Puzzled About Level Cap at 20 and Mobs at 22...24 I Saw and Ran From...?

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Geez. I know I'm only level 15.8 and read that I had no business in Lornar's Pass right now having just arrived to Beacon's Perch BUT...

The game through Nightfall so far has a level 20 cap and Henchmen right now are 5 levels below me at Beacon's Perch??

One day I will be level 20 with Heroes and Hench. Will they all be level 20 too or still only level 15??

Maybe the level 24 Pinesouls and level 22 Ice Imps mobs that cripple me in short order now will be no match for me at level 20??

Maybe I will skip Lornar's Pass--can I??

How does this level cap business make sense if mobs are allowed to exceed it--that's what I'd really like to know and appreciate now if someone would explain enough to me??

Thank you.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
Originally Posted by Ratsneve
How does this level cap business make sense if mobs are allowed to exceed it--that's what I'd really like to know and appreciate now if someone would explain enough to me??
Beacause Guild Wars is a PvP game. Enforce the level cap on PvE monsters, and it will be even easier than it already is.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

lonars pass is the wrong way for you to go (leads you where you dont want to go right now). follow your primary quests for the way to go.

eventually henchmen reach level 20 (in droks IIRC). monster will be above level 20 as you get deeper into the game (southern shiverpeaks and the fire island, plus FoW and UW). the reason being is difficulty. a group of 8 level 20 players easily beats a mob of 6 level 20 monsters. but 8 level 20 players against 6 level 28 monsters is a bit tougher. its just how ANET set things up. they could have given us mobs of 12+ level 20 monsters, but they went the other way. the increase in level makes it so that the end game missions arent just as easy as the ones from when you first reached level 20.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

The game is built around the concept of teamwork and balance as well as the idea that leveling won't be an eternal grind.

Even though the level cap is 20, your character can still grow by accumulating skill points for further skill purchases as well as acquiring elite skills. Additionally, you can select new secondary professions and switch among them once acquired. Instead of new level caps we get new skills and new explorable areas every time the game is expanded.

The high level mobs are challenging but not unbeatable. Teamwork or skilled use of Heroes/Henchies is a must.

Because the higher level mobs tend to drop more items of possible value, it is only right that they aren't push overs.

In other games the level grind is never ending, level caps are often raised so that the treadmill is always under the player's feet. In guild Wars PvP is always there as a reminder that it is an undeniable part of the Guild Wars World, as well.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

GW a PvP game. Lol someone is uneducated.

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Quote:
Originally Posted by Tarun
GW a PvP game. Lol someone is uneducated.
It is a PvP game. It's also a PvE game.

And as Kuldebar said, it's more about figuring out how to spank the monsters rather than simply grinding to a stupid level and spanking them by being more powerful.

widowdaballa

widowdaballa

Frost Gate Guardian

Join Date: Sep 2005

TeXaS

Xen of Onslaught [XoO] Xen Of Heroes Division

Yeah lol. I liked Kuldebar's and ss1986v2's explanations better. Go with those Ratsneve.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The level 22-28 (even a couple of 30's thrown in) AIs have that advantage because they lack the flexibilty players have in their builds. They aslo typically only carry six skills for use, which never change.

Once you reach level 20 and get your armor, heros, and skills all set, you'll be wiping the floor with those level 24s and teaching the 28's who's boss.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

monster can be lvl 28 because you have a team of 8. and a brain, thats an advantage.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by Why_Me
Beacause Guild Wars is a PvP game. Enforce the level cap on PvE monsters, and it will be even easier than it already is.
So you are saying that a level 24 monster will be an even match to my developed level 20 character? That's good--no problems then. Why do you say GW is PvP when it is PvE too? Are you saying it isn't really PvE? I'd rather it wasn't PvP. LOL.

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Quote:
Originally Posted by Ratsneve
So you are saying that a level 24 monster will be an even match to my developed level 20 character? That's good--no problems then. Why do you say GW is PvP when it is PvE too? Are you saying it isn't really PvE? I'd rather it wasn't PvP. LOL.
What he was saying that some very foolish people beleive ANet only cares for the PvP side of the game, claiming that skill balances made in any updates are purely based around the criticisms of PvPers. Usually the people that complain about this tend to be pure PvEers.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by The Pointless
It is a PvP game. It's also a PvE game.

