Divine Spirit[/skill] with a protection build. This would allow for 1 point Reversal of Fortunes, and with Zealot's Fire in the mix should make for some painful AE damage. However, I'm interested to know if Divine Spirit, if recast while it's still active, allows an energy discount on it's own casting cost.
Age
For your Partner I would use all protection skills and yourself all damaging dealing skills and forget about smiting and healing.you can take a self heal both of you but this is more of a farming question.
BladeDVD
Is relying on the hench monks to heal not an option? Then you could go warrior and your wife could go smite.
Darrett
From what I've seen so far, the Henchman Monk is, to put it lightly; terrible.
Continual healing breezes on me while I'm being hit with Shatter Enchantment, for instance.
I think I might have sorted it out for the time being... I need to see if she likes the playstyle of a Healing build or a Protection build and adjust my Monk skills to complement those.
Continual healing breezes on me while I'm being hit with Shatter Enchantment, for instance.
I think I might have sorted it out for the time being... I need to see if she likes the playstyle of a Healing build or a Protection build and adjust my Monk skills to complement those.