Unreal Tournament (UT) Sound Effects Mod

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Please check out this topic from now on:

http://www.guildwarsguru.com/forum/s...php?t=10232718

You can lock this topic, it is no longer needed.

Thanks.

Inde

Site Contributor

Join Date: Dec 2004

It's been checked. It's clean.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Uploaded v1.3, fixed a potential future bug.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Your the first I've seen to be able to start modding the GW resource files, major congratulations.

Quote:
Originally Posted by djbartek
Are you sure? My Avast tells something different...
Symantec Antivirus 10.1 w/ def 3/16/07 rev 19 gives the zip file a clean bill of health.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

Quick Analysis of the file does show that it holds the Wave Files.


uploaded to http://virusscan.jotti.org/ and heres the results...

Quote:
File: Graphics.dll
Status: OK
MD5 6586d440cf8fca34e4e2bd9d7f5c9df6
Packers detected: PE_PATCH.UPX, UPX

Scanner results

Scan taken on 19 Mar 2007 19:26:33 (GMT)
Code:
AntiVir 		Found nothing
ArcaVir 		Found nothing
Avast 			Found nothing
AVG Antivirus 		Found nothing
BitDefender 		Found nothing
ClamAV 			Found nothing
Dr.Web 			Found nothing
F-Prot Antivirus 	Found nothing
F-Secure Anti-Virus 	Found nothing
Fortinet 		Found nothing
Kaspersky Anti-Virus 	Found nothing
NOD32 			Found nothing
Norman Virus Control 	Found nothing
Panda Antivirus 	Found nothing
VirusBuster 		Found nothing
VBA32 			Found nothing
also uploaded to http://www.virustotal.com/
all results clean... (dunno how long they keep records.. but heres the result)
http://www.virustotal.com/vt/en/resu...437d013b50c505

This doesn't mean it's completly clean... but it looks 90% clean in my opinion. Use at your own risk though. Took a look at it using a disassembler as well, looks clean but i don't understand most assembly... besides media and calling gw.exe and a MessageBoxA function i see no threat in it.

@djbartek, make sure your Avast is up to date... I'm running Avast as well, and it's probably old definitions detecting UPX.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

This is the best thing to happen to Guild Wars.



Ever.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I agree with Bryant. This mod = godly.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

a nub question: is simply removing the Graphics.dll file from gw main directory enough to uninstall it? or it installs itself permanently like the directsong updates ?

divinechancellor

divinechancellor

Lion's Arch Merchant

Join Date: Aug 2006

Limited Liability Company [LLC]

E/

whew this is gonna be fun for farming! (Godlike!!~!!!)

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by EternalTempest
Your the first I've seen to be able to start modding the GW resource files, major congratulations.
I've made a few mods over the years for GW, but so far seem to be the only one doing so. G-Stats & my kill sound effects mods (which eventually turned into KSMod) are my most popular by far. Another notable one is the Texture Editor myself and Derek used to create the Icy Dragon Sword & Terror Shield prank topics found elsewhere on this forum (Izzy added the Icy Dragon Sword to the game shortly after, so now you know where that idea came from huha). That's how we managed such nice screenshots/movies of the fake items, because they did actually exist on our clients.

Quote:
Originally Posted by Yawgmoth
a nub question: is simply removing the Graphics.dll file from gw main directory enough to uninstall it? or it installs itself permanently like the directsong updates ?
Yes, just rename or delete the Graphics.dll file to remove the effect.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Thousands of people have downloaded my GW mods with not one person ever complaining of a keylogger in over 2 years. This includes G-Stats which did need to access the internet to upload stats, which meant anyone with a personal firewall needed to allow G-Stats to access the internet, and trust I wouldn't do anything malicious. This doesn't mean you're 100% safe, but I'd say the small % chance of being involved in a fatal car crash hasn't stopped you from driving in one.

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

How difficult is it to revert a mod like this back to the normal GW sound effects? It sounds fun for a while but I don't want it permanent.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Just delete or rename the Graphics.dll. It doesn't actually modify anything 'in' GW, just redirects some sound effects to some new sound effects temporarily in memory.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

OK, so now I'm waiting for a guide to how to make our own mods


BTW: Love this mod, too cool. Brings me back to my pwnage sniping/nuking/flaking days.


M-M-M-M-MONSTER KILL Kill kill

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

I know a lot of Anet devs, met some of them in Taipei including the founding members, and drank beer with Gaile. It'd be rather silly of me to keylog people for their items.

Like any mod, there's risk, as in someone hacking my site and replacing the file with another. That risk is low, and lots of people have realized that. If the community fansites hosted or helped host the file it would be more secure. Replicant posted an MD5 of a clean file, so if what you download matches that MD5 then you're good to go, you have my word.


edit-Just reassembled v1.3, this is the MD5 of it plus that other info:

File: ksmod.zip
Status: OK
MD5 a249858aea6c15a9fc346257267779e5
Packers detected: PE_PATCH.UPX, UPX

Scanner results
Scan taken on 20 Mar 2007 08:33:04 (GMT)
AntiVir Found nothing
ArcaVir Found nothing
Avast Found nothing
AVG Antivirus Found nothing
BitDefender Found nothing
ClamAV Found nothing
Dr.Web Found nothing
F-Prot Antivirus Found nothing
F-Secure Anti-Virus Found nothing
Fortinet Found nothing
Kaspersky Anti-Virus Found nothing
NOD32 Found nothing
Norman Virus Control Found nothing
Panda Antivirus Found nothing
VirusBuster Found nothing
VBA32 Found nothing

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

So many people are being negative. This is a great mod, and is just a bit of fun while killing things or GvGing.

