Need Serious Ranger Help! B/P Build PLEASE!
Sparrow316
Hey guys, my girlfriend decided to try the game and she wants to make a Ranger. Could someone please post a good B/P build which includes secondary profession, skills, equipment, pet and weapons. Also, if anyone has a spare Drago's bow or another bow they wouldn't mind donated it would be greatly appreciated. Thanks a ton in advance!
Toilet Oni
The normal B/P build is this one:
R/Mo
Marksmanship 12 + 1 + 3
Beast Mastery 8 + 1
Expertise 8 + 1
Wilderness Survival 7 + 1
Barrage
Savage Shot
Distracting Shot
Troll Unguent
Throw Dirt
Charm Animal
Comfort Animal
Rebirt
Equipment:
Full druids armor
Flat or longbow.
Pet:
Take whatever you like
if you are in a b/p group, the group will require that you take a trap, FW, WW or EoE
R/Mo
Marksmanship 12 + 1 + 3
Beast Mastery 8 + 1
Expertise 8 + 1
Wilderness Survival 7 + 1
Barrage
Savage Shot
Distracting Shot
Troll Unguent
Throw Dirt
Charm Animal
Comfort Animal
Rebirt
Equipment:
Full druids armor
Flat or longbow.
Pet:
Take whatever you like
if you are in a b/p group, the group will require that you take a trap, FW, WW or EoE
XvArchonvX
There are a billion and one threads on this along with an actual build posted at www.guildwiki.org. Please learn to look for things on your own.
Marverick
Is there a reason why everyone goes /Mo.....
/Mo causes enchantments to fall off of you when you get hit by Grasps or Scythes.. this includes Orders and any protective enchantments the monk throws on you...
If you want a hard rez go /P or /Rt. At least /P has some useful stuff in the command line and /Rt has Splinter Weapon.
No one will donate a Drago's bow, its around 40k and it also sucks for Barrage.
/Mo causes enchantments to fall off of you when you get hit by Grasps or Scythes.. this includes Orders and any protective enchantments the monk throws on you...
If you want a hard rez go /P or /Rt. At least /P has some useful stuff in the command line and /Rt has Splinter Weapon.
No one will donate a Drago's bow, its around 40k and it also sucks for Barrage.
Skyros
Quote:
Originally Posted by Marverick
Is there a reason why everyone goes /Mo.....
/Mo causes enchantments to fall off of you when you get hit by Grasps or Scythes.. this includes Orders and any protective enchantments the monk throws on you...
If you want a hard rez go /P or /Rt. At least /P has some useful stuff in the command line and /Rt has Splinter Weapon.
No one will donate a Drago's bow, its around 40k and it also sucks for Barrage. 1) BP's go Monk secondary for Rebirth, which is important in situations where you need to rez but dont want to aggro a nearby group. BUT of course its not NESSECARY (though its good to have at least some BP's carrying rebirth).
2) I'm assuming you are talking about the Fingers of Chaos skill for the Tomb's enemies. You're right they do remove enchants on hit for monks. But thats why you have a minion master: minions should be taking most if not all the hits. And plus orders are constantly renewed by the orders necro so it really shouldn't matter if they hit you while you are under effects of OoV or OoP. AND plus... most monks for BP tombs grps are WoH healing monks anywho so they have mainly healing magic, not prot.
3) A Drago's bow is good for BP grps because with FW, it's angle of attack will be dramactically decreased. However in other situations without FW, yes, there are better bows then Drago's.
/Mo causes enchantments to fall off of you when you get hit by Grasps or Scythes.. this includes Orders and any protective enchantments the monk throws on you...
If you want a hard rez go /P or /Rt. At least /P has some useful stuff in the command line and /Rt has Splinter Weapon.
No one will donate a Drago's bow, its around 40k and it also sucks for Barrage. 1) BP's go Monk secondary for Rebirth, which is important in situations where you need to rez but dont want to aggro a nearby group. BUT of course its not NESSECARY (though its good to have at least some BP's carrying rebirth).
2) I'm assuming you are talking about the Fingers of Chaos skill for the Tomb's enemies. You're right they do remove enchants on hit for monks. But thats why you have a minion master: minions should be taking most if not all the hits. And plus orders are constantly renewed by the orders necro so it really shouldn't matter if they hit you while you are under effects of OoV or OoP. AND plus... most monks for BP tombs grps are WoH healing monks anywho so they have mainly healing magic, not prot.
3) A Drago's bow is good for BP grps because with FW, it's angle of attack will be dramactically decreased. However in other situations without FW, yes, there are better bows then Drago's.
Sparrow316
I decided to go with A Ranger/Ritualist for my B/P. What skills/ attribute point distribution/ and armor should I go with?
