D/W
[skill]Dragon Slash[/skill] [skill]Sever Artery[/skill] [skill]Gash[/skill] [skill]Pure Strike[/skill] [skill]Heart of Fury[/skill] [skill]Featherfoot Grace[/skill] [skill]Healing Signet[/skill] [skill]Resurrection Signet[/skill]
Attributes:
12 Swordsmanship
9 Tactics
9 Wind Prayers (5 + 3 + 1)
9 Mysticism (8 + 1)
Blessed Insignia (+10 armor while under an enchantment, partially makes up for the 10 AL it is missing that the Warrior has) and between the vigor rune and att runes put in a Rune of Clarity which will reduce Blindness and Weakness and stacks.
15^50 Furious Sword of Enchanting (+adren and + enchant)
Tactics Shield of Fortitude with the "I Can See Clearly Now" mod for reduced 20% blindness
What you have here is the Dslash warrior with different trade-offs. You no longer need a cancel stance, you are not quite as vulnerable to blindness in the four-man arenas. Looking at this build there is probably very little point to running this in the HA and GvG arenas over the classic Dslash but in TA, scrubfest and PvE it puts out quite a bit of damage.
The dervish has four pips of energy regen. this means you can drop Sun and Moon Slash and put in Pure Strike or Jaizhenju strike. It's spammable even before you have your adrenaline charged and is unblockable since you're never *in* a stance, the enchantments give you both your speed and IAS at the same time.
Your Featherfoot Grace reduces ALL condition durations by 50%. This STACKS with your runes and insignias, making blind damn near worthless on you except to disrupt spikes.
Your spike potential is lower but your pressure potential is higher. (Pure Strike spam)
You aren't suffering from the nasty Double Damage effect that Frenzy has, but on the other hand you are going to have a 30 second cycle on Heart of Fury and a 20 second cycle on Featherfoot Grace. Because with the 20% mod their durations top out around 16ish seconds you're better off casting them together with Heart of Fury *after* Featherfoot so you keep your speed and can keep pressuring but the enchant stripping will set off the 2 second burn on your quarry and any pursuers.
You can drop Healing Signet for another utility skill, most likely nothing more than 5 energy because your 25 energy 4 pips pool is allocated to Pure Strike spam outside of renewing Featherfoot Grace and Heart of Fury just before a push.
So yes, it is Dslash, but the tradeoffs are different. Higher pressure, lower spike, same weaknesses.
Thoughts in different game modes?
S