And as Kuldebar said, it's more about figuring out how to spank the monsters rather than simply grinding to a stupid level and spanking them by being more powerful.
It is very important to understand that GW is PvE too. If it was only PvP I would never play it. If it turned into PvP I will never even try to finish it. I enjoyed getting through The Frost Gate finally and love the PvE challenge finally doing that--even though I can get very frustrated in the process. I'm sure those mobs were above my lvl 15.6 character too.

This thread is/was in large part to be certain as I can that my character development and game play is still on track and possible with Heroes and Hench and PvE.

And I realize a good chunk of GW players live for the PvP value--I'm just not one of those--never have been and never will be. It will be a milestone if and when I really get into a Group or Guild even. I'm glad ArenaNet chose not to make GW MMO only. Surely they make some more sales out of making the game more versatile this way?

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Sweetie...there's something called Drok's Run. It's an epic run from Beacon's Perch to Droknar's Forge and its designed to keep low level and inexperienced players from skipping a large quantity of the game. Lornar's Pass is just the beginning of Drok's Run and even with Heroes you'll probably die. Running yourself to Sanctum Cay is less trouble and much less expensive than doing Drok's or paying some1 to do it for you. You'll get to Drok's automatically once you complete the Crystal Desert missions.

As for the level cap, its not only PvP. From a PvE perspective some skills simply couldn't exist or would be severely nerfed if the level cap wasn't in place. Spiteful Spirit immediately comes to mind. Honestly, 90% of the time the level cap doesn't matter. Foes have a fixed set of skills and so you can prepare yourself for them.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by ValaOfTheFens
Sweetie...there's something called Drok's Run. It's an epic run from Beacon's Perch to Droknar's Forge and its designed to keep low level and inexperienced players from skipping a large quantity of the game.

As for the level cap, its not only PvP. From a PvE perspective some skills simply couldn't exist or would be severely nerfed if the level cap wasn't in place. Spiteful Spirit immediately comes to mind. Honestly, 90% of the time the level cap doesn't matter. Foes have a fixed set of skills and so you can prepare yourself for them.
I'm not interested in running or in Drok's Run. If I was then that would have been my point of view. I was interested in understanding what looked like a level imbalance --honey-- and after a half-dozen replies so far it is obvious that there isn't any relative to PCs being capped at 20.

It is interesting though that so many have posted to this thread--almost as if something hadn't been said enough? Okay everyone...you can stop posting on this subject.

Oh but I wanted to add... What about Experience Points (EP?)? I just finished a battle where I don't think anyone got more then 0 EX. Is this a pretty good indication that it wasn't a very fair match--the party overpowered the mobs in short order?

Thanks.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Except for if I go some where I am not supposed too during the very first initial leveling I never notice the level cap. As long as you are progressing normally the difficulty will stay about the same.

Those level 24+ mobs suddenly become easier because you have access to good elites and should have max weapons by then. Right now, just stay away from there.

Oh, and the heroes level isn't dependent on the area you are in - they are linked to your character. That is, go back to Ascalon with them and they will still be level 15 (or whatever yours are now) even though the hench will be level 4 (I think - around that). They gain experience and level just as you do.

Just in case you didn't realize it - you have to equip your heroes also (both in items, skills, and distributing their skill points), make sure you are not running around with a 5-8 damage sword on Koss and 3 points in sword, strength, and tactics, that will make life MUCH harder Their armor automatically increases, though if you want good builds on them you need to add runes to the armor also. Hench are taken care of by Anet and you have no control over them (other than flags and calling targets).

