Spirit's Strength Rits
Gumby
Could these possible be useful somewhere? the damage they output is formidable.
On the Frontline?
Ritualist/Warrior
Spawning Power=11+3+1
Axe Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Dismember[/skill][skill]Critical Chop[/skill][skill]Executioner's strike[/skill][skill]Protector's Strike[/skill][skill]Resurrection Signet[/skill]
OR
Ritualist/Assassin
Spawning Power=11+3+1
Dagger Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Resurrection Signet[/skill]
or maybea [skill]Golden Fox Strike[/skill][skill]Fox Fangs[/skill][skill]Nine Tail Strike[/skill]
Or in a Ranger Spike?
Ritualist/Ranger
Spawning Power=11+3+1
Marksmanship=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Read the Wind[/skill][skill]Dual Shot[/skill][skill]Savage Shot[/skill][skill]Favorable Winds[/skill][skill]Resurrection Signet[/skill]
I dunno. It seems to me like this skill has potential, and it's hard to belive that nobody uses it. Has anybody ever run a build incorperating a rit like this?
On the Frontline?
Ritualist/Warrior
Spawning Power=11+3+1
Axe Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Dismember[/skill][skill]Critical Chop[/skill][skill]Executioner's strike[/skill][skill]Protector's Strike[/skill][skill]Resurrection Signet[/skill]
OR
Ritualist/Assassin
Spawning Power=11+3+1
Dagger Mastery=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Resurrection Signet[/skill]
or maybea [skill]Golden Fox Strike[/skill][skill]Fox Fangs[/skill][skill]Nine Tail Strike[/skill]
Or in a Ranger Spike?
Ritualist/Ranger
Spawning Power=11+3+1
Marksmanship=12
Communing=6+1
[skill]Spirit's Strength[/skill][skill]Sight Beyond Sight[/skill][skill]Vital Weapon[/skill][skill]Read the Wind[/skill][skill]Dual Shot[/skill][skill]Savage Shot[/skill][skill]Favorable Winds[/skill][skill]Resurrection Signet[/skill]
I dunno. It seems to me like this skill has potential, and it's hard to belive that nobody uses it. Has anybody ever run a build incorperating a rit like this?
fenix
Some guild was running them in a R-spike type build. It failed pretty hardcore. BUT, if you did that weapon spell that does +50ish life steal, would that stack, and would that work like I think it would?
Farin
Works decently on a paragon.
fenix
Hmm actually, Nightmare Weapon would be bad...
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 successful attacks are reduced by 10...42 damage and steals up to 10...42 Health.
But Warmongers or Splinter would be ownage :P
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 successful attacks are reduced by 10...42 damage and steals up to 10...42 Health.
But Warmongers or Splinter would be ownage :P
Gumby
Nightmare wuld be bad coupled with Spirits strength, but he means something like:
Several of these:
Ritualist/Ranger
Channeling=12+3+1
Spread rest as desired
[skill]Nightmare Weapon[/skill][skill]Dual Shot[/skill][skill]Distracting Shot[/skill] etc.,etc.
And maybea
[wiki]Sight Beyond Sight[/wiki] and/or [wiki]Seeking Arrows[/wiki] to ensure the spike goes through.
with one of these
Necromancer/?
Blood Magic=12+3+1
Spread rest as desired
[skill]Order of the vampire[/skill] 7 other skills go here
This way you get a purely lifesteal spike (unprottable) for 210 dmg per Ritualist.
Several of these:
Ritualist/Ranger
Channeling=12+3+1
Spread rest as desired
[skill]Nightmare Weapon[/skill][skill]Dual Shot[/skill][skill]Distracting Shot[/skill] etc.,etc.
And maybea
[wiki]Sight Beyond Sight[/wiki] and/or [wiki]Seeking Arrows[/wiki] to ensure the spike goes through.
with one of these
Necromancer/?
Blood Magic=12+3+1
Spread rest as desired
[skill]Order of the vampire[/skill] 7 other skills go here
This way you get a purely lifesteal spike (unprottable) for 210 dmg per Ritualist.
qvtkc
It would be cool if you could work all of these into a team along with those 210 dmg spikers [skill]Barbed Arrows[/skill][skill]Toxicity[/skill][skill]Apply Poison[/skill][skill]Pestilence[/skill][skill]Edge of Extinction[/skill][skill]Martyr[/skill]
Pakikid
Yea I have tried all of those except the Paragon one. They work well, but it matters on where you use them. The warrior one is good between PvE and PvP, but the assassin is preferred in PvP.
Dr Strangelove
Quote:
Originally Posted by Dr Strangelove
[skill]blazing spear[/skill][skill]swift javelin[/skill][skill]spear of lightning[/skill][skill]vicious attack[/skill][skill]vital weapon[/skill][skill]sight beyond sight[/skill][skill]spirit's strength[/skill][skill]flesh of my flesh[/skill]
11+3+1 Spawning Power
12 Spear mastery
6+1 communing
Cast enchants and a weapon spell. Chuck spears at things. Rinse, repeat, wipe hands on pants.
