Jennur's Horde
Kelly G
Is it just me, or do you all find this mission much more difficult compared to the others. I successfully did this mission with my dervish with a very good pug team, but am having trouble getting through with my ele at the current time both with pug and henchie/hero teams. I've read guildwiki, and just got lightbringer gaze, but I was wondering what your thoughts were regarding this mission, and if you had any tips to get through it successfully. I personally feel the timer should be a bit longer for the running groups of margonites. Thanks for any insight!
Jetdoc
You're probably having difficulty in the master room, as the "running patrols" try to kill your spirits, right?
In short, the best way to handle them is to focus fire on the Margonite Cleric in each group, then take out the Margonite Dervish. The remaining four should just be clean up duty.
Watch your aggro so that you're attacking the stand-still groups of Margonites immediately after you fight a roaming group and you will do fine. The biggest problem with PuGs and hero/henchman teams in this area is attacking a stand-still group when another roaming group is bearing down on you - 12 Margonites can be pretty hard for a group of 8 to handle.
In short, the best way to handle them is to focus fire on the Margonite Cleric in each group, then take out the Margonite Dervish. The remaining four should just be clean up duty.
Watch your aggro so that you're attacking the stand-still groups of Margonites immediately after you fight a roaming group and you will do fine. The biggest problem with PuGs and hero/henchman teams in this area is attacking a stand-still group when another roaming group is bearing down on you - 12 Margonites can be pretty hard for a group of 8 to handle.
Soul of the Scythe
First question: Masters or Standard?
Masters is a bit tricky, Standard is easy as hell.
For standard clear everything up to the 2 spirits side by side. Be sure to bring up the lights from the previous 3 spirits as the 2 spirits side by side may die. Killt eh 2 group(1 on either side) jsut beyond the spirits. After they are dead, gather the 3 lights you have, wait for the next patrol to come(know which side the patrol is coming from), and after they are dead, ahev 3 people grab grab a light each and run in to the harbinger of nightfal and boom mission done.
For Masters: clear everything up to the 3 groups past the 2 spirits side by side. wait for the next patrol, kill it, then go for the bonus group on the OPPOSITE SIDE. Kill the harbinger up there and fight the group. if you see the patrol coming elave that group and kill the patrol, then finish off the group. do the same thing on the other side. then kill the final harbinger.
I have only tried this mission three times, all for masters.
I agree this mission is a bitch and a half..... but it is doable with the right strategy.
Masters is a bit tricky, Standard is easy as hell.
For standard clear everything up to the 2 spirits side by side. Be sure to bring up the lights from the previous 3 spirits as the 2 spirits side by side may die. Killt eh 2 group(1 on either side) jsut beyond the spirits. After they are dead, gather the 3 lights you have, wait for the next patrol to come(know which side the patrol is coming from), and after they are dead, ahev 3 people grab grab a light each and run in to the harbinger of nightfal and boom mission done.
For Masters: clear everything up to the 3 groups past the 2 spirits side by side. wait for the next patrol, kill it, then go for the bonus group on the OPPOSITE SIDE. Kill the harbinger up there and fight the group. if you see the patrol coming elave that group and kill the patrol, then finish off the group. do the same thing on the other side. then kill the final harbinger.
I have only tried this mission three times, all for masters.
I agree this mission is a bitch and a half..... but it is doable with the right strategy.
MisterB
http://gw.gamewikis.org/wiki/Jennur's_Horde_(Mission)
This mission is easy with a guild group, 2 person+hero group, or hench/hero team for Standard or Master's with the Avoid Harbingers strategy in the link. Be sure to bring a running skill on your character to avoid the Harbingers. Wiki says to bring Cynn, Herta, and the 2 monk hench; I like to take Devona instead of Herta because Devona has "Charge!" PUGs need not apply.
Without a plan or strategy, this mission is extremely aggravating.
This mission is easy with a guild group, 2 person+hero group, or hench/hero team for Standard or Master's with the Avoid Harbingers strategy in the link. Be sure to bring a running skill on your character to avoid the Harbingers. Wiki says to bring Cynn, Herta, and the 2 monk hench; I like to take Devona instead of Herta because Devona has "Charge!" PUGs need not apply.
Without a plan or strategy, this mission is extremely aggravating.
davehall
I have found the various strategies listed on the wiki page to be a little on the wordly side and a bit confusing. Like others, I found this mission to be extremely difficult and made at least a dozen attempts using PUGs before I decided to try soloing it with an all hero/henchmen team.
I "soloed" this mission using two MM heros (Master of Whispers and Olias), two healing monks (Kihm, Mhenlo), Eve, Sogolon, and Koss. I had both MMs equipping "Animate Bond Fiends". I more-or-less followed the "Scorched Earth" strategy given in the wiki page, with myself running lights (W/Mo running build).
Achieving Masters was easy, though it took a long time to do. What I did was stationed Olias near the middle section between the two staircases, where he (and his minions) were able to "catch" the wave of mobs that come rushing out (every two minutes). The rest of the party battled the two Harbingers (and their mobs) on each staircase (one at a time), occasionally running back to the middle to assist Olias. After killing the two Harbingers (and their mobs), I moved the entire party back to the top of the first staircase and I ran lights that killed the Harbinger of Nightfall.
