Should Barrage be buffed?
Skyros
I'm mostly a PvE ranger and farm SF, Tombs, etc. alot so I have lots of experience with the Barrage skill. Its pretty good right now, but IMO it could use just a lil bit of a damage buff.
Nothing ridiculous like +24 damage or taking out the preparation removal but maybe pushing the max damage bonus to +18~20? With the inclusion of barrage on the list of skills that cause scatter i think its only fair.
What do yall think?
Nothing ridiculous like +24 damage or taking out the preparation removal but maybe pushing the max damage bonus to +18~20? With the inclusion of barrage on the list of skills that cause scatter i think its only fair.
What do yall think?
Wolydarg
When it's on the skill bar of 90% of the rangers in the PvE game, I think if anything it should be tapped with the nerf bat a bit, but I think it's a fine skill in GW atm. Skills like Warrior's Cunning need to be buffed, Barrage already gets a lot of hate for being useful.
Gustin
yea there's not really much you can do to barrage. it's a great skill (though I get sick of using it a lot). no change needed...
m4rk6
IMO Barrage is fine as it is. And why do you think it needs nerfing? It is, after all, only useful in certain situations.
GourangaPizza
combine barrage with some weapon spells, GG, its on steroids.
Arkantos
Barrage is fine as it is.
Etta
Yeah, switch to R/Rt and use weapon spells!. Anyway if it aint broke don't fix it.
Thomas.knbk
If you remove the preperation removal it'll be [fill in superlative of choice]
A slight dmg buff would not hurt, seeing how little play this sees in PvP.
That hasn't really got to do with the skill itself though, but more with the fact that bow auto-attack dmg sucks.
A slight dmg buff would not hurt, seeing how little play this sees in PvP.
That hasn't really got to do with the skill itself though, but more with the fact that bow auto-attack dmg sucks.
Toilet Oni
FW + WW
~Toilet oni
~Toilet oni
Div
Even if it sees little play in pvp, I can't see anet buffing this skill, since it's so overused in pve. Anet balances mainly for pvp, but they're not going to make a skill extremely overpowered in pve just to see some play in pvp.
Strange Guy
Barrage itself is very GOOD and efficient already. Don't need a buff. If I remember right, Barrage used to be godly but Anet nerfed it LONG ago!
/notsign
/notsign
lyra_song
You know why barrage doesnt need a buff?
Its PERFECT.
Its strong, but not overpowered.
Its useful, spammable but not abusable or useable in EVERY situation.
It has weaknesses (empathy or SS...OUCH)
It does not imbalance PvP.
Its PERFECT.
Its strong, but not overpowered.
Its useful, spammable but not abusable or useable in EVERY situation.
It has weaknesses (empathy or SS...OUCH)
It does not imbalance PvP.
Operations
*reads lyra's sidebar*
Umm... issues?
At any rate, no barrage is fine as it is. I could see it not removing the preparations, but then you'd have to lower damage a couple points.
Umm... issues?
At any rate, no barrage is fine as it is. I could see it not removing the preparations, but then you'd have to lower damage a couple points.
Painbringer
In my opinion it is fine as is but if you are looking for massive damage output with barrage. Use a Ritualist with maxed channeling use splinter weapon then attack with barrage and see what happens
Random Monk
Barrage is fine as it is.
It may be nice if in the next chapter they add an elite skill that is essentially a clone of barrage, but without the increased damage and allows preps to be used with it (maybe even give a small damage penalty based on attribute level).
It may be nice if in the next chapter they add an elite skill that is essentially a clone of barrage, but without the increased damage and allows preps to be used with it (maybe even give a small damage penalty based on attribute level).
Franco Power
[skill]Barrage[/skill]+[skill]Glass Arrows[/skill]
would be cool, too bad they are both elites
would be cool, too bad they are both elites
Guildmaster Cain
Try a B/P team with: 1 FW, 1 WW, 1 GftE (Go for the Eyes) and 2 SW (Splinter Weapon)
GftE right before a barrage will make all hits have +30ish% chance of being a critical (141% more dmg then max bow dmg). Also it will give this bonus to ALL barragers, pets and even minions.
2 SW rangers can spam SW on themselves and if they have energy enough (the Orders should keep track of that), they can cast it on other B/P and even on pets, since this weapon spell has a long active time. Especially when its crowded with enemies and a big chance Barrage will hit at least 4 foes, SW will do MASSIVE damage.
GftE right before a barrage will make all hits have +30ish% chance of being a critical (141% more dmg then max bow dmg). Also it will give this bonus to ALL barragers, pets and even minions.
2 SW rangers can spam SW on themselves and if they have energy enough (the Orders should keep track of that), they can cast it on other B/P and even on pets, since this weapon spell has a long active time. Especially when its crowded with enemies and a big chance Barrage will hit at least 4 foes, SW will do MASSIVE damage.
