Some ideas for new skills for Mesmer.
Charm Enemy Elite
Hex Spell (Domination)
25 Energy 7 seconds casting time 45 sec recharge.
Target non-boss foe turns hostile on its own allies for 4-16 seconds
Energy Siphon
Hex Spell (Inspiration)
15 Energy 3 Second casting time 30 sec recharge
While suffering with this hex target foe loses 1-2 pips of energy. This effect lasts for 3-12 seconds until it is removed or it expires. The next party member that strikes this foe with a spell or attack receives 1-2 pips of energy regeneration until the hex is removed or it expires
Elite Signet-Aura of Disruption (Fast Casting) 1 sec casting 60 sec recharge
For 5-10 seconds the next skill that you successfully disrupt the energy cost of that skill is given to all of your party members (50% chance of failure with 4 or less attribute level in Fast Casting)
Chaos Cloud
Enchantment Spell (Fast Casting) 25 Energy 3 second casting 45 sec recharge
Your skills and all areas foes skills are disabled for 4-16 seconds. When spell expires or is removed all foes with in an ear shot are disrupted. Spell ends prematurely if you are knocked down or move.
Transparency
Enchantment Spell (Illusion) 15 Energy 2 second casting 45 sec recharge
For 10 seconds all members of your party turn transparent which causes foes to have a 10-50% chance to miss with melee and a 5-25% chance of spell failure on spells targeting your party.
Some ideas for new skills for Mesmer.
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Originally Posted by Painbringer
Some ideas for new skills for Mesmer.
Charm Enemy Elite Hex Spell (Domination) 25 Energy 7 seconds casting time 45 sec recharge. Target non-boss foe turns hostile on its own allies for 4-16 seconds . |
~the rat~
Quote:
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Originally Posted by Painbringer
Some ideas for new skills for Mesmer.
Transparency Enchantment Spell (Illusion) 15 Energy 2 second casting 45 sec recharge For 10 seconds all members of your party turn transparent which causes foes to have a 10-50% chance to miss with melee and a 5-25% chance of spell failure on spells targeting your party. |
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Originally Posted by Painbringer
Energy Siphon
Hex Spell (Inspiration) 15 Energy 3 Second casting time 30 sec recharge Target allies next attack steals 1-2 pips of energy from target foe. For 3-12 sec Target allies gains this energy instead. While hex is in effect Target foe losses 1-2 pips of energy regeneration. |

A
Illusion of Power
Enchantment
Cost:10 energy
Cast: 2 sec
Recharge 20 sec
While you have illusion of power on you, you attack 25% faster and do 1-17 more damage with attacks. You have -5 degen on you. Duration 5-17.
A Basic idea x.x, maybe broken maybe not, but I'd like to see more skills that help with class "polymerization".
Enchantment
Cost:10 energy
Cast: 2 sec
Recharge 20 sec
While you have illusion of power on you, you attack 25% faster and do 1-17 more damage with attacks. You have -5 degen on you. Duration 5-17.
A Basic idea x.x, maybe broken maybe not, but I'd like to see more skills that help with class "polymerization".
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Chaos Cloud Enchantment Spell (Fast Casting) 25 Energy 3 second casting 45 sec recharge Your skills and all areas foes skills are disabled for 4-16 seconds. When spell expires or is removed all foes with in an ear shot are disrupted. Spell ends prematurely if you are knocked down or move. |
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Originally Posted by xiaotsu
Wait wait wait, so basically, it shuts down every enemy in the area, and yourself, and when it ends it interrupts every enemy within ear shot? What good is that? They won't be casting since their skills were disabled and you can't queue up disabled skills o_O
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[QUOTE=Painbringer]Some ideas for new skills for Mesmer.
Charm Enemy Elite - Lame. PVE only elite skill. No thank you. And don't tell me that it'd be a PVP able skill and the person would lose control of their character temporarily. It's just not PVP material. Use it on the monk and everyone is dead without any way to counter it.
Energy Siphon - What? Your poor use of grammar is confusing. You can only target one thing at a time. Period.
Aura of Disruption - I like it, simply because you have to predict 1 second in advance what they're casting and that it has a good energy cost. Don't know about it being elite though.
Chaos Cloud - Maybe if the chaos cloud was all foes in the area are disabled. Since they can just walk out of the cloud it's not problem and you just have to walk in order for it to end I think that's fine. otherwise it's an overpowered blackout.
Transparency - get rid of everything except the spell failure thing. That's kind of cool and out of the norm.
Charm Enemy Elite - Lame. PVE only elite skill. No thank you. And don't tell me that it'd be a PVP able skill and the person would lose control of their character temporarily. It's just not PVP material. Use it on the monk and everyone is dead without any way to counter it.
Energy Siphon - What? Your poor use of grammar is confusing. You can only target one thing at a time. Period.
Aura of Disruption - I like it, simply because you have to predict 1 second in advance what they're casting and that it has a good energy cost. Don't know about it being elite though.
