Mineral Springs spawn

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October Jade
October Jade
Wilds Pathfinder
#1
I would like to see the initial Avicara spawn location changed in Mineral Springs. The reason I say this is that it overlaps the aggro radius of any party entering the zone. I took a ranger there recently with heroes and henchmen; half of my group was dead within 10 seconds of crossing the portal. Thinking it was only a fluke, I rezoned into Tasca's Demise to try again. Sure enough, upon reentering Mineral Springs I found myself amid 8-10 vicious birds and a rapidly falling party.

There are six elite skills there which are exclusive to that area; i.e. one must explore MS to find them. Normally I wouldn't bother to file a grievance over such matters, but I have another character working toward the Legendary Survivor title. I could really use those six elites (they're the last ones left in Tyria), but the risk of death is simply too great.

I know that ToPK had a similar situation a few months ago, and it was quickly amended. Why not do the same with this place?
d
dargon
Furnace Stoker
#2
It's not supposed to be easy. You know they're there, plan for them.
Milennin
Milennin
Jungle Guide
#3
Yeah, sucks for people with slow PCs like mine that lag the first five minutes after loading an area.XD
Your Heroes (Monks) should be good enough to keep everyone alive though.=P
gameshoes3003
gameshoes3003
Forge Runner
#4
If you have Nightfall, you can bring the two hero monks and then two henchman monks. Then I don't think your party will die over a long duration. Though you'll have very little attack power. 4 offense, 4 defense.
Age
Age
Hall Hero
#5
Quote:
Originally Posted by gameshoes3003
If you have Nightfall, you can bring the two hero monks and then two henchman monks. Then I don't think your party will die over a long duration. Though you'll have very little attack power. 4 offense, 4 defense.
4 Monks that is over doing don't you think what about an Earth Ele.
MithranArkanere
MithranArkanere
Underworld Spelunker
#6
There is already on thread complaining about hellish spawn spots and another about resurrecting shrines protections...

Yup... some areas should be 'load-safe' or, at least, turn off IA until any party member makes any kind of successful input, like moving or casting.