pvp temple strike build

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

this build can be used in any PvP situation, but is not suitable for PvE.

skills~jagged strike, temple strike, twisting fangs, wild strike, critical strike, siphon speed, shadow refuge, res signet/optional....15 dagger, 9 deadly arts, 9 shadow arts, 10 critical strikes...use zealous daggers and shrouded armor/radiant insignias.

the point of this build is to be able to effectivley kill casters and physical damage dealers alike. pick a target and use the first three skills, then use jagged strike again followed by wild strike and critical strike. the reason i am using jagged strike is because it has a quick recharge allowing you to repeat jagged strike+wild strike+critical stike often. if energy management isnt a problem with just zealous daggers, use death blossom instead of critical strike. you can also use expose defenses or dash for AB instead of res signet. and use siphon speed for a snare, of course.

have fun!

moko

moko

??uo??o??

Join Date: May 2006

Iasssssssssssssssssssssssssssssssssssssssssssssss. .....
:/

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Mokone
Iasssssssssssssssssssssssssssssssssssssssssssssss. .....
:/ Overrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrraaaaa tedddddddddddddddddddd.

well, Temple strike is one of them nice skills for RA, being that it can counter melee and casters, I offen use Shadow walk and hex breaker as shadow step and slight hex defence. You can add an IAS, pfft, if you need it.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I don't really like the build, Dutch Masterrr. Apart from daze, it will not be that dangerous for casters.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

IAS is overrated but does work with TempleS for interrupt
BoA ruined sins reputation

Anyways its nice but if your already using twisting fangs -_- whats the point of getting a non +damage boost bleed with TF does that with +damage and deep wound

Leaping mantis strike is usually better for when someone sees you and tries to run (not usually in RA....those people are damn stupid)

Kiba of hidden leaf

Kiba of hidden leaf

Frost Gate Guardian

Join Date: Oct 2006

Knights of the Ninth

R/

Quote:
Originally Posted by ensoriki
Leaping mantis strike is usually better for when someone sees you and tries to run (not usually in RA....those people are damn stupid) Usually yes but in this case, using his build, its faster recharge so you can pull off two combos simultaneously.
I would say that you should have only one combo and more defense on someone who is pressure.
If you try an off-hand that req a hex like the black lotus and spider skills it will free you a slot and help since you have a hex.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by Yanman.be
I don't really like the build, Dutch Masterrr. Apart from daze, it will not be that dangerous for casters. once the daze is on, its hard for casters to cast spells because they are both casted slower, and interupted on contact. also, if the damage alone from the build is enough to kill a warrior, it will of course kill a 60al caster.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Damage is too slow. I can get Sig of Devotion of and still survive.

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Quote:
Originally Posted by Yanman.be
Damage is too slow. I can get Sig of Devotion of and still survive. Where are your ideas/changes/suggestions then, besides making most of your postings look like spam, Yanman?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

People generally whine even more if I try to alter their builds. That's why I refrain from giving suggestions.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Kiba of hidden leaf
Usually yes but in this case, using his build, its faster recharge so you can pull off two combos simultaneously.
I would say that you should have only one combo and more defense on someone who is pressure.
If you try an off-hand that req a hex like the black lotus and spider skills it will free you a slot and help since you have a hex. omg -_-

Hex required build DO NOT FREE UP A SLOT unless you DO NOT BRING A HEX

Replace a hex with a lead attack and you have the same number of slots

You do not get an extra defensive skill in there unless your Hex Is Defensive -_-.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Unless you take Shadow Prison, that's a snare, teleport AND a hex.

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

Leaping Mantis, Temple Strike, Hoto, Falling Spider, TF is better imo.

You need a zealous + 5 nrgy dagger though.

Kiba of hidden leaf

Kiba of hidden leaf

Frost Gate Guardian

Join Date: Oct 2006

Knights of the Ninth

R/

Quote:
Originally Posted by Yanman.be
Unless you take Shadow Prison, that's a snare, teleport AND a hex. With Temple Strike

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

dash, leaping, temple, twisting, malicious strike, wildbow, feigned/shadow, res

dash~lms snares kiters. stack 5 conditions in 3 attacks. malicious strike(+damage and crit if target conditioned) and wild blow are good follow up damage that can be spammed outside and even in between the combo(to remove a stance so next attack will hit for example). since both are auto-crit, at 13 cs theyre almost free.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