Razorwood
Quote:
Originally Posted by Franco Power
[skill]Barrage[/skill]+[skill]Glass Arrows[/skill]
would be cool, too bad they are both elites |
Anarion Silverhand
This skill is, as others have said, fine the way it is. It is powerful, yet not overpowered. It is not in need of a buff nor nerf.
Div
Quote:
Originally Posted by Random Monk
Barrage is fine as it is.
It may be nice if in the next chapter they add an elite skill that is essentially a clone of barrage, but without the increased damage and allows preps to be used with it (maybe even give a small damage penalty based on attribute level). |
Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range.
tenshi_strife
barrage is just fine as it is
/notsigned
/notsigned
Franco Power
Quote:
Originally Posted by Razorwood
Glass Arrows is also a preparation so it would get removed anyway.
|
Peace~
KIDGOOCH
I am a b/p as well as both my heroes, all maxed out. If I'm on a quest or mission I'll bring conflagration and give one hero Poison Arrow the other will get glass arrow or Broadhead arrow. How many more buffs do you need?
Desbreko
Quote:
Originally Posted by Guildmaster Cain
GftE right before a barrage will make all hits have +30ish% chance of being a critical (141% more dmg then max bow dmg). Also it will give this bonus to ALL barragers, pets and even minions.
|
Despite its drawbacks, Barrage is still one of the best elites for PvE rangers. I'd rather see other bow attacks get buffed so I actually have some incentive to use them in addition to or instead of Barrage. Broad Head Arrow, Oath Shot, and maybe Burning Arrow are the only other elite bow attacks I've found to be worthwhile in PvE, and only a couple of the non-elite ones (other than interrupts) have seen much use on my bar.
Not A Fifty Five
... or one could make it both useful in pve AND pvp without imbalancing either...
Hit target and nearby targets for a total of four max.
Hit target and nearby targets for a total of four max.
Desbreko
That would be a huge nerf to its usefulness in PvE, where 5+ enemies being in adjacent range of one another isn't that uncommon, since you're cutting its potential damage output by a third.
legion_rat
barrage is fine how it is. I may piss some off but as a sin its even better. constant energy gain and more likely to crit. I agree with most everyone so far that it doesnt need a buff.
I was in a party last night that walked through tombs like it was nothing. B/P parties in pve kill.
~the rat~
I was in a party last night that walked through tombs like it was nothing. B/P parties in pve kill.
~the rat~
Master Sword Keeper
Barrage + Splinter Weapon = Annoying
But in essence barrage is quite a weak bow attack.
Its the weakest bow attack I know..Why make something
bad even worse?
But in essence barrage is quite a weak bow attack.
Its the weakest bow attack I know..Why make something
bad even worse?
Not A Fifty Five
Quote:
Originally Posted by Desbreko
That would be a huge nerf to its usefulness in PvE, where 5+ enemies being in adjacent range of one another isn't that uncommon, since you're cutting its potential damage output by a third.
|
A) for 4 targets if they each had 100 armor it'd do about 120 damage.
B)Add orders for an additional 68 and you get 188 DPS per Barrager.
C) Test it with a zealous bow and count the +1s, you rarely hit for the full 6, its almost always 4-5. So in most cases this would be a 0-20% nerf and in some cases it would be a buff.
D)Someone said barrage counts as scatter now (haven't barraged in a while) in which case this would be a buff.
And in PvP it might actually have a use.
Random Monk
Quote:
Originally Posted by holymasamune
That would make all rangers get in some sort of orgy when they find out they can use it with apply poison, choking gas, or ignite arrows and own just about anything with it
Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range. |
Desbreko
Barrage would still be used, sure, but that doesn't mean the change wouldn't also still be a large nerf for PvE rangers. It doesn't matter what else you stack onto it to try and make up for the decrease in damage output, the change you suggested would be sacrificing PvE usefulness for PvP usefulness. Hitting six targets is more damage than four targets, and stacking orders onto six attacks is more damage than on four attacks, no matter how you look at it. I don't have any objections to making it useful in PvP, I just don't want to see what has been a perfectly fine skill get screwed over in PvE because of that.
And I always use a vamp or zealous bow when barraging on my ranger, so I know full well how many enemies I'm hitting with any given barrage. With decent aggro management the change to nearby range would be near meaningless in PvE. Most of the time I'm either hitting the entire group of enemies or else the mob is composed of both ranged and melee enemies and they're a lot farther apart than nearby. Or if I'm in a guild/alliance group with a real tank instead of using heroes/henchies, it's rare that I'm not hitting both.
Whoever said Barrage makes baddies scatter was wrong. I just tested it and it still doesn't make them scatter at all.
