Here's a build I'm working on for RA/TA. I was wondering if I could get some of your insight/expertise on this (prophecies only skills).
Class: W/N
Hammer Mastery: 12+4
Tactics: 10+1
Strength: 6+1
Blood: 6
Equipment:
Lt's Dwarven Helm of Superior Hammer Mastery
Sentry's Cuirass of Sup Vigor
Survivor Gauntlets of Minor Strength
Survivor Leggings of Vitae
Stonefist Boots of Minor Tactics
Weapon: 1) Heavy Hammer of Fortitude (w/ Stance mod)
2) Wand&Shield w/ plus energy bonus
Skills:
1) Frenzy
2) Sprint
3) Devastating Hammer
4) Crushing Blow
5) Heavy Blow
6) Strip Enchantment
7) Heal-sig
8) Res-sig
The basic strategy is to build adrenalin and then find a squishy to spike. If they are enchantented then cast Strip Enchantment, Frenzy, Dev Hammer>Crushing Blow>Heavy Blow.
So far the results from testing seem favourable. I read in another thread somewhere that for a warrior build to be any good you must be able to take out the Master of Enchantment (on the Isle of the Nameless) is less than a minute which I was able to do with this.
Is there anything I'm missing or should change around with this? Is there a better enchantment removal option? (maybe something in the mesmer line, or rend echantments - I'm a little apprehensive about the potential health loss with that). Is there anything to optimise regarding the equipment or attributes? Is there anything in the skill-set that could make this better (proph skills only

I appreciate the help, thanks in advance.