3 parts. Edit* 4 parts.
1. Don't Tie Class to character model. Let me pick warrior and then choose the mesmer or necro body type. There is plenty of varity in GW as it is, but it too much tied to class. Armor could still be tied to class, but scaled to fit other body types.
2. Add sliders for skin/hair color. Red Yellow Blue Black and White for hair, and skin tones could be Peach(have minimum value slightly above 0) + White + Black. Maybe a blue tone with a very low cap, for you who like the white with a slight blue tint for the corpse effect.
3. Enable all areas on armor to be dyable, Add a tint/gamma(whatever it is) to what's currently undyable, so that you have 2 dyable sections per armor.
4. Don't limit new expansion looks to new chapter. IE. You can only create an Asian look by starting in Factions. I should be able to start an asian character in Prophecies if I own Factions...
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