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by strcpy
Just in case you didn't realize it - you have to equip your heroes also (both in items, skills, and distributing their skill points), make sure you are not running around with a 5-8 damage sword on Koss and 3 points in sword, strength, and tactics, that will make life MUCH harder Their armor automatically increases, though if you want good builds on them you need to add runes to the armor also. Hench are taken care of by Anet and you have no control over them (other than flags and calling targets).
Neat! I'm looking forward to managing Heroes pretty soon. I think I will pick up at least one as soon as I can get reach "Nightfall" though iirc the first one that comes along has a mob at bay that I couldn't dispose of in my earlier game. What to do about that when I get there again. Maybe there are other options. Does Factions have any Heroes to pull from it? It looks like myh saved platinum might get used up pretty quick if I have to equip 3 Heroes at once? I hope to find good stuff and avoid crafting or buying materials to craft, but buy materials to craft is what I did do for my last set of 50 armor. Hope it lasts a while longer.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

Heroes can be a fairly large money sink yes, but also worth it as they are very helpfull The largest profit hero wise I got out of factions were the elite skills, think there is an assassin hero there though.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I wish mobs were level 20 too. But give them good skills instead. GW PvE would be more balanced and interesting.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by Yanman.be
I wish mobs were level 20 too. But give them good skills instead. GW PvE would be more balanced and interesting.
Right now, in North Kryta Province, the mobs are out of balance again and the game isn't fun. I'll try to work just mission with Sprint in one place and see how it goes. I think the one thing I still feel GW badly needs is a comprehensive tutorial.

No doubt my skills build stinks and should be overhauled but I can't do it if I don't understand why.

Sooo...once again I'm whinning and that's a bad sign. Hopefully I won't delete the character this time but just turn it off for a while until I feel interested again.

Do Fractions and Nightfall play any differently from Prophecy? More balanced battles throughout or the same sort of hard mix I'm getting with Prophecy? Anywhere I can go to get the right clues as to how to put my W/Mo together properly and the Heroes for a good Solo+Heroes game?

asp1988

Academy Page

Join Date: Feb 2007

Marshlands of 'The Wilds'

Chese Eaters of America

did you read all those other posts? and whats this about using sprint for an entire mission

PLUS- this forum could be classified as one GIGANTIC tutorial if you know what to look for. I would suggest:

-Searching for W/mo builds (proabably the most common, definately the easiest to learn)
-Researching (reading) up on some of the skills available to your class(s) and which might prevail in the multitude of tough-spots you're currently in, and will be in for the rest of the game.

Once you get the hang of it you'll be fine, oh and one more thing...

The creatures arn't over-powered, there are some locations you are not supposed to reach till a certain point in the storyline, hence they will be far more difficult to reach if you're corner cutting.

1.Follow the storyline if it's you're first time through
2.Until you get a grasp on the game mechanics deleteing characters and starting afresh every time it gets hard isnt going to help.
3.THE GAME ISNT THAT HARD!!! (granted there are a few missions who's metaphorical throats i'd love to shove my hand down)

cheers and good luck

asp1988

Academy Page

Join Date: Feb 2007

Marshlands of 'The Wilds'

Chese Eaters of America

did you read all those other posts? and whats this about using sprint for an entire mission

PLUS- this forum could be classified as one GIGANTIC tutorial if you know what to look for. I would suggest:

-Searching for W/mo builds (proabably the most common, definately the easiest to learn)
-Researching (reading) up on some of the skills available to your class(s) and which might prevail in the multitude of tough-spots you're currently in, and will be in for the rest of the game.

Once you get the hang of it you'll be fine, oh and one more thing...

The creatures arn't over-powered, there are some locations you are not supposed to reach till a certain point in the storyline, hence they will be far more difficult to reach if you're corner cutting.

1.Follow the storyline if it's you're first time through
2.Until you get a grasp on the game mechanics deleteing characters and starting afresh every time it gets hard isnt going to help.
3.THE GAME ISNT THAT HARD!!! (granted there are a few missions who's metaphorical throats i'd love to shove my hand down)

cheers and good luck

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Why would you delete a character anyway? The only permanent things are: primary class, name and appearance. You can change everything else. If you perceive yourself to have a "screwed up build", you can change it.

Damastes

Ascalonian Squire

Join Date: Sep 2006

Howl at the Moon [HatM]

Would I be right in guessing you have just come from FFXI?

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by The Pointless
It is a PvP game. It's also a PvE game.