If you want, you can take disrupting throw or something, but everything dies so quickly it really doesn't matter. The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
11+3+1 Spawning Power
12 Spear mastery
6+1 communing
Cast enchants and a weapon spell. Chuck spears at things. Rinse, repeat, wipe hands on pants.
If you want, you can take disrupting throw or something, but everything dies so quickly it really doesn't matter. The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
Kuldebar Valiturus
Quote:
Originally Posted by Dr Strangelove
The para is by far the best for PvE. The melee classes make a squishy stand in a place they really shouldn't be standing in, and the ranger has slow attack speed that makes it better suited to spiking with nightmare weapon. Para = fast attack speed + lots of 5e and adrenal spear attacks + range.
So, your saying Ritualist/Paragon?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning?
Dr Strangelove
Quote:
Originally Posted by Kuldebar Valiturus
So, your saying Ritualist/Paragon?
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning? Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
Heavy Spear and Spawning I would guess for the bar you posted but no 80 armor.
If you are saying Paragon/Ritualist...doesn't that mean your elite Spirit's Strength will only be doing like 1 damage because you have zero Spawning? Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
DeXyre
A lovely +15% dmg while enchanted, +20% enchanting spear and -2 damage while enchanted, +45 health while enchanted shield go just fine with rt/p
I've been throwing some spears around too on my rt for a change and the damage is quite lovely...
I've been throwing some spears around too on my rt for a change and the damage is quite lovely...
Horseman Of War
I have had the best luck using Spears as well... been saying it for months here on the forums.
I mostly use the standard Vital Weapon style, but when I go channeling I pack nightmare and splinter, and take gaze of fury to use on opponents' spirits.
For spear skills I only use disrupting and cruel (merciless? forget which one is non elite..)/blazing depending on my mood, mighty throw is also nice to pack a nice punch.
major communing gloves, superior spawning hat, attunements, zealous spear of enchanting 15% while ench.
If you want to get some other fun results, pack on your wintergreen spear of enchanting... and drop your spear skills a little in regards to channeling++ thanks for that spear btw anet
I mostly use the standard Vital Weapon style, but when I go channeling I pack nightmare and splinter, and take gaze of fury to use on opponents' spirits.
For spear skills I only use disrupting and cruel (merciless? forget which one is non elite..)/blazing depending on my mood, mighty throw is also nice to pack a nice punch.
major communing gloves, superior spawning hat, attunements, zealous spear of enchanting 15% while ench.
If you want to get some other fun results, pack on your wintergreen spear of enchanting... and drop your spear skills a little in regards to channeling++ thanks for that spear btw anet
Kuldebar Valiturus
Quote:
Originally Posted by Dr Strangelove
Yes, of course Rt/P, I thought that went without saying. Your AL is actually 60 + 15 from ghost forge insignia + 8 from shield, for a total of 83 AL, which really isn't so horrible. That being said, the problem with the melee builds is that you don't have very strong defense. It's much more fun to hang out in the back and chuck high damage spears at things.
Thanks for explaining, the armor thing was tripping me up...I was up all night.
It does look like a fun build offensively, although as you said, mobs might get mad at you and get personal.
It does look like a fun build offensively, although as you said, mobs might get mad at you and get personal.
Kuldebar Valiturus
OK I am now a Ritualist/Paragon and I am very satisfied with the results thus far, and I don't even have the Spirit's Strength Elite yet.
I have been using Splinter Weapon, and on occasion Nightmare, as my main weapon spell and it rocks. 16 Channel/12 Spear...will try Strangelove's build when I can get the elite. Nightmare Weapon seems to be an adequate way for some self heal.
I will want to get an interrupt skill of some kind though.
I have been using Splinter Weapon, and on occasion Nightmare, as my main weapon spell and it rocks. 16 Channel/12 Spear...will try Strangelove's build when I can get the elite. Nightmare Weapon seems to be an adequate way for some self heal.
I will want to get an interrupt skill of some kind though.
DeXyre
[skill]Disrupting Throw[/skill][skill]Wailing Weapon[/skill][skill]Warmonger's Weapon[skill]
Well... you're into channeling already so maybe one of those weapon spells or disrupting throw can do the trick if you really want interrupt... (don't think there are many more options as Rt/P though)
(and why doesn't the warmonger's weapon work with that skill thingy? :s... it's "For 5...13...16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted." 10/1/20)
Well... you're into channeling already so maybe one of those weapon spells or disrupting throw can do the trick if you really want interrupt... (don't think there are many more options as Rt/P though)
(and why doesn't the warmonger's weapon work with that skill thingy? :s... it's "For 5...13...16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted." 10/1/20)
Kuldebar Valiturus
Thanks, Dex. Let's see, Disrupting Throw has a shorter timer but is conditional...err, on a condition. Ya, I'll go with Wailing. I heard the fight with Shiro calls for a lot of interrupting and I don't really want to use Dissonance.
