who makes you nervous?
African War Lord
As a monk in RA, what character or specific build makes you most nervous?
crosshatch123
dont really see the point in this topic but ehmm.
My top 3:
-Burst sins
-Frustration/Migraine mesmer
-Interupt ranger
Think you ment it like this....
Grtzz.
My top 3:
-Burst sins
-Frustration/Migraine mesmer
-Interupt ranger
Think you ment it like this....
Grtzz.
olly123
Quote:
Originally Posted by crosshatch123
dont really see the point in this topic but ehmm.
My top 3:
-Burst sins
-Frustration/Migraine mesmer
-Interupt ranger
Think you ment it like this....
Grtzz. same as above appart form 3 shoudl b a warmon on my team
My top 3:
-Burst sins
-Frustration/Migraine mesmer
-Interupt ranger
Think you ment it like this....
Grtzz. same as above appart form 3 shoudl b a warmon on my team
Franco Power
Gwen
5678910
5678910
Stormlord Alex
Quote:
Originally Posted by olly123
same as above appart form 3 shoudl b a warmon on my team
Dear God... when I hear the Mending 'schwing' I die a little inside.
Amalek
Daze thumpers are the only thing that is semi-common that are consistantly tough. Burst sins, I find, are usually very bad at their job. A good burst sin who can tell when the monk is pressured and act then is tough, but the majority are very bad. I suppose that comes from a class that's powerful with a 1-2-3-4-5-6 button combo.
LuckyGiant
1. Frustration/Migraine Mes
2. Ether Phantom Drain Delusions MoR Mes
3. Shattering assualt sin
2. Ether Phantom Drain Delusions MoR Mes
3. Shattering assualt sin
Age
My 3 would be this
1 Dervish
2 Migrain Mesmer or Mesmer in General
3 a Good interrupt Ranger.
1 Dervish
2 Migrain Mesmer or Mesmer in General
3 a Good interrupt Ranger.
Racthoh
Mesmers and well-played warriors.
ZenRgy
Cripple.
Anything with cripple.
Anything with cripple.
Lord Natural
Well played:
- Hammer Warriors:
The hammer warrior is an obvious one. Get caught without prots up and you're in for a nasty ride with his combo. It also takes a good deal of effort to follow him around and try to predict his spikes. Very difficult if your team doesn't have melee shutdown and you're under pressure otherwise. Thumpers are also a significant threat.
- Condition Rangers
First off, high team degen is a royal pain in an extended match, particularly if your teammates don't have a self-heal or a means of shutting down said ranger. Also if you're under high pressure and the ranger manages to catch a key skill with DS, it can be the difference in the match. Res interruption is also huge.
- Curse Necros
As a monk they pose a limited threat to me personally, but if my team is heavy on melee, a curses necro can effectively mitigate a good portion of your teams offense. Basically 1 holy veil isn't enough to counter a hex necro, especially if your team isn't doing anything to shut him down. Until they nerf ZB I can't justify using an elite hex removal, so basically you just have to hope you either get someone with additional hex removal, or your team has a means of shutting him down. I've had all melee teams steamroll through 8 wins only to face a dual curses team and be shot down. Your team's damage will be cut drastically and eventually the degen and other pressure catches up.
For whatever reason good mesmers aren't too common in RA these days, but a domination mesmer who knows what he's doing can be a big difference maker as well.
As far as the other classes go:
Ele - Rendered mostly useless by PS. Can be a niusance with B Surge, or Water Magic.
Sin - Once you learn to spot Expose Defenses, a Sin isn't a huge threat unless his teammates are diverting enough of your attention and energy from the task.
Rit - If your team is smart enough not to charge into 50 spirits, you'll be ok. If anything they're just an annoyance, since they extend matches due to excessive team camping.
Derv - Threat reduced after Grenth got nerfed. Limited disruption and no KD's make them fairly easy to defend against.
Para - Dazed can be annoying, and if the Para has 2 melee teammates, the attack buffs can also hurt. Not really a threat of the same level as the top 3, in any case. Leadership primary doesn't work well with 4v4, and the Motivation massacre didn't help either.