And as Kuldebar said, it's more about figuring out how to spank the monsters rather than simply grinding to a stupid level and spanking them by being more powerful.
No, Guild Wars is a PvP game with a Pve element! Thats why 99% of skill balances revolve around PvP and why those 99% of changes piss off PvE'ers

BeefEater4:20

Ascalonian Squire

Join Date: Oct 2006

British Columbia, Canada

Knights of Saitin[KOS]

Hey Ratsneve,

If you're having difficulty and would like someone to help you learn some basics, I usually play evenings between 7-11pm PST or I might be on at any time during the day or night on weekends. Feel free to add any of my in game names in my profile to your friends list and send me a message in game if I'm online. I'll come help you out.

jjiinx13

jjiinx13

Frost Gate Guardian

Join Date: Aug 2005

Southeast USA

Hounds Of Creegus

E/

OK As you said you have already read that upon reaching Beacons Perch, Lornars Pass is above your level..you said you were lvl 15 right... so thats covered

For starters follow the quests especially the Primary Quests. They will guide you through the storyline from mission to mission.

Tutorial... Did you not pay attention in Pre-Searing Ascalon where you started?? not to mention the Book that came with the game... (and before everyone jumps me about it...) yes not the biggest help but the book does have some info in it. And as asp1988 said this forum( and others like guildwiki.org and gwonline.net) could be considered one large tutorial. Heck there are step-by-step walk throughs for most( if not all) of the missions and quests.

Now if you are saying that at level 15 you are underpowered in the Kryta area against the AI enemies, you are seriously doing something wrong. At lvl 15 with standard hench party it should be a breeze. Are you distributing your Attribute points, doing the skills quests(here is a link for skills quest info: http://gw.gamewikis.org/index.php/Skill_Quests ), upgrading armor and equipment?? Are you going out solo.. no henchies or humans?? Here is a link for the section of these forums for Builds: http://www.guildwarsguru.com/forum/f...splay.php?f=17
Quote:
Do Fractions and Nightfall play any differently from Prophecy?
first of all its Factions not fractions. Pretty much in all 3 if you are the 'appropriate' level for the area you are in, yes, the mobs will be anywhere from same level as you to 8- 10 levels higher depending on the area.
Quote:
Originally Posted by Ratsneve
Oh but I wanted to add... What about Experience Points (EP?)? I just finished a battle where I don't think anyone got more then 0 EX. Is this a pretty good indication that it wasn't a very fair match--the party overpowered the mobs in short order?
Yes that is an indication that your party is high enough in level to move on to a higher lvl area. If you are 6 or more levels higher than the mobs you won't get xp.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

www.guildwiki.org is your friend.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by jjiinx13
Yes that is an indication that your party is high enough in level to move on to a higher lvl area. If you are 6 or more levels higher than the mobs you won't get xp.
Thanks everyone for the suggestions and sorry about the typos and anything else misunderstood. I'm not doing anything solo only--it is always with the max hench I can get--now in North Kryta Province that is five--fighter, brawler, monk, healer, and the cultist. I said or meant to say 'out of balannce level battles' (which still may not be the right description) because one mob in one area of North Kryta Province will overwhelm the party in short order and then in another location the opposite occurs and we overwhelm the mob for 0 EX.

I only used the Sprint skill long enough to get away with the box in the Gates of Kryta Mission Bonus from those ghosts--a real painful mob to encounter anywhere at this point.

I find myself wanting to follow walls and mapping areas for the cartography title--big mistake. And this happened several times in North Kryta Province after writing down on paper "Do Not Map For Cartography Title!!" It should stick one of these days.

I realize I shouldn't be describing my party as Solo+Hench but rather it should be Hench Party and one day Hero & Hench (H&H). Although I have tested solo it has never worked out fighting mobs since the mob size hasn't seemed to change any and the W/Mo that is doing all the fighting then needs someone to heal him up often. Using 'Solo' must have been very misleading to everyone.

The character I killed off months ago now was a W/E and I couldn't change the E to Mo then yet. I found Elementalist as a secondary useless and longed for the Monk with resurrect.

Today, I'm going to try to get back on track in the game and work on my W/Mo+Hench Build. I've been using the same skills now for the last 10 or so levels it seems and there must be some good changes I could make. One thing I noticed this time around with the W/Mo that I didn't notice with the W/E is that my W energy gets drained all the way down. I have been initiating attacks wrong with Power Attack. When energy is drained Power Attack and some others do nothing and my battle is in a mess then! I'd be a lot better off I think engaging first with the Space Bar?

