Dear ANET: Please fix those annoying hero bugs like this

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

http://www.youtube.com/watch?v=RAQKmlehUyw

I've noticed hero elemantalists can not handle fire attunement like other attunements or permanent stances.

Why? Why is there a difference in hero skill AI? I don't get it.

Is there any difference between fire and earth/air/water attunement?


Dear ANET, in hope you read this, could you fix those little bugs with the next update? (This should be very very very easy to fix imho.)



ps: Riverside cause of more visits, even more from anet.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

They also don't use GoLE sometimes when it recharges.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

Excuse me, what is GoLE ?

AC10

Ascalonian Squire

Join Date: Sep 2005

We Are All Pretty [ugly]

Mo/

Glyph of Lesser Energy.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Sometimes it takes 1-2 casts before they put the attunement up, but they will cast it and maintain it fairly well, unless it's stripped by something. They won't Attunements or GoLE every time it recharges, but most humans won't even do that. :\

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

I've noticed they use nearly all attunements every time it recharges except fire attunement.

I also had no problems with GoLE. During a battle they give other spells more priority sometimes. It's not that wrong imho, even if not recommended.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

For my heroes, I always put the skills in order of which they should be used, so fire attunement would be first and GoLE right before MS or another high energy skill.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I just want them to stay in the wards when they're up.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

I just wish my Dunkoro wont Infuse when there it only 50 points of damage on Koss.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

NPCs (enemy/hench/hero) simply will not use Zealous Benediction on themselves.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

they use enchantments, but (only) on 4 players.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I put sig of devotion on my Dunkoro, and he will wait for his energy to regen to use orison of healing or word of healing, even when somone is about to die, instead of using sig of devotion.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by savage vapor 33
Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.
You absolutely can have a bonder. Disable their skills and apply them yourself.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

I've also noticed the thing about fire attunement as well, sometimes I'll just bring up Sosuke's skill bar and manually cast it on him. Zhed doesn't ever seem to have a problem keeping his attunements and enchants up, but I usually make him a water or earth ele. Sosuke also casts meteor shower on random non threatening things, like ranger spirits, so I took that off his skill bar.

Also, I wish my protector hero would stop using protective spirit as some sort of spamming heal or whatever. Instead of using reversal of fortune or mend condition to heal/prot the group, she just spams protective spirit until she's out of energy. I could understand if we were taking heavy spike damage, but that's usually not the case. She just doesn't use hardly any of the skills when needed that I give her, kind of annoying.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

Yeh casting spells on spirits.......... I hate it.

Buttermilk

Buttermilk

Frost Gate Guardian

Join Date: Dec 2006

Zealots of Shiverpeak [ZoS]

Mo/

1. I've spotted Dunkoro, Tahlkora and Kihm using Zealous Benediction when a party member has between 70-75% health. If they would simply recognize the 50% hp mark it would be nice, so they could use, say, Protective Spirit instead.

2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)

3. Dunkoro and Tahlkora would rather save their energy and use Holy Haste than healing targets when they are low on energy.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Buttermilk
2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)
You should really read the whole thread, I've already said that it absolutely is possible.

Put the skills on their skillbar, disable the skills that you want them to bond with (shift+click the spell), then manually cast the bonds on whoever you want to have them. As long as the skills are disabled, they will keep them up until they are removed by enchantment removal, or you remove them.

Lynxius

Lynxius

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by BlackSephir
And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...
Just flag them away.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

My personal favourite though is using 'Faithful Intervention' when they get below 50% health... when the spell never ends. It just begs you to Savage Shot/Power Spike them.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I find mine can handle Elemental Attunement fine as well as Archane Echo.They don't alway use it for MS.

Lady Revanche

Pre-Searing Cadet

Join Date: Aug 2006

Seattle, WA

Riddle of Kings

I'm surprised no one has mentioned the hero monks' annoying tendency to heal minions... I mean, what good are little minion bombers if Talkora keeps casting prot spirit on them and Dunkoro heals them?

Lady

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

The problem with Fire Attunement - in my understanding - is that heroes see it as an offensive rather than defensive enchantment. As soon as you zone, they'll put up Aura of Restoration - which I figure is because they're programmed to recognize it as a defensive spell that needs to be recast ASAP. They'll recast the Attunement too, but only when engaged in combat - which is why I'd call it an offensive buff.

Either way, I've abandoned Elemental Attunement on my heroes because I'd have to effectively precast it for them and for myself before every fight, not to mention cover it properly with Fire Attunement and Aura of Restoration. When I'm not settled into a pretty stable Searing Flames build with Fire Attunement, GoLE and Glowing Gaze, I find myself putting Mind Blast on them more and more frequently. Even if they can't handling the build right, things are dying around me all the same

Da Silva Fox

Ascalonian Squire

Join Date: Jan 2007

If you look there is a thread on all this in the Hero AI section of this board, along with all the other skills they wont use properly or at all. Perhaps these should be added if they are not already there.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

Quote:
Originally Posted by Tarun
They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.
its called putting your hero's on guard instead of leaving them on attack on the hero skill bar.

to stay on topic i have Fire Attunement on Sosuke and I honestly have never seen him not keep it up....same with Zhed....I made him water and he has no trouble keeping up attunements either.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by WarKaster
its called putting your hero's on guard instead of leaving them on attack on the hero skill bar.
Wow, I think it was one of the first things I did to my heroes and they still run around and aggro, but they DO NOT run away from meteor shower aoe, so your info is flawed ;/

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Tarun
They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.
If your heroes are running into another group, then you're not pulling well enough and fighting way too close to another mob. Heroes have a LOT of A.I. issues but I've never had the problem of them running and aggroing another group.

Ritual del Fuego

Ritual del Fuego

Frost Gate Guardian

Join Date: Jan 2007

CA

Frogs in Winter [FiW]

Quote:
Originally Posted by BlackSephir
Wow, I think it was one of the first things I did to my heroes and they still run around and aggro, but they DO NOT run away from meteor shower aoe, so your info is flawed ;/
Funny...mine don't run into aggro with guard on. I have noticed that if I call a target just outside the aggro circle then they will run in sometimes, are you targeting the monsters they aggro?

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

It's not an issue of pulling, or how close to another mob I'm fighting. It's that the AI sucks horribly! At times mine will run into aggro and they all are either set to Guard or Passive. Generally it's the monks that will aggro other groups when they're being chased. The Heroes seem to use the same AI as the monsters and it's bloody annoying.

wilq

Frost Gate Guardian

Join Date: Mar 2006

[RTF]

Mo/Me

Give heroes celestial skills in Raisu and Sanctum!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Ritual del Fuego
Funny...mine don't run into aggro with guard on. I have noticed that if I call a target just outside the aggro circle then they will run in sometimes, are you targeting the monsters they aggro?
None of my heroes has 'attack' on... they're on guard or escape but if I set Dunkoro to escape he runs away and guess what? Another 2 group of margonites!
Besides, it's hard to fight and order heroes to go somewhere else, because they're standing in MS >_>

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by wetsparks
I put sig of devotion on my Dunkoro, and he will wait for his energy to regen to use orison of healing or word of healing, even when somone is about to die, instead of using sig of devotion.
Annoying? Yes. However, Signet of Rejuvenation is almost as good of Signet of Devotion in terms of a free heal... but heroes will use it freely.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I've found that Olias makes a better healer than dunky......very strange (olias is n/mo).....so I think I will just make dunky the mm and olias the healer.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

you know, the title of this thread is inaccurate; none of these are bugs, they're just areas of opportunity for improvements on AI programming.

eudas

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

They also Oath Shot when all their skills are recharged. >.>