PC Gamer May 2007 Information - "Guild Wars Reborn"

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

[QUOTE=Loviatar]
Quote:


HERE IT IS DIRECT FROM JEFF STRAIN THE LOW HEVEL CAP IS GONE
Lov, was that right from the article?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Mordakai
Quote:
Originally Posted by Loviatar

Lov, was that right from the article?
that was a direct quote and here is the interview linkie

http://kotaku.com/gaming/feature/fea...led-244666.php

just above the pictures

ye-hawwwwww

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Well, I don't see the problem with a high level cap if there is the sidekick system. Sure, there will be elitist idiots who will brag about being level 20798, but just ignore them. Don't play with them. Enjoy the fact that they have no friends because they spend their whole life playing a computer game. The sidekick system will allow us all to play with our friends no matter what, which I think is most important.

The thing I am concerned about is the storyline. The storyline is what drew me into GW. When my brother gave me his buddy key and I started playing, that was what immersed me the most. Most MMOs don't have a strong storyline, or don't have one at all, which is why I don't really enjoy them. I know it's a bit premature to be too concerned about Anet giving up on this aspect, and I'm definitely not concerned at the moment. But it will be a deciding factor for me to get the game. Side quests are fun and all, but they're nothing compared to something that actually leads somewhere, that makes you feel like your character matters to the events happening to the rest of the world.

Lepht

Pre-Searing Cadet

Join Date: Dec 2006

Quote:
Originally Posted by raven214
Good question. I, too, hope that GW2 won't require a top of the line system just to adequately play and enjoy it. To be honest, GW1's graphics are so good IMO, that I would be perfectly happy if GW2 used the same engine -- albeit with some touchups (armor seams come to mind).
That's probably one of the best qualities of GW; The graphics look very nice and beautiful, but at the same time it is not very demanding on the system. This is only possible with many & many hours of hard work. So, thanks Anet.

Here is another thought on graphics. It would make sense for Anet to set a goal for 100% GW1 to GW2 game adoption, meaning that 100% of GW1 players will ideally be able to play GW2 with out spending too much effort on worrying about hardware upgrades. If this was true, then there is a good chance that GW2 will run even on the lowest end of systems that are running GW1 right now. However, this sounds like a huge challenge. But hey, We have been surprised by Anet in the past.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Since in the PC Gamer article they say specifically it will run on DX9 or 10, I think Guild Wars 2 will run on a variety of systems and scale accordingly.

Oh, and thanks Loviatar for the link!

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

well im sure it will run on systems that run gw full power now.

its just that you will not be able to play on the highest settings.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

The game is released in two years anyway. I'm sure by then you'll want to upgrade to something better. I know I will, and I only recently bought a new computer.

crystalklear64

Academy Page

Join Date: Jan 2006

Dynasty Warrior

W/Me

Tis' a shame that all the work on my characters will go to waste. Guess I have 1-2 years left to enjoy them.

Lyonette

Lyonette

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[PiG]

E/

I have a question in regards to GW2 and the Hall of Monuments.

If you create a character in GW2 and attach a GW character to it for spesific titles, and minipets, can that Hall of Monuments be added to after the fact?

eg.- You have a mesmer with Legendary Survivor, Skill Hunter and various other titles. You create a character in GW2 and attach this mesmer to the character. You still continue to play this mesmer in GW and aquire new titles for her.
Will these new achievements show up in the Hall of Monuments?

Sorry if this has already been asked.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by raven214

Also, they don't represent wealth IMO (at least not intrinsically), unlike armor and items. If you're going to allow armor and items to be transferred, while not gold? That way the leet "upper class" of GW1 can stay that way in GW2 and totally screw up the economy from the very beginning.
a few things imo...
1) armor isn't wealth, nor does it neccessarily represent wealth since theoretically after buying it the person actually has less money. Therfore your "leetness uperclass" is only determined by the individual's perception. Having pretty armor is nice, but the fact that its the same stats as all else shows it doesn't contribute to a 1337 group unless you think that looking cool makes you "better." despite having fow armor i am no better than any player unless I prove it to myself. the armor doesn't make the man, but being stripped of it hurts too

2) the reason you transfer armor/customized weps and not gold is because those are technically untradeable, and if you can make them unsalveagable when going thro the transfer, then there is no worry of any GW2 economical downfall, only a bunch of new players and jealous peeps screeming about how "unfair" it is that we look cooler because we invested time into a specific aspect of gw1

3) its already been said, but minipets DO represent wealth as well, just as titles, fow armor, etc... all represent time into an aspect of gw that each person enjoys. To allow this pleasure to one who has an interest in minipets but deny those who worked for their fow armors just seems bias to me...

