Could these possible be useful somewhere? the damage they output is formidable.
On the Frontline?
Ritualist/Warrior
Spawning Power=11+3+1
Axe Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Dismember[/skill][skill]Critical Chop[/skill][skill]Executioner's strike[/skill][skill]Protector's Strike[/skill][skill]Resurrection Signet[/skill]
OR
Ritualist/Assassin
Spawning Power=11+3+1
Dagger Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Resurrection Signet[/skill]
or maybea [skill]Golden Fox Strike[/skill][skill]Fox Fangs[/skill][skill]Nine Tail Strike[/skill]
Or in a Ranger Spike?
Ritualist/Ranger
Spawning Power=11+3+1
Marksmanship=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Read the Wind[/skill][skill]Dual Shot[/skill][skill]Savage Shot[/skill][skill]Favorable Winds[/skill][skill]Resurrection Signet[/skill]
I dunno. It seems to me like this skill has potential, and it's hard to belive that nobody uses it. Has anybody ever run a build incorperating a rit like this?
Spirit's Strength Rits
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Nightmare wuld be bad coupled with Spirits strength, but he means something like:
Several of these:
Ritualist/Ranger
Channeling=12+3+1
Spread rest as desired
[skill]Nightmare Weapon[/skill][skill]Dual Shot[/skill][skill]Distracting Shot[/skill] etc.,etc.
And maybea
[wiki]Sight Beyond Sight[/wiki] and/or [wiki]Seeking Arrows[/wiki] to ensure the spike goes through.
with one of these
Necromancer/?
Blood Magic=12+3+1
Spread rest as desired
[skill]Order of the vampire[/skill] 7 other skills go here
This way you get a purely lifesteal spike (unprottable) for 210 dmg per Ritualist.
Several of these:
Ritualist/Ranger
Channeling=12+3+1
Spread rest as desired
[skill]Nightmare Weapon[/skill][skill]Dual Shot[/skill][skill]Distracting Shot[/skill] etc.,etc.
And maybea
[wiki]Sight Beyond Sight[/wiki] and/or [wiki]Seeking Arrows[/wiki] to ensure the spike goes through.
with one of these
Necromancer/?
Blood Magic=12+3+1
Spread rest as desired
[skill]Order of the vampire[/skill] 7 other skills go here

This way you get a purely lifesteal spike (unprottable) for 210 dmg per Ritualist.
q
Quote:
Originally Posted by Dr Strangelove
[skill]blazing spear[/skill][skill]swift javelin[/skill][skill]spear of lightning[/skill][skill]vicious attack[/skill][skill]vital weapon[/skill][skill]sight beyond sight[/skill][skill]spirit's strength[/skill][skill]flesh of my flesh[/skill]
11+3+1 Spawning Power
12 Spear mastery
6+1 communing
Cast enchants and a weapon spell. Chuck spears at things. Rinse, repeat, wipe hands on pants.
If you want, you can take disrupting throw or something, but everything dies so quickly it really doesn't matter. The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
11+3+1 Spawning Power
12 Spear mastery
6+1 communing
Cast enchants and a weapon spell. Chuck spears at things. Rinse, repeat, wipe hands on pants.
If you want, you can take disrupting throw or something, but everything dies so quickly it really doesn't matter. The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
Quote:
Originally Posted by Dr Strangelove
The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
So, your saying Ritualist/Paragon?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning?
Quote:
Originally Posted by Kuldebar Valiturus
So, your saying Ritualist/Paragon?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning? Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning? Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
D
I have had the best luck using Spears as well... been saying it for months here on the forums.
I mostly use the standard Vital Weapon style, but when I go channeling I pack nightmare and splinter, and take gaze of fury to use on opponents' spirits.
For spear skills I only use disrupting and cruel (merciless? forget which one is non elite..)/blazing depending on my mood, mighty throw is also nice to pack a nice punch.
major communing gloves, superior spawning hat, attunements, zealous spear of enchanting 15% while ench.
If you want to get some other fun results, pack on your wintergreen spear of enchanting... and drop your spear skills a little in regards to channeling++ thanks for that spear btw anet
I mostly use the standard Vital Weapon style, but when I go channeling I pack nightmare and splinter, and take gaze of fury to use on opponents' spirits.
For spear skills I only use disrupting and cruel (merciless? forget which one is non elite..)/blazing depending on my mood, mighty throw is also nice to pack a nice punch.
major communing gloves, superior spawning hat, attunements, zealous spear of enchanting 15% while ench.
If you want to get some other fun results, pack on your wintergreen spear of enchanting... and drop your spear skills a little in regards to channeling++ thanks for that spear btw anet

Quote:
Originally Posted by Dr Strangelove
Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
Thanks for explaining, the armor thing was tripping me up...I was up all night. 
It does look like a fun build offensively, although as you said, mobs might get mad at you and get personal.

It does look like a fun build offensively, although as you said, mobs might get mad at you and get personal.
OK I am now a Ritualist/Paragon and I am very satisfied with the results thus far, and I don't even have the Spirit's Strength Elite yet.
I have been using Splinter Weapon, and on occasion Nightmare, as my main weapon spell and it rocks. 16 Channel/12 Spear...will try Strangelove's build when I can get the elite. Nightmare Weapon seems to be an adequate way for some self heal.
I will want to get an interrupt skill of some kind though.
I have been using Splinter Weapon, and on occasion Nightmare, as my main weapon spell and it rocks. 16 Channel/12 Spear...will try Strangelove's build when I can get the elite. Nightmare Weapon seems to be an adequate way for some self heal.
I will want to get an interrupt skill of some kind though.
D
[skill]Disrupting Throw[/skill][skill]Wailing Weapon[/skill][skill]Warmonger's Weapon[skill]
Well... you're into channeling already so maybe one of those weapon spells or disrupting throw can do the trick if you really want interrupt... (don't think there are many more options as Rt/P though)
(and why doesn't the warmonger's weapon work with that skill thingy? :s... it's "For 5...13...16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted." 10/1/20)
Well... you're into channeling already so maybe one of those weapon spells or disrupting throw can do the trick if you really want interrupt... (don't think there are many more options as Rt/P though)
(and why doesn't the warmonger's weapon work with that skill thingy? :s... it's "For 5...13...16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted." 10/1/20)
ran the paragon version in r/a last night, Wow what a run, insane damage could not believe the damage this dishes out. dropped a few caster in one chain amazing almost hits as hard as a boa sin w/out conditions. The obvious draw backs are no real self defense and self heal. so you definelty need monk support or another rit to keep you up!
Anyway thanks to gumby and dr strangelove for this build just AWESOME~!!
Peace!!
Anyway thanks to gumby and dr strangelove for this build just AWESOME~!!
Peace!!
Does this deal more damage than a Paragon with 12 Communing and 16 Spear Mastery and with Brutal Weapon? He could also use Natural Temper...
I can only think one pro for using Paragon instead... More armor. But Ghost Forge insignia compensates. Also if the enchantment gets removed the damage is minimal.
But if the Paragon is enchanted, the damage drops by 22... :P
I can only think one pro for using Paragon instead... More armor. But Ghost Forge insignia compensates. Also if the enchantment gets removed the damage is minimal.
But if the Paragon is enchanted, the damage drops by 22... :P
