Right now, we have 3 classes capable of creating and using creatures other than themselves. Though they are capable fighters, there is no class yet that is entirely devoted to their pet. It's been suggested 500 times before, but I wanted to throw my idea out there as well.
ANIMATOR
Armor: 60
Max Energy: 30
Energy Regen: 3
Weapon: Wands ONLY, no offhand
ATTRIBUTES
Illumination (Primary): When you cast a spell, for three seconds, you recieve one pip of health regeneration for every 3 points in this attribute. You also gain one pip of energy regeneration for every 4 points in this attribute.
Animation: No inherent effect. Raising this attribute increases the effectiveness of Animation skills, particularly those that involve summoning creatures and offhands, and increaing their abilities.
Augmentation: No inherent effect. Raising this attribute increases the effectiveness of Augmentation skills, particularly those that involve assisting yourself and your party members through your pet.
Debiliaration: No inherent effect. Raising this attribute increases the effectiveness of Debiliration skills, particularly those involving the increased vulnerability of enemies to your pet.
BACKGROUND
The followers of this profession came forth from the destruction of Orr. Crushed by the demolition of their beloved metropolis, they sought to rebuild from the rubble. Invoking the power of long-forgotten texts from the orginal inhabitants of the world, they were able to animate from the rubble mighty golems of unrivaled strength. It was with these beings that the city's reconstruction began. Over a great many years, the "Animators," as they called themselves, strived. It eventually became evident that Orr could not be rebuilt. In rage, the Animators put their practice to a new use: battle.
PLAY STYLE
Animators are completely devoted to their pet. Nearly every thing they do is the construction of a pet or magical effects channeled through the pet. To make up for their lack of energy regeneration, the primary attribute allows a person to regenerate both health and energy through the frequent use of spells.
Golems, as their creations are called, are masses of stone and other material. All golems are created 2 levels higher than the caster. Like Necromancer summonings, armor and strength scale with level. There are also many flavors of these beings. Some are slow and dimwitted, but can leave the mightiest of warriors floored. Others are fragile and weak, but their intelligence on the battlefield allows them to cast simple spells and effects. The strongest of golems are created from more than mere rubble, and are awe-inspiring opponents. Additionally, one may sacrifice some of the power of his animation so as to control more than one at a time. Each additional golem requires an upkeep of energy and is not as powerful.
You may have noticed the this profession is limited to a wand and may not wield an offhand. This is because the Animator is actually able to steal a piece of is creation to wield! At the cost of some of his pet's power (dependant on the pet), this class gains basic offhand effects and powers not normally available from an offhand.
APPEARANCE
Animators were scholars before the Cataclysm. They appear to be of upper class, resembling nobility of ancient Greece, but retaining a look not before seen. They wear drapes and robes, with neither sex lacking in jewelry. Atop their head is a circlet, granting them the powers familiar to other professions. Their wands are paricularly long and ornamental in relation to the other classes.
SAMPLE SKILLS
none at this time...
Sorry for the missing skills, I'll probably type them up later. What do you think?
G
