I would like to see the initial Avicara spawn location changed in Mineral Springs. The reason I say this is that it overlaps the aggro radius of any party entering the zone. I took a ranger there recently with heroes and henchmen; half of my group was dead within 10 seconds of crossing the portal. Thinking it was only a fluke, I rezoned into Tasca's Demise to try again. Sure enough, upon reentering Mineral Springs I found myself amid 8-10 vicious birds and a rapidly falling party.
There are six elite skills there which are exclusive to that area; i.e. one must explore MS to find them. Normally I wouldn't bother to file a grievance over such matters, but I have another character working toward the Legendary Survivor title. I could really use those six elites (they're the last ones left in Tyria), but the risk of death is simply too great.
I know that ToPK had a similar situation a few months ago, and it was quickly amended. Why not do the same with this place?
Mineral Springs spawn
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Originally Posted by gameshoes3003
If you have Nightfall, you can bring the two hero monks and then two henchman monks. Then I don't think your party will die over a long duration. Though you'll have very little attack power. 4 offense, 4 defense.
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