Should Barrage be buffed?

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

I'm mostly a PvE ranger and farm SF, Tombs, etc. alot so I have lots of experience with the Barrage skill. Its pretty good right now, but IMO it could use just a lil bit of a damage buff.

Nothing ridiculous like +24 damage or taking out the preparation removal but maybe pushing the max damage bonus to +18~20? With the inclusion of barrage on the list of skills that cause scatter i think its only fair.

What do yall think?

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

When it's on the skill bar of 90% of the rangers in the PvE game, I think if anything it should be tapped with the nerf bat a bit, but I think it's a fine skill in GW atm. Skills like Warrior's Cunning need to be buffed, Barrage already gets a lot of hate for being useful.

Gustin

Academy Page

Join Date: Dec 2006

R/

yea there's not really much you can do to barrage. it's a great skill (though I get sick of using it a lot). no change needed...

m4rk6

Academy Page

Join Date: Dec 2005

The Older Gamers

D/

IMO Barrage is fine as it is. And why do you think it needs nerfing? It is, after all, only useful in certain situations.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

combine barrage with some weapon spells, GG, its on steroids.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Barrage is fine as it is.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Yeah, switch to R/Rt and use weapon spells!. Anyway if it aint broke don't fix it.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

If you remove the preperation removal it'll be [fill in superlative of choice]
A slight dmg buff would not hurt, seeing how little play this sees in PvP.
That hasn't really got to do with the skill itself though, but more with the fact that bow auto-attack dmg sucks.

Toilet Oni

Frost Gate Guardian

Join Date: Feb 2007

Tonigth we dine in.....CUSTODY

Moe wine plz

R/

FW + WW

~Toilet oni

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Even if it sees little play in pvp, I can't see anet buffing this skill, since it's so overused in pve. Anet balances mainly for pvp, but they're not going to make a skill extremely overpowered in pve just to see some play in pvp.

Strange Guy

Strange Guy

Frost Gate Guardian

Join Date: Feb 2007

MI, USA

Is Gwen Eighteen [yet]

Mo/Me

Barrage itself is very GOOD and efficient already. Don't need a buff. If I remember right, Barrage used to be godly but Anet nerfed it LONG ago!

/notsign

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

You know why barrage doesnt need a buff?

Its PERFECT.
Its strong, but not overpowered.
Its useful, spammable but not abusable or useable in EVERY situation.
It has weaknesses (empathy or SS...OUCH)
It does not imbalance PvP.

Operations

Operations

Frost Gate Guardian

Join Date: Feb 2007

Saint Louis, MI (yes, it exists)

Pylons of Bastet [PofB]

E/

*reads lyra's sidebar*

Umm... issues?

At any rate, no barrage is fine as it is. I could see it not removing the preparations, but then you'd have to lower damage a couple points.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

In my opinion it is fine as is but if you are looking for massive damage output with barrage. Use a Ritualist with maxed channeling use splinter weapon then attack with barrage and see what happens

Random Monk

Academy Page

Join Date: Jul 2006

Barrage is fine as it is.

It may be nice if in the next chapter they add an elite skill that is essentially a clone of barrage, but without the increased damage and allows preps to be used with it (maybe even give a small damage penalty based on attribute level).

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

[skill]Barrage[/skill]+[skill]Glass Arrows[/skill]

would be cool, too bad they are both elites

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Try a B/P team with: 1 FW, 1 WW, 1 GftE (Go for the Eyes) and 2 SW (Splinter Weapon)

GftE right before a barrage will make all hits have +30ish% chance of being a critical (141% more dmg then max bow dmg). Also it will give this bonus to ALL barragers, pets and even minions.

2 SW rangers can spam SW on themselves and if they have energy enough (the Orders should keep track of that), they can cast it on other B/P and even on pets, since this weapon spell has a long active time. Especially when its crowded with enemies and a big chance Barrage will hit at least 4 foes, SW will do MASSIVE damage.

