To "Kuldebar Valiturus":
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Originally Posted by Kuldebar Valiturus
Farming is not the issue, has never been the issue.
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This is a totally assumption. If you read all I have wrote, you will see that farming causes prices drop. This will make opportunity cost of the item become lower (With 4 hours of farming now only worth 180k compare to old time 300k per 4 hours of farming.) I do agrre with you this is the virtual world but it still have the same concept. In real world, if the real price of the item is higher than the selling price then there will be less and less people supply that item. In virtual world, part of the supplier who leave the market will also leave the world. Not all but part of them! And the lower the price, the less people playing the game. The less people playing the game, the more garbage Guildwars game become. Not worth the fun/time playing! About the botting, my ideas can reduce the botting in theorically. The more complicated you have to do before you can do what you want, the harder it is to program a bot. In the order word, my ideas can reduce botting and keep people on playing the game. In the bad side of course it will be insanely tough to set this up as people get used to old system of farming " Farm? repeat farming, fail? Try again!"
To "Bo C Phus":
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Originally Posted by Bo C Phus
"GW produces impatience and people want to sell faster and faster to get their money quicker so they drop their price a small amount."
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Uhmm I'm sorry but where did you get this idea from? Would you want to sell your car half of the price that other people sell the same car? Unless you have like million of them. Same in the game. Unless you have numerous of the certain item, otherwise you won't sell it lower than other prople prices. The main reason why prices drop is because people farm way too much, everyone expect to farm their own and sell not buying. This will give tons of gems floating in the market that can not be sold. The only solution is that dropping the price in order to attract buyers!
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Originally Posted by Bo C Phus
"Honestly...the true solution to this "overfarming" problem is for farmers to KEEP THEIR MOUTHS SHUT.
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Uhmm gee gee? What's your point? Can I keep your mouth shut? Farming and don't sell? Keep max in storage and end up putting those items in the trash??? And who are those that you call smart? You? Or should I call other farmers are noob and stupid? I'm sorry market is market. It does not do anything with smart or stupid here!
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Originally Posted by Bo C Phus
"the problem farmers have to deal with is they dont always have a full group. so they have to make the build easier and dumb it down for the new guys. moral of the story:you find a build that works well, keep it a secret and farm the hell out of it before everybody else figures it out."
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Uhmm, are you sure? When I form a group, I almost ALWAYS have enough players. I have friends, guildies that play at the same time zone as me. I just need to PM them 1 hour before head and I got a full group after 1 hour with only less than 2 min of forming! And what did you mean by keeping in secret the build? WoW, you are awesome, very genius thinking about something that noone ever think of. I'm sorry but I think you are wrong. Builds formed by testing. Players formed a group and try the mission. They try and eliminate the bad skills/tactics. At the end, missions become shorter and easier to do! Build does not form from individial player!
My main reason of those ideas are:
1. Stop players from quitting the game because of some nerfs.
2. Balance out PvP/PvE because you have to do PvP and PvE at the same time.
3. Keep prices stable and provide a better medium in other to motivate players to farm/play.