XvArchonvX
Drago's is decent, but it's still only a sundering bow. If you really want the best bow possible, go with a vamp +15%^50 flatbow.
m4rk6
If you go R/Rit for Splinter, I'd advise you to go with a Zealous Flatbow.
16 Marks
10 (attribute that governs Splinter Weapon)
rest into expertise
16 Marks
10 (attribute that governs Splinter Weapon)
rest into expertise
Vincent_v_valentine
I recomend a Zealous Flatbow(longbow works good too) of Enchanting - 15^50, +1e each hit, and enchants lasts 20% longer(good for the order enchants)
this is the build i use for the tombs, and it has never let me down(yet) =)
-----------------------------------
Pet: any (i use a elder spider from the Underworld)
Atributes: (build with FW or players choise)
Marks: 16 (12+1+3)
Expertise:13 (12+1) - i use a minor rune only to have more health.
spare points into beast mastery or protection prayers
Skills:
Distracting shot - interupt
Savage shot - Interupt
Barrage[E] heh - uhm.. guess
Tigers fury - attack 25% faster( but it disables all non-attack skills
Optimal (FW if ur asked to bring it)
Comfort Animal - to res your pet
Charm Animal - ...
Rebirth - ...
-----------------------------------
Atributes: (build with winnowing)
Marks: 16 (12+1+3)
Expertise:10 (9+1)
Wilderness: 10 (9+1) (requires 10 to get winnowing to lvl 7)
spare points into beast mastery or protection prayers
Skills:
Distracting shot
Savage shot
Barrage[E] heh
Tigers fury
Winnowing
Comfort Animal
Charm Animal
Rebirth
--------------------------------------
good luck down there... uhm and up there ^^
Vincent
this is the build i use for the tombs, and it has never let me down(yet) =)
-----------------------------------
Pet: any (i use a elder spider from the Underworld)
Atributes: (build with FW or players choise)
Marks: 16 (12+1+3)
Expertise:13 (12+1) - i use a minor rune only to have more health.
spare points into beast mastery or protection prayers
Skills:
Distracting shot - interupt
Savage shot - Interupt
Barrage[E] heh - uhm.. guess
Tigers fury - attack 25% faster( but it disables all non-attack skills
Optimal (FW if ur asked to bring it)
Comfort Animal - to res your pet
Charm Animal - ...
Rebirth - ...
-----------------------------------
Atributes: (build with winnowing)
Marks: 16 (12+1+3)
Expertise:10 (9+1)
Wilderness: 10 (9+1) (requires 10 to get winnowing to lvl 7)
spare points into beast mastery or protection prayers
Skills:
Distracting shot
Savage shot
Barrage[E] heh
Tigers fury
Winnowing
Comfort Animal
Charm Animal
Rebirth
--------------------------------------
good luck down there... uhm and up there ^^
Vincent
XvArchonvX
Quote:
Originally Posted by Vincent_v_valentine
I recomend a Zealous Flatbow(longbow works good too) of Enchanting - 15^50, +1e each hit, and enchants lasts 20% longer(good for the order enchants)
I never thought of using a bow grip of enchanting for orders, but that's not a bad idea.
[email protected]
Quote:
Originally Posted by Toilet Oni
if you are in a b/p group, the group will require that you take a trap, FW, WW or EoE EoE (Edge of Extiction) is bad here cos if a minion dies it triggers it no? and you need minions to barrage not damage imo.
Toilet Oni
Quote:
Originally Posted by [email protected]
EoE (Edge of Extiction) is bad here cos if a minion dies it triggers it no? and you need minions to barrage not damage imo.
I was thinking of urgoz
samcobra
I hate barrage. The aftercast of barrage kills my interrupts. I understand that its AoE damage, blah blah blah, but to me, a ranger is valuable for his interrupts. Damage can come from marauders shot, dual shot/forked shot, etc. But denying a ranger his interruptability for a spammable skill is just wrong IMO.
samcobra
Quote:
Originally Posted by Vincent_v_valentine
I recomend a Zealous Flatbow(longbow works good too) of Enchanting - 15^50, +1e each hit, and enchants lasts 20% longer(good for the order enchants)
You, sir, are a fool. Have you EVER used an enchanting mod before? Please, save us your ignorance if you haven't. The only ones getting a benefit out of the 20% enchant mod is the one who is CASTING the damn enchantment. This means, while your necro should DEFINITELY have a 20% mod, having it on a ranger is retarded. Now, if you could please spare us any more daft advice, it would be greatly appreciated. KTHX, BAI
HalPlantagenet
You may also want to consider a ritualist secondary with about 10 attribute points on channeling and
[skill]Splinter Shot[/skill]
[skill]Nightmare Weapon[/skill]
There is at least one thread here which covers this in detail. In short, my experience is that it is very synergistic as a B/P or Barrage alone IF you face antagonists that group or can be made to, as often happens in the Tombs if a reasonable MM player or hero is present.
