Urgoz small team farm?

Lu Na Tic

Lion's Arch Merchant

Join Date: Jan 2007

SOD

D/Mo

Well i've been trying and trying and found a build for an ele that makes him get 0 dmg throughout urgoz! the only thing deadly to him is poison, and the other shit things!

I got
Earth 16
Energy 13
Healing 3

Skills:
- Glyph of elemental Power
- Stoneflesh aura
- Sandstorm (elite)
- Eruption
- optional
- optional
- Remove hex
- Healing breeze

I don't have that great guild (only 10 members and not very active) so I can't test it out with my guild but I think there is a way of making a small team farm with this ele as a tank through Urgoz

only problem faced so far was the necrotic traversal to get through the gates.

So if any of you guys got propositions or wanna try to make a small team build just go ahead i'll be happy to see that this is being used wisely.

greetz

vespertine

vespertine

Frost Gate Guardian

Join Date: Oct 2006

.at

aahhmm.. well.. with this build you won't even survive small groups in the first room.. not to talk about rooms with exhaustion and dereg..

there was a 3 man build that could clear the whole warden, but 2 essential skills (spirit bond and eoe) got nerfed, so it's no longer viable

smallest working group i know would be a trap team.. 3-4 trappers, 2 monks, 1 rit-lord, 1 bip, 1-2 nukers..

zling

zling

Desert Nomad

Join Date: Apr 2006

you could add mending touch to your Ele to get rid of poison, although I dont see why you're so "affraid" of it...
you could add some AoE skills to compliment with Sandstorm, good choices will be Aftershock and Churning Earth or add some defensive skills such as Sliver Armor, Kinetic Armor and Armor of Earth

another option will be to switch to Dervish Secondary, lower your Energy Storage and pump up Earth Prayers.
than an optional skill bar will be:
- Stoneflesh aura
- Armor of Sanctity
- Sliver Armor
- Conviction
- Sandstorm (elite)
- Eruption
- Aura of Thorns
- Mystic Regeneration

as for your team, 2 Monks is a must, a Necro is a must, 2-3 Nukers is a must and a Melee fighter is a must, the rest is optional...

Rand \,,/

Rand \,,/

Frost Gate Guardian

Join Date: Oct 2006

Finland

Order Of The Broken Lockpick [Loot]

A/

I have been making 2man urgoz build for the last 3 days now and it's ready. I'll go test it tomorrow with my friend =)

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

Disenchant ftw?

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

The smallest team I could imagine is 3-man team with 3 heroes each, as long as heroes don't get Urgoz's Drops.

Also, that build would not be viable, For several reasons... Degen rooms, Exhaustion rooms, Mesmer wardens, Blood drinkers.

Degen would kill you, exhaustion would kill you, shatter enchantment would kill you, life stealing would kill you.

no damage tank

Lion's Arch Merchant

Join Date: Apr 2006

Inside Your Head [Psy]

W/

theres a solo build with a touch ranger and a smite bonder.

vespertine

vespertine

Frost Gate Guardian

Join Date: Oct 2006

.at

Quote:
Originally Posted by no damage tank
theres a solo build with a touch ranger and a smite bonder. 1st off.. solo means SOLO, means alone..
2nd.. the build (toucher/bonder) was suposed to work in the deep, not urgoz' warren

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

Quote:
Originally Posted by Rand \,,/
I have been making 2man urgoz build for the last 3 days now and it's ready. I'll go test it tomorrow with my friend =) Hey rand you already posted the build for duo Urgoz? I can't wait

kielus

Frost Gate Guardian

Join Date: Jul 2006

MU-Tants [MU]

i've been testing in my free time (and that's really rarity recently) a revival of good old 3 man urgoz build (pre sb nerf) and it actually did work well; still having problems with countering disenchant, but i think i got the drill, matter of few more tests. btw can't wait to see what you got there Rand