-Lonely Ascetic, Convicted Hermit
"Ones Pilgrimage to Serenity isn't done until all is Done"
Story/Background:
Coming Soon^^....
Skill and Boss Color:
-Light Indigo
Emblem:

Light Indigo Gate
Followed God/ess/s:
-Grenth and Balthazar
Racial Availability:
-Human, Charr and Norn.
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Horns
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Advocate's
-Bonus Armor +5 (While maintaining 1 or more Spirit Spheres)
Armor +4 (While maintaining by 2 or more Spirit Spheres)
Armor +3 (While maintaining 3 or more Spirit Spheres)
Armor +2 (While maintaining 4 or more Spirit Spheres)
Armor +1 (While maintaining 5 or more Spirit Spheres)
Convict's
-Bonus Armor 15+ (While not Maintaining any Spirit Spheres)
Weapon:
Bracelet
Blunt Damage 11-18(req.9 Evocation/Augmentation/Banishment)
Intercession 15-75%
Evanescence 3 Energy
Reswing 1.15 seconds
Dual-Handed
Premise:
Coming Soon^^!...
Attributes:
Worship(Primary)
-For each 2 ranks of Worship, you gain 1 energy, Whenever you consume a Spirit Sphere.
Evocation
-Specializes in Summoning Spirits of Nature to Aid you in Battle.
Augmentation
-Specializes in Summoning Heroes of (Insert Continent) to Aid you in Battle.
Banishment
-Specializes in Damage Dealing through Sacrificing Spirit Spheres, Augments or Forms.
Skill Listing:
Worship(Primary)
Tribute[Elite]
-Spell, 10e|1c|45r : End all Augment, All your Augments are Recharged Immediately for each Recharged Augment you gain +1-2 energy.
Resplendance
-Spell, 5e|2c|30r : For 25-45 seconds, You suffer no loss in Energy from Evanescence but you lose 21-9 health whenever Evanescence occur.
Dismiss
-Spell, 5e|1/4c|10r : End Augment, You gain 1-3 Spirit Sphere Otherwise you gain 3-7 Energy.
Evocation
Beowulf's Cry[Elite]
-Form, 15e|-1p|3c|60e : While Maintaining, Consume 5 Spirit Spheres and You transform into Beowulf. This skill is Disabled for 250 seconds.
Beowulf's Skills
Blue Fang, 5e|3/4c|10r : Deal +17-31 Cold Damage if Target foe is Enchanted, you gain 2-9 Energy.
Azure Flame, 5e|1c|15r : For 15-30 seconds, Your Next 5-15 strikes deal Cold Damage and you have 15% chance to deal Burning for 2-5 seconds.
Regenerate, 5e|2c|25r : For 5-10 seconds, You gain +1 Health Regeneration for each second you gain and Additional +1 HP Regen Every second this skill Last.
Blue Spirit, 15e|6c|15r : Consume 5 Spirit Sphere, Resurrect Target Ally with 25-50% Health and 50-75% Energy.
Dismiss Beowulf, 5e|5c : End Beowulf's Cry, This skill is replaced by Beowulf's Cry when used.
Augmentation
Jybril's Dagger[Elite]
-Augment, 15e|-1p|2c|30r : Consum 5 Spirit Spheres. While Mainaining, Replace you'r Bracelets with Jybril's Dagger. While Equipping or Maintaining Jybril's Dagger you deal 10-25 Lesser Damage but Steal 10-25 Health whenever you Strike.
Celes' Bow
-Augment, 10e|-1p|3c|25r : Consume 3 Spirit Spheres. While Maintaining, Replace you're Bracelets with Celes' Bow. While Equipping Cele's Bow you deal +1-10 more Damage and Lightning Damage, And you'r Attacks gain 5-15% Armor Penetration.
Amistr's Cuirass
-Augment, 10e|-1p|2c|45r : Consume 4 Spirit Spheres. While Maintaining, Replace you're Chest Armor with Amistr's Bulwark. While Equipping or Maintaining Amistr's Bulwark you gain 1-10 Armor Absorption.
Banishment
Advocate's Conviction[Elite]
-Spell, 10e|2c|25r : End all Augments, For each Augments ended 1 Random Nearby Foes takes 25-100 Damage(Same Foe can't be hit again).
Occult Gate
-Touch Spell, 5e|1c|12r : Consume all Spirit Spheres, For each Spirit Spheres Consumed an Additional Foe takes the Damage. Deal 10-50 Damage to Target foe and X other Foes.
Occult Impact
-Touch Spell, 5e|1c|7r : Consume all Spirit Spheres, Deal 5-25 Damage to Target Foe for each Spirit Spheres Consumed(Maximum 75 Damage).
Non-Attribute
Summon Spirit Sphere
-Skill, 5e|-1p|1/4c : Summon 1 Spirit Sphere(Maximum 5).
Functions:
Coming Soon^^!..
I. Spirit Sphere System
-Spirit Spheres are Spirit trapped or contained into a Mystical Sphere. These Spheres are used for Intercession, Augmentation and Evocation.
II. Consumption System
-Whenever you Consume a Spirit Sphere you gain Energy from Worship.
I. Bracelet System
-Bracelets have Special Jewelry Attached on them called Nethicite. 1, Causing you to Trap a Spirit Sphere then Releasing them to deal more damage(Intercession) and when releasing it damages you'r Energy and the Spirit Sphere would vanish(Evanescence). 2, Making these Jewelry as a Medium to Transform your Armors and Weapons.
II. Intercession System
-When an Intercession occurs you evanesce a Spirit Sphere. Intercession increases the Damage you deal to an enemy by 15-75%(MAX). And the Additional Damage you dealt is treated as Armor-Ignoring Damage.
III. Evanescence System
-Evanescence occurs whenever an Intercession occurs. When you evanesce you lose an amount of Energy but when you use a Touch Spell and Intercession occurs it evanesce double the energy and another Spirit Sphere, If you don't have an extra Spirit Sphere for Intercession you take 50% of the Damage you dealt.
I. Cabalist Form
-Unlike the Dervishes Form and more like the Wurm Form you would have the Ability of who you take Form Off.
II. Form Skills
-Before entering battle when you equip a Form once you Double-Click a whole set of skills would appear and you will have the choice to Equip this skills when turn into The Form you take. You may Take all of it or take some of the Skills you equipped before changing into the Form.
I. Augment System
-Augments are like Temporary or Permanent Green Weapons or Special Armor and each Augment requires 9 or even more ranks of Augmentation.
III. Weapon, Focus/Shield Augment
-When Transforming you'r Braceletes into Weapons, Intercession and Evanescence aren't Implied in your Augment Weapon. When only changing your Right Bracelet the one you used is Replaced but the Left Bracelet isn't Replaced, Cause this is for your Focus or Shield Augments.
III. Armor Augment
-Armor Augments replace your Armor not like Weapons. And they are used for Support and Buffing.
IV. Headger
-Headgears Specializes in Health, Energy and Attribute Buff or Support.
IV. Chestpiece
-Chestpieces Specializes in Defence and Protection.
IV. Leggings
-Leggings Specializes in Energy, Adrenaline and Health Management.
IV. Gloves
-Gloves Specializes in Damaging and Attack Speed Buff and Support.
IV. Footgear
-Footgears Specializes in Movement Speed and Dodging.
Strengths:
Coming Soon^^!
Weaknesses:
Coming Soon^^!
Pictures:



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Inspired Flyff's Billposter, And Darkhell's Shadowmanipulator.
More CCs of mine^^.
CC Case