I have tried to focus on Quests too. I went after Lord Timot in Reversing the Skales and got into a real mess with those "smoking ghosts". Up to now I've been able to complete everything in quests, missions, and cartography without much trouble and sometimes at -60% DP too. Time for some sort of change now and no longer mapping helps the burden of course but is no solution to the real game challenges.

Currently I've been putting everything into Strength 10, Swordsmanship 8, and Tactics 4+1 and ignoring Healing Prayers 0, Smiting Prayers 0, and Protection Prayers 0. I've been running my new W like my old W, ignoring the secondary again.

One general skill question... Purge Conditions says it removes all conditions from target ally. That means I have to target an ally and cannot use it on myself right? I need to use skills that apply to the pc foremost don't I?

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

You can use Purge Conditions on yourself, you are an ally of your self. Skills that can't self-target say target OTHER ally (emphasis mine).

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Quote:
Originally Posted by Lonesamurai
No, Guild Wars is a PvP game with a Pve element! Thats why 99% of skill balances revolve around PvP and why those 99% of changes piss off PvE'ers
A PvP Element they spend pretty much a year doing artwork, maps, missions and linking it all together with a story, with cut-scenes (now with added lip-synch) and the fact that Gaile Gray never seems to show up at Great Temple or Balthazar (available to all) instead of Kamadan (available to NF owners only)? Also note that with each new chapter, PvP gets what? A campaign-exclusive PvP arena, 4 or 5 maps to go with it, 2 RA maps, 2 TA maps, 4 Guild Halls and... that's it.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by The Pointless
and the fact that Gaile Gray never seems to show up at Great Temple or Balthazar (available to all) instead of Kamadan (available to NF owners only)? Also note that with each new chapter, PvP gets what? A campaign-exclusive PvP arena, 4 or 5 maps to go with it, 2 RA maps, 2 TA maps, 4 Guild Halls and... that's it.
Two things I feel need to be said here, the first being that I'm fairly sure the PvP community doesn't care about Gaile Gray's information, so her showing up in Great Temple would be a complete waste (also, do you really want her to go to the cyber-cex central of GW to relay game information? I certainly don't). The second being that PvP players don't need a bunch of pretty-princess content (this coming from a guy that does still PvE on occasion simply because of that pretty-princess graphical content) every game outside of new skills and arenas, because PvP players play to PvP, not gawk at the scenery. It's an entirely different ballgame.

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Quote:
Originally Posted by Faer
Two things I feel need to be said here, the first being that I'm fairly sure the PvP community doesn't care about Gaile Gray's information, so her showing up in Great Temple would be a complete waste (also, do you really want her to go to the cyber-cex central of GW to relay game information? I certainly don't). The second being that PvP players don't need a bunch of pretty-princess content (this coming from a guy that does still PvE on occasion simply because of that pretty-princess graphical content) every game outside of new skills and arenas, because PvP players play to PvP, not gawk at the scenery. It's an entirely different ballgame.
Thing is, the Battle Isles happens to be a core area, meaning anyone - including PvEers - can get to it, regardless of campaigns on their accounts. It would sound more valid than just visiting only those with NF on their accounts.

As for the cyber-<ahem>... I've been in Great Temple Int 1, both on a normal day and during the Mesmer Wintersday Gathering last year. If I remember right, it was kinda bereft of that. Then again it was mostly Mesmers.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Ratsneve
Currently I've been putting everything into Strength 10, Swordsmanship 8, and Tactics 4+1 and ignoring Healing Prayers 0, Smiting Prayers 0, and Protection Prayers 0. I've been running my new W like my old W, ignoring the secondary again.
For a build we really need to not only see you attribute point spread but what skills you are using and what weapons you have equipped (include damage, requirement, and it's mods). And, since you are having this much trouble probably specific on your armor (which kind and what is the armor rating).

That spread may be just fine or it may be horrid - for all we know you are using your strength only for armor penetration and have a req9 sword (in which case you would be having problems).

If they are fine then I suggest you take someone up on the offer to play with them for a while as you may just not be pulling mobs, aggroing everything in sight, and not letting everyones energy regen. That will also kill a well put together group. To note, you sprinting past the mobs generally gets the rest of the henchies (who do not have sprint) killed - better to just skip the bonus until later.

