Dying nightmares and other enchantment removers
hawtzy
I've been 55'ing for a long time with my necro, and as much as I've searched these forums and other forums, I can't seem to find a sound way of negating the effects of enchantment removal spells/skills/hexes/signets from enimies, mainly mesmers, especially the dying nightmares in UW. Anyone have any suggestions?
ss1986v2
[skill]Spell Breaker[/skill]
unfortunately, not available to a necro. when the cast time on rend was 3 seconds, an interrupt would work. now, not so much. same goes for a light dmg wand.
thats why most solo builds dont bother with the cows in the first chamber and skip right to the smites.
unfortunately, not available to a necro. when the cast time on rend was 3 seconds, an interrupt would work. now, not so much. same goes for a light dmg wand.
thats why most solo builds dont bother with the cows in the first chamber and skip right to the smites.
hawtzy
well, necros can use spell breaker, but it pretty much kills the build. there must be some way around this....
ss1986v2
Quote:
Originally Posted by hawtzy
well, necros can use spell breaker, but it pretty much kills the build.
which is why its not available to them...
again, look at all the solo builds for UW these days. they either dont rely on enchants or skip the first chamber for the smites. a 55 N/Mo using id assume SS doest have the utility to deal with the new rend head on. either be careful with your pulls and avoid the nightmares, use a different solo build, or go the duo route.
the 55 is not the end all, be all of solo farmers. its very fragile in the wrong situations (heavy degen, enchant hate, life steal). when these things are present, you have to find something else to deal with it.
again, look at all the solo builds for UW these days. they either dont rely on enchants or skip the first chamber for the smites. a 55 N/Mo using id assume SS doest have the utility to deal with the new rend head on. either be careful with your pulls and avoid the nightmares, use a different solo build, or go the duo route.
the 55 is not the end all, be all of solo farmers. its very fragile in the wrong situations (heavy degen, enchant hate, life steal). when these things are present, you have to find something else to deal with it.
hawtzy
ok, thanks for the advice