'Egoistic' (need a better name): "I will chose and change targets myself of any attacking or beeing attacked group. I won't react on calls."
This can be compared with AI behavior when you are NOT attacking or calling anyone. They chose targets themself. Mesmers can interrupt different mobs for example. On a call they won't do anything different. I'd love to see this for mesmer heroes.
At the moment, when you are attacking, heroes/henches won't interrupt other mobs. That's one reason why we really need this change.
'Semi-Egoistic' (need a better name): "I will chose and change targets myself of any attacking or beeing attacked group. On a call I will change my target to the called foe."
This one would really be great. Only if you want to, they would concentrate on a called object.
Imagine the benefits of these behaviors... *dreaming*. You could still use "Fight", "Guard" and "Avoid Combat" if you don't like these additions.
Add new Hero-AI behaviors: 'Egoistic' and 'Semi-Egoistic' - Take a look inside!
1 pages • Page 1
A
A
Quote:
|
Originally Posted by Evilsod
Can't this just replace 'Agressive?' I mean who the hell actually has them set to Leeroy ever?
|

/signed
When I PvE, I want my heroes to act like their professions are built, not like mindless zombies that do this or that, but not both, and always when I tell them to, never on their own. There's no need for my Norgu to be staring at a Warrior when there is a Monk boss right beside him that he could very well be shutting down...
But alas, GW AI never has been anything to brag about.
A
N


)