Good luck. (Apologies: just noticed that m4rk6 had mentioned it already; missed it in my first scan of the thread (pre-coffee).)
[skill]Splinter Shot[/skill]
[skill]Nightmare Weapon[/skill]
There is at least one thread here which covers this in detail. In short, my experience is that it is very synergistic as a B/P or Barrage alone IF you face antagonists that group or can be made to, as often happens in the Tombs if a reasonable MM player or hero is present.
Good luck. (Apologies: just noticed that m4rk6 had mentioned it already; missed it in my first scan of the thread (pre-coffee).)
XvArchonvX
Quote:
Originally Posted by HalPlantagenet
You may also want to consider a ritualist secondary with about 10 attribute points on channeling and
[skill]Splinter Shot[/skill]
[skill]Nightmare Weapon[/skill]
There is at least one thread here which covers this in detail. In short, my experience is that it is very synergistic as a B/P or Barrage alone IF you face antagonists that group or can be made to, as often happens in the Tombs if a reasonable MM player or hero is present.
Good luck. (Apologies: just noticed that m4rk6 had mentioned it already; missed it in my first scan of the thread (pre-coffee).) I think you mean [skill]Splinter Weapon[/skill], not splinter shot.
(It's usually me who makes that mistake, lol)
[skill]Splinter Shot[/skill]
[skill]Nightmare Weapon[/skill]
There is at least one thread here which covers this in detail. In short, my experience is that it is very synergistic as a B/P or Barrage alone IF you face antagonists that group or can be made to, as often happens in the Tombs if a reasonable MM player or hero is present.
Good luck. (Apologies: just noticed that m4rk6 had mentioned it already; missed it in my first scan of the thread (pre-coffee).) I think you mean [skill]Splinter Weapon[/skill], not splinter shot.
(It's usually me who makes that mistake, lol)
HalPlantagenet
Quote:
Originally Posted by XvArchonvX
I think you mean [skill]Splinter Weapon[/skill], not splinter shot.
(It's usually me who makes that mistake, lol) Splinter Weapon, Splinter Shot, is there a difference? Brain damage on my part. You're right, of course, I did mean Splinter Weapon. Thanks.
(It's usually me who makes that mistake, lol) Splinter Weapon, Splinter Shot, is there a difference? Brain damage on my part. You're right, of course, I did mean Splinter Weapon. Thanks.
Yichi
Quote:
Originally Posted by samcobra
You, sir, are a fool. Have you EVER used an enchanting mod before? Please, save us your ignorance if you haven't. The only ones getting a benefit out of the 20% enchant mod is the one who is CASTING the damn enchantment. This means, while your necro should DEFINITELY have a 20% mod, having it on a ranger is retarded. Now, if you could please spare us any more daft advice, it would be greatly appreciated. KTHX, BAI
you sir are my new hero while the guy u quoted, is now my new joke of the day
bungusmaximus
Theres a very interesting thread about b/p teams in the tyrian explorers league, it should cover all barrage/pet ins and outs.
Vincent_v_valentine
samcobra, thank u for being an arse, you shoulnd't flame ppl. i made a mistake and i can see that and i may be a fool but u sir are a leech. bye and gthad
The Far Shooter
I tried a Go For The Eyes barrager and it worked great. Here it is;
[skill]Barrage[/skill] [skill]"Go For The Eyes!"[/skill] [skill]"Find their weakness!"[/skill] [skill]Favorable Winds[/skill] [skill]Charm Animal[/skill] [skill]Comfort animal[/skill]
Those are the main skills.
I usually fill up with:
[skill]Troll Unguent[/skill] and [skill]Screaming shot[/skill]
[skill]Barrage[/skill] [skill]"Go For The Eyes!"[/skill] [skill]"Find their weakness!"[/skill] [skill]Favorable Winds[/skill] [skill]Charm Animal[/skill] [skill]Comfort animal[/skill]
Those are the main skills.
I usually fill up with:
[skill]Troll Unguent[/skill] and [skill]Screaming shot[/skill]
Nightmare Venom
A build I like to use on my ranger is Barrage/Poisonous Pet. I came up with the idea when I was watching my ranger's hero necro use death nova on the minions he made, so when they died, they also poisoned. It is just the same as a regular Barrage/Pet build, but you take along poisonous bite for your pet. That way when you use the skill, and your pet hits with its attack, it will also cause poisoning. I have used this build in various areas with success each time. I haven't used it in the tombs yet, mainly because the only reason my pet is there, is to be a minion factory for the MM in the team. I have tried using the build on one of my ranger heroes, and they seem to understand how the build works.