Ismoke
ran the paragon version in r/a last night, Wow what a run, insane damage could not believe the damage this dishes out. dropped a few caster in one chain amazing almost hits as hard as a boa sin w/out conditions. The obvious draw backs are no real self defense and self heal. so you definelty need monk support or another rit to keep you up!
Anyway thanks to gumby and dr strangelove for this build just AWESOME~!!
Peace!!
Anyway thanks to gumby and dr strangelove for this build just AWESOME~!!
Peace!!
Kuldebar Valiturus
Ya, only downside is defense and self heal. But the damage is great for taking down a single target and then moving onto the next. Getting more than one mob on you becomes a problem though.
But, I have the template saved for future use.
But, I have the template saved for future use.
Corinthian
Does this deal more damage than a Paragon with 12 Communing and 16 Spear Mastery and with Brutal Weapon? He could also use Natural Temper...
I can only think one pro for using Paragon instead... More armor. But Ghost Forge insignia compensates. Also if the enchantment gets removed the damage is minimal.
But if the Paragon is enchanted, the damage drops by 22... :P
I can only think one pro for using Paragon instead... More armor. But Ghost Forge insignia compensates. Also if the enchantment gets removed the damage is minimal.
But if the Paragon is enchanted, the damage drops by 22... :P
Oso Minar
If it's a Paragon main, Spirit's Strength is nigh-worthless (it's Spawning-based).
Corinthian
Exactly why I suggested Brutal Weapon as a replacement.
Oso Minar
Without a coordinated healing squad that DOESN'T use enchants, Brutal Weapon could potentially be viable. However, I feel that with the insane amount of enchants out there (not to mention the fact that Protection monks rely on enchants), that Brutal Weapon has a very, very high hurdle to get through. You'd need healing monks and perhaps a support Paragon in the background as well to ensure that nobody in the group is using enchants.
(Apologies with the quick reply, I didn't read your post as thoroughly as I should have )
(Apologies with the quick reply, I didn't read your post as thoroughly as I should have )
Oso Minar
Without a coordinated healing squad that DOESN'T use enchants, Brutal Weapon could potentially be viable. However, I feel that with the insane amount of enchants out there (not to mention the fact that Protection monks rely on enchants), that Brutal Weapon has a very, very high hurdle to get through. You'd need healing monks and perhaps a support Paragon in the background as well to ensure that nobody in the group is using enchants.
(Apologies with the quick reply, I didn't read your post as thoroughly as I should have )
(Apologies with the quick reply, I didn't read your post as thoroughly as I should have )
fleshvirus
i prefer ritualist dervish
Corinthian
Yeah all you have to do is swing once in every battle and hope it hits.
milkflopance
Quote:
Originally Posted by Oso Minar
Without a coordinated healing squad that DOESN'T use enchants, Brutal Weapon could potentially be viable.
Brutal Weapon would be useless, Spirit's Strength is an enchantment.
EDIT: Forget i said this, i didn't see the part about using a paragon primary instead
EDIT: Forget i said this, i didn't see the part about using a paragon primary instead
moko
Quote:
Originally Posted by milkflopance
Brutal Weapon would be useless, Spirit's Strength is an enchantment.
he means going paragon primary with brutal weapon without SS because SS is linked to spawning~
milkflopance
Quote:
Originally Posted by Mokone
he means going paragon primary with brutal weapon without SS because SS is linked to spawning~
Oops sorry, i must of missed that part.
meat shield
[skill]Spirit's Strength[/skill][skill]conjure flame[/skill][skill]nightmare weapon[/skill]
11 flame
10+1+3 chaneling
10+3 spaming
11-22 dmg fire wand >.>
it is hilarious to see a WAND hit 100+
(btw, str does ~30 dmg, conure does ~25 dmg and nightmnare does ~50 dmg, o_O)
11 flame
10+1+3 chaneling
10+3 spaming
11-22 dmg fire wand >.>
it is hilarious to see a WAND hit 100+
(btw, str does ~30 dmg, conure does ~25 dmg and nightmnare does ~50 dmg, o_O)
unknown1
nightmare doesnt do dmg... it reduces and makes it life stealing
Swift Thief
Quote:
Originally Posted by meat shield
[skill]Spirit's Strength[/skill][skill]conjure flame[/skill][skill]nightmare weapon[/skill]
11 flame
10+1+3 chaneling
10+3 spaming
11-22 dmg fire wand >.>
it is hilarious to see a WAND hit 100+
(btw, str does ~30 dmg, conure does ~25 dmg and nightmnare does ~50 dmg, o_O) 10 + 3 spamming?
11 flame
10+1+3 chaneling
10+3 spaming
11-22 dmg fire wand >.>
it is hilarious to see a WAND hit 100+
(btw, str does ~30 dmg, conure does ~25 dmg and nightmnare does ~50 dmg, o_O) 10 + 3 spamming?