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

But to what is it applied that is the question; Jeff doesn't answer that.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Loviatar
Oooooh, good article for someone who hasn't read the PC Gamer thing (like me). Very intrigued by the PvP idea!

And *droooool* the art work! Familiar Tyrian looks, but new and classy and....oh my, look at that female Warrior's breasts!

Asil Moon

Asil Moon

Ascalonian Squire

Join Date: Jun 2006

Moon Kingdom

Reign of Xen [XoO]

E/Mo

I cant Wait. I am so excited about the mini expansion and Gw2 ' jumps up and down'! Yes I will miss playing my E/mo But it will be nice to have a new fresh start. The mini Asuras are so cute I can't wait to get my hands on one hehehe



Moon

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Perhaps grant titles to level milestones, up to say level 20. Such as Level 5 is a title, 10 is another, 15 and then 20, which is Grandmaster (or any designation ANet can create). Anything else beyond won't change your title, nor will pinging it beyond level 20 show to anyone else your either level 21 or 121. I don't mind the change to this aspect of Guild Wars so long as the main principle remains the same:
Your skill is your ability, not your immense amount of freetime to spend trying to eek out that .01% of more skill calculated by numbers to exceed another player who is just as good, if not better, than you are at actually playing. Chess is an excellent example of this, in my opinion. Your pieces are all equal, its the player behind them that makes them great.

And for those to go so far as to demand screenshots with sign-ups to elitist websites for some rediculous proof, they need more hobbies.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by shoyon456
a few things imo...
1) armor isn't wealth, nor does it neccessarily represent wealth since theoretically after buying it the person actually has less money. Therfore your "leetness uperclass" is only determined by the individual's perception. Having pretty armor is nice, but the fact that its the same stats as all else shows it doesn't contribute to a 1337 group unless you think that looking cool makes you "better." despite having fow armor i am no better than any player unless I prove it to myself. the armor doesn't make the man, but being stripped of it hurts too

2) the reason you transfer armor/customized weps and not gold is because those are technically untradeable, and if you can make them unsalveagable when going thro the transfer, then there is no worry of any GW2 economical downfall, only a bunch of new players and jealous peeps screeming about how "unfair" it is that we look cooler because we invested time into a specific aspect of gw1

3) its already been said, but minipets DO represent wealth as well, just as titles, fow armor, etc... all represent time into an aspect of gw that each person enjoys. To allow this pleasure to one who has an interest in minipets but deny those who worked for their fow armors just seems bias to me...
ok how about this.
mini pets and armor and weapons are all transferable.
all transfered things become untradable whether they are customized or not.
all transfered armor and weapons have minimum stats, just like the holiday event items. they're for looks only right? just like minipets. makes it fair.
this way all transfers are basically veteran rewards for appearance only.
mini pets, gold cape trim, and "replica" armor/weapons that have minimum stats. sounds fair right? minipets benefit everyone, weapon and armor skins for high-end pve players, and gold cape trim for high-end pvp players.


now, another subject.

I've decided I'm okay with the level cap as long as it doesn't take considerable grind to reach the top (like, say, everquest does). HOWEVER. They must not under any circumstances raise the level cap in an optional expansion. That sort of thing just kills the balance in the game.
As long as everyone playing has the same opportunity to advance, fine, raise your damn level cap up to whatever.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Read the Kotaku article! It's good.

Nice pictures too, I'm using the Charr as a wallpaper now.

oyesur2

oyesur2

Ascalonian Squire

Join Date: Mar 2007

Guild Wars Angels

W/Mo

Its really disappointing to read that the characters won't transfer. I've read the excuses as to why I shouldn't care, but I do.