- Dave
I "soloed" this mission using two MM heros (Master of Whispers and Olias), two healing monks (Kihm, Mhenlo), Eve, Sogolon, and Koss. I had both MMs equipping "Animate Bond Fiends". I more-or-less followed the "Scorched Earth" strategy given in the wiki page, with myself running lights (W/Mo running build).
Achieving Masters was easy, though it took a long time to do. What I did was stationed Olias near the middle section between the two staircases, where he (and his minions) were able to "catch" the wave of mobs that come rushing out (every two minutes). The rest of the party battled the two Harbingers (and their mobs) on each staircase (one at a time), occasionally running back to the middle to assist Olias. After killing the two Harbingers (and their mobs), I moved the entire party back to the top of the first staircase and I ran lights that killed the Harbinger of Nightfall.
- Dave
Kelly G
funny...I put on my ele running build....got a human warrior and dervish (runners), and ran it as stated above no prob using my henchies as bait. But the fighting technique if you don't happen to have other human runners is still awfully hard. As I said, I did do it fighting earlier with a VERY strong and diverse human group, but with heroes and henchies it's a bit of a bear. Done, and I'll stick with the running variant from now on.... This is definately one of the harder missions to fight through though.
Abnaxus
After some attempts with PUGs, I did it with my necro spiteful, using Koss with Charge, Sousuke and Zhed as SF, Devona Gehraz Kirim and Mhenlo.
I skipped the first 2 harbingers with the 2 charges, then cleared the center. In this way the margonite patrols are smaller and with no clerics.
Keeping an eye at patrol spawn, I attacked the ramp on the left, without killing the stationary habinger before the stairs, so to keep the spawning groups smaller.
Once the left stair was cleared, I killed the right side stationary harbinger. Then I lured the central margonite groups (one by one) as close as possible to the center, to have the possibility to intercept the spawning patrols (that now had 1 cleric).
Then proceeded with the right ramp, going back to the center every time it was necessary. Finally the last boss.
Took me 35-40 mins at least, but I was successful at 1st attempt with only heroes/henchies.
I skipped the first 2 harbingers with the 2 charges, then cleared the center. In this way the margonite patrols are smaller and with no clerics.
Keeping an eye at patrol spawn, I attacked the ramp on the left, without killing the stationary habinger before the stairs, so to keep the spawning groups smaller.
Once the left stair was cleared, I killed the right side stationary harbinger. Then I lured the central margonite groups (one by one) as close as possible to the center, to have the possibility to intercept the spawning patrols (that now had 1 cleric).
Then proceeded with the right ramp, going back to the center every time it was necessary. Finally the last boss.
Took me 35-40 mins at least, but I was successful at 1st attempt with only heroes/henchies.
Brega
I think Jennurs horde is very easy. My take on the mission is it is simply a game of red light green light. I believe it is a 2 min window between the groups that spawn and come running, giving you plenty of time to kill the running group and 1 of the stationary groups. Then simply wait for the next group to come and repeat.
Iuris
I have passed the mission twice so far, hero-hench both times.
For me, I had to leave at least one party member back to slow down the margonite groups before they got to any of the spirits. So far, I left an MM hero back, I am, however, considering going for a split party (leaving three heroes there while taking henchmen with me to the sides). Either way, you cannot get a whole group at the side at the same time - you have adopt a hit and run strategy, eliminating one or two enemies every time you go to the sides.
The way that seemed to have worked:
-set party flags at the most advanced spirit. Usually, for one MM if he is fully "beminioned". Another idea would be a healer, an MM and another hero (so you can eave henchmen unflagged following you)
-take the rest of the group to the side. If you have a fast and survivable character, get the harbinger first with a light. Otherwise, hit the cleric.
-Keep an eye out on the middle - the moment you spot a argonite group making a sortie, retreat and rejoin the flagged hero/es
-rinse and repeat until you are done
Remember: take your time with your mission, but act with extreme haste, mostly running around.
For me, I had to leave at least one party member back to slow down the margonite groups before they got to any of the spirits. So far, I left an MM hero back, I am, however, considering going for a split party (leaving three heroes there while taking henchmen with me to the sides). Either way, you cannot get a whole group at the side at the same time - you have adopt a hit and run strategy, eliminating one or two enemies every time you go to the sides.
The way that seemed to have worked:
-set party flags at the most advanced spirit. Usually, for one MM if he is fully "beminioned". Another idea would be a healer, an MM and another hero (so you can eave henchmen unflagged following you)
-take the rest of the group to the side. If you have a fast and survivable character, get the harbinger first with a light. Otherwise, hit the cleric.