- Hammer Warriors:
The hammer warrior is an obvious one. Get caught without prots up and you're in for a nasty ride with his combo. It also takes a good deal of effort to follow him around and try to predict his spikes. Very difficult if your team doesn't have melee shutdown and you're under pressure otherwise. Thumpers are also a significant threat.
- Condition Rangers
First off, high team degen is a royal pain in an extended match, particularly if your teammates don't have a self-heal or a means of shutting down said ranger. Also if you're under high pressure and the ranger manages to catch a key skill with DS, it can be the difference in the match. Res interruption is also huge.
- Curse Necros
As a monk they pose a limited threat to me personally, but if my team is heavy on melee, a curses necro can effectively mitigate a good portion of your teams offense. Basically 1 holy veil isn't enough to counter a hex necro, especially if your team isn't doing anything to shut him down. Until they nerf ZB I can't justify using an elite hex removal, so basically you just have to hope you either get someone with additional hex removal, or your team has a means of shutting him down. I've had all melee teams steamroll through 8 wins only to face a dual curses team and be shot down. Your team's damage will be cut drastically and eventually the degen and other pressure catches up.
For whatever reason good mesmers aren't too common in RA these days, but a domination mesmer who knows what he's doing can be a big difference maker as well.
As far as the other classes go:
Ele - Rendered mostly useless by PS. Can be a niusance with B Surge, or Water Magic.
Sin - Once you learn to spot Expose Defenses, a Sin isn't a huge threat unless his teammates are diverting enough of your attention and energy from the task.
Rit - If your team is smart enough not to charge into 50 spirits, you'll be ok. If anything they're just an annoyance, since they extend matches due to excessive team camping.
Derv - Threat reduced after Grenth got nerfed. Limited disruption and no KD's make them fairly easy to defend against.
Para - Dazed can be annoying, and if the Para has 2 melee teammates, the attack buffs can also hurt. Not really a threat of the same level as the top 3, in any case. Leadership primary doesn't work well with 4v4, and the Motivation massacre didn't help either.
LightningHell
Mesmers, well-played Melee. Rangers get annoying too.
Lord Of Thee Monks
rangers
dervish
monks
dervish
monks
Wilhelm
Not a fan of Migraine mesmers, or Grenth Dervs which aren't so common anymore.
Anything Melee is easily kiteable....Burst Sins are noob.
What I fear the most, is the idiots on my team.
Anything Melee is easily kiteable....Burst Sins are noob.
What I fear the most, is the idiots on my team.
Ulivious The Reaper
Any thing well played is a good enough threat to me as a monk... ><
Thomas.knbk
1: Someone who thinks he knows about target calling
X Dominator X: All on same target plz
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
When I see that, I know nothing in this world can convince this person that monk stomp is bad. I know that if my team follows his calls we're most likely going to lose, and he's going to rant at me for not healing him,
X Dominator X: Noob monk can't heal.
-- {X Dominator X} Stfu retard
{X Dominator X}You didn't even follow calls noob
--{X Dominator X}I'm the monk idiot
{X Dominator X}And you only heal and no attack in between? noob
and if my team doesn't follow his calls he'll rant at them for not following calls
X Dominator X: Follow my calls ffs
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: noobs
X Dominator X has left the game
I find people like that scary
2:Hexers scare the crap out of me, especially when there's two of them.
3:Sprit Spammers, because my team likes to think letting him place all his spirits and then rushing in is a good thing, and a monk who can't deal with the extra 80DPS (or 140, depending on if they use that hex) is a retarded noob.
X Dominator X is not this person's real name. I don't know an X Dominator X, and if you see an X Dominator X in game he might as well be a very good player.
X Dominator X: All on same target plz
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
When I see that, I know nothing in this world can convince this person that monk stomp is bad. I know that if my team follows his calls we're most likely going to lose, and he's going to rant at me for not healing him,
X Dominator X: Noob monk can't heal.