If ANet believes they're going to have a profitable game with GW2, I wish them luck. But, they'll be doing it without earning any more money from me. If I'm going to start a character over, I'll do it in a game that won't leave characters behind.

Ajax Warhammer

Pre-Searing Cadet

Join Date: Jun 2006

Dark Angels of Rising Chaos

W/R

OPEN LETTER TO ARENANET:

I love Guild Wars. I have logged thousands of hours of gameplay. I've purchased each campaign and spent the extra money for the collectors editions. When the opportunity arose, I purchased extra character slots so I could make one of each, and I even bought the GotY upgrade. I've told my friends and family about this game. I've been a devout and raving fan.

When then, Anet, are you making me go out and buy some stupid magazine to find out what services you will be offering me? In any other industry, your customers would laugh in your face for such a blatant tactic. Such an arrogant method for squeazing more money out of your customer base.

I'm sure there are many reasons for the design and update decisions being made for the game, and I recognise that this is your business and you have to do what's best for your long-term success. However, you can't afford to lose site of the reason for your continued success. CUSTOMERS. Need I remind you that there are other MMO's out there? Be kind to your supporters.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Read the Kotaku article. It's free. You can read the summaries on Guru. They're free. Go on wiki. That's free.

Soon enough, lots of sites will have information about it. You could probably find it on all the major sites like IGN and Gamespy.

I think you should consider everything in PCGamer as early information for those who really can't wait. Everything comes in time.

Arkhar

Ascalonian Squire

Join Date: Nov 2006

Guild Wars

W/

Quote:
Originally Posted by shoyon456
a few things imo...
1) armor isn't wealth, nor does it neccessarily represent wealth since theoretically after buying it the person actually has less money. Therfore your "leetness uperclass" is only determined by the individual's perception. Having pretty armor is nice, but the fact that its the same stats as all else shows it doesn't contribute to a 1337 group unless you think that looking cool makes you "better." despite having fow armor i am no better than any player unless I prove it to myself. the armor doesn't make the man, but being stripped of it hurts too
Anyone who understands capital knows that objects of value are capital (wealth) too. Even if armour/weapons are customized they demostrate spending power. If you look at someone with obsidian armour, you aren't going to be thinking 'poor', are you?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Ajax Warhammer
OPEN LETTER TO ARENANET:

I love Guild Wars. I have logged thousands of hours of gameplay. I've purchased each campaign and spent the extra money for the collectors editions. When the opportunity arose, I purchased extra character slots so I could make one of each, and I even bought the GotY upgrade. I've told my friends and family about this game. I've been a devout and raving fan.

When then, Anet, are you making me go out and buy some stupid magazine to find out what services you will be offering me? In any other industry, your customers would laugh in your face for such a blatant tactic. Such an arrogant method for squeazing more money out of your customer base.

I'm sure there are many reasons for the design and update decisions being made for the game, and I recognise that this is your business and you have to do what's best for your long-term success. However, you can't afford to lose site of the reason for your continued success. CUSTOMERS. Need I remind you that there are other MMO's out there? Be kind to your supporters.
????

Huh? PcGamer got an exclusive to write an article about the future of Guild Wars... much like Scrye gets exlusives on Magic, or a movie magazine gets exclusives on movies.

It's actually in Anets best interest to keep the hype going for as long as possible...

8 months or so (before GW:EN) is a long time to wait...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by oyesur2
Its really disappointing to read that the characters won't transfer. I've read the excuses as to why I shouldn't care, but I do.

If ANet believes they're going to have a profitable game with GW2, I wish them luck. But, they'll be doing it without earning any more money from me. If I'm going to start a character over, I'll do it in a game that won't leave characters behind.
Hmm, like Everquest, right?

Name one MMORPG that lets you transfer Characters to a sequal (not Exspansion, but sequal).

Plus, since GW2 is changing Mechanics, I don't even think transferring a Character, stats and all, is even feasable. Your loss, though.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Ajax Warhammer
OPEN LETTER TO ARENANET:

I love Guild Wars. I have logged thousands of hours of gameplay. I've purchased each campaign and spent the extra money for the collectors editions. When the opportunity arose, I purchased extra character slots so I could make one of each, and I even bought the GotY upgrade. I've told my friends and family about this game. I've been a devout and raving fan.