As to the PvP/PvE argument I assumed that the Devs pretty much answered that one. Original design was PvE, PvP was added second, they see them as equal. It must be frustrating to read this type of argument when even one of the mods for one of the larger fan-sites can not even get it straight and is being rude over it.

Ratsneve

Academy Page

Join Date: Jan 2007

W/Mo

First off this thread is PvE only. Please take the PvP elsewhere.
I have changed my build all around now following the 'W/Mo Full Vigor Paladin' format in GuildWiki. GuildWiki is invaluable, the manual, the tutorial...and this forum.

Several things are not right yet or attainable:
I don't have Hundred Blades so I'm leaving in the Healing Signet.

Current Attribute distribution is Swordsmanship 9, Healing Prayers 6, Strength 8, and Tactics +1. Eventually to be 12 +1 +1, 10, and 8 +1 and Tactics +1 will probably go away.

The armor set is 50 Gladiator, +1/+2/+3 Energy depending on the item, armor +20 vs physical damage. This set doesn't focus on 'while enchanted' which I will consider when I need to upgrade next if I have the choice.

Weapon is Long Sword 10-14, +15% dmg while hexed, +15% dmg while enchanted, +20% customized. Is that all stackable so the damage is actually 15-21 if I'm hexed and enchanted?

The shield is Tall Shield armor 10, Health +21.

Vigorous Spirit icon shows an 'up triangle' in the upper right corner. Coundln't find or missed finding what it means--please explain? I haven't tested it yet but suspect it might infer that I can use the skill prior to engaging in a battle--outside of a battle?

I haven't added any mods to anything and only spent one skill point and some gold for Galrath Slash. I'm currently lvl 16.6. I'm could enter Lion's Arch but have been working all around it.

It is time for trials to see how the new me works.

shanaya

shanaya

Frost Gate Guardian

Join Date: Nov 2005

Scouts of Tyria

R/

In Lion's Arch you could buy a new sword from the weaponsmith Grahame - you can get a 14-20 sword here. Or, if you have the patience and a bit of cash you could maybe buy a maximum damage sword from another player (but personally I wouldn't bother trying).

Your shield is fine for now and you won't get a much better one from collectors in Kryta. You might be able to buy an AL16 shield from another player.

Lion's Arch armour is AL 50. You can get AL59 armour in Bergen Hot Springs and Beetletun when you find those places - they aren't far away.

I think the little triangle in the skill icon means its an enchantment.

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

Quote:
Originally Posted by Ratsneve
First off this thread is PvE only. Please take the PvP elsewhere.
I have changed my build all around now following the 'W/Mo Full Vigor Paladin' format in GuildWiki. GuildWiki is invaluable, the manual, the tutorial...and this forum.

Several things are not right yet or attainable:
I don't have Hundred Blades so I'm leaving in the Healing Signet.

Current Attribute distribution is Swordsmanship 9, Healing Prayers 6, Strength 8, and Tactics +1. Eventually to be 12 +1 +1, 10, and 8 +1 and Tactics +1 will probably go away.

The armor set is 50 Gladiator, +1/+2/+3 Energy depending on the item, armor +20 vs physical damage. This set doesn't focus on 'while enchanted' which I will consider when I need to upgrade next if I have the choice.

Weapon is Long Sword 10-14, +15% dmg while hexed, +15% dmg while enchanted, +20% customized. Is that all stackable so the damage is actually 15-21 if I'm hexed and enchanted?

The shield is Tall Shield armor 10, Health +21.

Vigorous Spirit icon shows an 'up triangle' in the upper right corner. Coundln't find or missed finding what it means--please explain? I haven't tested it yet but suspect it might infer that I can use the skill prior to engaging in a battle--outside of a battle?

I haven't added any mods to anything and only spent one skill point and some gold for Galrath Slash. I'm currently lvl 16.6. I'm could enter Lion's Arch but have been working all around it.

It is time for trials to see how the new me works.
First off, NEVER underestimate Tactics. Ever. Using "Watch yourself!" and Soldier's Defense I can keep up a 75% chance to block forever with only a 2 second delay between recharge. As long as I dont run out of adrenaline that is. And Healing Signet is about a bajillion times better than Hundred Blades. HB is only useful if you're surrounded by 15 enemies and you have a vamp sword... I'd keep it and invest heavily into tactics. Take some out of strength to finance it.