-- {X Dominator X} Stfu retard
{X Dominator X}You didn't even follow calls noob
--{X Dominator X}I'm the monk idiot
{X Dominator X}And you only heal and no attack in between? noob
and if my team doesn't follow his calls he'll rant at them for not following calls
X Dominator X: Follow my calls ffs
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: I'm attacking [monk]
X Dominator X: noobs
X Dominator X has left the game
I find people like that scary
2:Hexers scare the crap out of me, especially when there's two of them.
3:Sprit Spammers, because my team likes to think letting him place all his spirits and then rushing in is a good thing, and a monk who can't deal with the extra 80DPS (or 140, depending on if they use that hex) is a retarded noob.
X Dominator X is not this person's real name. I don't know an X Dominator X, and if you see an X Dominator X in game he might as well be a very good player.
Tranquil Tanasen
What makes me nervous in RA
Migraine Mesmers (rare)
Hammer Warriors/Thumpers
And pretty much people that know what they are doing.
There was this one ele who used mind shock, shock, and gale at me over and over.
By the time he ran out of energy he was the only one on his team left alive.
Migraine Mesmers (rare)
Hammer Warriors/Thumpers
And pretty much people that know what they are doing.
There was this one ele who used mind shock, shock, and gale at me over and over.
By the time he ran out of energy he was the only one on his team left alive.
Heavenly Lily
Quote:
Originally Posted by Wilhelm
What I fear the most, is the idiots on my team.
Tell me about it. o.o
Nothing really comes off as much of a threat in RA that is... unless you're met with some freak spike team by chance (which does happen though rarely. x])
Nothing really comes off as much of a threat in RA that is... unless you're met with some freak spike team by chance (which does happen though rarely. x])
Trylo
well... i stay clear of any sins within my radar, those red dots freak me out <_<
i usually do stay clear of sins though most of them are quite bad at it...
thumpers... guardian = GG, same with sins... im not quite sure why i dropped that skill so fast after SoA...
and as said above hexes scare me... they need an extinguish for hexes! (broken xD)
i never see mesmers ... i must be lucky
i usually do stay clear of sins though most of them are quite bad at it...
thumpers... guardian = GG, same with sins... im not quite sure why i dropped that skill so fast after SoA...
and as said above hexes scare me... they need an extinguish for hexes! (broken xD)
i never see mesmers ... i must be lucky
around
The one thing I really dislike is degen. Anything else you can preveil or Shield of Deflection away, but against degen, you're stuffed.
Franco Power
Quote:
Originally Posted by Wilhelm
Not a fan of Migraine mesmers, or Grenth Dervs which aren't so common anymore.
Anything Melee is easily kiteable....Burst Sins are noob.
What I fear the most, is the idiots on my team. lmao QFT.
3467
Anything Melee is easily kiteable....Burst Sins are noob.
What I fear the most, is the idiots on my team. lmao QFT.
3467
Teh [prefession]-zorz
Hmm as a monk, i fear the KD chains of the Hammer warriors, and also exp. E-Denial Mesmers gotta love the interupt with the [-21] in purple ouchhh...
Volitar
Mesmers (E-Denial and Migraine are the worst) and Melee that knows what they are doing.
some guy
As a monk, i fear migrane and e denial mesmers the most.
Kuja
Mantra of recovery #1, Migraine if they are good, Grenth gives trouble, though rare now. As said, a bad team is my worst fear as well. If im facing a monk, nec, war, and dom mez I wouldnt mind my whole team pressuring dom mez rather than attacking wammo and monk because they are really the only reason the team will go down, as reapers(or hex) is easy to outheal and melee easy to mitigate.
If burst sins give you alot of trouble graduate to next level of monking please. E-denial can be pesky but learn to play in degen set and they are really just among most RA builds fitting the "pesky" label.
If burst sins give you alot of trouble graduate to next level of monking please. E-denial can be pesky but learn to play in degen set and they are really just among most RA builds fitting the "pesky" label.