When then, Anet, are you making me go out and buy some stupid magazine to find out what services you will be offering me? In any other industry, your customers would laugh in your face for such a blatant tactic. Such an arrogant method for squeazing more money out of your customer base.

I'm sure there are many reasons for the design and update decisions being made for the game, and I recognise that this is your business and you have to do what's best for your long-term success. However, you can't afford to lose site of the reason for your continued success. CUSTOMERS. Need I remind you that there are other MMO's out there? Be kind to your supporters.
they arnt forcing you to buy the mag, its just that you could choose to do it to hear info early.

ltos of magazines wont run stories if they dont have exclusive info, and to have that exclusive info they need to know no other publications or sources will be getting teh info while its still hot.

The did the same exact thing for nightfall.

BatDragon1

Pre-Searing Cadet

Join Date: Mar 2007

Mage Elites [MAGE]

R/Mo

I have played GW since the first day they had open beta testing and fell in love with the game and like many others have spent a good bit in time and money for all 3 chapters . I see drawbacks to GW2.

The first one being if the players are not allowed to merge their current account what happens to the guilds that have been around since the beginning? if they have to start over in GW2 the odds are very slim they will be able to keep their guild name or their char names for that matter?

Myself like many others I have talked with since the announcement of GW2 see no point in investing in a new game and starting over and leaving the first 3 chapters to just sit to the side. I know many will be advancing to GW2 and I forsee the first 3 chapters becoming a ghost town or phased out all together.

As for the level 100 cap being considered that is just a bit much is ArenaNet trying to become another WoW? The game as it is now is balanced and works.

As for only certain items being allowed to carry over into the new GW well I do not see that going over very well with the players who spent a lot of time farming for the rares.

It is my belief that should ArenaNet stay on its present course with the plans they have to this point for GW2 that they will loose a lot of loyal fans.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by BatDragon1
Myself like many others I have talked with since the announcement of GW2 see no point in investing in a new game and starting over and leaving the first 3 chapters to just sit to the side.
Why does it have to be an investment? Can't you play a new game for the sake of experiencing something new? Can't you play for fun? Can't you just start over and invest in that game over again?

Note, I wouldnt be opposed to a character transfer but it really is no big deal and will hardly keep me from playing GW2.

Quote:
Originally Posted by BatDragon1
It is my belief that should ArenaNet stay on its present course with the plans they have to this point for GW2 that they will loose a lot of loyal fans.
I very very much doubt that they'll lose much people. People threaten to quit all the time. People are full of crap.

BlackGeneral

BlackGeneral

Ascalonian Squire

Join Date: Jan 2007

Ridin' high in a 1992 Cadillac Deville on 20's

Guardians Of Valinor [Elf]

W/

When I found out that there won't be a chapter 4, I about punched my monitor. I haven't played GW in about a month, I'm so bored with it because there is no new content and there has GOT to be something implemented to keep players playing. The whole Hard Mode isn't going to keep me playing, sorry. I was looking forward to a new chapter, buying all my characters stuff, capping skills and all that to be prepared. What a waste.

I don't care what ppl say about losing players. So many ppl have quit to play WoW. But I refuse to because of the fee. But, cmon. What am I supposed to do until GWEN???

ChiaraDonovan

ChiaraDonovan

Pre-Searing Cadet

Join Date: Mar 2007

Fellowship Of Elite Soldiers [FOES]

Mo/Me

OK, I recalled my post where I said that I believed that ANet people were posting here. I was clearly overreacting. My apologies.

But I still think that my post shows that Anet is moving into dangerous waters.

It is not only playing time we buy with the game, we also create something that holds emotional value for us as players.

It is like with the building bricks from LEGO. How would a kid react after he spent days to build this fantastic space ship with LEGO and then, right when he has finished his creation, daddy comes along and says he will destroy it so he can play again, build something new and better. And he should not worry, because daddy will first make a picture of the LEGO space ship so perhaps that picture can play a role in the new construction?

Would not be fun would it?

Instead, if daddy would come along with a huge sack of new LEGO bricks and the son could build a space port where the space ship had a place... that would be fun!

I still think it is weird/dangerous that developers talk about the future of the game. I think there is a danger that Anet is technology-driven without a clear business plan. And I would hate being the victim of that. All of that time wasted...