Far too many people seem to forget that Sever Artery, Gnash, Galrath, Final Thrust is an amazing combo. I highly reccomend it.

I dont think there are any War armors that focus on "While Enchanted"

That weapon can't possibly have a +15% while hexed AND enchanted.

The "Up Arrow" means you're enchanted.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Ratsneve
I have changed my build all around now following the 'W/Mo Full Vigor Paladin' format in GuildWiki. GuildWiki is invaluable, the manual, the tutorial...and this forum.
It's not too bad a build - probably not my cup of tea but it should keep you alive.

Quote:
Several things are not right yet or attainable:
I don't have Hundred Blades so I'm leaving in the Healing Signet.
You are a long ways from Hundred Blades - that is in the final mission of the game. Vigorous Spirit will work better with it, I would use the axe variant and just swap a normal axe attack for Triple Chop.

Quote:
Current Attribute distribution is Swordsmanship 9, Healing Prayers 6, Strength 8, and Tactics +1. Eventually to be 12 +1 +1, 10, and 8 +1 and Tactics +1 will probably go away.
You are not using tactics at all so no reason for the +1. If you have that from a rune I would suggest replacing it with either a Vitae or Attunement (vitae is my suggestion). Make sure you have the best absorption rune also (though remember it only helps against physical damage). As soon as you can afford it make sure you use a vigor rune also.

Quote:
The armor set is 50 Gladiator, +1/+2/+3 Energy depending on the item, armor +20 vs physical damage. This set doesn't focus on 'while enchanted' which I will consider when I need to upgrade next if I have the choice.
There is no Warrior armor that uses "while enchanted", only some shield mods do. Glads is fine. Check a map of Kryta of go on into Beetletun. Though there isn't a *need* to upgrade, I did my first time through the game - it helps while you are learning.

Quote:
Weapon is Long Sword 10-14, +15% dmg while hexed, +15% dmg while enchanted, +20% customized. Is that all stackable so the damage is actually 15-21 if I'm hexed and enchanted?
Someone pointed out that you have access to better. I would still suggest switching to an Axe build. Plus you can not have both +15% while hexed and +15 while enchanted - they are exclusive of each other. For this build you will want "while enchanted", or better yet +15 while health is greater than 50%. You will do best to have two of whatever weapon you choose, one physical and one elemental too switch based on your target (for instance, ranger class is much more resistant to elemental, warrior resistant to physical). I normally try for an "of defense" suffix, though there are many other choices out there. If you want take a third then that is usually either zealous or vampiric (depending on which you prefer) and have a longbow in the fourth slot (doesn't matter the stats - you just use it to pull).

Quote:
The shield is Tall Shield armor 10, Health +21.
That should do you well, hard choice exactly when loosing that +21 health is worth better armor.

Quote:
Vigorous Spirit icon shows an 'up triangle' in the upper right corner. Coundln't find or missed finding what it means--please explain? I haven't tested it yet but suspect it might infer that I can use the skill prior to engaging in a battle--outside of a battle?
Blue up triangles are enchants, a little sword is a weapon spell, purple down arrows are hexes, grey down arrows are conditions - there may be other colors, I can not recall off the top of my head. Essentially the "up" means buff, the down means debuff.

Quote:
I haven't added any mods to anything and only spent one skill point and some gold for Galrath Slash. I'm currently lvl 16.6. I'm could enter Lion's Arch but have been working all around it.
Might as well enter, no reason not too - especially since LA has quite a few quests and nice tasty EXP.

Before you purchase a skill check GW and see if it is available from a quest first - if not feel free to purchase away, you will have more than enough skill points for your first few builds. By the time you really start worry about them you are trying to learn skills anyway so they are not wasted.

In the end, I would personally go with either the Triple Chop PvE tank (both Triple Chop and Flail can be replaced by prophecies only skills) or the cleave PvE soldier (just use another axe attack for cleave until you get there - I beat prophecies the first time with a variant of the cleave build). I think you are better off in the tactics line than the monk heal line - let the monks cast healing prayers and many of the tactics line also give party buffs.