-Keep an eye out on the middle - the moment you spot a argonite group making a sortie, retreat and rejoin the flagged hero/es
-rinse and repeat until you are done
Remember: take your time with your mission, but act with extreme haste, mostly running around.
ctbear
My monk just got master with henchies yesterday
The way i run is to bring Devona and Koss with Charge, so that i can keep up speed buff on my team indefinitely
The rest is easy: when u arrive at the plaza with the central rift, leave one of the 2 harbingers alone and kill everything you see. (So that you dont have to run all the way back to fetch the light in case these 2 spirits got killed)
Then go up the stairs and kill the group. Pay full attention on the central part if there is any patrol spawned. If so quickly flag the team back to the plaza and intercept the patrol. Once finish go back to the stair and finish the killing. Then repeat the same procedure on the other stairs.
An MM hero is desirable as minions can block the mobs while the rest of you can run with ease.
Hope this can help
The way i run is to bring Devona and Koss with Charge, so that i can keep up speed buff on my team indefinitely
The rest is easy: when u arrive at the plaza with the central rift, leave one of the 2 harbingers alone and kill everything you see. (So that you dont have to run all the way back to fetch the light in case these 2 spirits got killed)
Then go up the stairs and kill the group. Pay full attention on the central part if there is any patrol spawned. If so quickly flag the team back to the plaza and intercept the patrol. Once finish go back to the stair and finish the killing. Then repeat the same procedure on the other stairs.
An MM hero is desirable as minions can block the mobs while the rest of you can run with ease.
Hope this can help
Zinger314
If you have a reasonable degree of patience (a rarity these days), you can play the game like Red Light Green Light and get Masters easily.
Kill stationary Mob/Harbringer, wait for patrol to spawn and come to you, kill patrol, repeat.
Kill stationary Mob/Harbringer, wait for patrol to spawn and come to you, kill patrol, repeat.
Enchanted Warrior
You must kill ALL margonites before you kill the harbingers. I tried with a guildy last night did all but the final group around boss harbinger, only got 2 swords.
Teh_Nemesis
Humm, i think Masters for this mission is just as easy as Standard. if only takes longer, but the same tactics apply for either case.
- First you must consider a group with decent damage dealers, so you kill any group of margonites in less than 1 min.
- Whenever a Cleric is around, that becomes your primary target, so don't miss any clerics.
- For completing the mission (even Masters) you don't need to kill the first 5 Harbingers, they just make things easier for you to get the lights.
. For that matter, my advice is to take down and pull margonite mobs first (the stationary ones) and keep an eye (each 2 mins) for the running patrol. You can easily take one margonite mob and then charge to the running patrol, kill them, then move to the next Margonite mob, kill them and so on. The size of the running patrol (4 to 6 margonites), is determined by the number of Harbingers you have killed, so the more harbingers you kill, the bigger the running patrol will be.
- One of the Harbingers (the one on top of the first stairs) make things easier for you to manage the incoming patrol each 2 mins while cleaning the halls of other margonite mobs, so kill it and defend that area until you can move to the next.
- When you reach the part where 2 harbingers stand in each way (before the Harbinger of Nightfall area), you should just kill one harbinger and defend that area. If the running patrol takes the other route, just run back and kill them before they reach the stairs. Kill the rest of Margonites in the same fashion (1 stationary mob - running patrol - next estationary mob - running patrol ... etc) Until you reach the 2 additional Harbingers for Masters.
- Once you kill both Harbingers, it's time for Nightfall.
- I did Masters in Jennur's Horde with just heroes/henchies.
- Bringing 1 or 2 mms make it really easy to dispatch mobs fast and efficient (more than enough corpses for everyone), one good nuker, 2 monks, interrupt ranger, devona and you (i played as D/Mo).
Good Luck.
- First you must consider a group with decent damage dealers, so you kill any group of margonites in less than 1 min.
- Whenever a Cleric is around, that becomes your primary target, so don't miss any clerics.
- For completing the mission (even Masters) you don't need to kill the first 5 Harbingers, they just make things easier for you to get the lights.
. For that matter, my advice is to take down and pull margonite mobs first (the stationary ones) and keep an eye (each 2 mins) for the running patrol. You can easily take one margonite mob and then charge to the running patrol, kill them, then move to the next Margonite mob, kill them and so on. The size of the running patrol (4 to 6 margonites), is determined by the number of Harbingers you have killed, so the more harbingers you kill, the bigger the running patrol will be.
- One of the Harbingers (the one on top of the first stairs) make things easier for you to manage the incoming patrol each 2 mins while cleaning the halls of other margonite mobs, so kill it and defend that area until you can move to the next.
- When you reach the part where 2 harbingers stand in each way (before the Harbinger of Nightfall area), you should just kill one harbinger and defend that area. If the running patrol takes the other route, just run back and kill them before they reach the stairs. Kill the rest of Margonites in the same fashion (1 stationary mob - running patrol - next estationary mob - running patrol ... etc) Until you reach the 2 additional Harbingers for Masters.
- Once you kill both Harbingers, it's time for Nightfall.
- I did Masters in Jennur's Horde with just heroes/henchies.
- Bringing 1 or 2 mms make it really easy to dispatch mobs fast and efficient (more than enough corpses for everyone), one good nuker, 2 monks, interrupt ranger, devona and you (i played as D/Mo).
Good Luck.