I own all professions - all of them lvl 20. I was about to capture better skills - better equipment - better armour for the builds. But I find myself not really wanting to play GW1 anymore.

It is like building something with LEGO, while your father stands behind you holding a sledgehammer up in the air...

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by ChiaraDonovan
It is like with the building bricks from LEGO. How would a kid react after he spent days to build this fantastic space ship with LEGO and then, right when he has finished his creation, daddy comes along and says he will destroy it so he can play again, build something new and better. And he should not worry, because daddy will first make a picture of the LEGO space ship so perhaps that picture can play a role in the new construction?
Oh, I guess you could throw a hissy fit and scream and cry, possibly threaten to never play with legos again. Ya know, as kids do.


Or, you could think about it, consider that it may very well be new and better, and realize that he's not destroying it or even changing it, but rather just not adding any more blocks to the old spaceship after the introduction of the new spaceship. You can still play with the old spaceship, you just won't be getting any improvements after a while.

Of course, during your hissy fit, you might just accidently destroy the old spaceship, and then I could see where you would be upset. After all, you caused it's demise, not your "dad".

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

Eye of the north sounds promising but no new proffesions is a little setback, but not a large one il still get it.

Gw 2 on the other hand

Transferable characters is one of the reasons i played gw it took my interest in knowing i could keep my own creation through a large series of games. Now knowing gw2 wont support char transfer give me one reason why i wouldnt play a different game like wow yeah i might have to pay a fee but then again i get: a lot more races, more items, more skills, eventually better graphics since the game actually accumulated a large sum for blizzard.
And a tomb to remember my dead character isnt actually something i had in mind, shiro came back after 100 years of being dead, we beated him and we cant XD? And i have no intend of my characters becoming a spear or a urn that creates a effect either xD. When gw2 finally launches the WoW counterpart will be 20 times better larger and will probally keep your character, or perhaps blizzard will launch diablo 3 wich would make me forget i ever played gw.

So basicly Anet: No character transfer, no buying gw2.

P.S. If your saying We are whining because other games dont have character transfer too then give us a bloody reason not to go play them instead.

Bakh

Bakh

Ascalonian Squire

Join Date: Jun 2006

Icarus Shift

I wouldn't mind starting fresh on a new character, and as multiple people have already stated, the changes in GW2 may make character transfer kind of messy.

One thing though, does anyone know if GW2 will feature only the 6 core professions or all the 10 that have been released so far?

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

Quote:
Originally Posted by Ninjutsu Honor Code
When gw2 finally launches the WoW counterpart will be 20 times better larger and will probally keep your character, or perhaps blizzard will launch diablo 3 wich would make me forget i ever played gw.
This sounds like you're making excuses for yourself not to be able to enjoy GW2 two years ahead it's even out. Seems pointless to me to speculate on this kinds of future counterparts no one knows nothing about.

The Lego analogy is kinda flawed too. No one is crushing your old creations. Think of it rather like this: You buy a certain set, build it and play with it for a while - then you buy another set, or even move to a more advanced types of Legos. You still have your old ones and you can play with 'em whenever you like, but you still have newer, more advanced options too.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by Ninjutsu Honor Code
Gw 2 on the other hand

Transferable characters is one of the reasons i played gw it took my interest in knowing i could keep my own creation through a large series of games.
Where did it say you would be able to play your characters through future sequels? I don't recall that being printed on the Prophecies box. AFAIK that was never, ever said, and expansions (chapters) /= sequels.


Quote:
Originally Posted by Ninjutsu Honor Code
Now knowing gw2 wont support char transfer give me one reason why i wouldnt play a different game like wow yeah i might have to pay a fee but then again i get: a lot more races, more items, more skills, eventually better graphics since the game actually accumulated a large sum for blizzard.
And a tomb to remember my dead character isnt actually something i had in mind, shiro came back after 100 years of being dead, we beated him and we cant XD?
Well, Shiro is like, ultimate evil... when your character dies does he/she cause surrounding waters to turn to jade, and earth to stone? Also, Shiro's return was a storyline element, not a gameplay mechanic.