If you need a skill that is only purchasable late game then it is easy to unlock. Go to Balth's Isle and do the PvP training. You will quickly be lead to "practice" where you play against the AI - it is simple to get 2000 faction a day, unlock a few skills, and then all skill trainers will sell it to your player.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

@ratsneve: go to http://gw.gamewikis.org/wiki/Main_Page

then, plan a night on which you will click the "Random Page" link over and over again until you have sucked in most that you need to know. Also, go to Warrior Skills Quick Reference, that'll help a lot. Next mission, try to get into a group because if you go through the game with henchies and only henchies, ur taking the MMO out of MMORPG. You will have zero communication with people, which, IMO, makes the game infinitely more fun. The aspect of pressing skills to heal/help/attack someone that is across the world amazes me, and most of the time, you will find that players are more, for loss of a better word, LIVE. they dont just ignorantly follow you (which is sometimes better than what you get from humans lol). They INTERACT with you, and that's what the game is all about. Personally, without other people, I would quit GW and go back to playing Kingdom Hearts 2. Hope this helped, and just have fun with the game. And remember the Golden Rule of All Warriors: Never Use Frenzy While Using Healing Signet (NUFWUHS).

have fun,
Polynikes

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

Been playing NF for about 3 months and finally got Proph (and Factions). Just started on Proph and been basically running my ranger around. I want to get to Drok's and have been trying to fight my way down with heros/henchies (btw: level 10?! - wtf?). All my guys are leveled with maxed out weaps, runes/insignias, etc. - I can get through most areas w/o problems. But, I am totally stuck at that southern part of Lornar's, almost to the next zone. This has been one of the hardest areas I've played so far (alone). I've been to U/W and FoW with humans/heros, but that's with 8 people. The problem is you get rez'd way back up at Beacon's Perch, which SUCKS! Knowing you're running back with -60%dp, all the waaaay back down to where you got wiped is so friggin' frustrating. Used up all my clovers, suppose I can buy more but too late once you're into it ... The area I'm stuck in is where that necro boss is with all of the killer dwarve monsters. I'm pretty sure this is quite close to the next zone which makes it that much more frustrating! What I did during my 3-hour attempt to get past this area was keep to planting Dunkoro (for rebirth purposes) way back away from aggro then keep pulling the boss to us, but with 4 lev 20's at 60%dp (and comprimised energy levels) and quickly dead lame-duck henchies - it's been quite the effort as the big mob won't break themselves up. To make things worse the stupid boss gets almost killed the mob rushes. Some clever programmers behind this one . One silver lining though, is that once everything on the way down has been killed (during that session), the run back is easy - if you manage to avoid the little frost wurm area!!! Does anyone have help/advice based on your experience. Would appreciate it.

TIA, ign --> Argeris of Melmat (R/whatever)

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

Been playing NF for about 3 months and finally got Proph (and Factions). Just started on Proph and been basically running my ranger around. I want to get to Drok's and have been trying to fight my way down with heros/henchies (btw: level 10?! - wtf?). All my guys are leveled with maxed out weaps, runes/insignias, etc. - I can get through most areas w/o problems. But, I am totally stuck at that southern part of Lornar's, almost to the next zone. This has been one of the hardest areas I've played so far (alone). I've been to U/W and FoW with humans/heros, but that's with 8 people. The problem is you get rez'd way back up at Beacon's Perch, which SUCKS! Knowing you're running back with -60%dp, all the waaaay back down to where you got wiped is so friggin' frustrating. Used up all my clovers, suppose I can buy more but too late once you're into it ... The area I'm stuck in is where that necro boss is with all of the killer dwarve monsters. I'm pretty sure this is quite close to the next zone which makes it that much more frustrating! What I did during my 3-hour attempt to get past this area was keep to planting Dunkoro (for rebirth purposes) way back away from aggro then keep pulling the boss to us, but with 3 ( - Dunkoro) lev 20's at 60%dp (and comprimised energy levels) and quickly dead lame-duck henchies - it's been quite the effort as the big mob won't break themselves up. To make things worse the stupid boss gets almost killed the mob rushes. Some clever programmers behind this one . One silver lining though, is that once everything on the way down has been killed (during that session), the run back is easy - if you manage to avoid the little frost wurm area!!! Does anyone have help/advice based on your experience. Would appreciate it.

TIA, ign --> Argeris of Melmat (R/whatever)