And I always use a vamp or zealous bow when barraging on my ranger, so I know full well how many enemies I'm hitting with any given barrage. With decent aggro management the change to nearby range would be near meaningless in PvE. Most of the time I'm either hitting the entire group of enemies or else the mob is composed of both ranged and melee enemies and they're a lot farther apart than nearby. Or if I'm in a guild/alliance group with a real tank instead of using heroes/henchies, it's rare that I'm not hitting both.
Whoever said Barrage makes baddies scatter was wrong. I just tested it and it still doesn't make them scatter at all.
lightblade
barrage is fine...Hundred Blades is not...
Wildi
Ignite Arrows needs a buff
Skyy High
Quote:
Originally Posted by holymasamune
That would make all rangers get in some sort of orgy when they find out they can use it with apply poison, choking gas, or ignite arrows and own just about anything with it
Just imagine aoe poison, massive interrupts to all foes adjacent to your target and all foes adjacent to those targets, and even ignite arrows will be doing +19 damage times however many enemies are in adjacent range. |
Choking Gas already effects adjacent foes.
Ignite arrows adds +19 fire damage, Barrage +17 untyped damage.
Hardly seems overpowered.
judgedread33
think about this if we alowed preperations with it barrage+ignite arrows+ splinter weapon= sipke of 350+ if it hit all 6 targets! a buff like dat just aint gunna happen m8
Raaaaa
I'm amazed it hasnt been nerfed. An AoE attack with + damage and incredibly low casting cost and fast recharge.
I use it on my R/p and all my heros with similar builds and using it with 'go for the eyes' and in a group of 4 or more bunched together you're getting constant recharge on 'go for the eyes' meaning barrage with increased crit chances. Couple that with Morghans various paragon buffs that can be numerous deep wounds, burning or cripling etc and throw in weapon spells thats plenty of damage.
It would be nice if preperations wern't removed but as many said that would be madness
I use it on my R/p and all my heros with similar builds and using it with 'go for the eyes' and in a group of 4 or more bunched together you're getting constant recharge on 'go for the eyes' meaning barrage with increased crit chances. Couple that with Morghans various paragon buffs that can be numerous deep wounds, burning or cripling etc and throw in weapon spells thats plenty of damage.
It would be nice if preperations wern't removed but as many said that would be madness
druggedchimp
Buff Barrage?
It's already ridiculously powerful when used with splinter weapon... and you want to make it stronger?
Well... I guess a slight damage boost wouldn't be too huge. But really, it's just fine as it is.
However, allowing barrage to work with preparations would just be insane, imagine ignite arrows + barrage + splinter weapon... Making any skill that powerful would be idiotic IMO.
/not signed
It's already ridiculously powerful when used with splinter weapon... and you want to make it stronger?
Well... I guess a slight damage boost wouldn't be too huge. But really, it's just fine as it is.
However, allowing barrage to work with preparations would just be insane, imagine ignite arrows + barrage + splinter weapon... Making any skill that powerful would be idiotic IMO.
/not signed
arcanemacabre
Barrage sucks noodles in PvP, and is the #1 bow Ranger Elite in PvE. It doesn't need buffing, though it may need something to make it a bit better in PvP.
What? Don't look at me! I'm fresh outta ideas for now.
What? Don't look at me! I'm fresh outta ideas for now.
HawkofStorms
/notsigned
Its fine and powerful as is. Frankly, barrage is the most "skilless" elite to use in the game. Spam spam spam spam heal spam spam spam res pet spam spam stance spam spam. I'd actually prefer if it was nerfed so as to require more thinking by rangers in PvE.
Its fine and powerful as is. Frankly, barrage is the most "skilless" elite to use in the game. Spam spam spam spam heal spam spam spam res pet spam spam stance spam spam. I'd actually prefer if it was nerfed so as to require more thinking by rangers in PvE.
BahamutKaiser
More power means more cost. Simply put, I say don't screw with a good thing.
Now if we had another Arrow Raining skill which had a longer cast time but rained down 2 or 3 volleys of arrows on a group over a short time and cost more, it would be nice to have the alternative.
When it comes to new changing a good skill, don't, if it is good don't change it, people who like it the way it is don't want you to mess it up, and suggesting broken ideas obviously woln't fly. Always turn to introducing a new skill with alternate features instead of trying to tamper with something people already like, that way, if it sucks, people still have what they want, if it's great, than people have 2 great skills to choose from instead of a change to the skill they already enjoyed.
Now if we had another Arrow Raining skill which had a longer cast time but rained down 2 or 3 volleys of arrows on a group over a short time and cost more, it would be nice to have the alternative.
When it comes to new changing a good skill, don't, if it is good don't change it, people who like it the way it is don't want you to mess it up, and suggesting broken ideas obviously woln't fly. Always turn to introducing a new skill with alternate features instead of trying to tamper with something people already like, that way, if it sucks, people still have what they want, if it's great, than people have 2 great skills to choose from instead of a change to the skill they already enjoyed.