Quote:
Originally Posted by Ninjutsu Honor Code
And i have no intend of my characters becoming a spear or a urn that creates a effect either xD.
Not that they'll actually do that, but if you want to keep them as-is, don't link them to GW2 and just continue to play GW1. No one will stop you.


Quote:
Originally Posted by Ninjutsu Honor Code
When gw2 finally launches the WoW counterpart will be 20 times better larger and will probally keep your character, or perhaps blizzard will launch diablo 3 wich would make me forget i ever played gw.
Complete speculation. Not worth commenting on.


Quote:
Originally Posted by Ninjutsu Honor Code
So basicly Anet: No character transfer, no buying gw2.

P.S. If your saying We are whining because other games dont have character transfer too then give us a bloody reason not to go play them instead.
Hey, if you want to go start from scratch in a different game, be my guest. As for me, I'm looking forward to continuing adventures in the world of Guild Wars.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Ajax Warhammer
When then, Anet, are you making me go out and buy some stupid magazine to find out what services you will be offering me? In any other industry, your customers would laugh in your face for such a blatant tactic. Such an arrogant method for squeazing more money out of your customer base.
Alex and Gaile have both stated there will been an official announcement later this week, that'll be posted on the official site and everything. Plz stop making an ass of yourself.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Diablo 3 > Guild Wars 2?

Well, there really isn't any argument for that "logic" is there. /snark

You know, I've been decrying the comparisons to WoW; and the PcGamer article states flat-out that Anet is not trying to be a "WoW-killer."

But, honestly, if Guild Wars 2 is a good as it sounds like, how will it not be a WoW-killer?

Persistant and Instances, uber-PvP play, a much nicer looking and (IMO) more creative world than WoW.

Oh, yeah, and it's FREE to play. What am I missing here? How many players do you think GW2 will have? 6 million? More?

Bysheon

Ascalonian Squire

Join Date: Mar 2007

Västerås, Sweden

W/Me

I've said some of this before and here I go again. My general two cents about the sequel thing. In my opinion, for what I've heard, GW2 sounds like it might be a great game, but I certainly will not even consider buying the game unless I can transfer my chars and gears. And since Anet doesn't seem to wanna do that (they use technical difficulties as an excuse), I'm not gonna buy it, simple as that. And the risk that Anet a couple of years after the release of GW 2 will release GW3 (and then again with no transfer possibility) I'm not even gonna address, other than it's an obvious risk, making me even less willing to try GW2, even if I would view the GW2 as a completely new game that has nothing to do with the original game (which I won't, for obvious reasons). Actually it's a slap in the face from the devs not enabling that transfer. If Anet seriously doesn't have the decency to do that - that should be where you start when you're planing a sequel to an rpg - at least they should have the self respect to be honest about their priorities. Of course it can be done, but they simply don’t think it's worth the effort. The fact that the sequel takes place 100 years later is a quite obvious hint that Anet never intended to allow transfer from the original game in the first place, but it's of course still fixable. They count on getting fresh, new players for the sequel, far more than the amount of players they think they risk loosing from the oldies when the fat lady sings. But they've underestimated that risk, I'll tell you that. Even if some of the angry will come around – and they will, of course -, many more than Anet think will simply quit the game. In fact, not so few have already quit the game due to the announcement on GW2 (mostly because the no transfer issue). Not to mention the shadow this cast on Anet in the long run. Yes, in the long run, do Anet know that concept? People are bitter, rightliously. I'm not even gonna bother making arguments. I know how it works, Anet know it to. I've just been playing this game for a year now, meaning I'm just getting started. Everybody knows that when you start playing a game like this you go in with the hope and intent that you are going to play it for a long time (and I don't mean a couple of years, that's only a long time when you're 12 years old), and if the game is good enough that feeling only gets stronger the longer you play and the more you get into the game, your online friends and maybe most of all - your chars, wich for me and many with me is very central in rpg's. To say - like some people do in different forums - "Stop wining, you've had fun for your money, haven't you? You take this to seriously. Are you a conservative fart that just doesn’t like new things? You know that GW2 will take place 100 years after the original and you wouldn't wanna play a senile char in a wheel-chair anyway, would you? This is how these games work bla bla" isn’t even trying to make half descent arguments regarding what I and many with me thinks, it’s just lame drivel. Spare me those silly remarks, try to show some god damn dignity and integrity and to see the bigger picture here. The 100 years later story thing is no problem at all, not even with very limited imagination and with minimal creative effort, if you want to fix it. And the fact that this kind of games often end like this doesn't make it ok, far from it. And yes, Guild Wars servers will be up even after the release of the sequel as it seems, but I think it's clear that Anet then would rather see us stop playing the old game and happily embrace the future, stay positive, relax and enjoy the anal penetration. I don't think so. I will continue to enjoy Guild Wars, and if the day comes that I decide to start playing another MMORPG it will definitely not be GW2 (for my above mentioned reasons, unless meaningful transfer is enabled). Vanguard: Saga of heroes looks pretty damn cool...