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

Quote:
Originally Posted by Franco Power
[skill]Barrage[/skill]+[skill]Glass Arrows[/skill]

would be cool, too bad they are both elites
Glass Arrows is also a preparation so it would get removed anyway.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

This skill is, as others have said, fine the way it is. It is powerful, yet not overpowered. It is not in need of a buff nor nerf.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Random Monk
Barrage is fine as it is.

It may be nice if in the next chapter they add an elite skill that is essentially a clone of barrage, but without the increased damage and allows preps to be used with it (maybe even give a small damage penalty based on attribute level).
That would make all rangers get in some sort of orgy when they find out they can use it with apply poison, choking gas, or ignite arrows and own just about anything with it

Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

barrage is just fine as it is

/notsigned

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Quote:
Originally Posted by Razorwood
Glass Arrows is also a preparation so it would get removed anyway.
Yes and if you read the posts above besides looking at shiny icons you'd see people above me were talking about if Barrage didn't remove preparations-

Peace~

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

I am a b/p as well as both my heroes, all maxed out. If I'm on a quest or mission I'll bring conflagration and give one hero Poison Arrow the other will get glass arrow or Broadhead arrow. How many more buffs do you need?

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Guildmaster Cain
GftE right before a barrage will make all hits have +30ish% chance of being a critical (141% more dmg then max bow dmg). Also it will give this bonus to ALL barragers, pets and even minions.
Not quite. Each arrow fired with Barrage counts as a separate attack, so GftE only affects the first arrow to strike. You can test this with Anthem of Flame, though Empathy and Spiteful Spirit triggering for each arrow also confirms it.

Despite its drawbacks, Barrage is still one of the best elites for PvE rangers. I'd rather see other bow attacks get buffed so I actually have some incentive to use them in addition to or instead of Barrage. Broad Head Arrow, Oath Shot, and maybe Burning Arrow are the only other elite bow attacks I've found to be worthwhile in PvE, and only a couple of the non-elite ones (other than interrupts) have seen much use on my bar.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

... or one could make it both useful in pve AND pvp without imbalancing either...

Hit target and nearby targets for a total of four max.

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

That would be a huge nerf to its usefulness in PvE, where 5+ enemies being in adjacent range of one another isn't that uncommon, since you're cutting its potential damage output by a third.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

barrage is fine how it is. I may piss some off but as a sin its even better. constant energy gain and more likely to crit. I agree with most everyone so far that it doesnt need a buff.

I was in a party last night that walked through tombs like it was nothing. B/P parties in pve kill.

~the rat~

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Barrage + Splinter Weapon = Annoying

But in essence barrage is quite a weak bow attack.
Its the weakest bow attack I know..Why make something
bad even worse?

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by Desbreko
That would be a huge nerf to its usefulness in PvE, where 5+ enemies being in adjacent range of one another isn't that uncommon, since you're cutting its potential damage output by a third.
Kinda. It'll still be used widely for the fact that

A) for 4 targets if they each had 100 armor it'd do about 120 damage.

B)Add orders for an additional 68 and you get 188 DPS per Barrager.

C) Test it with a zealous bow and count the +1s, you rarely hit for the full 6, its almost always 4-5. So in most cases this would be a 0-20% nerf and in some cases it would be a buff.

D)Someone said barrage counts as scatter now (haven't barraged in a while) in which case this would be a buff.
And in PvP it might actually have a use.

Random Monk

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by holymasamune
That would make all rangers get in some sort of orgy when they find out they can use it with apply poison, choking gas, or ignite arrows and own just about anything with it

Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range.
This would be a problem with some preparations (especially as you mentioned Ignite, unless you have the penalty high enough to offset the Ignite damage), further balancing would be necessary. Maybe add in that preparations are only 1/3rd as effective in addition to the damage penalty.