@Firebaall: Kuntz is a trusted person, he's been around in GW for AGES, is a well known PvPer and has made mods before without hacking. Most PvPers know him or know OF him, either through PvP or his mods, so he isn't just going to hack everyone's accounts.

@Tetris: This mod isn't a big deal, it's only a simple addon made for fun, to announce kills with sound (something GW is lacking). There's no reason to start bringing up whether it's legal or not.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

I loved to play the good old UT quite a lot.
Does this mod have a kill count? double kill for 2 consecutive kills and so on...
Or is it random?

Btw does enyone know where to get all the UT sound effects or level music?

djbartek

Ascalonian Squire

Join Date: Oct 2006

Yeah, you're right. I downloaded it and scanned again, no viruses. Strange thing though...

One more question: is there any chance that replacing Graphics.dll with this mod may cause game to crash after update(or cause some problems with updating the game)?

Gizmo Loco

Gizmo Loco

Lion's Arch Merchant

Join Date: Oct 2005

I'm pretty sure that their are several hundred people in #gwp that can vouch for Kuntz. Not to mention however many in game and on various forums.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Yeah, it's clean and I'm loving it.
Possible bug: solo killing a level 20 monster does not trigger the sound effect. (+100 xp)

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Seef II
Yeah, it's clean and I'm loving it.
Possible bug: solo killing a level 20 monster does not trigger the sound effect. (+100 xp)
Ah it's made to ignore 100, 250, and 500+ XP updates due to the fact those are given for quests and other misc stuff. I can fix that in a few weeks when I'm back in town.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Quote:
Originally Posted by kunt0r
Ah it's made to ignore 100, 250, and 500+ XP updates due to the fact those are given for quests and other misc stuff.
Ah that must be why it triggered on a 400xp quest reward... One in Beacon's Perch iirc

Fantastic mod btw, should be great at VoD for mass archer massacre, can't wait

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

The Unreal sounds are meant for FPS games.. This hardly belongs... :\

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Hahahahaha this is so fun lol. Great job.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Were do i put the "Graphics.dll" thing? kinda a newb to this


*Edit* didnt notice the Read me thing

ganna go see if i got it right

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Having never played UT, I was clueless as to what these sounded like... I found this little flash soundboard that helped quite a bit. =)

http://www.csupomona.edu/~leeli/DOTA...lstarssnds.swf

Black Ops Ranger

Black Ops Ranger

Ascalonian Squire

Join Date: Jul 2006

South Carolina

Heroes of Thermopylae

R/Mo

Is it just me or does it not work on insects?

ie Rockshots and Veldt Nelphias (i farm them)

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Black Ops Ranger
Is it just me or does it not work on insects?

ie Rockshots and Veldt Nelphias (i farm them)
Do you get XP for killing them at all? It should work on everything you kill, or get XP for being near by as it's killed.

When I get back in town in April (I'm a truck driver so I'm often gone for 2+ weeks at a time, I'm using freeby internet at a hotel atm) I'll be changing the way it works and start working on a Mod Development Kit so anyone with a bit of programming experience can create mods. You can read more about it in this post here: http://www.guild-hall.net/forum/show...6&postcount=43

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

Hmm, just wondering before I use it, how much computer memory does this take up? AKA if you were to get a chain of 10 kills in a mass AoE (all at the same time), would it slow down the computer? I run all my settings on high, even while I'm in GvG/HA my computer doesn't slow down at all (except for right when all the teams come in range of each other and there's a small lag spike).

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

ekelon, my computer sucks a lot, and it doesn't slow it down at all.

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

You. Own. Love the mod.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

This is great that GW is entering the phase where it can be modded to some extent.

...and so far nobody has seen any complaints from ANet? IIRC, they used to be banning people senselessly for using "third party programs" integrated with GW.

Speaking of which, is this program like an .exe that you need to start up, or like a little .dll that won't attract much attention? Also, does it run inside the game, as a separate application, etc?

Other than that, keep up the good work.

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

I just used this in game, wow, haha. I'm keeping this for good (maybe taking it off if there's a GvG, but even then.)

Eldin, this is a litte .dll that doesn't really do anything, in fact, you never even open it! Just unzip it, drag it into the Guild Wars folder. Then, the next time you run guild wars and go kill something, you'll hear a "Headshot".

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

you can remove this just by deleting the file right? (i mean the extra thing we downloaded)

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Doesn't seem to work.
At all.

What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.

v_v;

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.

What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.

v_v;
I'm getting this message too

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.

What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.

v_v;
bleh i did too, sucks i wanted these sounds XD

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Its because of the latest update, just wait for a fix.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.

What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.

v_v;
yea took it off because i got tired of clicking that off.

Just curious are you going to make any different sound mods in the future? Thatd be sweet if you had like mortal combat ones or something. You get close to killing someone and it says FINISH HIM! Or you kill them and its like Fatality, Brutality, blah blah blah.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Guessing anet's sound- and netcode changes blew this up.
edit: it is fixed, see http://guild-hall.net/forum/showpost...9&postcount=73