And as a said above, I think Guild Wars 2 itself sounds like it could actually be a really great game, but that’s not my point. Not even by far…

As Ninjutsu Honor Code put it: So basicly Anet: No character transfer, no buying gw2.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Fact is....its set 100 years later. How the hell can your chars survive????? It makes no sense to transfer chars.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by BlackGeneral
I don't care what ppl say about losing players. So many ppl have quit to play WoW. But I refuse to because of the fee. But, cmon. What am I supposed to do until GWEN???
um... go outside and get some of that vitamin D?


To all the people that are QQing about not being able to transfer your characters..... you have obviously lost sight of the fact that this is a game... it's not real life...but just as in real life ...things change. I almost wish they would call it something else rather than "GW2" at least then you crybabies could get it through your heads that this game will NOT be an expansion/continuation of Guild wars.... They have stopped making GW...so what. There are other things out there for you to do.

Anet is going to do what makes business sense, and keeping old characters alive 'may' not let them do what they have intended... for instance... lets say I have only the factions chapter and I spent 100000000 hrs on my character... and I am crying to anet about taking my character

~what if they want to do away with the assasin class? There is a good chance that the NEW game will start with only core classes/races.

~what about the level cap?...will your level 20 assasin automatically be level 100?

~What if the weapon damage is set differently than the 'max' damage daggers you have now?

~What If the armour system is done away with? and a new one implemented? will anet write a magical program to transfer every statistic over to the new system being used?

~come to thing of it... WHY CANT I TRANSFER MY CITY OF HEROES TOON TO GW!!!! ....because they are NOT the same game


~~~~~~~~~~~~

So lets talk about the business sense... Too many people are playing WOW...way too many..and the people playing it don't know why they are playing because its such a stupid game...merely popular because of it's addicting affect...BUT they are unwilling to switch to GW why?

1. level cap
2. no 'jumping'
3. instanced worlds
4. no 'races'

...and the list goes on...

Anet are most likely taking the pulse of the ENTIRE mmorpg gaming community and not just the relatively small fan base that they have...anyone playing WOW after the proposed GW2 comes out would be insane.

because they know as well as I do... no matter how much the current GW gamers threaten to quit.... they will still go out and buy GW2

````````smart business move``````

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Yesterday, I said that I would be the first to run around town with my Asura when PC Gamer hits the shelves, that is, unless my daughter beats me to it.

Which she did (see attached)Asura.JPG.

You heard me right... PC Gamer hit the shelves in CANADA! CANADA rulez! Except when the thermometer hits -40, that's cold.

To all of you who want to read the article - it's a good read, but there isn't much that hasn't already been said here and on other free sites. No screenshots, but the concept art is definitely worth it.

Quote:
Originally Posted by Yuca Dolitae
I agree, though in one cases I did go out and kill things to progress (Sunspear General anyone?) it was only the smallest amount I needed and most of the time I was already the right level to progress, this needs to continue with GW2 - its just not fun otherwise. I'm not against grinding but I certainly don't want to do it all the time just to get somewhere!
Yes, that's what I meant. GW was the only action-RPG I played where I "rarely" had to kill stuff just to be able to advance, which was great.

Quote:
Originally Posted by Yuca Dolitae
No more classes...really? That's a shame, but then again I do completely understand
To clarify - it's no *new* classes in GW:EN, to which I give a big *sob* because I really look forward to playing new classes each new campaign / expansion. Even 1 class would be sweet. Fear not ANet - you're not losing this customer over that (let's face it guys, the game's too good to leave behind for one or two missing features).