I find Temple strike interesting with a lot of potential. If I'm correct it is a off-hand atk correct? I've never used it but I have seen the skill before. Y not try something like unsuspecting strike-> Temple strike -> repeating strike ( better dmg output than normal atks with the interrupting from daze, spammable and looks kinda cool to XD )-> Twisting Fangs -> Deaths charge ( or another shadow step )-> deaths retreat ( or return for quick getaway after killing an opponent )-> way of perfection or another heal that allows u to stay in the fray until u can shadow step out -> res sig or heal or IAS. In theory this is a decent build for taking down a boss or something. If u want a snare leaping mantis sting and jungle strike could go in for unsuspecting strike and repeating strike. Also wild strike for repeating if u want to continue with more dmg but u could always use repeating until Temple strike was recharged. I'm sure its not the greatest build out there but it doesn't rely on conditions ( I mean enchants and such ) which allows it to be used whenever u need. ( correction it relies on u not being blind and such, but what melee class doesn't? Melandru Derv doesn't count..... ) eh this is just my 2 cents.
Oh and yanman.be idc what u say u should put ur 2 cents in regardless ur a good sin from all the forums I've read that u seem to be in... If it matters what others say then u shouldn't be on the forums its a place of opinion. Am I bashing u? No. I'm merely telling u to put ur 2 cents about a build in but don't tell the guy/girl its total crap or something just say a nice way to improve it. Ok that's all. I probably got off topic or something and made something irrelevant but hey its still my 2 cents so :-P

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Temple strike is great for its daze+blind, a 99% shutdown to any foe(except evil touchers!!) buuut... 15 energy and 20 s recharge = not so great for an offhand. I still love my starting pvp combo:
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Black Lotus Strike[/skill][skill]Blinding Powder[/skill]

shuts down any enemy, gives shadow step, hex, snare, armor reduction, energy return, daze, and blind. follow up with basic spiking attacks and yea... it owns.

(yes i know BH is same energy/recharge as temple, but its in a better place this way xD)

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by DarkZeal
Leaping Mantis, Temple Strike, Hoto, Falling Spider, TF is better imo.

You need a zealous + 5 nrgy dagger though. HoTo+falling spider isnt too great considering that you have a high possibility that your target will be adjacent to someone...and +5 energy shouldn't be needed with radiant insignias or shrouded armor...sins always need as much extra damage as possible.

and Yanman.be...yes, like every single build in guild wars, the build i posted has its counters. instead of saying how you can counter it, give some suggestions and changes (that include temple strike) that will still keep the main idea of the build.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by Samurai-JM
Temple strike is great for its daze+blind, a 99% shutdown to any foe(except evil touchers!!) buuut... 15 energy and 20 s recharge = not so great for an offhand. I still love my starting pvp combo:
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Black Lotus Strike[/skill][skill]Blinding Powder[/skill]

shuts down any enemy, gives shadow step, hex, snare, armor reduction, energy return, daze, and blind. follow up with basic spiking attacks and yea... it owns.

(yes i know BH is same energy/recharge as temple, but its in a better place this way xD) hmm....that gives me many ideas...

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by ensoriki
IAS is overrated but does work with TempleS for interrupt
BoA ruined sins reputation

Anyways its nice but if your already using twisting fangs -_- whats the point of getting a non +damage boost bleed with TF does that with +damage and deep wound

Leaping mantis strike is usually better for when someone sees you and tries to run (not usually in RA....those people are damn stupid) I don't think BoA ruined the rep, just people that couldn't use BoA.
What BoA DID ruin, was the ability for sins to function well in PvP. Every monk with a mind in is head knows to check for A/W then remove hexes ASAP. It made it very hard to play in alot of cases.

viRuz Clone

Pre-Searing Cadet

Join Date: Jul 2006

Blackbeards Last Stand [AWOL]

