Heres my really fun Minion Master build:
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Animate Bone Horror[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Feast For The Dead[/skill][skill]Taste of Death[/skill] and and optional slot that you may use for whatever. Rez Sig and Lightbringer Gaze are good examples.
This works for when you are scarce on corpses and can deal quite good damage
You raise up minions and then you jagged bones them. Then use death nova on one of them. You then use taste of that one. He now becomes a jagged horror and you make a mini nuke. You can keep repeating this for loads of damage and longer living minions. Feast for the dead can be removed if you are scarce on minions which can be replaced for another minion heal like heal area and such.
Any suggestions to help the build appreciated.
Jagged Archimage
Kiba of hidden leaf
Pick Me
Drop Tast Of Death, take Signet Of Lost Souls.
Option if you are going in a party - bring REZ.
Since you cannot kill anything on your own (except a lvl 5 animal) you are not soloing.
Seems fine otherwise.
Option if you are going in a party - bring REZ.
Since you cannot kill anything on your own (except a lvl 5 animal) you are not soloing.
Seems fine otherwise.
Zodiak
Jagged Bones is still by far my favorite minion elite. But unless im really bad, I always have a great deal of trouble targeting the one I want unfortunatly, thats why I always stick it on my hero as he can use it like no other.
Jagged Bones > Death Nova > Minion sac = would be the end all if you could actually use it as you intend, maybe I just need more practice
Feast for the Dead would even be a replacement of choice for Blood of the Master if it didnt just sac the minion closest to you and if minion selection was easier, as it heals for a great deal, doesnt have self health sacrifice and triggers the death of the selected minion (in a perfect world) triggering Death Nova and your Soul Reaping, resulting in a Jagged Horror.
Yes, Signet of Lost Souls is great for if you ever bring high energy minions or when your just running low on energy.
Signet of Sorrow with high enough Soul Reaping can also help you do some cheap damage that can be spammed if the target is close to a corpse you havent exploited. This skill is EXCELLENT in DOA with high lightbringer rank as once something is dead, you can spam it indefinatly for no cost and Damage x Lightbringer title = Nice
Jagged Bones > Death Nova > Minion sac = would be the end all if you could actually use it as you intend, maybe I just need more practice
Feast for the Dead would even be a replacement of choice for Blood of the Master if it didnt just sac the minion closest to you and if minion selection was easier, as it heals for a great deal, doesnt have self health sacrifice and triggers the death of the selected minion (in a perfect world) triggering Death Nova and your Soul Reaping, resulting in a Jagged Horror.
Yes, Signet of Lost Souls is great for if you ever bring high energy minions or when your just running low on energy.
Signet of Sorrow with high enough Soul Reaping can also help you do some cheap damage that can be spammed if the target is close to a corpse you havent exploited. This skill is EXCELLENT in DOA with high lightbringer rank as once something is dead, you can spam it indefinatly for no cost and Damage x Lightbringer title = Nice
ZenRgy
I don't really see the use in a meant to be "spammable" enchantment but was nerfed to a 15 second recharge (not that I am asking for it to come back for I like the nerf from a PvP aspect).
That's just me though.
That's just me though.
Zodiak
Jagged Bones is still good for PVE, i dont play PVP much.
I just wonder sometimes why they dont change skills for PVP only whenever someone finds a way to abuse a skill and that the DEVs end up having to change it globaly and having to ruin or lessen, just because some people found out how to abuse of something.
Anyways, Jagged Bones = I still like
*goes to try and get better at selecting minons*
I just wonder sometimes why they dont change skills for PVP only whenever someone finds a way to abuse a skill and that the DEVs end up having to change it globaly and having to ruin or lessen, just because some people found out how to abuse of something.
Anyways, Jagged Bones = I still like
*goes to try and get better at selecting minons*