In GW2, classes will remain. And there will likely be new classes as well, just not 2 new ones every 6 months.

And just to be clear - class merging will sooner or later happen, and that's fine. There are still a few classes missing, e.g. war summoner *hint hint*, but in my mind, what makes a new class fun is a novel combination of old ideas, along with the added style and artwork. Yes, I have on occasion checked out the armor artwork on the web before deciding which class I was going to play.

GoodEnoughForMe

Ascalonian Squire

Join Date: Mar 2007

Pale Blue Dot

The Royal Phoenix

The funny thing is, if GW2 wasn't undergoing such significant change, there would be tons of people complaining that the series is getting too repetitive. This thread only helps to illustrate how impossible it is to cater to everyone's interest, in both game design and beyond.

I myself look forward to GW2, it sounds great, and Anet has done a good job with the frist three games, no reason to lose all faith in them yet. And I am sure that, at least for the first year or so after GW2, GW1 will still have a loyal fanbase.

Starting over... shrug. You had to "start over" in Factions or Nightfall if you wanted to try a new profession. I think most people get too attached to they're old characters. I myself have deleted 2 level 20 characters to start anew, and the fun gameplay meant that I enjoyed it. As long as the game is good, starting over is fine. It gives you all new characters to "uberize."

Finally, starting anew gives me a clean slate. Having come to GW late, I always felt a step behind everyone in terms of knwledge and ability. I was always trying to catch up to people who have played the game for many more months. GW2 provides a clean slate for everyone to learn and master the game.


Looking forward to it for sure.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Quote:
Originally Posted by GoodEnoughForMe
The funny thing is, if GW2 wasn't undergoing such significant change, there would be tons of people complaining that the series is getting too repetitive.
Perhaps it is not emphasized enough, but there are many changes that will appear in GW2 that have been requested by players:
1) Playable races
2) Natural movement (swimming, sliding, jumping)
3) Non-instanced explorable areas
4) Mounts and Trade halls (ok, I made that up, but you know we want it)
5) War summoner (ok, I made that up too, check the "Concept classes")
6) Significant sound and graphic update

If these were implemented in GW1, people would be crying that GW1 is wreacked. At least they are leaving GW1 alone, and introducing all of these in a new *separate* package, which will find me as a devoted fan.
Quote:
Originally Posted by GoodEnoughForMe
I myself look forward to GW2, it sounds great, and Anet has done a good job with the frist three games, no reason to lose all faith in them yet.
Ditto.
Quote:
Originally Posted by GoodEnoughForMe
Starting over... shrug. You had to "start over" in Factions or Nightfall if you wanted to try a new profession. I think most people get too attached to they're old characters.
Personally, I like that you don't have to make a large investment to get a new char to the end-game areas. Most of the benefits of investments are cosmetic, which is the way I like it.
Quote:
Originally Posted by GoodEnoughForMe
GW2 provides a clean slate for everyone to learn and master the game.
And hopefully, one common training area to rule them all! The only memorable and fun tutorial I ever played was in Dungeon Siege 2, which was a tutorial right in the middle of a battle field! That was well done.

I agree with ANet's decision to move away from the campaign format and towards the expansion format. Sweet. There needs to be a balance between satisfying those who like to start over, and those who like to move on. So far, it's been catering to those who like to start over mostly, so it's time to move on.

Still *sobbing* at no new classes, but "oh well", we'll live with it.

One idea to make GW:EN accessible to everyone who doesn't own one of the GW's is to allow players to create GW:EN chars-only, that have access to all GW:EN, and start with clvl 20, a set of max-dmg weapons and armor, and a bunch of free skill points to spend to build a skill set. You'd select GW:EN campaign during character creation, and get a warning that this char won't be able to access the other campaigns. They may be initially a bit weaker than equivalent experienced players who did the campaigns, but they'll be able to catch up without having to play through a campaign. Something like that has been done in Dungeon Siege 2 expansion... The trade-off is between forcing new players to GW to buy and play through one of the campaigns before accessing GW:EN, vs. allowing a broader player-base to play GW:EN.