A/Me

First of all everybody's forgetting the point of being a Sin using TS is just a waste of damage and energy and skill space thingy. Anyway's TS looks good almost to good but its not. It doesnt do any damage it costs alot of energy and it has 20 sec of recharge time. Because the "no damage" part of the skill you''ll want some extra attack skills wasting all your skill space thingy thus having no defence something thats major important as being an assassin plus the energy will always be a problem. And if you won't put some extra attack skills and just do some defence skills you can't do damage to the enemy.
In short, with TS you can't adjust to the situation. Thrust me I been there,there are lots of other skills better than TS.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Yes, TS is a shutdown skill. Good in certain teams, but not as a single assassin in say, RA.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Quote:
Originally Posted by viRuz Clone
First of all everybody's forgetting the point of being a Sin using TS is just a waste of damage and energy and skill space thingy. Anyway's TS looks good almost to good but its not. It doesnt do any damage it costs alot of energy and it has 20 sec of recharge time. Because the "no damage" part of the skill you''ll want some extra attack skills wasting all your skill space thingy thus having no defence something thats major important as being an assassin plus the energy will always be a problem. And if you won't put some extra attack skills and just do some defence skills you can't do damage to the enemy.
In short, with TS you can't adjust to the situation. Thrust me I been there,there are lots of other skills better than TS. Alright!!! This is the first time I've quoted something. And now for some mad ninja-ness skillz to come into play =^_^=
Ok there at least....1....2.... 2 things wrong at least with what u have said.
1) it does not waste a slot on ur skill bar. Watch closely my friend/foe.
Unsuspecting strike-> Temple strike-> Twisting Fangs-> Malicious strike. There's ur atk line up. Now watch this ^^.
Critical eye -> critical defences. There's ur defencive.
Vigourous spirit/live vicariously/shadow ( or way I can't remember.... ) of perfection. There's ur heal.
Ressurection skill here. That's 8 slots relying on no hex or enchant for atk line up. Ability to tank any melee check ^^
Ability to put out nice amount of dmg and conditions check ^^
Ability to heal itself check ^^
The bad parts of this build is that there is no snare or shadowstepping or speed buff XD. In PvE u might be able to kill a boss with this. In PvP if u have something to snare a monk then u can easily kill the monk ( course u could degen him to death at 3 degen and 20% less health, since he won't be able to heal. Daze ftw! )
That right there could be used in PvE and PvP not entirely sure how well it works but it will work at
13 critical strikes
12 dagger mastery
10 healing/shadow arts ( depending on what u use for heal ) if u feel the need bring a snare/speed buff in place of critical eye since malicious strike will renew ur critical defences. Then u have ur ability to run away/kill a running person/get in there and fight ( since critical defences is enchant not stance u can have both speed buff and critical defences up ). Ahhh I talked to long. Hopefully some1 replies on this build since I think this could really be used in PvP or PvE if a few skills were changed a bit.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Quote:
Originally Posted by viRuz Clone
First of all everybody's forgetting the point of being a Sin using TS is just a waste of damage and energy and skill space thingy. Anyway's TS looks good almost to good but its not. It doesnt do any damage it costs alot of energy and it has 20 sec of recharge time. Because the "no damage" part of the skill you''ll want some extra attack skills wasting all your skill space thingy thus having no defence something thats major important as being an assassin plus the energy will always be a problem. And if you won't put some extra attack skills and just do some defence skills you can't do damage to the enemy.
In short, with TS you can't adjust to the situation. Thrust me I been there,there are lots of other skills better than TS. Alright!!! This is the first time I've quoted something. And now for some mad ninja-ness skillz to come into play =^_^=
Ok there at least....1....2.... 2 things wrong at least with what u have said.
1) it does not waste a slot on ur skill bar. Watch closely my friend/foe.
Unsuspecting strike-> Temple strike-> Twisting Fangs-> Malicious strike. There's ur atk line up. Now watch this ^^.
Critical eye -> critical defences. There's ur defencive.
Vigourous spirit/live vicariously/shadow ( or way I can't remember.... ) of perfection. There's ur heal.
Ressurection skill here. That's 8 slots relying on no hex or enchant for atk line up. Ability to tank any melee check ^^
Ability to put out nice amount of dmg and conditions check ^^
Ability to heal itself check ^^
The bad parts of this build is that there is no snare or shadowstepping or speed buff XD. In PvE u might be able to kill a boss with this. In PvP if u have something to snare a monk then u can easily kill the monk ( course u could degen him to death at 3 degen and 20% less health, since he won't be able to heal. Daze ftw! )
That right there could be used in PvE and PvP not entirely sure how well it works but it will work at
13 critical strikes
12 dagger mastery
10 healing/shadow arts ( depending on what u use for heal ) if u feel the need bring a snare/speed buff in place of critical eye since malicious strike will renew ur critical defences. Then u have ur ability to run away/kill a running person/get in there and fight ( since critical defences is enchant not stance u can have both speed buff and critical defences up ). Ahhh I talked to long. Hopefully some1 replies on this build since I think this could really be used in PvP or PvE if a few skills were changed a bit.
Oh and the second was that there wouldn't be room for defences but I answered that in #1 as well so don't say I didn't answer both mistakes ^^. Oh and a 3rd problem is energy. Critical strikes helps with that and Zealous Daggers can't hurt eh?