The realm of torment is boring. As in, I want to take crayons to my computer screen so I will have something interesting to look at while I quash demons.
How many shades of grey can there be? And don't tell me that painting the second to last mission red makes it anymore visually interesting.
But to the point: I don't like playing in the realm of torment because the terrain is so boring. Grey land. Grey skies. Grey trees. Grey enemies. Grey water. Grey buildings. Did they just hit the paint all button and go for grey? For that matter, fow, uw, desolation, and kaineng city are all areas that I avoid because I find it depressing and boring to play there.
The sad part is, the end game content is where I WANT to spend most of my time. But I find myself avoiding those areas because I would rather wander through the sublime surges of the jade sea or view the breath-taking cliffs and gorges of Vabbi. In fact, I don't even want to do the quests in the realm of torment because I hate playing in such an ugly environment. In comparison, I always take the time to finish each and every Vabbi quest (the trade contacts do help...) It doesn't bother me that some of Kourna is kind of boring. I pass through Kourna on my way to bigger and better things. What bugs me is that the biggest and best areas are so drab.
The fix? Please, please, make future end game areas visually interesting! I get the idea that a dark, evil god wouldn't live in the rolling hills of the telletubbies, but can't we be fighting to save a beautiful forest instead of assaulting the most boring plane of existence ever conjured up by the mind of a twisted god? (I'll give the designers the whole twisted intestines mission, though, that was pretty cool.)
Again, how many shades of grey can there be?
x


would add a more horror-style element to it ^^