
i appologize for my bad english

the build consist of:
1x mo/d -> the tank ( 600hp)
1x mo/x -> the smiter
1x n/me -> the ss necro
the tank
armor/weapons:
shing jea armor ( of armor with same AL or starters armor) with protection prayers headgear.
icy weapon of enchanting ( +5 energy and 20% enchanting)
runes:
major ( or superiour) vigor, major divine and superiour protection.
the smiter
armor/weapons
superiour protection prayers rune and superiour smiting prayer rune. a prot and a smiting head gear. switch headgears to maximize the effect of the enchaments. weapon doesnt matter.
the ss necromancer
armor/weapons:
max AL armor with extra energy and curses headgear.
icy weapon. HSR and/or HRT is useful.
runes:
superiour curses, major or sup vigor rune.
Usage
the shadow army:
shadow monks: when there are melee enemy's lure them to the monk and necro use sv/av on tank and casts ss on warriors or monks. spinal on monks also works great

tank keep up ps and sb.
shadow beasts: cast ss on them and spinal to interrupt. when fighting only shadow beasts there is no need for the tank to keep up ps and sb, just keep up mystic regen and you won't die.
shadow mesmers and elementalist: tank keep up ps, sb and sb (e) when possible.
tank: watch your enchaments for enchament removal and when standing in a fire storm run out otherwise sb can go off very fast.
abbysals: tank keep up ps,sb and fleeting stability. necro cast ss on them.
shadow rangers: tank keep up ps and sb and necro can cast ss on them if he whants ( not necesarry).
the great battlefield:
skeletals: tank keep up ps and sb and they will die very fast ( double dmg
when fighting groups with ether breakers or ice hands also keep up sb (e).
necro doesn't have to do anything here, skeletals will die very fast.
skeleton impalers: tank keep up ps and sb. when u walk in their traps use dismiss for self heal and to remove conditions.
forest:
note for smiter: stay far away, natures renewal will rend your enchaments on the tank.
spirit shepperds: tank keep up ps and sb but if they dont cast spells on you use mystic regen. ss necro casts ss on them.
rock borer worms: tank keeps up ps,sb and mystic regen.
stand in range of them then necro casts hexes on them.
after that tank runs to them and start attacking, now they will start attacking and they will die.
spirit woods: tank keep up ps and sb and agro them. necro casts hexes on them and they will die.
armored cave spiders: tank keeps up ps and sb. necro casts ss on them, and you should keep attacking them to interrupt healing spring.
banshees ( when doing that quest): tank switch to normal max AL armor and keeps up ps, sb and mystic regen and heals himself. necro casts hexes on them.
spider cave:
--didn't tested it here yet--
doable things/area's are:
-the tower of courage (also that quest from rastigan)
can kill almost everything here
-the great battlefield.
can kill everything here except smoke walkers and those dragon liches.
-forest of the wailing lord.
can do everything ( except quest from the lord, with those griffins)
-the temple of war (forgemaster)
can do everything in here, also quest Defend the Temple of War. didn't tested Restore the Temple of War yet.
screenshots:
more will come when i have time.
credits:
-me
-visara capashan ( friend who helped me with making build and testing)
-linda sunrise ( helped testing the build)
notes
-smiter use his signets when there are only monks, on those skeletals when only bonders are alive, banshees and on shadow beast when there are only 1 or 2 and on shadow warriors when the group only consist of less then 3 melee enemy's ( and when there are no casters)
-when there are only casters ball them up so ss does dmg to all of them.
-spirit bond is not nerfed so don't post "spirit bond is nerfed it sux" or something. you just have to re-cast it more.
-only re-cast spirit bond when its off, those 10 hits don't stack. when having trouble with this keep up mystic regen too, this will give you a little bit extra time to re-cast spirit bond.
-smiter should stay back, when tank and necro die he can always rebirth them.
-in the beginning it can be hard but with after u become experienced with it it's easy.
-when necro get's damage cast ps or sb on him and if he gets alot dmg use dismiss on him to heal him.
- the smiter can be a hero.
-post questions/feedback in this thread.