Chaos Cloud - Maybe if the chaos cloud was all foes in the area are disabled. Since they can just walk out of the cloud it's not problem and you just have to walk in order for it to end I think that's fine. otherwise it's an overpowered blackout.
Transparency - get rid of everything except the spell failure thing. That's kind of cool and out of the norm.
A really good skill for mesmers could be:
Ammesia [E]
Energy cost:25
Cast time: 1 second
recharge time: 20 seconds
Target foe and all foes nearby your target are hexed with Ammesia for 5..15 seconds. Foes hexed with ammesia see enemies classes randomly(e.g a W/E could be seen as Mo/me ect.) and all of hexed foes see skills used by enemies as monster skill.
Ammesia [E]
Energy cost:25
Cast time: 1 second
recharge time: 20 seconds
Target foe and all foes nearby your target are hexed with Ammesia for 5..15 seconds. Foes hexed with ammesia see enemies classes randomly(e.g a W/E could be seen as Mo/me ect.) and all of hexed foes see skills used by enemies as monster skill.
Disruptor's Paradox [E?]
10, 1/4, 12
All of your non-interruption skills are disabled for (5..2) seconds. If target foe is casting a spell, that foe is interrupted and hexed with Disruptor's Paradox for (2..6) seconds. The next time target foe attempts to use an Interruption skill, that skill fails and that foe takes (35..119).
10, 1/4, 12
All of your non-interruption skills are disabled for (5..2) seconds. If target foe is casting a spell, that foe is interrupted and hexed with Disruptor's Paradox for (2..6) seconds. The next time target foe attempts to use an Interruption skill, that skill fails and that foe takes (35..119).
Quote:
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Originally Posted by Painbringer
Charm Enemy Elite
Hex Spell (Domination) 25 Energy 7 seconds casting time 45 sec recharge. Target non-boss foe turns hostile on its own allies for 4-16 seconds |
Quote:
|
Originally Posted by Painbringer
Energy Siphon
Hex Spell (Inspiration) 15 Energy 3 Second casting time 30 sec recharge Target allies next attack steals 1-2 pips of energy from target foe. For 3-12 sec Target allies gains this energy instead. While hex is in effect Target foe losses 1-2 pips of energy regeneration. |
Quote:
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Originally Posted by Painbringer
Elite Signet-Aura of Disruption (Fast Casting) 1 sec casting 60 sec recharge
For 5-10 seconds the next skill that you successfully disrupt the energy cost of that skill is given to all of your party members (50% chance of failure with 4 or less attribute level in Fast Casting) |
Quote:
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Originally Posted by Painbringer
Chaos Cloud
Enchantment Spell (Fast Casting) 25 Energy 3 second casting 45 sec recharge Your skills and all areas foes skills are disabled for 4-16 seconds. When spell expires or is removed all foes with in an ear shot are disrupted. Spell ends prematurely if you are knocked down or move. |
Quote:
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Originally Posted by Painbringer
Transparency
Enchantment Spell (Illusion) 15 Energy 2 second casting 45 sec recharge For 10 seconds all members of your party turn transparent which causes foes to have a 10-50% chance to miss with melee and a 5-25% chance of spell failure on spells targeting your party. |
[QUOTE=Kai Nui]
(A little party defense would work well with a mesmer I guess you could remove the spell failure portion but then it is kind of like Aegis)
Quote:
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Originally Posted by Painbringer
Some ideas for new skills for Mesmer.
Charm Enemy Elite - Lame. PVE only elite skill. No thank you. And don't tell me that it'd be a PVP able skill and the person would lose control of their character temporarily. It's just not PVP material. Use it on the monk and everyone is dead without any way to counter it. (Yes I was thinking PVE - If it was PVP maybe increase the casting time to 10 sec and easily interrupted. But you are probably right this one probably has no chance) Energy Siphon - What? Your poor use of grammar is confusing. You can only target one thing at a time. Period. (You are correct I will have to edit it. Does this sound better? ) Energy Siphon Hex Spell (Inspiration) 15 Energy 3 Second casting time 30 sec recharge While suffering with this hex target foe loses 1-2 pips of energy. This effect lasts for 3-12 seconds until it is removed or it expires. The next party member that strikes this foe with a spell or attack receives 1-2 pips of energy regeneration until the hex is removed or it expires.) Aura of Disruption - I like it, simply because you have to predict 1 second in advance what they're casting and that it has a good energy cost. Don't know about it being elite though. (Of course Monster only skills would not be affected. I would love to catch someone casting meteor shower with this one.) Chaos Cloud - Maybe if the chaos cloud was all foes in the area are disabled. Since they can just walk out of the cloud it's not problem and you just have to walk in order for it to end I think that's fine. otherwise it's an overpowered blackout. Transparency - get rid of everything except the spell failure thing. That's kind of cool and out of the norm. |
