Conjurer:Imagine where all the wild elementals come from.Now,think of a mage who creates them.Now imagine YOURSELF creating them.
Armor: AL 1-40,Energy 35,Energy Regeneration 5.
Insignias:
Plasm/Cloud/Magma/Stone/Frost Melder(Energy/Air/Fire/Earth/Ice Conjurations have +5-15(15 on chest,+10 on legs,and+5 on all others)Health.
Creator(Conjurations cost 1-5 less to cast(5 on chest,3 on legs,and 1 on all others).
Attributes:
(Primary)Elemental Shaping:At levels 4,8,12and 16 of this you can control an extra 1,3,5,7 Conjurations as long as you have a leader.
Fire Shaping:No inherant effect. Increases your power at Shaping Fire, Magma, and Lava
Frost Shaping:No inherant effect. Increases your power at Shaping Frost.
Earth Shaping:No inherant effect. Increases your power at Shaping Earth, Wood, and Metal
Cloud Shaping:No inherant effect. Increases your power at Shaping Clouds and Air
Energy Shaping:No inherant effect. Increases your power at Shaping Energy and Lyss's chaotic forces.
Sample Skills(With Icons):Coming Soon!
Concept Class:Conjurer
Drake Eleric
Puebert
Minions and Spirits do not satisfy you?
Just minions satisfy me.
Heh, neet idea, like a combonation of a MM and Ele?
Minions of Fire?
Fire of Minions?
Firey Minions?
...I'm done.
OR! are you making Fire, magma, laval, frost, earth, wood, metal, clouds, air, energy, and chaotic forces bend to your will?
Like, giving Rocks the physical properites of water?
I like the latter.
Just minions satisfy me.
Heh, neet idea, like a combonation of a MM and Ele?
Minions of Fire?
Fire of Minions?
Firey Minions?
...I'm done.
OR! are you making Fire, magma, laval, frost, earth, wood, metal, clouds, air, energy, and chaotic forces bend to your will?
Like, giving Rocks the physical properites of water?
I like the latter.
actionjack
Wow.. I was about to finish up my Conjuror too....
well.. my is a bit differnt.. so I think I will still post it up later...
Now... in reviewing yours... I think you might run into a bit trouble with just Shaping.... but will have to see some example skills to see.
well.. my is a bit differnt.. so I think I will still post it up later...
Now... in reviewing yours... I think you might run into a bit trouble with just Shaping.... but will have to see some example skills to see.
[M]agna_[C]arta
Why not change the names to
Pyroconjure
Hydroconjure
Geoconjure
Aeroconjure
and Psyconjure
Pyroconjure
Hydroconjure
Geoconjure
Aeroconjure
and Psyconjure
Wertic
Way too many attributes in my opinion. You wouldnt be able to make this good with the small amount of skills and the high amount of attributes...
Drake Eleric
It's more of a derv+ele+necro have like human forms of the 6(7 counting abbadon)gods and conjure buffs like Magma Armor that sets your conjuration on fire but gives them the titan affect.Here's the breakdown of the conjure lines.
Fire:fire is like one disadvantage for you in return for even worse for your enemies.Magma Amor for instance.
Earth:makes them more physically durable but makes them slower/less resistance to elements/ect.
Water:reverse of earth like makes them immune to elemental but they become Very fragile to physical damage
Air:less spike and more healing as conjurer.like Healling Wind would heal all nearby creatures for like 30 every 10-30 seconds or so.
Energy:Ah, energy. Chance is what comes to mind.Stuff like Hexed Forlorn:it attaches to you when cast when you attack,for every attack before it, there is a cumulative 5% chance of missing and when that hits 100% it expodes dealing 50-650 armor ignoring damage to whatever its attached to.it transfers to a creature when someone is hit by the person thats attached with it.
but i may think on puberts idea
Fire:fire is like one disadvantage for you in return for even worse for your enemies.Magma Amor for instance.
Earth:makes them more physically durable but makes them slower/less resistance to elements/ect.
Water:reverse of earth like makes them immune to elemental but they become Very fragile to physical damage
Air:less spike and more healing as conjurer.like Healling Wind would heal all nearby creatures for like 30 every 10-30 seconds or so.
Energy:Ah, energy. Chance is what comes to mind.Stuff like Hexed Forlorn:it attaches to you when cast when you attack,for every attack before it, there is a cumulative 5% chance of missing and when that hits 100% it expodes dealing 50-650 armor ignoring damage to whatever its attached to.it transfers to a creature when someone is hit by the person thats attached with it.
but i may think on puberts idea
actionjack
I like the suggested skills above, Drake.
The Elemental Armor that give you different effect is a do-able idea.
However, I don't think they are enough to fill a whole class.. but could certainly work as a Elementalist's expansion skills (or absorbe into my conjuror )
The Elemental Armor that give you different effect is a do-able idea.
However, I don't think they are enough to fill a whole class.. but could certainly work as a Elementalist's expansion skills (or absorbe into my conjuror )
Drake Eleric
and heres the big catch you need to CRAFT your conjurations(you would need to get more crafting materal for added effects)but it would take high skill to keep effects active and crafting material
and you'd have skills like Activate Elemental and Activate carving to turn them on
and you'd have skills like Activate Elemental and Activate carving to turn them on
SephyXIII
over all it looks pretty crappy
no would want to play as this shit
no would want to play as this shit
SephyXIII
JUST KIDDING i love the idea