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

Barrage would still be used, sure, but that doesn't mean the change wouldn't also still be a large nerf for PvE rangers. It doesn't matter what else you stack onto it to try and make up for the decrease in damage output, the change you suggested would be sacrificing PvE usefulness for PvP usefulness. Hitting six targets is more damage than four targets, and stacking orders onto six attacks is more damage than on four attacks, no matter how you look at it. I don't have any objections to making it useful in PvP, I just don't want to see what has been a perfectly fine skill get screwed over in PvE because of that.

And I always use a vamp or zealous bow when barraging on my ranger, so I know full well how many enemies I'm hitting with any given barrage. With decent aggro management the change to nearby range would be near meaningless in PvE. Most of the time I'm either hitting the entire group of enemies or else the mob is composed of both ranged and melee enemies and they're a lot farther apart than nearby. Or if I'm in a guild/alliance group with a real tank instead of using heroes/henchies, it's rare that I'm not hitting both.

Whoever said Barrage makes baddies scatter was wrong. I just tested it and it still doesn't make them scatter at all.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

barrage is fine...Hundred Blades is not...

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Ignite Arrows needs a buff

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by holymasamune
That would make all rangers get in some sort of orgy when they find out they can use it with apply poison, choking gas, or ignite arrows and own just about anything with it

Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range.
Poison Arrow + Epidemic doesn't seem overpowered to me.
Choking Gas already effects adjacent foes.
Ignite arrows adds +19 fire damage, Barrage +17 untyped damage.

Hardly seems overpowered.

judgedread33

judgedread33

Frost Gate Guardian

Join Date: Jan 2007

Australia, Crikey!

PwnD, plesure wreckin noob donors

E/Me

think about this if we alowed preperations with it barrage+ignite arrows+ splinter weapon= sipke of 350+ if it hit all 6 targets! a buff like dat just aint gunna happen m8

Raaaaa

Academy Page

Join Date: Feb 2007

AP

D/

I'm amazed it hasnt been nerfed. An AoE attack with + damage and incredibly low casting cost and fast recharge.
I use it on my R/p and all my heros with similar builds and using it with 'go for the eyes' and in a group of 4 or more bunched together you're getting constant recharge on 'go for the eyes' meaning barrage with increased crit chances. Couple that with Morghans various paragon buffs that can be numerous deep wounds, burning or cripling etc and throw in weapon spells thats plenty of damage.
It would be nice if preperations wern't removed but as many said that would be madness

druggedchimp

druggedchimp

Frost Gate Guardian

Join Date: Jul 2005

Buff Barrage?

It's already ridiculously powerful when used with splinter weapon... and you want to make it stronger?

Well... I guess a slight damage boost wouldn't be too huge. But really, it's just fine as it is.

However, allowing barrage to work with preparations would just be insane, imagine ignite arrows + barrage + splinter weapon... Making any skill that powerful would be idiotic IMO.

/not signed

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Barrage sucks noodles in PvP, and is the #1 bow Ranger Elite in PvE. It doesn't need buffing, though it may need something to make it a bit better in PvP.






What? Don't look at me! I'm fresh outta ideas for now.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Its fine and powerful as is. Frankly, barrage is the most "skilless" elite to use in the game. Spam spam spam spam heal spam spam spam res pet spam spam stance spam spam. I'd actually prefer if it was nerfed so as to require more thinking by rangers in PvE.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

More power means more cost. Simply put, I say don't screw with a good thing.

Now if we had another Arrow Raining skill which had a longer cast time but rained down 2 or 3 volleys of arrows on a group over a short time and cost more, it would be nice to have the alternative.

When it comes to new changing a good skill, don't, if it is good don't change it, people who like it the way it is don't want you to mess it up, and suggesting broken ideas obviously woln't fly. Always turn to introducing a new skill with alternate features instead of trying to tamper with something people already like, that way, if it sucks, people still have what they want, if it's great, than people have 2 great skills to choose from instead of a change to the skill they already enjoyed.